Patch Notes for New World are post-launch changes added to the game. Players can find information regarding changes that are applied through patch notes that are released by the game's developer such as tweaks to equipment, bug fixes, new content, and much more. This page covers a list of all the patch notes released for the game.


New World Patch Notes


New World Update 1.4.5

Released: May 10th, 2022


This weekly update features general fixes for respawns, log ins, and more. It also includes balance changes to make the Great Axe perk Insatiable Gravity Well less powerful. Find the full list of changes below.


General Updates & Fixes

  • Fixed an issue with healing hotkeys in Group Mode that caused the players assigned to each hotkey to change during combat.
  • Fixed an issue with the Region Transfer button so it displays a more accurate time for when a player can transfer between regions.
  • Fixed an issue where a character could get locked into an error message when attempting to log in.
  • Added a speculative fix for an issue that caused players to sometimes encounter a respawn screen with an infinite timer and no respawn. We will continue to monitor the forums to see if players are still encountering this rare issue.
  • Fixed an issue that allowed some players to instantly respawn and ignore the wave respawn timers during War & Invasion game modes.


Great Axe Insatiable Gravity Well (Perk)

  • Fixed an issue where this perk hit enemies around the player twice (instead of once) on use.
  • Reduced the weapon damage of the secondary burst from 125% to 100%.
  • Reduced block stamina damage of the secondary burst from 150% to 70% of a player’s base stamina damage.
  • Reduced the lifesteal amount based on gear score from an initial range of 20% to 50% down to a range between 15% to 35%.


New World Update 1.4.4

Released: May 3rd, 2022


This weekly update is focused on fixing some crafting, weapon, and other general issues. Alongside the bug-fixes, we’ve unlocked a batch of names that were used by previously deleted characters. Find the full list of changes and fixes below.


General Updates & Fixes

  • Unlocked names that were previously marked as ‘in-use’ by deleted characters. Players can now use these names!
  • Fixed an issue that could cause global events and timers to negatively impact server performance.
  • Fixed an issue that could permanently disable dodging after becoming exhausted.
  • Fixed an issue that could cause a crafting session to fail during periods of high latency.
  • Tempest's Heart Replica weapons now craft within the intended 597 to 600 GS range (when crafted with max tier ingredients and using all buffs). Tempest's Heart Replica weapons were previously crafting at too high of a Gear Score level.
  • Fixed an issue that caused the Alacrity, Empowered, and Fortified Amulet perks to disable the Freedom, Vigor, and Invigorated Armor perks if equipped in a specific order.
  • Fixed an issue that allowed Shield perks to be applied even when a Sword wasn't equipped.
  • Fixed an issue that caused Mortar Charge to get stuck in a state where all shots became mortar shots.
  • Fixed a rare issue that caused Hatchet Berserk and Ice Gauntlet Ice Pylon abilities to not come off of cooldown.
  • Fixed an issue that caused Marks of Fortune dialogue to pop up when attempting to purchase server transfer tokens under certain conditions.


New World April Update

Released: April 25th, 2022


This update is all about making life in Aeternum feel better and smoother on a moment-to-moment basis. Checkout the full list of bugs we’ve squashed alongside the various improvements and other updates below.


World Experience



  • The darkness veils located in caves on the starting beaches have had their health significantly reduced. Fighting the veil should be tough, but not that tough — especially in starting zones!
  • The starting beach artificer quest — which has new players craft a weapon — has been adjusted to also accept a named weapon for the final step if the player happens to be lucky enough to craft one.
  • Fixed the names of four items rewarded from various quests in Reekwater, which were pointing at weapons for other zones. This change affects the rewards for the quests “Seek and Hide”, “A Plan's Deconstruction”, “The Queen is Dead (Elite)”, and “The Eternal Pool (Elite)”. The weapons affected are: Occult's Razor, Switcher's Revenge, Bow of Navarona, and Demon's Claw.
  • Update the “Covenant Initiation” quest in Windsward to ensure players are tasked with collecting the proper items.
  • Fixed a bug where faction missions acquired from non-settlement territories (Edengrove, Great Cleave, Shattered Mountain) could become defunct and uncompletable after a patch. The first time a player logs in after this change, any in-progress faction missions from a non-settlement territory will be automatically abandoned while missions ready to turn in will get completed with expected rewards issued.



  • Rafflebones will now only spawn at level 66 in zones that reach 60+, to allow players weapon drops that can be upgraded.
  • Small-sized flint objects no longer have player collision. No more tripping over rocks.





  • Fixed an issue that allowed players to body block certain expedition bosses, preventing them from transitioning to a new phase.
  • Fixed several issues where users disconnecting or leaving dungeons in the middle of the boss fight could cause an expedition boss not to reset.
  • Fixed an issue causing the "Expedition Entrance" respawn point text to appear untranslated in other languages.
  • Fixed an issue where dying before entering an Expedition could cause failure to progress within an Expedition itself.

Garden of Genesis

  • Alluvium Marl will no longer be able to jump backwards and land outside of the Caretaker's Arena.

Lazarus Instrumentality

  • Made adjustments to minimize flashing lights in certain areas of the map.
    Fixed an issue where
  • Cilla would not reset properly if players logged off while on the same platform as her.

Tempest's Heart

  • Fixed an issue where Ekheke could die prematurely.
  • Fixed the spawn animation for Uzret during the encounter to destroy the Corrupted Monolith.
  • Adjusted the amount of gold players receive from bosses to align with other Expeditions.
  • Myrkard Musketeers will now award points when defeated in the mutated version of the Expedition.

Global Mutators

  • Fixed a bug that caused final boss animations to not trigger after a party wipe.


Notable Fixes

  • Fixed an issue that caused the loading screen to be dismissed prematurely while the world was still loading-in when fast-traveling to an owned homestead.
  • NPC Gregory Jones is no longer standing inside a barrel in an upgraded Trading Post within Everfall.
  • Fixed an issue which could cause no AI to spawn at a Corrupted Portal event.
  • Fixed a rare client crash that could occur while loading into the game.


Combat & AI



  • Fixed an issue that caused buffered attack inputs to not be cleared by weapon swapping if they were pressed at the end of an attack.
  • Fixed an issue where status effects applied by equipping weapons could become permanently stuck when traversing across regional boundaries.
  • Fixed a slight stutter/desync when moving and casting spells.
  • Fixed an issue where players could become stuck in the knockback reaction animation.



  • Fixed an issue with the Great Axe Weapon Perk Insatiable Gravity Well that caused inconsistent activation and no VFX. Removed an unintended 1 second root applied to targets next to the caster when the perk activated.
  • Several Blackguard's Weapons rolled with a “Plagued Heavy Strikes” perk. This has been changed to “Plagued Crits” on the Blackguard's Bow and Blunderbuss, and “Refreshing Evasion” on the Blackguard's Fire Staff, Void Gauntlet, and Ice Gauntlet.





  • Removed Input Buffering when exiting ADS to avoid Hip Fire from unintentionally activating.


  • Fixed an occasional character stutter/desync when using the Blunderbuss "Blast Shot" ability.
  • Fixed an issue that caused ammo to be consumed incorrectly if the player was using primary fire and abilities at the same time.

Great Axe

  • Fixed an occasional character stutter/desync when using the Great Axe "Reap" ability.

Ice Gauntlet

  • Fixed an issue where using Ice Spike during movement could cause a server/client desync.

Life Staff

  • Added hotkeys for the Targeted Healing system. There is now an assignable hotkey for targeting each member of your group— 1 through 5. Group Mode can now be toggled on and off with a new assignable hotkey. Find new hotkeys in ‘Key Bindings’ tab of the ‘Settings Menu’ under the ‘Life Staff Combat’ section.


  • Fixed an issue where the Shooter’s Stance camera could get stuck if jumping while activating the ability.
  • Fixed issue where the Scent of Blood upgrade was applied to all roots and not just the traps’ root.
  • Fixed an issue that could occur while using ADS and Shooter’s Stance at the same time, where the camera could get stuck in ADS and slow player movement.


  • Fixed issue where the Keenly Jagged perk's bleed could trigger Evade's passive Cresendo's cooldown reduction.


  • Fixed an issue where the spear could become invisible if a player was interrupted immediately after throwing it.
  • Fixed an issue where players could throw spears over the fort boundary during the War Preparation phase.

Sword & Shield

  • Fixed a desync that could occur when the camera swung quickly at the start of the Whirling Blade ability.
  • Fixed an issue where shield attribute bonuses were only applied when the sword and shield were unsheathed. You still need to have a sword equipped in order to gain shield bonuses.


Game Modes

  • Arenas
    • Fixed an issue where World Arena Bosses would sometimes not aggro non-combatant targets.
  • Outpost Rush
    • Fixed an issue where players could aggro friendly Outpost Rush minions with projectile attacks.
  • War
    • Fixed an issue where companies could declare war solely based on previous influence race participation and not on participation from only the current and active influence race.


