Perks in New World are the abilities that Weapons or Armor may drop with and are tied to the Rarity of the item. These Perks grant additional benefits to the players, ranging from converting damage to a particular element or increasing damage while at full health, to absorbing a percentage of specific elemental damage suffered.

The amount of Perks a single piece of Equipment can have, are directly related to the rarity of the item. 

  • No Perks - Common Quality
  • 1 Perk - Uncommon Quality
  • 2 Perks - Rare Quality
  • 3 Perks - Epic Quality

 

Perks in New World

 The table is sortable! Click on the header to sort it as you see fit.

 

Name

Slot

Effect

Abyssal I
Abyssal I

Main Hand & Two Hand 20.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher.

Abyssal II
Abyssal II

Main Hand & Two Hand 30.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher.

Abyssal III
Abyssal III

Main Hand & Two Hand 40.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher.

Abyssal IV
Abyssal IV

Main Hand & Two Hand 50.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher.

Electrified I
Electrified I

Main Hand & Two Hand 20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Electrified II
Electrified II

Main Hand & Two Hand 30.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Electrified III
Electrified III

Main Hand & Two Hand 40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Electrified IV
Electrified IV

Main Hand & Two Hand 50.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.

Empowered I
Empowered I

Main Hand & Two Hand 20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Empowered II
Empowered II

Main Hand & Two Hand 30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Empowered III
Empowered III

Main Hand & Two Hand 40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Empowered IV
Empowered IV

Main Hand & Two Hand 50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.

Ignited I
Ignited I

Main Hand & Two Hand 20.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

Ignited II
Ignited II

Main Hand & Two Hand 30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

Ignited III
Ignited III

Main Hand & Two Hand 40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

Ignited IV
Ignited IV

Main Hand & Two Hand 50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.

Frozen I
Frozen I

Main Hand & Two Hand 20.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.

Frozen II
Frozen II

Main Hand & Two Hand 30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.

Frozen III
Frozen III

Main Hand & Two Hand 40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.

Frozen IV
Frozen IV

Main Hand & Two Hand 50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.

Arboreal I
Arboreal I

Main Hand & Two Hand 20.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.

Arboreal II
Arboreal II

Main Hand & Two Hand 30.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.

Arboreal III
Arboreal III

Main Hand & Two Hand 40.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.

Arboreal IV
Arboreal IV

Main Hand & Two Hand 50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.

Brash I
Brash I

Main Hand & Two Hand +15.0% damage against targets with full Health.

Brash II
Brash II

Main Hand & Two Hand +20.0% damage against targets with full Health.

Brash III
Brash III

Main Hand & Two Hand +25.0% damage against targets with full Health.

Brash IV
Brash IV

Main Hand & Two Hand +30.0% damage against targets with full Health.

Opportunist I
Opportunist I

Main Hand & Two Hand +8.0% damage against targets with less than 30.0% Health.

Opportunist II
Opportunist II

Main Hand & Two Hand +12.0% damage against targets with less than 30.0% Health.

Opportunist III
Opportunist III

Main Hand & Two Hand +16.0% damage against targets with less than 30.0% Health.

Opportunist IV
Opportunist IV

Main Hand & Two Hand +20.0% damage against targets with less than 30.0% Health.

Retaliate I
Retaliate I

Main Hand & Two Hand +6.0% damage after receiving 3 hits.

Retaliate II
Retaliate II

Main Hand & Two Hand +9.0% damage after receiving 3 hits.

Retaliate III
Retaliate III

Main Hand & Two Hand +12.0% damage after receiving 3 hits.

Retaliate IV
Retaliate IV

Main Hand & Two Hand +15.0% damage after receiving 3 hits.

Exhilarate
Exhilarate

Main Hand & Two Hand +12.0% damage when player is below 30.0% Health.

Exhilarate II
Exhilarate II

Main Hand & Two Hand +16.0% damage when player is below 30.0% Health.

Exhilarate III
Exhilarate III

Main Hand & Two Hand +20.0% damage when player is below 30.0% Health.

Exhilarate IV
Exhilarate IV

Main Hand & Two Hand +24.0% damage when player is below 30.0% Health.

Cruel I
Cruel I

Main Hand & Two Hand +6.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)

Cruel II
Cruel II

Main Hand & Two Hand +8.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)

Cruel III
Cruel III

Main Hand & Two Hand +10.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)

Cruel IV
Cruel IV

Main Hand & Two Hand +12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)

Gambit
Gambit

Main Hand & Two Hand +6.0% damage while your stamina is not full.

Gambit II
Gambit II

Main Hand & Two Hand +9.0% damage while your stamina is not full.

Gambit III
Gambit III

Main Hand & Two Hand +12.0% damage while your stamina is not full.

Gambit IV
Gambit IV

Main Hand & Two Hand +15.0% damage while your stamina is not full.

Rally
Rally

Main Hand & Two Hand +6.0% damage and outgoing healing while at full health.

Rally II
Rally II

Main Hand & Two Hand +9.0% damage and outgoing healing while at full health.

Rally III
Rally III

Main Hand & Two Hand +12.0% damage and outgoing healing while at full health.

Rally IV
Rally IV

Main Hand & Two Hand +15.0% damage and outgoing healing while at full health.

Abyssal Ward
Abyssal Ward

Armor
Amulets
Rings
Token
+2.5% Void Damage Absorption.

Abyssal Ward II
Abyssal Ward II

Armor
Amulets
Rings
Token
+3.5% Void Damage Absorption.

