Weapons of the Sea

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Territory Restless Shore
Type Side Quests
Quest Giver Finola O'Connor
Requirements Complete Previous Quest
Reward

Hardy Fisherman's Smock
Experience 2,380 XP
Coin 122.50 Coin
Territory Standing 250 Standing
Azoth 20 Azoth

Previous Quest Reel Life
Next Quest Treasures of the Deep

Weapons of the Sea is a Side Quest in New World which takes place in Restless Shore. Side Quests are optional tasks that the player can complete for additional experience and rewards but are not required in order to move the story forward. However, Side Quests can also have their own story progression that can influence other aspects of the game. This page provides guided information on completing the Weapons of the Sea quest as well as details on its related NPCs, objectives, rewards and more.

 

New World Weapons of the Sea Quest Guide

Weapons of the Sea is part of the Fishing Quest chain which consists of special Side Quests focused on the Fishing Trade Skill. Each quest requires the player to complete a Fishing-related task and also serves as a soft introduction to various Fishing mechanics such as BaitFish Size & Rarity, Hotspots and more. There are 15 Quests in the chain and each rewards a piece of equipment useful in Fishing, along with other rewards.

  • Each Quest must be completed in order before the next one is unlocked.
  • Completing this quest chain is currently the only way to acquire one of the 4 Legendary Fishing Poles.
  • Note that while you can begin the Quest Chain as early as Character Level 3 and there are no further level requirements, you will be visiting some of the higher-level Territories and venturing into them at lower levels can prove perilous. Furthermore, the equipment rewarded have level requirements before you can use them so consider taking your time with these quests.
  • See the Fishing page for other related info

 

How to Get Weapons of the Sea Quest

The Weapons of the Sea Quest can be obtained as follows:

Additional Requirements:

  • Complete previous quest in the chain: Reel Life

 

Weapons of the Sea Walkthrough

 

Catch a Fish Sword and a Fish Headed Hammer for Master Fisher O'Connor and present them to Master Fisher Abebe in Mourningdale.

 

Objectives: 
Catch a Fish Headed Hammer
Catch a Fish Sword

 

  1. Speak to Finola O'Connor.
  2. Catch a Fish Sword and Fish Headed Hammer in the waters just in front of her.
  3. Deliver the items to Tariku Abebe who can be found in Mourningdale, at the lake in Pueblo Culto Nunez northeast of the settlement.

Similar to the previous quest, you can use bait to improve your chances. The water near the quest giver is Salt Water, so use Nightcrawler or Glowworm Bait to catch the items. These can be obtained by gathering Flint from beaches and coastal areas during daytime and nighttime, respectively.

 

Weapons of the Sea Rewards

 

 Completing Weapons of the Sea will also unlock the next quest in the chain: Treasures of the Deep

 

Weapons of the Sea Enemies & Bosses

You may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A

 

Weapons of the Sea Notes and Tips

  • Notes and Tips go here

 

 
All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  What it Takes

 




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