Economy & Progression



  • Fixed a bug where the Azoth Attuned bag perk’s effect would not stack with multiple bags with the same perk.
  • Hidden Stashes can now only be collected from gatherable items that require tools. For example, Hidden Stashes will no longer drop from bushes, bullrush, nuts, etc.


  • Replicas of named items from the Tempest's Heart Expedition can now be crafted at the appropriate crafting stations.
  • Fixed an issue that could cause the Crafting Screen to close unexpectedly while using it.


  • Fixed a bug where gatherables would no longer work if gathering was cancelled part way through.
  • Fixed an issue that caused the icon for an active gathering tool in the quick slot to disappear while gathering.

Notable Fixes

  • Fixed an issue where players could exceed the 500 inventory item limit.
  • Gem VFX applied to the Isabella Great Axe now displays correctly.
  • Fixed mesh clipping around neck area for equipment pieces Wizened, Sagacious, and Tactician's Hat.


UX, UI, & Social


Quality of Life

  • When entering a settlement or outpost, opening the map will automatically zoom in on the settlement or outpost map.
  • Updated quest icons on items to represent whether they are complete or in-progress.
  • Unequipped items now show the correct total damage.
  • Players are now able to drop multiple items during a single inventory session while moving.
  • Disabled the “Withdraw from Company Wallet” button if your personal wallet is full.
  • Named crafted items that are crafted at Epic rarity but can gain a 5th perk when upgraded to Legendary now show the final perk as disabled on the crafting screen, so that you know that it will be available in the future, but not available when crafted.
  • Updated the position of the quest marker for items in the crafting menu so that it obscures less of the item’s image.
  • Updated the Objectives panel in the map screen with additional functionality:
    • UI panel renamed to “Manage Objectives”
    • Added a key-bind to open the map with the objectives tab open — default hotkey is [I].
    • Clicking "View in Map" from the Journal and "View in Map" from the HUD now opens the map with the Objectives panel open.
  • Updated the order of tabs in the map. The new order is: Manage Objectives, Territory Standings, Upcoming Wars, Resource Locations, Filters.
  • The Territory Standing icon in the map panel now properly changes color when territory points are available.
  • Tax information has been removed from the “entering settlement” UI banner to help declutter.
  • Right-clicking on an inventory item no longer opens the action menu. This should improve menu interaction consistency and prevent unintended actions with the new functionality to move the character/camera while the inventory screen open.



  • Increased legibility of ‘System’ messages and ‘Faction’ messages in chat.


In-game Store

  • Fixed the preview window not working as expected with certain items equipped.
  • Store Region is now properly displayed in the confirmation pop-up.


Notable Fixes

  • The inventory category “Alchemy and Arcana" has been renamed to "Arcana" for simplicity.
  • Removed the text “Remaining XP” for leveling up in the XP Bar tooltip when at max level.
  • Fixed an issue where ammo could become unequipped if ammo is equipped, at the max limit, and the same type is selected to be equipped again from the inventory.
  • Fixed an issue where text could overflow in the Journal Objectives tasks list.
  • The Pin Quest button should no longer disappear when restarting the game client.
  • Fixed an issue that caused aptitude banners to display when entering or exiting instances, such as Expeditions.
  • Fixed an issue that caused player achievements to load incorrectly at start of a new game session.
  • Fixed an issue where a tile of the world map wouldn’t render properly at certain zoom levels.
  • Fixed an issue where a player experiencing network instability while trading could receive a "Trade Canceled" message when the trade actually completed successfully.
  • Fixed a bug where compass objective pins from the open world could still show up while inside the Dynasty Shipyard Expedition.



  • Added missing translations to the "Locked" message prompt within an Expedition when approaching a door that cannot yet be entered.
  • Provided missing translations for several housing-related messages.
  • Fixed an issue with un-localized Weapon Mastery tool tip descriptions.
  • Adjusted certain translations within the Outfitting crafting station UI to address text truncation.
  • The Main Story Quest acceptance banner is now localized in all languages.
  • Main Story Quest and Skill Progression Quest type header boxes in the map are now localized in all languages.
  • Added missing translations for loading screen gameplay tips within the Dynasty Shipyard Expedition.
  • Fixed broken Spirit Shrine icons displayed within the journal on non-English language clients.


Store Update - Regional Transfers

They've enabled paid server transfers that can be purchased via the in-game shop. These will allow players to move a character to the available world of their choice as long as they don't already have a character on that world.

They also added functionality to allow players to transfer cross-region with these tokens. For Cross-Regional Character Transfers, players can select a desired destination region where the character will be moved to a random world within that region. This allows players to then move from the random destination world to their desired world via the standard character transfer process using the same transfer token. Transfer Tokens will not be debited from Player's accounts during the Cross-Region transfer, but will be used when selecting the desired world. In addition to the standard transfer rules, Cross-Regional transfers also require:

  • You must be at least level 25 before transferring.
  • You must not own any houses before transferring.

A paid server transfer will cost $14.99, with each supported region using another currency having an equivalent cost in the applicable local currency. Regional prices with local currency can be found in the in-game store.


World Experience


Expeditions - Tempest's Heart

  • Return to the Tempest's Heart and face a brand new challenge for end-game rewards! Tempest’s Heart is now part of the weekly Expedition Mutator rotation.
  • Made changes to ensure players are not able to enter the arena of the final Isabella boss fight after it locks to new participants.
  • Fixed an additional location where it was possible to avoid damage from Neishatun by going prone.
  • Fixed issue where healing effects could be gained outside of boss encounter arenas.
  • Fixed an issue that caused drops for Tempest's Heart bosses to not include Expedition gear. You should now see Expedition gear dropping from bosses.
  • Fixed an issue causing Tempest's Heart Expedition loot to roll on the wrong perk buckets. You should now see higher rarity loot more frequently with improved perk spread.



  • When players are on “The Dryad Promenade” quest, they will now be able to pick up the Protector's Tuning Orb on defeating the targeted Pride of the Trees AI.
  • Updated the “Covenant Initiation Quest” in Windsward to ensure players are tasked with collecting the proper items.
  • The quest marker will now stay on screen instead of disappearing once the player reaches the Genesis of Spite for the quest “A Stock of Ironwood”. We hope this leads to less confusion if a player dies or leaves the area, since the location marker will now persist.


Notable Fixes

  • Fixed missing collision on a number of housing furniture pieces.
  • Fixed a rare issue where if a player left an Expedition at the same time their open world server was crashing, the entire party would unintentionally be ejected from the instance.


Combat & AI



  • Fixed an issue that could cause a war to not occur if the defending company was abandoned prior to the war. Wars should now proceed as usual and the attacking company will have a chance to become the new owner.
  • Fixed an issue that allowed players who are removed from a War/Invasion to re-signup for the wrong side.
  • Fixed an issue that prevented players from sometimes being able to signup for a War/Invasion from the world map (as opposed to using a territory War Board).
  • The scoreboard during the respawn screen can now be closed with the top right close button.


Outpost Rush

  • Fixed a situation where attempting to place equipped bound items into Outpost Rush storage could potentially result in the item being permanently destroyed.


Damage Formulas

  • Weapon damage tooltips now ensure elemental perk attribute scaling is accounted for.



  • Fixed an issue that allowed the “Shirking Fortification” perk to stack multiple times, allowing up to a 50% Fortify.
  • Fixed an issue where swapping bags with the same weight reduction perk could result in weights being continuously reduced.
  • “Refreshing Move” was deemed overpowered on the Blunderbuss. As such, faction-issued Blunderbusses and the “Troublemaker” and
  • “Troublemaker 9000” now have “Refreshing” instead, and “Pirate's Piece (T5)” now has “Vicious” instead.
  • Fixed an issue where a perk added when upgrading items to 600 GS was not activated until the player's next play session.



  • Fire Staff
    • Fixed a slight desync when using the Fire Staff “Meteor Shower” ability.
  • Rapier
    • Fixed an issue where ‘Riposting’ players were obtaining status effects that could not harm the player from several attacks while in the riposte defensive stance.


Economy & Progression


Gear & Items

  • Fixed an issue causing some named blunderbusses to use musket appearances.
  • Fixed an issue where the Chef's armor set was not providing the correct 'Additional Items' bonus for Recovery Foods in the Cooking station.
  • Fixed an issue where consumables or ammo could become unusable after picking them up off the ground.