Abyssal Ward III
Abyssal Ward III

Armor
Amulets
Rings
Token
+5.0% Void Damage Absorption.

Abyssal Ward IV
Abyssal Ward IV

Armor
Amulets
Rings
Token
+6.0% Void Damage Absorption.

Fire Ward I
Fire Ward I

Armor
Amulets
Rings
Token
+2.0 Fire Damage Absorption

Fire Ward II
Fire Ward II

Armor
Amulets
Rings
Token
+2.5% Fire Damage Absorption.

Fire Ward III
Fire Ward III

Armor
Amulets
Rings
Token
+3.0% Fire Damage Absorption.

Fire Ward IV
Fire Ward IV

Armor
Amulets
Rings
Token
+3.75% Fire Damage Absorption.

Lightning Ward I
Lightning Ward I

Armor
Amulets
Rings
Token
+2.0% Lightning Damage Absorption.

Lightning Ward II
Lightning Ward II

Armor
Amulets
Rings
Token
 +2.5% Lightning Damage Absorption.

Lightning Ward III
Lightning Ward III

Armor
Amulets
Rings
Token
+3.0% Lightning Damage Absorption.

Lightning Ward IV
Lightning Ward IV

Armor
Amulets
Rings
Token
+3.75% Lightning Damage Absorption.

Fishing Colossus I

Armor Small boost to chance of catching larger fish.

Fishing Colossus II

Armor Medium Boost to chance of catching larger fish.

Fishing Colossus III

Armor Larger boost to chance of catching larger fish.

Arcane Ward I
Arcane Ward I

Armor
Amulets
Rings
Token
+2.0% Arcane Damage Absorption.

Arcane Ward II
Arcane Ward II

Armor
Amulets
Rings
Token
+2.5% Arcane Damage Absorption.

Arcane Ward III
Arcane Ward III

Armor
Amulets
Rings
Token
+3.0% Arcane Damage Absorption.

Arcane Ward IV
Arcane Ward IV

Armor
Amulets
Rings
Token
+3.75% Arcane Damage Absorption.

Ice Ward I
Ice Ward I

Armor
Amulets
Rings
Token
+2.0% Ice Damage Absorption.

Ice Ward II
Ice Ward II

Armor
Amulets
Rings
Token
+2.5% Ice Damage Absorption.

Ice Ward III
Ice Ward III

Armor
Amulets
Rings
Token
+3.0% Ice Damage Absorption.

Ice Ward IV
Ice Ward IV

Armor
Amulets
Rings
Token
+3.75% Ice Damage Absorption.

Nature Ward
Nature Ward

Armor
Amulets
Rings
Token
+2.0% Nature Damage Absorption.

Nature Ward II
Nature Ward II

Armor
Amulets
Rings
Token
+2.5% Nature Damage Absorption.

Nature Ward III
Nature Ward III

Armor
Amulets
Rings
Token
+3.0% Nature Damage Absorption.

Nature Ward IV
Nature Ward IV

Armor
Amulets
Rings
Token
+3.75% Nature Damage Absorption.

Slash Ward
Slash Ward

Armor
Amulets
Rings
Token
+2.0% Slash Damage Absorption.

Slash Ward II
Slash Ward II

Armor
Amulets
Rings
Token
+2.5% Slash Damage Absorption.

Slash Ward III
Slash Ward III

Armor
Amulets
Rings
Token
+3.0% Slash Damage Absorption.

Slash Ward IV
Slash Ward IV

Armor
Amulets
Rings
Token
+3.75% Slash Damage Absorption.

Strike Ward I
Strike Ward I

Armor
Amulets
Rings
Token
+2.0% Strike Damage Absorption.

Strike Ward II
Strike Ward II

Armor
Amulets
Rings
Token
+2.5% Strike Damage Absorption.

Strike Ward III
Strike Ward III

Armor
Amulets
Rings
Token
+3.0% Strike Damage Absorption.

Strike Ward IV
Strike Ward IV

Armor
Amulets
Rings
Token
+3.75% Strike Damage Absorption.

Thrust Ward I
Thrust Ward I

Armor
Amulets
Rings
Token
+2.0% Thrust Damage Absorption.

Thrust Ward II
Thrust Ward II

Armor
Amulets
Rings
Token
+2.5% Thrust Damage Absorption.

Thrust Ward III
Thrust Ward III

Armor
Amulets
Rings
Token
+3.0% Thrust Damage Absorption.

Thrust Ward IV
Thrust Ward IV

Armor
Amulets
Rings
Token
+3.75% Thrust Damage Absorption.

Physical Ward I
Physical Ward I

Armor
Amulets
Rings
Token
1.0% Physical Damage Absorption.

Physical Ward II
Physical Ward II

Armor
Amulets
Rings
Token
1.5% Physical Damage Absorption.

Physical Ward III
Physical Ward III

Armor
Amulets
Rings
Token
2.0% Physical Damage Absorption.

Physical Ward IV
Physical Ward IV

Armor
Amulets
Rings
Token
2.5% Physical Damage Absorption.

Wilderness Ward I
Wilderness Ward I

Armor
Amulets
Rings
Token
0.75% Physical and 0.25% Elemental Damage Absorption.

Wilderness Ward II
Wilderness Ward II

Armor
Amulets
Rings
Token
1.13% Physical and 0.38% Elemental Damage Absorption.

Wilderness Ward III
Wilderness Ward III

Armor
Amulets
Rings
Token
1.5% Physical and 0.5% Elemental Damage Absorption.

