Treasures of the Deep

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Territory Mourningdale
Type Side Quests
Quest Giver Tariku Abebe
Requirements Complete Previous Quest
Reward

Ironwood Fishing Pole
Experience 2,640 XP
Coin 131.25 Coin
Territory Standing 250 Standing
Azoth 20 Azoth

Previous Quest Weapons of the Sea
Next Quest Soulwarden Rations

Treasures of the Deep is a Side Quest in New World which takes place in Mourningdale. Side Quests are optional tasks that the player can complete for additional experience and rewards but are not required in order to move the story forward. However, Side Quests can also have their own story progression that can influence other aspects of the game. This page provides guided information on completing the Treasures of the Deep quest as well as details on its related NPCs, objectives, rewards and more.

 

New World Treasures of the Deep Quest Guide

Treasures of the Deep is part of the Fishing Quest chain which consists of special Side Quests focused on the Fishing Trade Skill. Each quest requires the player to complete a Fishing-related task and also serves as a soft introduction to various Fishing mechanics such as BaitFish Size & Rarity, Hotspots and more. There are 15 Quests in the chain and each rewards a piece of equipment useful in Fishing, along with other rewards.

  • Each Quest must be completed in order before the next one is unlocked.
  • Completing this quest chain is currently the only way to acquire one of the 4 Legendary Fishing Poles.
  • Note that while you can begin the Quest Chain as early as Character Level 3 and there are no further level requirements, you will be visiting some of the higher-level Territories and venturing into them at lower levels can prove perilous. Furthermore, the equipment rewarded have level requirements before you can use them so consider taking your time with these quests.
  • See the Fishing page for other related info

 

How to Get Treasures of the Deep Quest

The Treasures of the Deep Quest can be obtained as follows:

Additional Requirements:

 

Treasures of the Deep Walkthrough

 

Catch a Treasure Chest for Master Fisher Abebe and present it to Master Fisher Klaus in Great Cleave.

 

Objectives: 0/3 - Catch a Treasure Chest

 

  1. Speak to Tariku Abebe.
  2. Catch a "Treasure Chest" by fishing.
  3. Deliver the chest to Eberhart Klaus at the Glass Lake in southcentral Great Cleave.

The fastest way to catch a Treasure Chest is to fish at a Secret Hotspot (3-star). Below Fishing Level 100, you will have access to six of these spots:

  1. Fishing Level 12 - Located in Windsward, in the river that runs along the western edge of Primrose in the west.
  2. Fishing Level 27 - Located in Cutlass Keys, on the eastern coast of Haunted Isle in the south.
  3. Fishing Level 62 - Located in Cutlass Keys, in the center of Rubble Shores directly south of the settlement.
  4. Fishing Level 70 - Located in Weaver's Fen, in the small pocket of water west of the Fort.
  5. Fishing Level 88 - Located in Weaver's Fen, along the coast of Rich Mire near the center of the map.
  6. Fishing Level 99 - Located in Monarch's Bluffs, in the very southwest edge of the map.

It is recommended you use your best rarity-boosting Bait (Firefly/Glowworm) as well as any gear that provides the Lucky Perk.

 

Treasures of the Deep Rewards

 

 Completing Treasures of the Deep will also unlock the next quest in the chain: Soulwarden Rations

 

Treasures of the Deep Enemies & Bosses

You may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A

 

Treasures of the Deep Notes and Tips

  • Notes and Tips go here

 

 
All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes

 




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