Rewards & Loot

  • Fixed an issue that was causing Tempestuous Caches to sometimes not reward an item and not be consumed.
  • Added the new in-game player title “Warmonger” as a participation reward for a recent PTR event.
  • The Regents Bow, which was obtainable from a quest in Reekwater, has been transformed to the Bow of Navarona. All of it's gear score, perks, attributes, and socketed gems remain unchanged.
  • There are some early quest items that will have their rarity classifications changed due to odd interactions with other systems. Although the rarity for these items is changing with this update, they will not lose any perks, attributes, or gems. Only the color rarity will be downgraded. The items will return to "green" rarity in a future update. The impacted items are:
    • Watcher's Warding Charm
    • Constable's Boar Spear
    • Naval Medicine Chest
    • Silken Gloves
    • Traveler's Tabard
    • Scorched Breastplate



Changed the minimum and maximum efficiency for a number of gathering tool tiers:

  • Raised the base efficiency of the T1 gathering tools from 100% to 200%
  • Raised the minimum base efficiency of T2 gathering tools from 125% to 200%
  • Raised the maximum base efficiency of T2 gathering tools from 225% to 350%
  • Raised the minimum base efficiency of T3 gathering tools from 250% to 350%
  • Raised the maximum base efficiency of T3 gathering tools from 350% to 450%
  • Raised the minimum base efficiency of T4 gathering tools from 400% to 450%
  • Raised the maximum base efficiency of T4 gathering tools from 550% to 625%
  • T5 gathering base efficiency has remained the same at 625% and above.


UX, UI, & Social



  • Crafting menus have been updated to display the cooldown timer for recipes that have an active cooldown.
  • Disabled the ability to drag Umbral Shards, Gems, and Repair Kits directly from Storage onto equipped items. This should prevent instances where upgrading shows you the wrong amount of available shards in certain instances.
  • Added AFK timer warnings before players get AFK kicked in all circumstances.



  • Fixed an issue with Tempest Heart Replica crafting categories displaying placeholder names in non-English languages.
  • Fixed an issue with the names and tooltips of “Desecrated Flesh” and “Madness Incarnate” items appearing untranslated.
  • Fixed an issue where speaking to NPC Heloise Saville again for a brief summary after accepting the MSQ quest “Encroaching Corruption” did not display text in non-English languages.


Notable Fixes

  • Fixed an issue that could occur at the start of a new game session where player achievements did not load correctly.
  • Fixed an issue where players could move while accessing Storage.
  • Fixed an issue in the Achievement menu where text overlapped in some languages.
  • Fixed an issue with dropped item bags where items were sometimes deleted after choosing ‘Take All’.
  • Fixed an issue with dropped loot bags where items were sometimes deleted after attempting to move quickslot items into them.
  • Fixed an issue where Schematics played dropped stone SFX when moving between the Inventory and dropped item loot bags.
  • Fixed an issue where being interrupted while interacting with a corrupted pylon would cause the player to be unable to open their Inventory until they relogged.
  • Fixed an issue with the Map where players were offered to sign up for an Invasion before they were allowed to.
  • Fixed an issue in the Inventory where the upgrading with Umbral Shards didn't show the expertise requirement and the player's current expertise level.
  • Fixed an issue with the Covenant Corruption Breach Faction mission where the text was incorrect.


New World Update 1.4.2

Released: April 12th, 2022


World Experience


Rabbits' Revenge Mini Event

  • Corruption has possessed rabbits all over Aeternum. For a planned duration of 2 weeks, players can hunt them down for special rewards such as:
    • Defiled Rabbit’s Foot, an enchanted consumable that grants players extra luck for 40 minutes when used. The strength of its effect scales with player level, and players can collect up to 5 per day.
    • Diamond Gypsum, which can be used to increase expertise for a type of gear of the player’s choosing. Players can collect up to 3 per day.
    • Defiled Storage Chest of the Hare, an incredible rare drop which provides superior storage capacity and an intriguing Corruption visual effect for the player’s home. Limit 1 per player.
  • Earthly Hidden Stashes will temporarily be on hiatus while Corrupted rabbits are in season, but will return once the event concludes.


  • Disabled previous versions of the “Saboteur” and “Master of the Tempest” quests to allow completion via the new “Solo” alternative. Players that have either old quest versions pending in their Journal will have to re-obtain the associated expedition quest, but will now be able to take the alternative objective if desired.

Expeditions - Tempest's Heart

  • Fixed several spots in both Isabella and Neishatun’s boss arenas where players could intentionally stand or go prone and avoid aggro or attacks.
  • Fixed an issue where Neishatun could become unresponsive during his encounter.
  • Added additional measures to prevent players from re-entering a blocked-off encounter arena.


  • Fixed an issue that caused high-level elemental plants from dropping correct resources when gathered.



New World Update 1.4.1

Released: April 5th, 2022


World Experience - Notable Fixes

  • Fixed an issue with storage chests not increasing available town storage total.
  • Fixed an issue that was preventing completion of the "Answer the Call" Main Story Quest. Resetting the quest should now grant the item needed to complete it.




The Depths

  • Corrected a bug that prevented players from getting quest credit for "Into the Depths" by killing Commander Thorpe. Defeating Commander Thorpe in the Expedition should now properly advance the quest.


Economy & Progression

  • Fixed an issue where quest reward containers from the "Tempest's Soul" quest line was not respecting players' Expertise when awarding loot. Rewards should now be at the appropriate Expertise level.


UX, UI, & Social

  • Preparation for the Steam Free Weekend.
  • Fixed an issue causing player achievements to load incorrectly at start of a new game session.
  • Fixed an issue with the Indigo Flame using an incorrect icon.
  • Fixed an issue causing certain Blunderbuss item types from being incorrectly listed under “Muskets” at the Trading Post.


 Heart of Madness Update

Released: March 30, 2022




Main Storyline Finale Quest & Tempest's Heart Expedition

The main story questline picks up as you pursue Isabella back to Shattered Mountain. The final quest, The Heart of the Tempest, is given by Yseult Meredith, located at Mountain Home Outpost in Shattered Mountain. Additional repeatable quests can be taken from Mara Rosa, in the cathedral just south of the Expedition entrance.

The final showdown against Isabella has arrived, as you delve deep into the Tempest’s Heart Expedition. Pursue the Tempest into a corrupted dimension of reality, through the twisted capital city of Myrkgard. Discover the secrets of her past while you dive deeper into her corrupted mind.

The Tempest’s Heart is an endgame expedition for 5 players. Recommended for level 60 players with Gearscores between 550 and 570.


New Weapon: Blunderbuss

The Blunderbuss is a ranged weapon that offers high-mobility coupled with potent close-to-mid range damage. It’s the first weapon to scale on strength and intelligence, making it a good companion for bruiser or mage builds.

Adventurers will be able to progress through two weapon mastery trees, allowing the player to choose between two distinct playstyles.

  • The Containment tree is all about closing the gap and unloading hot lead into your enemy’s face.
  • Conversely, the Chaos tree focuses on keeping your distance and bombarding areas with explosive AoE damage.

Alongside the release of the Blunderbuss weapon itself, we’re also releasing a new Legendary Weapon Quest series. Upon reaching Level 60 and the maximum skill level with the new firearm, players should seek out Wang Tang Zhi in Ebonscale Reach settlement to start this epic endeavor.


World Experience


World Additions - Rewarding Exploration

New experiences have been added across the world for players to discover.

World Paintings - Vista Views

Two easels can be found in each territory. Upon interacting with these easels, players will be given a painting of the view for their house. If a player loses their painting they can reacquire it by visiting the same easel again 24 hours later.

Rafflebones the Loot Collector!

Rafflebones rummages around Aeternum for lost treasures and goods. He will spawn all around the map at various levels in every territory. When players encounter Rafflebones they will have 45 seconds to kill him in order to get rewards or else he’ll flee! Players will always be awarded a named weapon. Additionally, level 60 players will be given Obsidian Gypsum on kill of any level Rafflebones. Rafflebones that are found in zones that go above level 60 will award level 60 players 500 Umbral Shards.

Stinky the Hunter

Stinky the Legendary Hunter can be found wandering around the swamps of Weaver's Fen throughout the day, while at night he retreats to his humble abode. Stinky can drop three named items for level 30 players: Stinky's Keepsake, Stinky's Sharpshooter, and Stinky's Hatchet.

The Forgotten Yeti

A population of yeti didn’t get the memo that the Winter Convergence has passed and can be found wandering the frozen wastelands of the Great Cleave. These Yeti drop level 45 standard elite rewards.

Roadside Encounters

New random roadside encounters can be found along routes in Weaver's Fen and Restless Shores.

Unbound Island

Revamped the layout and encounter experience for Unbound Island in Cutlass Keys. Go forth and uncover the curse of Benjamin Boatswain’s ill-gotten treasure! (For early level 30 players).