Wilderness Ward IV
Wilderness Ward IV

Armor
Amulets
Rings
Token
1.88% Physical and 0.63% Elemental Damage Absorption.

Elemental Ward I
Elemental Ward I

Armor
Amulets
Rings
Token
1.0% Elemental Damage Absorption.

Elemental Ward II
Elemental Ward II

Armor
Amulets
Rings
Token
1.5% Elemental Damage Absorption.

Elemental Ward III
Elemental Ward III

Armor
Amulets
Rings
Token
2.0% Elemental Damage Absorption.

Elemental Ward IV
Elemental Ward IV

Armor
Amulets
Rings
Token
2.5% Elemental Damage Absorption.

Spectral Ward I
Spectral Ward I

Armor
Amulets
Rings
Token
0.75% Elemental and 0.25% Physical Damage Absorption.

Spectral Ward II
Spectral Ward II

Armor
Amulets
Rings
Token
1.13% Elemental and 0.38% Physical Damage Absorption.

Spectral Ward III
Spectral Ward III

Armor
Amulets
Rings
Token
1.5% Elemental and 0.5% Physical Damage Absorption.

Spectral Ward IV
Spectral Ward IV

Armor
Amulets
Rings
Token
1.88% Elemental and 0.63% Physical Damage Absorption.

Taunting I
Taunting I

Main Hand
Two Hand
Taunts are active. You generate +100% more threat.

Taunting II
Taunting II

Main Hand
Two Hand
Taunts are active. You generate +200% more threat.

Taunting III
Taunting III

Main Hand
Two Hand
Taunts are active. You generate +250% more threat.

Taunting IV
Taunting IV

Main Hand
Two Hand
Taunts are active. You generate +300% more threat.

Calming I
Calming I

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You generate -4.0% less threat.

Calming II
Calming II

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You generate -6.0% less threat.

Calming III
Calming III

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You generate -8.0% less threat.

Calming IV
Calming IV

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You generate -10.0% less threat.

Lucky I
Lucky I

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You have +0.25% chance at rare items from chests and monsters.

Lucky II
Lucky II

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You have +0.35% chance at rare items from chests and monsters.

Lucky III
Lucky III

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You have +0.45% chance at rare items from chests and monsters.

Lucky IV
Lucky IV

Main Hand
Two Hand
Armor
Amulets
Rings
Token
You have +0.5% chance at rare items from chests and monsters.

Lucky Waters I

Armor Small boost to chance of catching better fish.

Lucky Waters II

Armor Medium boost to chance of catching better fish.

Lucky Waters III

Armor Large boost to chance of catching better fish.

Fishing Reach I

Armor +1% Cast Distance.

Fishing Reach II

Armor +2% Cast Distance.

Fishing Reach III

Armor +3% Cast Distance.

Lucky Day I

Fishing Pole Small boost to chance of catching better fish during daytime.

Lucky Day II

Fishing Pole Medium boost to chance of catching better fish during daytime.

Lucky Day III

Fishing Pole Large boost to chance of catching better fish during daytime.

Lucky Night I

Fishing Pole Small boost to chance of catching better fish during nighttime.

Lucky Night II

Fishing Pole Medium boost to chance of catching better fish during nighttime.

Lucky Night III

Fishing Pole Large boost to chance of catching better fish during nighttime.

Sturdy I

Fishing Pole 10% Durability.

Sturdy II

Fishing Pole 20% Durability.

Sturdy III

Fishing Pole 50% Durability.

Saltwaters Brawn I

Fishing Pole +10% Line Strength in saltwater.

Saltwaters Brawn II

Fishing Pole +15% Line Strength in saltwater.

Saltwaters Brawn III

Fishing Pole +20% Line Strength in saltwater.

Saltwaters Brawn IV

Fishing Pole +25% Line Strength in saltwater.

Freshwaters Brawn I

Fishing Pole +10% Line Strength in freshwater.

Freshwaters Brawn II

 Fishing Pole  +15% Line Strength in freshwater.

Freshwaters Brawn III

 Fishing Pole  +20% Line Strength in freshwater.

Freshwaters Brawn IV

 
 Fishing Pole  +25% Line Strength in freshwater.

Suns Reach I

Fishing Pole +5% Cast Distance during daytime.

Suns Reach II

 Fishing Pole  +10% Cast Distance during daytime.

Suns Reach III

 Fishing Pole  +15% Cast Distance during daytime.
 

Suns Reach IV

 Fishing Pole +20% Cast Distance during daytime.

Moons Reach I

Fishing Pole +5% Cast Distance during nighttime.

Moons Reach II

 Fishing Pole +10% Cast Distance during nighttime.

Moons Reach III

 Fishing Pole +15% Cast Distance during nighttime.
 

Moons Reach IV

 Fishing Pole +20% Cast Distance during nighttime.

Keen Berserk
Keen Berserk

Armor
Hatchets
Increase Crit Chance by 1.0% while under 50.0% HP while Berserking.

Refreshing Torrent
Refreshing Torrent

Armor
Hatchets
Every hit of Raging Torrent reduces all Hatchet cooldowns by -1.0%

Energizing Rending Throw
Energizing Rending Throw

Armor
Hatchets
Rending Throw kills grant 5.0 Stamina.

Mending Infected Throw
Mending Infected Throw

Armor
Hatchets
Infected Throw kills return 5.0% of the player's HP.

Daytime Colossus I

Fishing Pole Small boost to chance of catching larger fish during daytime.

Daytime Colossus II

 Fishing Pole Medium boost to chance of catching larger fish during daytime.
 

Daytime Colossus III

 Fishing Pole Large boost to chance of catching larger fish during daytime.

Nightime Colossus I

Fishing Pole Small boost to chance of catching larger fish during nighttime.

Nightime Colossus II

 Fishing Pole Medium boost to chance of catching larger fish during nighttime.
 

Nightime Colossus III

 Fishing Pole Large boost to chance of catching larger fish during nighttime.

Saltwater Colossus I

Fishing Pole Small boost to chance of catching larger fish in saltwater.

Saltwater Colossus II

Fishing Pole Medium boost to chance of catching larger fish in saltwater.

Saltwater Colossus III

Fishing Pole Large boost to chance of catching larger fish in saltwater.

Freshwater Colossus

Fishing Pole Small boost to chance of catching larger fish in freshwater.

Freshwater Colossus II

Fishing Pole Medium boost to chance of catching larger fish in freshwater.

Freshwater Colossus III

Fishing Pole Large boost to chance of catching larger fish in freshwater.

Refreshing Mighty Gavel
Refreshing Mighty Gavel

Armor
War Hammers
Mighty Gavel kills reduce this ability's cooldown by -5.0%.

Penetrating Wrecking Ball
Penetrating Wrecking Ball

Armor
War Hammers
Wrecking Ball penetrates 5.0% of the target's armor.

Repulsing Clear Out
Repulsing Clear Out

Armor
War Hammers
Clear Out now knocks targets back an additional 50.0%.

Leeching Path Of Destiny
Leeching Path Of Destiny

Armor
War Hammers
Heal for 10.0% of the damage dealt from Path Of Destiny.

Crippling Powder Burn
Crippling Powder Burn

Armor
Musket
Targets hit with Powder Burn are slowed by -5.0% for 5.0 seconds.

Refreshing Power Shot
Refreshing Power Shot

Armor
Muskets
Power Shot kills reduce this ability's cooldown by -3.0%.

Mending Sticky Bombs
Mending Sticky Bombs

Armor
Musket
Gain 5.0% of your max HP on kill with a Sticky Bomb Explosion.

Sundering Javelin
Sundering Javelin

Armor
Spear
Javelin applies Rend, reducing target's damage absorption by -5.0% for 10.0 seconds.

Bleeding Sweep
Bleeding Sweep

Armor
Spear
Sweep's Coup De Grace now applies Bleed for -2.0% of weapon damage for 4.0 seconds.

Enfeebling Skewer
Enfeebling Skewer

Armor
Spear
Skewer hits apply Weaken, reducing target's damage by -3.0% for 8.0 seconds.

Keen Vault Kick
Keen Vault Kick

Armor
Spear
Vault Kick increases random Crit Chance by 2.0% for 5.0 seconds.

Enfeebling Poison Shot
Enfeebling Poison Shot

Armor
Bow
Poison Shot's arrow also applies Weaken, reducing target's damage by -3.0% for 4.0 seconds.

Energizing Evade Shot
Energizing Evade Shot

Armor
Bow
Gain 2.0 Stamina after hitting a target with Evade Shot.

Fortifying Rain of Arrows
Fortifying Rain of Arrows

Armor
Bow
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 5.0% for 6.0 seconds.

Penetrating Rapid Shot
Penetrating Rapid Shot

Armor
Bow
Increase armor penetration of the final arrow of Rapid Shot attacks by 5.0%.

Refreshing Penetrating Shot
Refreshing Penetrating Shot

Armor
Bow
Penetrating Shot kills reduce this ability's cooldown by -3.0%.

Keen Tondo
Keen Tondo

Armor
Rapier
Increase Crit Chance by 2.0% against targets affected by Tondo's Bleed.

Energizing Flourish
Energizing Flourish

Armor
Rapier
Gain 5.0 stamina on hit with Flourish.

Leeching Flurry
Leeching Flurry

Armor
Rapier
Each hit of Flurry restores returns 10.0% of the damage as health.

Sundering Riposte
Sundering Riposte

Armor
Rapier
Riposte grants Rend, reducing damage absorption of target by -5.0% for 10.0 seconds.

Omnidirectional Evade
Omnidirectional Evade

Armor
Rapier
Evade's Adagio upgrade is applied when evading in any direction.

Refreshing Divine Embrace
Refreshing Divine Embrace

Armor
Life Staff
Using Divine Embrace on a target below 50% health reduces the cooldown by -10.0%.

Energizing Splash Of Light
Energizing Splash Of Light

Armor
Life Staff
Allies hit with Splash of Light gain 3.0 stamina.

Mending Protection
Mending Protection

Armor
Life Staff
Increase healing power by 5.0% for 5.0 seconds if Orb of Protection heals an ally with no active buffs.

Accelerating Light's Embrace
Accelerating Light's Embrace

Armor
Life Staff
Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5.0% for 3.0 Seconds.

Efficient Burnout
Efficient Burnout

Armor
Fire Staff
Mana regen rate increased by 10.0% for 8.0 seconds after using Burnout.

Empowering Fireball
Empowering Fireball

Armor
Fire Staff
Fireball impact deals 5.0% additional damage.

Accelerating Flamethrower
Accelerating Flamethrower

Armor
Fire Staff
Applying 0.0 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 5.0% for 0.0 seconds.

Siphoning Incinerate
Siphoning Incinerate

Armor
Fire Staff
Restore 2.0 mana per hit with Incinerate.