Revamped the layout and encounter experience for Andrometus in Weavers Fen. Blight continues to spread from Lepus, threatening to consume Aeternum. (For mid level 30 players)


Open World

  • Doubled the storage bonus for all tiers of Storage Chests. Chests that used to provide 200 weight of bonus storage now provide 400 weight, etc.
  • Adjusted the description on Storage Chests to better indicate the benefit they provide.
  • Adjusted the description on Trophies to better clarify the actual benefit provided by these items.
  • For the starting beach experience in Windsward, the Watcher now offers players a choice of 4 weapons from a weapon rack to better suit their playstyle.
    • Players can choose between a Warhammer, Fire Staff, Bow, or Hatchet.
    • Each weapon also comes with chest armor, light healing potions, and some rations.
  • Durability loss has been updated. Now only your equipped items will take durability loss when you die.
  • Territory Storage
    • Removed the cost associated with moving items between territory storage
    • Your faction no longer needs to own both territories in order to transfer items between your storages
  • Player to Player collision
    • Player to Player collision removed from Open World, Expeditions, and Invasion.
  • Fast travel is now more responsive when traveling short distances.



  • Updated the queue requirements for Expeditions to require only 1 person at the entrance, allowing the other members to enter from their current location in the world.
  • Fixed an issue where boss music would stop playing after a party wipe in the Dynasty Shipyard Expedition.
  • Updated Expedition Victory banners to play unique SFX.


Notable World Bug Fixes

  • Fixed an issue with Edengrove faction missions in progress that could not be turned in after a new build was released.
  • Added the "Active Bonuses" section to the Faction Mission Flyout.
  • Fixed an issue where players can't accept certain community goals after they refresh on the project board.
  • Added a fix to address crashes in the objective system.
  • Added an auto grant to Faction Advancement Quests when players switch factions.
  • Fixed an issues where gatherables didn’t always sync properly to the client.
  • Fixed an issue where Nekumanesh and Barkimedes quest pins appear off to the side of the map if they are unpinned and re-pinned.
  • Reduced difficulty in early game POIs and MSQ path through level 15.
    • Adjusted certain enemies that were the wrong gameplay tier for their location.
    • Adjusted the number of AI in some POIs to prevent back spawning in solo play.
  • Fixed several areas where players could drown on land.
  • Tier 4 housing added to Reekwater and Ebonscale Reach settlements.
  • General fixes for:
    • Collision
    • Bad death planes
    • Camp placements in allowable areas
    • Holes in the world
    • Floating objects
    • Flickering or missing textures
    • AI and gatherables under terrain or cliffs



Quests Update

  • New soloable quest options are available for the MSQ to allow players to progress without running certain expeditions.
  • New quests leading players to the Legendary Blunderbuss weapon reward have been added.
  • New Faction Missions targeting Corruption Breaches can now be found in all zones.
  • Starting beaches were updated and weapon racks added to give players more choices on their preferred combat direction.
  • Added Gypsum as a reward to level 60 quests in Shattered Mountain, Reekwater, and Ebonscale Reach.
  • Added map pins for Trial Quest NPCs for the Faction Advancement quests.
  • Removed the level threshold requirements from Main Story Quests.
  • Updated the “Intro to Factions” to be more streamlined and include new map/overhead icons for NPCs.
  • Moved the NPC for the “Down Payment” quest away from Corrupted Portal spawn location.

Notable Fixes

  • Fixed various issues where quest NPC VO was being cut off and had echoes.
  • Fixed issues where quest objectives would loop and not allow players to complete the quests.
  • Fixed multiple issues where resetting a quest prevented the completion of the quest objectives.
  • Fixed issue preventing Powder kegs from being placed in “Shivering Timbers”.
  • Fixed issues with Tiger despawning and AI jumping into walls in Ebonscale quest “Shrine Cleansing”.
  • Fixed issues where expedition orbs failed to be rewarded after completing certain quests.
  • Fixed an issue in Mourningdale where two quests could be granted simultaneously, blocking the progression of one.
  • Fixed an issue in the quest “Contained Night” that resulted in progress not occurring after crafting.
  • Fixed an issue where quest VFX would be active for all players on certain quests.
  • Fixed issues where quests could have blank objectives.
  • Fixed issues involving the “Destiny Unearthed” quest.
  • Increased the size of hit boxes for Malign Nodes found in “Malign Dominion” quest.
  • Fixed an issue where quest items were not collectible and objective markers were missing in “Ixia’s Blessing”.
  • Fixed issues that resulted in inconsistent formatting in the HUD and journal for quests.
  • Fixed descriptions for several quest items that were incorrect or confusing.
  • Fixed issues where players would collide with invisible objects at Daughterwell in First Light.
  • Fixed issues where the quest descriptions didn’t match the actual POIs name.
  • Clarified the requirements for “That Beautiful Stench” quest.
  • Fixed an issue where objectives on a subquest would carry over to the next subquest.


Combat & AI


General AI Updates

  • Updated AI target acquisition in the open world to avoid targeting players who are not actively engaged in a fight.
    • Initial target acquisition remains unchanged with the AI attacking the first player they detect.
    • Once an AI has their initial target, they will only evaluate additional players if they take an aggressive act (attacking the AI, taunting, healing a player fighting the AI, etc).
    • Expedition, Invasion, and Outpost Rush AI do not use these new target acquisition rules. Those AI will acquire targets as they have in the past.
  • Introduced a grace period to AI aggro on spawn.
    • This will prevent AI from aggroing on players until 5 seconds after their spawn begins, or until they are damaged.
    • This delay affects AI that spawn naturally in the open world. Expedition AI and AI spawned by events (such as Corrupted Breaches) are unaffected by this change.
  • Fixed an issue causing AI to target players who used a taunt ability just prior to entering Death’s Door.
  • Fixed an issue preventing AI from targeting another player after their target vaulted over an object.


AI Enemy Updates

General AI Updates

  • Varangian Knights
    • Fixed an issue causing status effect VFX from debuffs and damage-over-time abilities to show up at their feet.
    • Fixed a visual issue where Varangian Knight’s were not properly gripping their weapons.
    • Fixed a visual issue with the Varangian Scout’s armor.
  • Ancient Guardian
    • Updated the SFX players can hear when an Ancient Guardian revives after dying.
    • Fixed an issue causing the Ancient Guardian Mage’s Arcane Bubble spell to not be visible.
  • Invasion Commander
    • Fixed an issue causing the Invasion Commander to not deal damage to structures.
  • Dynasty Summoner
    • Fixed an issue with the Summoner’s ambient animations that would show his magical swords floating several feet below him.
  • Corrupted Villager Skinner and Farmhands (Knife and Pitchfork enemies)
    • Removed bleed from triple stab and charge attack
  • Timber Wolf
    • Removed direct damage component of the Grit enabled hamstring attack so that it now only applies bleed.
  • Grey Wolf
    • Removed Bleed and Grit from the lunge attack.
    • Adjusted Lunge attack to reduce the frequency of it translating past the player on hit
  • Corruption Impaler
    • Removed Grit and full-body reaction from the backhand slash melee attack.
  • Withered Retcher
    • Removed pushback on the projectile attack.
  • Drowned Grenadier
    • Removed full-body reaction from bomb projectile.

Expedition AI

  • Amrine Excavation
    • Simon Grey
      • Simon finally figured out how to get that blasted cage off his head! (He now has a new unique model and coloring)
  • Garden of Genesis
    • Blighted Greenskeeper
      • Fixed an issue causing the Blighted Greenskeeper to sometimes kill players who were behind her boulders.
      • Fixed an issue causing the Blighted Greenskeeper’s group wipe ability to kill players who were already in Death’s Door
      • Fixed an issue causing players who were downed by the Blighted Greenskeeper’s group wipe ability to be permanently slowed.
    • Fixed an issue where the animation for interacting with the Azoth Sapling in Garden of Genesis could stutter and fail randomly.

Mutators & Mutated AI

  • Difficulty of elite named AI have been tuned down, while bosses have been tuned up.
  • Tooltips for major curses no longer appear on Mutator difficulties less than 9.
  • Desiccated
    • Fixed an issue that would sometimes stop Combustible chains from continuing to chain if there were valid targets.
    • Fixed an issue allowing Combustible to deal damage to invulnerable AI.
    • Fixed an issue causing the Combustible timer to show the wrong text when hovered over.
  • Eternal
    • Paranoid no longer triggers on damage over time effects.




General Combat Updates

  • The Road Speed Boost buff is now applied to players using emotes that allow movement.

Weapon Sheathing:

  • Fixed an issue where the sheathe and unsheathe animations for weapons would loop if the player started or stopped moving while one was playing.
  • Fixed an issue where the player’s weapon could remain equipped instead of sheathing when in the prone position.