Accelerated Defiant Stance
Accelerated Defiant Stance

Armor
Shield
Movement Speed Increased by 5.0% for 5.0 seconds after triggering Defiant Stance.

Refeshing Charge
Refeshing Charge

Armor
Great Axe
Using Charge on a target with full health reduces the cooldown by -5.0%.

Insatiable Gravity Well
Insatiable Gravity Well

Armor
Great Axe
Gain 20.0% of your damage with Gravity Well back as Health, and cast another burst around you on successful hit.

Mending Execute
Mending Execute

Armor
Great Axe
Gain 5.0% of health back on kill with Execute.

Fortifying Whirlwind
Fortifying Whirlwind

Armor
Great Axe
Whirlwind hits grant Fortify on self, increasing damage absorption by 3.0% for 2.0 seconds. (10 stacks max.)

Enfeebling Maelstrom
Enfeebling Maelstrom

Armor
Great Axe
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by -3.0% for 4.0 seconds.

Skinning Yield
Skinning Yield

Skinning Knife Skinning yields 10.0% more resources.

Contagious Reverse Stab
Contagious Reverse Stab

Armor
Swords

Reverse Stab transfers an active debuff from self to target hit.

Empowering Whirling Blade
Empowering Whirling Blade

Armor
Swords
Base damage is increased by 20.0% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.

Empowering Leaping Strike
Empowering Leaping Strike

Armor
Swords
Deal 3.0% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.

Unbroken Winds
Unbroken Winds

Armor
Ice Gauntlets
Gain 10% Mana after a full Wind Chill burst.

Unending Thaw
Unending Thaw

Armor
Ice Gauntlets
Frost effects remains on enemies for 2 seconds after exiting Ice Storm.

Refreshing
Refreshing

Token
Rings
Amulets
Armor
Shield
Reduces max cooldowns by -1.0%.

Refreshing Ward
Refreshing Ward

Token
Rings
Amulets
Armor
Shield
Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.

Refreshing Evasion
Refreshing Evasion

Token
Rings
Amulets
Armor
Shield
Reduces active cooldowns by -0.5% after exiting the dodge animation.

Durable
Durable

Tools +25.0% Durability.

Logging Luck
Logging Luck

Logging Axe While Logging gain 2.0% chance at finding rare items.

Harvesting Luck
Harvesting Luck

Sickle While Harvesting gain 2.0% chance at finding rare items.

Mining Luck
Mining Luck

Pick Axe While Mining gain 2.0% chance at finding rare items.

Skinning Luck
Skinning Luck

Skinning Knife While Skinning gain 2.0% chance at finding rare items.

Logging Yield
Logging Yield

Logging Axe Logging yields 10.0% more resources.

Harvesting Yield
Harvesting Yield

Sickle Harvesting yields 10.0% more resources.

Mining Yield
Mining Yield

Pick Axe Mining yields 10.0% more resources.

Ancient Ward
Ancient Ward

Armor +2% Damage Absorption against Ancient Guardians.

Deadly Frost
Deadly Frost

Ice Gauntlets
Armor
Frigid Showers ability will cause damage to enemies with Frostbite.

Healing Tomb
Healing Tomb

Ice Gauntlets
Armor
Gain 10% Health after exiting Entomb with full mana.

Luck
Luck

Token
Rings
Amulets
Armor
Bag
Shield
+0.5% chance at rare items from chests and monsters.

Horticulture Discipline
Horticulture Discipline

Sickle Gain 3.0% more Harvesting experience.

Prospector's Discipline
Prospector's Discipline

Pick Axe Gain 3.0% more Mining experience.

Gathering Alacrity
Gathering Alacrity

Tools When you finish gathering a node gain 50.0% Haste.

Extra Pockets
Extra Pockets

Bag You can hold more weight.

Gourmand's Burden
Gourmand's Burden

Bag Reduce the weight of raw and cooked food

Prospector's Burden
Prospector's Burden

Bag Reduce the weight of ores, ingots, and pickaxes

Quarryman's Burden
Quarryman's Burden

Bag Reduce the weight of stone, blocks, gems, and pickaxes

Weaver's Burden
Weaver's Burden

Bag Reduce the weight of fiber, cloth, and sickles

Tanner's Burden
Tanner's Burden

Bag Reduce the weight of rawhide, leather, and skinning knives

Mercenary's Burden
Mercenary's Burden

Bag Reduce the weight of weapons and ammunition

Quartermaster's Burden
Quartermaster's Burden

Bag Reduce the weight of armor

Lumberjack's Burden
Lumberjack's Burden

Bag Reduce the weight of wood, timber, and logging axes

Azoth Attuned
Azoth Attuned

Bag When you gain Azoth gain 3.0% more.

Plentiful Arrows
Plentiful Arrows

Bag When hit with a bow 5.0% chance you gain an arrow.

Plentiful Shells
Plentiful Shells

Bag When hit with a rifle 5.0% chance you gain ammo.

Loyalty
Loyalty

Bag When you gain faction tokens gain 3.0% more.

Beast Ward
Beast Ward

Armor Damage Absorption against Beasts.

Corrupted Ward
Corrupted Ward

Armor Damage Absorption against Corrupted.

Lost Ward
Lost Ward

Armor Damage Absorption against Lost.

Corruption Resistance
Corruption Resistance

Armor +5.0 Corruption Resistance.

Blight Resistance
Blight Resistance

Armor +5.0 Blight Resistance.

Resilient
Resilient

Armor Critical hits deal 3.0% less damage to you.