Ammo Updates:

  • Infinite Ammo: T1 Flint ammo is being replaced by an infinite resource. Players can now fire ranged weapons (Musket, Bow and Blunderbuss) without equipping ammo.
    • If no ammo is equipped, an ammo counter will not be displayed on the reticle and the weapon will still be allowed to fire.
    • If players have a higher tier ammo equipped in a game mode that provides infinite ammo (such as Outpost Rush) an infinity icon will appear on the reticle instead to distinguish it from having no ammo equipped.
  • Ammo rarity/damage tiers have been updated as follows:
    • T1 Infinite (Previously Flint) = 1.00x damage.
    • T2 Iron = 1.05x damage.
    • T3 Steel = 1.10x damage.
    • T4 Starmetal = 1.15x damage.
    • T5 Orichalcum = 1.20x damage.
  • Flint Arrows: These arrows have been removed from the game due to the addition of infinite ammo. Any Flint Arrows previously created will become Iron Arrows. Additionally, any Flint Arrows posted on the trading post will be canceled and returned as Iron Arrows to the player who posted the listing.
  • Ammo weight has been removed.
  • Increased maximum stack count for ammo from 500 to 1000.


Weapon Updates


  • Fixed an issue where bow status effects could not be extended via perks or other bonuses.

Fire Staff

  • Fixed an issue that prevented players from interrupting repeated light attacks with a block.
  • Burning: Updated the burning debuff applied by several fire staff abilities.
    • Increased damage tick rate from 1.5s to 1s.
    • Decreased maximum stacks from 10 to 5.
    • Increased damage per stack from 3% weapon damage per tick to 6%.
    • Updated tooltips for all affected abilities.
  • Burn Out: This ability now ends early if it traverses into deep water.
  • Flamethrower:
    • Accelerating Flamethrower (Item Perk): Fixed an issue where this perk did not properly scale its potency with gear score.

Great Axe

  • Bloodlust: Adjusted detection volume to prevent exploits between dueling players.
  • Charge: This ability now ends early if it traverses into deep water.


  • Raging Torrent
    • Refreshing Torrent (Item Perk): Fixed an issue where the final attack of Raging Torrent was not triggering the cooldown reduction from this perk.
  • Feral Rush
    • Energizing Feral Rush (Item Perk): Fixed an issue where this perk would not apply the stamina gain on both hits of Feral Rush.
    • Feral Rush now ends early if it traverses into deep water.

Ice Gauntlet

  • Heavy Attack: Fixed an issue where heavy attack could be charged with insufficient mana and a light attack would be performed at the end of the charge. The functionality has been changed so that attempting to charge without sufficient mana will instead trigger a light attack immediately.
  • Fixed an issue that prevented players from interrupting repeated light attacks with a block.
  • Entombed
    • Healing Tomb (Item Perk): Fixed an issue that prevented this perk from functioning properly if the player exited the Entombed state by dodging.
  • Heavy Freeze: Fixed a typo in the description.
  • Ice Spikes: Fixed an issue where the Mighty Spike visuals would not appear in some circumstances.
  • Wind Chill: Fixed an issue where this ability could trigger the Defiant Freeze passive even when canceled.

Life Staff

  • Orb of Protection: Fixed a text error with the tooltip that stated it healed for 10% weapon damage when it actually healed for 8%. Actual healing values were not changed, only text was corrected.
  • Sacred Protection: Fixed an issue which caused this passive to deal durability damage to the equipped weapon when swapping.
  • Spirits United: Fixed an issue which caused this passive to deal durability damage to the equipped weapon when swapping.
  • Sacred Ground:
    • Blessed (Upgrade):
      • Changed the name of this upgrade to be “Anointed” so as not to be confused with the item perk of the same name.
      • Fixed an issue where this upgrade provided healing through Ice Gauntlet’s Entombed ability.
  • Basic Attacks:
    • Light and heavy attacks can now be canceled by self-targeted heals.
    • Fixed an issue that allowed light attacks to fire at a faster rate while holding the block button.
  • Divine Embrace: Fixed an issue where the channeling UI element did not match the actual casting time of the ability.


  • Shooter’s Stance
    • Fixed an issue where Shooter’s Stance was increasing the meter for the “Censored” mutator if the player entered and exited the stance without ability going on cooldown. It will now only increment of the meter after the first shot is fired while in Shooter's Stance.
    • Marksman: Fixed an issue where this upgrade was not functioning properly.
  • Back it Up: Fixed an issue where this passive was disabled while using Sticky Bomb.
  • Critical Reload: Fixed an issue that caused the sound effects for this passive to play incorrectly. Improved reliability of hit counting.


  • Tondo: Fixed an issue where using Evade to cancel Tondo could result in the damage being dealt without showing the VFX.
  • Flurry: Fixed an issue where this ability was unable to be canceled using Fleche.
  • Fleche: This ability now ends early if it traverses into deep water.
  • Momentum: Fixed an issue where the visual effects for this passive would persist even if the rapier was sheathed or swapped.

Sword and Shield

  • Leadership: Fixed an issue which caused this passive to deal durability damage to the equipped weapon when swapping.
  • Leaping Strike: This ability now ends early if it traverses into deep water.
  • Counter Attack: Fixed an issue that caused this ability to stop functioning and display 0s for all of its values.

Void Gauntlet

  • Heavy Attack: Fixed an issue where heavy attack could be charged with insufficient mana and a light attack would be performed at the end of the charge. The functionality has been changed so that attempting to charge without sufficient mana will instead trigger a light attack immediately.

War Hammer

  • Path of Destiny
    • Stimulated Reduction: Updated description to specify that the cooldown reduction only occurs on the first 4 enemies hit by this skill.
  • Mighty Gavel
    • Justice For All: Fixed an issue that caused the second hit to refresh the cooldown of the ability.
  • Outnumbered: Fixed an issue that prevented this passive from functioning when its conditions were met.



  • Vial of Wyrdwood Sap: Fixed an issue where the the perk granted by this item was referred to as both "Gathering Restoration" and "Gathering Recovery" in different parts of the UI. It is now called "Gathering Recovery" in all instances.
  • Chain Elemental Perks: Fixed an issue where these perks did not indicate the amount of damage the chain effect deals. They now list that the chain deals 11% weapon damage.
  • Damage Ward Perks: The Abyssal Ward perk provided by Amethyst gems previously had a higher damage absorption rate than other gems which provided elemental defense. In this update we are bringing up the values provided by all gems across the board in order to normalize this change. Gems that provide physical resistance have had a smaller increase, as physical damage tends to be more common.
    • Abyssal Ward: Adjusted damage absorption provided by this perk from 2.5%/3.5%/5%/6% to 3%/4%/5%/6%
      • Only tier 1 and tier 2 absorption was changed.
    • Thrust/Slash/Strike Ward: Increased damage absorption from 2%/2.5%/3%/3.75% to 2%/3%/4%/5%.
      • Strike Ward: Fixed an issue where this perk incorrectly stated it reduced Lightning damage.
    • Arcane/Ice/Fire/Nature/Lightning Ward: Increased damage absorption from 2%/2.5%/3%/3.75% to 3%/4%/5%/6%
  • Fixed an issue where weapon passive abilities such as Sacred Protection were being removed when consuming potions after the weapon was sheathed.
  • Blood Letting (Ring Perk): Increased bleeding duration bonus from 5% - 15% to 10% - 30%.
  • Burning (Ring Perk): Increased burning duration bonus from 5% - 15% to 10% - 30%.
  • Divine (Amulet Perk): Fixed an issue where this perk bonus was being removed on death.
  • Plentiful Shells/Plentiful Arrows: Updated the descriptions for these perks to add clarity and a previously unlisted 2s cooldown.
  • Retaliate: This perk has been reworked from giving a damage bonus for 3 hits after being hit 3 times to giving a 2s damage bonus after getting hit 1 time. This will not refresh while already active.


General Combat Bug Fixes

  • Fixed an issue where shield blocking SFX would be heard instead of the equipped weapon’s blocking SFX.
  • Fixed an issue where weapon sheathing and unsheathing SFX would not always change after equipping a different weapon.
  • Fixed an issue where a player could drop below 0 mana.
  • Fixed gates missing VFX upon destruction
  • Fixed cannons missing ground effects upon impact.
  • Fixed the Darkness Portal VFX in Outpost Rush.
  • Fixed an issue where Baroness Hain would not play SFX on some special attacks in Outpost Rush.
  • Fixed an issue where incoming healing efficiency modification was incorrectly being capped at 50% instead of 100%.


Game Mode Updates

Players can now queue for Wars and Invasions from their map.

Elite Boss Arena

  • Increased the quantity and quality of rewards that players will receive from reward caches granted from Elite Boss Arenas.
  • Successfully completing a boss arena now rewards 50 Umbral Shards.


  • Defenders will no longer be able to respawn on points A, B, and C. They can only respawn inside of their Fort.
  • Increased the quantity and quality of rewards that players will receive from reward caches granted from War.