Reinforced
Reinforced

Armor +20.0% Durability increase.

Freedom
Freedom

Armor Slow, Stun, and Silence expires -3.0% faster.

Vigor
Vigor

Armor Burn, Bleed, and Poison expires -3.0% faster.

Flame Protection
Flame Protection

Amulet You take 2.0% less Fire damage.

Frozen Protection
Frozen Protection

Amulet You take 2.0% less Ice damage.

Nature Protection
Nature Protection

Amulet You take 2.0% less Nature damage.

Void Protection
Void Protection

Amulet You take 2.0% less Void damage.

Reinforced Harvesting Luck
Reinforced Harvesting Luck

Armor While Harvesting gain 2.0% chance at finding rare items.

Reinforced Mining Luck
Reinforced Mining Luck

Armor While Mining gain 2.0% chance at finding rare items.

Reinforced Skinning Luck
Reinforced Skinning Luck

Armor While Skinning gain 2.0% chance at finding rare items.

Purify
Purify

Amulet When you are hit while below 50% health you lose all debuffs. (90.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects.

Lightning Protection
Lightning Protection

Amulet You take 2.0% less Lightning damage.

Strike Protection
Strike Protection

Amulet You take 2.0% less Strike damage.

Health
Health

Amulet You have 3.0% more maximum health.

Stamina Recovery
Stamina Recovery

Amulet When you are hit while below 50% gain 50.0 stamina (30.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects.

Fortified Recovery
Fortified Recovery

Amulet When you are hit while below 50% gain 30.0% Fortify for 5.0 Seconds. (90.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects.

Adored Logging Luck
Adored Logging Luck

Amulet While Logging gain 5.0% chance at finding rare items.

Adored Harvesting Luck
Adored Harvesting Luck

Amulet While Harvesting gain 5.0% chance at finding rare items.

Adored Mining Luck
Adored Mining Luck

Amulet While Mining gain 5.0% chance at finding rare items.

Adored Skinning Luck
Adored Skinning Luck

Amulet While Skinning gain 5.0% chance at finding rare items.

Empowered
Empowered

Amulet Empower you apply lasts 5.0% longer.

Alacrity
Alacrity

Amulet Haste you apply lasts 5.0% longer.

Divine
Divine

Amulet You gain 5.0% more health from all incoming healing effects.

Siphoning
Siphoning

Rings You gain 1.0% mana per hit (cooldown 10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Fire Damage
Fire Damage

Rings You deal 3.0% more Fire damage.

Ice damage
Ice damage

Rings You deal 3.0% more Ice damage.

Nature damage
Nature damage

Rings You deal 3.0% more Nature damage.

Lightning Damage
Lightning Damage

Rings You deal 3.0% more Lightning damage.

Void Damage
Void Damage

Rings You deal 3.0% more Void damage.

Arcane Damage
Arcane Damage

Rings You deal 3.0% more Arcane damage.

Thrust Damage
Thrust Damage

Rings You deal 3.0% more Thrust damage.

Slash Damage
Slash Damage

Rings You deal 3.0% more Slash damage.

Strike Damage
Strike Damage

Rings You deal 3.0% more Strike damage.

Keen Awareness
Keen Awareness

Rings +3.0% critical chance.

Poisoning
Poisoning

Rings Poison you apply lasts 3.0% longer.

Blood Letting
Blood Letting

Rings Bleed you apply lasts 3.0% longer.

Burning
Burning

Rings Burning you apply lasts 3.0% longer.

Crippling
Crippling

Rings Slow you apply lasts 3.0% longer.

Hearty
Hearty

Rings You have 5.0% Max stamina.

Brilliant
Brilliant

Rings You have +5.0% max mana.

Sacred
Sacred

Rings +3.0% Outgoing Healing.

Regenerating
Regenerating

Earrings You gain 0.25% health every second.

Focused
Focused

Earrings +5.0 mana regen.

Nimble
Nimble

Earrings +5.0% stamina regen.

Despised
Despised

Earrings You generate 5.0% more threat.


Beloved

Earrings You generate -5.0% less threat.

Mana Toast
Mana Toast

Earrings When you drink a health potion gain 10.0 mana.

Purifying Toast
Purifying Toast

Earrings When you drink a regeneration potion lose 1.0 debuff.

Arcanist Mastery
Arcanist Mastery

Earrings +5.0 Minimum Arcanist Crafted Item Quality.

Refreshing Toast
Refreshing Toast

Earrings Potions cooldown -10.0% faster.

Evasive
Evasive

Earrings Reduce the generation of threat by -50% for 5 seconds after performing a dodge.

Armorer Mastery
Armorer Mastery

Earrings +5.0 Minimum Armorer Crafted Item Quality.

Cooking Mastery
Cooking Mastery

Earrings +4.0% chance to craft additional items when Cooking.

Engineer Mastery
Engineer Mastery

Earrings +5.0 Minimum Engineer Crafted Item Quality.

Kind
Kind

Main Hand
Two Hand
Shield
You generate -5.0% less threat.

Vicious
Vicious

Main Hand
Two Hand
+3.0% critical damage.

Enchanted
Enchanted

Main Hand
Two Hand
Light and Heavy attacks deal 5.0% more damage.

Rogue
Rogue

Melee +5.0% more backstab damage.

Ruinous
Ruinous

Main Hand
Two Hand
Shield
+20.0% Siege Damage.

Blessed
Blessed

Life Staves +10.0% Healing Bonus.

Refreshing Move
Refreshing Move

Main Hand
Two Hand
Light and Heavy attacks reduce your active weapon cooldowns by -1.0%.

Lifestealing
Lifestealing

Main Hand
Two Hand
You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Jewelcrafter Mastery
Jewelcrafter Mastery

Earrings +5.0 Minimum Jewelcrafter Crafted Item Quality.

Weaponsmith Mastery
Weaponsmith Mastery

Earrings +5.0 Minimum Weaponsmith Crafted Item Quality.

Keenly Jagged
Keenly Jagged

Main Hand
Two Hand
Shield
On Crit: cause bleed that deals 7% weapon damage per second for 10.0 Seconds. (10.0 Seconds cooldown.)

Keenly Empowered
Keenly Empowered

Main Hand
Two Hand
Shield
On Critical: gain 15.0% Empower 5.0 Seconds. (Cooldown 10.0 Seconds.)

Keen Speed
Keen Speed

Main Hand
Two Hand
Shield
On Critical: gain 30.0% Haste 2.0 Seconds. (Cooldown 10.0 Seconds.)

Mortal Fortification
Mortal Fortification

Main Hand
Two Hand
Shield
When you kill something gain 30.0% Fortify for 3.0 Seconds. (5.0 Seconds cooldown.)

Mortal Energy
Mortal Energy

Main Hand
Two Hand
Shield
When you kill something gain 5.0 Stamina. (5.0 Seconds cooldown.)

Keen
Keen

Main Hand
Two Hand
+3.0% critical chance.

Ancient Bane
Ancient Bane

Main Hand
Two Hand
 Increases Damage to Ancients.

Angry Earth Bane
Angry Earth Bane

Main Hand
Two Hand
Increases Damage to Angry Earth.

Beast Bane
Beast Bane

Main Hand
Two Hand
Increases Damage to Beasts.

Chain Lightning
Chain Lightning

Main Hand
Two Hand
On hit cause a Chain Lightning attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Chain Fire
Chain Fire

Main Hand
Two Hand
On hit cause a Chain Fire attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Chain Void
Chain Void

Main Hand
Two Hand
On hit cause a Chain Void attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Chain Ice
Chain Ice

Main Hand
Two Hand
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Chain Nature
Chain Nature

Main Hand
Two Hand
On hit cause a Chain Nature attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Mortal Power
Mortal Power

Main Hand
Two Hand
Shield
When you kill something gain 15.0% Empowered for 5.0 Seconds. (5.0 Seconds cooldown.)

Mortal Refreshment
Mortal Refreshment

Main Hand
Two Hand
Shield
When you kill something reduce all cooldowns by 5.0%. (5.0 Seconds cooldown.)

Lost Bane
Lost Bane

Main Hand
Two Hand
Increase damage to Lost.

Accuracy
Accuracy

Ranged You have +25.0% more accuracy.

Vorpal
Vorpal

Ranged Increase +5.0% headshot damage.

Sure Footing
Sure Footing

Melee
Shield
You move 20.0% faster while blocking.

Flame Shield Ward
Flame Shield Ward

Shield You take 2.0% less Fire damage.

Frozen Shield Ward
Frozen Shield Ward

Shield You take 2.0% less Ice damage.

Nature Shield Ward
Nature Shield Ward

Shield You take 2.0% less Nature damage.

Void Shield Ward
Void Shield Ward

Shield You take 2.0% less Void damage.

Thrust Shield Ward
Thrust Shield Ward

Shield You take 2.0% less Thrust damage.

Slash Shield Ward
Slash Shield Ward

Shield You take 2.0% less Slash damage.

Arcane Shield Ward
Arcane Shield Ward

Shield You take 2.0% less Arcane damage.

Lightning Shield Ward
Lightning Shield Ward

Shield You take 2.0% less Lightning damage.   

Strike Shield Ward
Strike Shield Ward

Shield You take 2.0% less Strike damage.

Arcanist Expertise
Arcanist Expertise

Armor +2.0 Arcanist Crafted Item Quality.   

Armorer Expertise
Armorer Expertise

Armor +2.0 Armorer Crafted Item Quality.   

Cooking Expertise
Cooking Expertise

Armor +4.0% chance to craft additional items when Cooking.   

Engineer Expertise
Engineer Expertise

Armor +2.0 Engineer Crafted Item Quality.   

Jewelcrafter Expertise
Jewelcrafter Expertise

Armor +2.0 Jewelcrafter Crafted Item Quality.

Leeching Cyclone
Leeching Cyclone

Spear
Armor
Every hit of Cyclone heals you for 10.0% of weapon damage.

Fortifying Perforate
Fortifying Perforate

Spear
Armor
Gain a stack of Fortify, increasing damage absorption by 2.0% for 6.0 seconds per successful Perforate hit.

Refreshing Fleche
Refreshing Fleche

Rapier
Armor
Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by -5.0%.

Fortifying Sacred Ground
Fortifying Sacred Ground

Life Staff
Armor
Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3.0% for 5.0 seconds.

Repulsing Shield Bash
Repulsing Shield Bash

Shield
Armor
Shield Bash knocks back targets an additional 25.0%.

Fortifying Shield Rush
Fortifying Shield Rush

Shield
Armor
After hitting a target with Shield Rush, gain Fortify, increasing damage absorption on self by 5.0% for 4.0 seconds.

Weaponsmith Expertise
Weaponsmith Expertise

Armor +2.0 Weaponsmith Crafted Item Quality.