  • Increased the quantity and quality of rewards that players will receive from reward caches granted from Invasion.

Outpost Rush

  • Removed the downed state from Outpost Rush. Players will now immediately die when hitting 0 health.
  • Credit for killing a player now goes to the player who kills an enemy instead of the player who puts them into death’s door.
  • Players will now receive score credit for contesting a control point.
  • Teams can now see the enemy progress towards a Corrupted Brute Token on the map.
  • The Outpost Rush tutorial pop-up for building gates has been restored.


Economy, Crafting, & Rewards



  • Players will get back half of the original purchase cost when abandoning a house.
  • The notification when selling some items from a multi-item contract has been restored.



  • Corrected the Buttercream Pudding category to Attribute Foods.
  • The amount of materials required to craft Elite Arena Tuning Orbs has been reduced. They now require 3 Runestones instead 5, and 3 of the orb-specific materials (
  • Firefox, Fancy Shell, or Glowing Swamp Moss), also instead of 5.
  • Tooltips for crafting mods have been updated to show the proper ranges based on gear score.
  • The crafting mod selector popup is now sorted alphabetically.
  • New perks and new perk items have been added to the world.
  • Fixed an issue where the Upgrade option was erroneously available for Tier 4 items.
  • Fixed the description text for Guardsman’s Insignias.
  • Fixed an issue where some Potions didn’t properly apply crafting bonuses that scale with higher or lower tier ingredients.
  • Shard of Lithomancy and Keeper's Pendant now give a maximum of 25 of their stat instead of 30.



  • Added Earthly Hidden Stashes, which replace Juniper Berries.
    • Juniper Berry bags have been retired, but there are new prizes to be uncovered as you gather on Aeternum.
    • Log, harvest, and mine to find Earthly Hidden Stashes containing Earth, Air, Water, and Life Motes- and additional Coin and Diamond Gypsum dependent on the player's level.
  • Elite Boss Arena keys may now drop from enemies in the surrounding Elite zones.
  • Fixed an issue where Expeditions could improperly drop loot intended for areas outside of the Expedition.
  • Fixed an issue causing Ancient T5 Muskets to sometimes drop from Angry Earth enemies.
  • Fixed an issue causing Invasion weapon drops to be exceedingly rare. They should now be significantly more likely. This change also makes the named weapon drops from Invasion very slightly more likely.


Gear and Loot

  • Fixed a few visual issues with the light and medium Garden of Genesis apparel sets.
  • Fixed a visual issue with the Toughened Leather Chest of the Zealot apparel set.
  • Fixed a few visual issues with Tempest Ice and Void Gauntlets.
  • Fixed a visual issue with the Mixer’s Hat.
  • Fixed a visual issue with the Lichen Lord apparel set.
  • Fixed a visual issue with the Nettle and Heartpiercer Rapier skins.
  • Fixed a visual issue with the Jadeite Dragon Armor skin.
  • Fixed a visual issue with the Stormbound skin.
  • Fixed a visual issue with the Autumnal Lord’s boots.
  • Fixed a visual issue with the Tempest Guard Shirt of the Battlemage apparel set.
  • Fixed a visual issue with the Stonebark skin.
  • Fixed an issue that prevented certain Tradeskill apparel items from being purchasable on the Trading Post.
  • Fixed an incorrect icon for Defiled Void Gauntlet.
  • Fixed an issue where the Reinforced Steel, Reinforced Starmetal, and Reinforced Orichalcum Void Gauntlet Charms were not properly displaying their names.
  • Old Amulet, Rings and Earrings now have the proper Trading post categories.
  • Old Amulets, Rings, and Earrings now use proper suffixes for their item name.
  • Crafting Patterns now have their own trading post category.
  • Updated the Life Breaker War hammer’s appearance. It was previously incorrect.
  • Fixed a bug that was scaling Gear Score from Expertise level from gear awarded via Fishing Quests.
  • Daily cooldowns now refresh each day at 5AM in each server region’s time zone. Weekly cooldowns refresh each Tuesday at 5AM in each server region’s time zone.


UX, UI, & Social


Quality of Life Improvements

  • Updated the Main Story Quest icon to be more prominent in the Compass and when pinned to the player’s onscreen HUD.
  • Updated the draw order for icons in the Compass to ensure the Main Story Quest (MSQ) icon is more prominent.
  • Added a header for the MSQ when pinned to the HUD.
  • Added a header for the MSQ when viewing its flyout in the map.
  • Added a banner for the MSQ in the HUD when it is accepted.
  • Added a banner for the MSQ in the HUD when it is completed.
  • Added a “Guide” tab to the Journal.
    • Added Guides for Fast Travel, Housing, and Fishing.
  • Updated the Fast Travel icon to more closely resemble a Spirit Shrine.
  • Added a banner for unlocking fast travel at a Spirit Shrine in the HUD when it is discovered.
  • Updated activated and undiscovered Fast Travel icon states in the map.
  • Updated Spirit Shrine flyouts in the Map to display the name of the shrine and convey its fast travel status.
  • Updated the functionality of the /help emote list to only display available emotes.
  • Added a loading tip for activity cooldown timers.
  • Added a loading tip for using Repair Kits in Expeditions
  • Fixed various grammatical errors and inconsistent capitalization across the UI.
  • The progress bar above the “Always Available Town Projects” has been removed, since those missions do not have a maximum progress.
  • Player’s average gear score now appears on the player’s tooltip in the War Board.



  • Fixed an issue where inventory notifications displayed inconsistently for equipping and unequipping weapons during combat.
  • Fixed various overlapping text issues.
  • Fixed an issue with text in Spanish for the Mining Armor Luck perk,
  • Fixed an issue with text in Italian where the Baroness’ arrival timer displayed incorrectly in Outpost Rush.
  • Added error messages for players attempting to deposit or withdraw from the Company Treasury if they lack permissions or do not meet the minimum character level requirements.
  • Updated error messages to the proper account age probation restriction rules for Trading.
  • Fixed an issue where tooltips were obstructed at the bottom of the screen when viewing the inventory and Mutator Expedition information.
  • Fixed an issue where tooltips when placing furniture or camps appeared too small at 4k resolution.
  • Fixed an issue where tooltips for gathering tools displayed incorrectly.
  • Fixed an issue where War Hammer icons were not sized correctly.
  • Fixed an issue where the Infused Silk Robe Handwraps tooltip icon did not match the in-game model.
  • Fixed an issue where the Starmetal Plate Helm icon did not match the in-game model.
  • Fixed an issue with the visual effects on the Heartpiercer Rapier Weapon skin.
  • Fixed an issue where the Mutator icon displayed incorrectly for undiscovered Expeditions with active mutations.
  • Fixed an issue where the Mutator menu displayed an unlock requirement message when the player was at the maximum difficulty.
  • Fixed an issue where the highest completed rank was not visible when entering an Expedition with a Mutation.
  • Fixed an issue where the inventory discard prompt displayed incorrectly when a player held the shift key over equipped items.
  • Fixed an issue where the camp distance warning timer notification did not reset after making a new Camp.
  • Fixed an issue where the camp out-of-range banner displayed incorrectly.
  • Fixed an issue where players could receive invites to Companies that no longer exist.
  • Fixed an issue where tooltip text would occasionally exceed margins of the text box.
  • Fixed an issue where compass icons for Baroness Hain and Corrupted Portal would not appear during Outpost Rush.



  • Fixed an issue in the Storage Shed where players could accidently open reward containers when holding down the shift key and rapidly left-clicking to store reward containers.
  • Fixed an issue in the Storage Shed where an item could move into the Inventory when the player attempts to salvage a locked item. Added a message saying "Unlock this item to allow it to be salvaged" when the player attempts to salvage a locked item.
  • Fixed an issue where players in an Expedition or Outpost Rush could not see “Help” chat messages from players in the open world.
  • Fixed an issue in the social UI where players displayed incorrectly when expanding and collapsing the muted section.
  • Fixed issue where the fishing UI would disappear after visiting the options screen.
  • The preview window for loot bags should now always have proper quantities.



  • Fixed an issue where a Settlement’s music tracks would not always update after fast travel.
  • Fixed an issue where Firecrackers did not play SFX.
  • Fixed an issue where completing a camp did not play SFX
  • Fixed an issue where Spriggan and Siren event music did not turn off after defeating the boss.
  • Added SFX to play when new members join a Company.
  • Updated the SFX of various housing items to be quieter.


New World Update 1.3.4

Released: March 8th, 2022


This week’s update includes fixes and changes for Tuning Orb cooldowns, alongside fixing some general key issues.


General Updates & Fixes



  • Sword
    • Leaping Strike: Fixed an issue which caused this ability to be interrupted if the player was hit by a light attack.
  • Void Gauntlet
    • Refreshing Harvest: Fixed an issue where this passive ability would incorrectly reduce cooldown from any damage taken rather than only on damage taken from Harvest Essence.