Stonecutting Accumulation
Stonecutting Accumulation

Armor Increase yield when stonecutting.

Leatherworking Accumulation
Leatherworking Accumulation

Armor Increase yield when leatherworking.

Smelting Accumulation
Smelting Accumulation

Armor Increase yield when smelting.

Weaving Accumulation
Weaving Accumulation

Armor Increase yield when weaving.

Woodworking Accumulation
Woodworking Accumulation

Armor Increase yield when Woodworking.

Lumberjack's Discipline
Lumberjack's Discipline

Logging Axe Gain 3.0% more Logging experience.

Angry Earth Ward
Angry Earth Ward

Armor Increase Damage Absorption against Angry Earth.

Thrust Protection
Thrust Protection

Amulets You take 2.0% less Thrust damage.

Fortified
Fortified

Amulets Fortify you apply lasts 5.0% longer.

Infected
Infected

Rings Disease you apply lasts 3.0% longer.

Healthy Toast
Healthy Toast

Earrings When you drink a mana potion gain 3.0% of your max health.

Hated
Hated

Main Hand
Two Hand
Shield
You generate 5.0% more threat.

Mortal Lifesteal
Mortal Lifesteal

Main Hand
Two Hand
Shield
When you kill something gain 3.0% health. (5.0 Seconds cooldown.)

Corrupted Bane
Corrupted Bane

Main Hand
Two Hand
Increase Damage to Corrupted.

Energizing Feral Rush
Energizing Feral Rush

Hatchet
Armor
Gain 1.0 stamina for each successful hit with Feral Rush.

Vorpal Distancing Throw
Vorpal Distancing Throw

Hatchet
Armor
Social Distancing headshots deal 5.0% additional damage.

Empowering Armor Breaker
Empowering Armor Breaker

War Hammer
Armor
If Armor Breaker breaks a block, the next attack within 5.0 seconds deals 3.0% additional damage.

Sundering Shockwave
Sundering Shockwave

War Hammer
Armor
Shockwave applies Rend, reducing target's damage absorption by -5.0% for 10.0 seconds.

Empowering Shooter's Stance
Empowering Shooter's Stance

Musket
Armor
Hitting a target while in Shooter's Stance grants Empower, increasing damage by 4.0% for 3.0 seconds.

Energizing Stopping Power
Energizing Stopping Power

Musket
Armor
Gain 10.0 stamina on kill with Stopping Power.

Accelerating Traps
Accelerating Traps

Musket
Armor
Increase movement speed by 5.0% for 3.0 seconds after deploying a trap. (Does not stack.)

Empowering Splinter Shot
Empowering Splinter Shot

Bows
Armor
Splinter Shot hits grant Empower, increase damage by 4.0% for 10.0 seconds or until the next attack.

Revitializing Beacon
Revitializing Beacon

Life Staff
Armor
Using Beacon increases healing power on self by 5.0% for 12.0 seconds.

Refreshing Pillar of Fire
Refreshing Pillar of Fire

Fire Staff
Armor
Reduce this ability's cooldown by -3.0% per enemy hit with Pillar of Fire.

Empowering Meteor Shower
Empowering Meteor Shower

Fire Staff
Armor
Meteor Shower hits deal 10.0% additional damage to targets at full Health.

Crippling Reap
Crippling Reap

Great Axes
Armor
If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by -10.0% for 2.0 seconds.

Iced Refresh
Iced Refresh

Ice Gauntlet
Armor
Reduce all Ice cooldowns on a killing blow by -20.0%.

Pylon Burst
Pylon Burst

Ice Gauntlet
Armor
Add a 1 meter radius damage AOE when Pylon Casts.

Azoth Extraction
Azoth Extraction

Tools 30.0% chance when finish gathering a node to gain 1 Azoth.

Tanner's Discipline
Tanner's Discipline

Skinning Knife Gain 3.0% more Skinning experience.

Alchemist's Burden
Alchemist's Burden

Bag Reduce the weight of alchemy reagents, potions, and sickles.

Reinforced Logging Luck
Reinforced Logging Luck

Armor While Logging gain 2.0% chance at finding rare items.

Invigorated
Invigorated

Armor Weaken, Disease, Exhaust, and Rend expires -3.0% faster.

Slash Protection
Slash Protection

Amulet You take 2.0% less Slash damage.

Arcane Protection
Arcane Protection

Amulet You take 2.0% less Arcane damage.

Mana Recovery
Mana Recovery

Amulet When you are hit while below 50% gain 50.0 mana (60.0 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects.

Leeching
Leeching

Rings You gain 0.5% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Enfeebling
Enfeebling

Rings Weaken you apply lasts 3.0% longer.

Duplicating Toast
Duplicating Toast

Earrings When you drink a potion 5.0% chance it doesn't consume.

Keenly Fortified
Keenly Fortified

Main Hand
Two Hand
Shield
On Critical: gain 3.0% Fortify for 3.0 Seconds. (Cooldown 10.0 Seconds.)

Siphoning Blow
Siphoning Blow

Main Hand
Two Hand
You gain 1.0% mana per hit. (cooldown 10.0 Seconds). Does not trigger off persistent damage or Damage over time effects.

Chain Arcane
Chain Arcane

Main Hand
Two Hand
On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.

Mortal Siphoning
Mortal Siphoning

Main Hand
Two Hand
Shield
When you kill something gain 3.0% Mana. (5.0 Seconds cooldown.)

Sturdy

Melee
Shield
You take 5.0% less stamina damage while blocking.



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