  • Logging: Reworked logging exp curve with most of the focus on the first 100 levels. We felt that leveling logging especially at the lower levels was progressing slower than we liked so we sped up the entire curve to make the experience feel smoother.
  • Crafting Stations: Fixed an issue preventing a number of characters matching an uncommon criteria while playing on a German or French language client from interacting with crafting stations.



  • Fixed an issue where a War would not occur if the defending company had no members.
  • Fixed an issue where War cost was not refunded if the server was in maintenance mode during the Siege Window.



  • Fixed an issue that was preventing players from advancing past the glyph puzzle at the beginning of The Lazarus Instrumentality Expedition.


Expedition Orbs

  • Fixed an issue where Mutated Expedition Tuning Orbs could only be purchased once per week, instead of once every three days as intended.
  • Garden of Genesis and Lazarus Instrumentality Expedition Tuning Orbs can now be purchased once per day, down from once every three days.
  • These changes will not affect orbs that are currently in cooldown from a recent purchase. However, all future purchases will reflect the new, shorter cooldown.


Input Buffering

  • Fixed an issue where inputs buffered before a player was affected by a crowd control effect (stagger, stun, knockdown) would activate when the effect ended, instead of more recent inputs. Crowd control effects now clear the input buffer when they are first applied.
  • Fixed an issue where attempting to use an ability and then swapping weapons would incorrectly attempt to use the ability on the new weapon that shared the same hotkey.


New World February Update

Released: February 25th, 2022


With well over a hundred notable fixes and updates to make movement, combat, and actions feel smoother on a moment-to-moment basis, this month’s release is all about bug-bashing and improving the quality of life in Aeternum. Checkout the full list of bugs we’ve squashed alongside the various improvements, balance changes, and other updates below."


World Experience


Notable Bug Fixes

  • Expeditions
    • Fixed an issue where Taxodius mini boss can be killed and looted twice in a single instance.
    • Addressed missing collision that allowed players to leave the intended playable space in the Depths.
    • Fixed an issue in Starstone Barrows with the Ancient Guardian's animation intro.
    • Fixed an issue where player has the option to join ongoing expedition from another Expedition entrance.
  • World
    • Fixed an issue where players could build camps off of each other to reach high locations using environmental features.
    • Fixed an issue where Ancient AI are too numerous and difficult for solo players at Syleio Seko in Reekwater.
    • Removed extra tendrils in Sha Makogai and Sunken Aspect POIs and toned down the enemy count in Sunken Aspect for solo play.
    • Fixed an issue where players could climb over a wall to enter the Siren Queen Arena.
    • Adjusted loot chest at Adamant Mine in Monarch's Bluffs to increase the challenge.
    • Fixed an issue where players pop up and down when interacting with the Giant Elite POI Orichalcum Veins.
    • Added more lights in Lower Slag Mine.
    • Fixed an issue with a pile of floating stones found in Elafry Pyrgo POI.
    • Fixed an issue where half of a large rock is missing in Mrykgard.
    • Various fixes to floating assets and bad collision across the world.
    • Fixed an issue where the players face may look visually incorrect while on low graphics settings.


General AI

  • Introduced a new Player-vs-AI physics collision system that will significantly reduce the amount of pushback from colliding with characters.
    • This update applies to bipedal and simple shaped creatures (Withered, Ancient Guardians, Corrupted, Lost Pirates, Brutes, Tendrils, etc.).
    • Future updates will look to improve collision vs quadruped and long creatures (cats, elk, wolves, alligators, etc.).
  • Improved the AI target evaluation algorithm to fix some instances of AI attacking locations the player has already moved away from.
  • Reduced the pushback on block from most enemy creature attacks to 0.
  • Corrupted Ogre
    • Fixed an issue causing the Ball spell’s damage area to not properly match its visuals.
  • Dryad Soldier
    • Fixed an issue that could cause the Soldier to repeatedly spam his Empower ability if shot from more than 30 meters away or when the player was unreachable.
  • Elemental Bears
    • Reduced the rate at which Elemental Bears regenerate stamina.
  • Swamp Dryad Soldier
    • Fixed an issue causing the Swamp Dryad Soldier’s downward slam to sometimes spawn a damaging area of effect. This has been removed.
  • Swamp Dryad Beast
    • Fixed an issue with the Pull ability that caused players to be pulled higher in the air based on their distance from the Beast.
  • Undead Navigator
    • The Undead Navigator’s self-buff will now properly show up as a status effect on the character’s nameplate.
  • Siren Arena Boss
    • Fixed an issue preventing the Siren from attacking players at the edge of the arena.
  • Big Cats
    • Updated knockdown animations to be more distinct from standard reactions.


Expedition AI

  • Garden of Genesis
    • Blighted Greenskeeper
      • Increased the size of the Blighted Greenskeeper’s headshot hit volume.
    • Genesis Shaman
      • Fixed Mist Attack VFX to be in sync with damage.
    • Angry Earth Naga
      • Improved visibility on attack VFX.
  • Lazarus Instrumentality
    • Chardis
      • Increased length of Chardis’s stun phase by 5s.
      • Increased the time before the final laser during phase 3 from 75s after phase start to 90s after phase start.
      • Reduced the downtime between lasers during Phases 1 and 2 from 60s to 30s.
      • Increased damage of the base laser during Phases 1 and 2.
      • Increased Chardis’s damage by 25% across the board.
      • Reworked Chardis’s final laser to now deal 15% of health as damage per second.
      • Fixed issues with the swipe animations creating safe spots on the back walls.
      • Fixed an issue causing Chardis to not take bonus damage from Ancient related perks and coatings.
      • Fixed an issue causing Chardis to not have proper Strengths and Weaknesses against certain damage types.
      • Fixed an issue that could cause Chardis’s laser to persist after his death.
      • Increased the size of Chardis’s headshot hit volume.



  • Reduced the Desiccated timer from 60s to 45s.
  • Normalized curse damage to ensure that curses are always a threat to players of any health pool size.
    • Censored damage normalized to 65% base health.
    • Desiccated damage normalized to 50% base health.




  • Weapon Swapping
    • You can now swap weapons during hit-reactions, dodges, traversal and while using consumables (except weapon coatings).
      • This will not interrupt those actions. There's a 1 second swap cooldown in these cases.
    • Weapon swap buffers will no longer be canceled if you are staggered before the swap can occur.
    • Weapon swaps and attacks can now be queued simultaneously (e.g. if you press swap during an attack's recovery, then immediately press an ability key, the weapon will swap at the first swap cancel frame, then immediately perform the desired ability). Note that actions still have buffer and cancel windows. This change just makes them easier to use and more reliable.
  • Dodging & Blocking
    • We have shortened the recovery time for all of our dodges. Transitioning to movement after a dodge should feel more fluid for all players now.
    • Basic attack startups (melee & ranged) can now be dodge and block canceled up to 2 frames before the first active frame. For melee attacks the first active frame is the first frame the weapon can deal damage and for ranged attacks this is the first frame that the projectile is spawned.
    • When performing light attacks with a melee weapon, block and dodge inputs will now take priority over the next light attack in the chain. This change is aimed at preventing accidental attack queues that leave the player vulnerable when they intended to defend.
  • Jumping
    • Jumping off lower height objects will no longer trigger a fully committed land animation, this will allow you to keep your momentum as you move through Aeternum.
  • Attributes
    • 300 Focus Attribute Bonus: The mana regeneration from this attribute bonus will now trigger when the caster drops to 15 mana or less.
  • Equip Load
    • Equip Load descriptions have been updated to include the amount of stamina consumed when dodging.
    • Fixed an issue where the strafe movement speed would vary based on equip load.
  • Bugfixes
    • Fixed attack cancels not working in shallow water (e.g. canceling one ability into another).
    • Fixed an issue that could cause some attack animations to play incorrectly when used while running.
    • Fixed an issue where players could get stuck while resting at a camp if they were encumbered.
    • Fixed an issue where players were able to clip through outcropping collision by using certain abilities while prone.
    • Fixed an issue what could allow players to avoid some damage from AoE attacks while in the prone position.


  • Rain of Arrows:
    • Fixed an issue where Rain of Arrows could trigger backstab.
    • Fixed an issue where the Rain of Arrows bleed duration was not able to be extended by perks and passives that extend Bow/Bleed effect durations.
  • Evade Shot:
    • Energizing Evade Shot (Item Perk): Fixed an issue where this perk was not triggering if any upgrades were unlocked for Evade Shot.
  • Fixed an issue that allowed Rain of Arrows, Penetrating Shot and Poison Shot to be used while encumbered or in deep water.
  • Fixed an issue that allowed bow light attacks to be activated underwater.
  • Fixed an issue with bow hipfiring that made the canceling windows different than when firing down sights. This fix normalizes the firing rate between hipfiring and firing down sights.

Fire Staff

  • Fireball
    • Increased Fireball projectile radius from 0.01 to 0.33 to make it easier to hit with.
    • Fireball can now critical hit.
  • Reheat
    • Fixed an issue where Reheat could persist through weapon swaps and ability usage.
    • Updated Flamethrower and Meteor Shower to trigger Reheat’s 4s timer when the ability exits.
    • Fixed an issue that caused the flyout icon for Reheat to incorrectly show as "Empower".
  • Pillar of Fire
    • Reduced the delay between Pillar of Fire’s activation and the spawning of its damage AoE. The fire pillar now spawns when the player finishes extending their staff forward.
    • Reduced Pillar of Fire recovery by roughly .5 seconds.
  • Flamethrower
    • Increased Flamethrower's base movement speed so that haste buffs have a more notable effect. The new move speed is approximately 2x faster than the previous speed.
    • Accelerating Flamethrower (Item Perk): Fixed an issue where the haste effect from the Accelerating Flamethrower perk was only triggering off of exactly 3 stacks and not 3 or more stacks.
  • Let it Burn: Fixed an issue where the burn status effects from Fireball, Burnout, and some passive abilities were not triggering the Let It Burn passive.
  • Fixed visual issues with some Fire Staffs.

Great Axe

  • Swapped the placement of the Frustration passive and the Keen Edge passives. Ability points spent on Great Axe ability trees will be refunded and require a respec after this update.
  • Gravity Well:
    • Updated damage area to match Vortex visuals.
    • Reduced Vortex pull force to allow players a chance to escape.
    • Pulling force ends just before Vortex damage occurs to allow players a chance to escape by dodging.
    • Removed unintended damage from the initial pull and area effect of the Vortex.
    • Updated and clarified the description of this ability.
  • Maelstrom:
    • No Reprieve: Fixed an issue where the cancel window was set too early this upgrade, resulting in the ability being cancelled out prior to the 2nd spin on the attack.
  • Enduring Strike:
    • Reduced the damage reduction provided by this passive from 20% to 12%.
    • Updated the tooltip to clarify that the damage reduction occurs while any grit is active and not just the grit provided by heavy attacks.


  • Fixed an issue where the Accumulated Power and On Fire passives were not consistently triggering with hatchets that had perks with alternative damage sources (DoTs, Chain Elemental, etc).

Ice Gauntlet

  • Ice Spikes
    • Spiky Reach: Adjusted the projectiles fired from this upgrade to reduce the chance that a single target is hit with all 4 parts of the attack.
  • Ice Storm
    • Fixed an issue where if two different players had different amounts of modifiers and perks for the Ice Storm ability they could stack the damage from it instead of it just being a single instance of damage.
    • Punishing Storm: Added clarification on the tooltip to state that it will only increase Ice Storm’s damage.
  • Ice Shower:
    • Fixed a desync issue that could occur when players dodged through Ice Shower.
    • Fixed an issue that could cause Ice Shower’s root to fail when players dodged through it.
    • Fixed an issue where Ice Shower would not start its cooldown immediately when the first ice patch appeared.
  • Ice Pylon:
    • Pylon Burst (Item Perk): Increased AoE to 3m radius from 1m. Added new burst VFX to show this new radius.

Life Staff

  • Beacon
    • Speed of Light:
      • Fixed an issue where the Speed of Light haste was not applying to the caster if their weapon was sheathed.
      • Haste applied by Speed of Light will now apply to all targets within the AoE, not just allies who are healed. The tooltip has been updated to reflect this new functionality.


  • Sticky Bomb:
    • Fixed an issue where Sticky Bomb’s crit damage was not increased when the crit damage numbers would appear. Crits will now deal ~273% weapon damage.
    • Reduced Sticky Bomb base damage from 235% weapon damage to 210% weapon damage.
    • Fixed an issue where Sticky Bomb had broken and inconsistent transitions upon exiting the throw depending on the actions performed after the throw. This could cause the player to be locked out of other abilities until they moved or switched weapons
  • Shooter’s Stance:
    • Fixed an issue where firing too quickly after entering Shooter’s Stance would not consume a shot, allowing players to bypass the 5 shot limit.
    • Fixed an issue where exiting Shooter's Stance would reset stacks of the Heightened Precision passive.
    • Fixed an issue which could allow players to bypass the animation for Shooter’s Stance and fire from a standing position.
  • Stopping Power:
    • This ability has been reworked and no longer empowers your next shot, but instead fires a special bullet after a short warmup time that knocks back your target if it hits.
    • Stopping Power can be fired from aim down sights or hip fired.
    • Stopping Power’s hit-reaction animation changed to better match the timing that the target is staggered.
    • Ability description updated to reflect new functionality.
    • Cooldown increased from 15 seconds to 20 seconds.
  • Powder Burn and Power Shot:
    • Loaded shots can now be overwritten. Activating one of these abilities to load a shot while the other is already loaded will replace the previously loaded shot with the new shot.
    • Fixed an issue where loaded shots from these abilities were not counting towards the Heightened Precision passive stacking.
  • Hustle: Fixed an issue where the this passive had a shorter duration than intended while the Back it Up passive was also active.
  • Players can now use consumables while reloading. Using consumables will interrupt reloading.
  • Fixed an issue that allowed musket basic attacks to be activated underwater.


  • Flurry: Updated ability description to clarify that Flurry can be canceled by other abilities as well as by dodging.
  • Evade: Fixed an issue where sheathing the rapier after triggering Evade would result in the player getting a persistent movement speed buff.


  • Sweep:
    • Refreshing Reach: Fixed an issue where Refreshing Reach would not trigger correctly with Coup De Grâce.
  • Javelin: Fixed an issue where swapping weapons while using Javelin could result in a bad animation state.

Sword and Shield

  • Shield Rush: The hitbox of this ability has been moved closer to the player to prevent situations where the the ability could hit targets that appeared to be out of range. The distance traveled by the rush has been increased to compensate for this loss of range.
  • Reverse Stab:
    • Tactician: This upgrade will no longer reduce the cooldown of Reverse Stab. It will still reduce the cooldown of other sword abilities when triggered.
  • Leaping Strike:
    • The leaping and attacking portions of this ability now have separate properties for their homing and movement in order to improve the overall accuracy based on distance.
    • Adjusted homing for better translation against distant targets.
    • Adjusted homing for more accurate and consistent tracking against closer targets.

Void Gauntlet

  • Mending Evasion: Fixed an issue where this passive would reset your lowest active cooldown in addition to its listed effects.

War Hammer

  • Armor Breaker: Fixed an issue where players could not buffer attack inputs from any of the war hammer abilities into the Armor Breaker ability.
  • Hardened Steel:
    • Reduced the damage reduction provided by this passive from 20% to 12%.
    • Updated the tooltip to clarify that the damage reduction occurs while any grit is active and not just the grit provided by heavy attacks.
  • Empowering Armor Breaker (Item Perk): Fixed an issue where the this perk was applying to all hits for 5 seconds, and not just the initial hit.


  • Weapon Ability Perks: Updates to perks for specific weapon abilities can be found in that weapon’s update notes section.
  • Chain Perks
    • Fixed an issue where Chain perks could hit targets through obstacles.
    • Fixed an issue where Chain perks could appear on weapons they were not intended to appear on (such as shields).
  • Fixed an issue that caused the flyout icon for the Evasive perk to incorrectly show as "Discrete".
  • Plentiful Shells/Plentiful Arrows:
    • Fixed an issue where the Plentiful Shells/Plentiful Arrows bag perk was not properly scaling its refund chance based on gear score.
    • Fixed an issue where the refund chance would not stack properly if you had multiple bags with the same perk.
  • Shirking Energy: Fixed an issue which caused this perk to incorrectly activate in equip loads other than light.
  • Gathering Recovery: Fixed an inconsistency with this perk being incorrectly referred to as “Gathering Restoration” in some tooltips.
  • Keenly Jagged: Fixed issue where the tooltip for the Keenly Jagged perk was showing the incorrect bleed duration.
  • Aversion: Fixed an issue where the Elemental and Physical Aversion perks were not stacking properly.
  • Slotted Gems: Fixed an issue which could cause gem perks to show debug strings instead of their actual values.
  • Fixed an issue where the "Harbinger Life Staff of the Sage" and "Harbinger Fire Staff of the Scholar" staves had a perks for the opposite weapon on them.


War & Invasion

  • Fixed an issue where the Void Destroyer could survive after both its eyes were destroyed.
  • Fixed an issue where Cleansing Elixir was removing but not properly preventing the re-application of debuffs during its duration.
  • Players can now access the Scoreboard while waiting to respawn.


Outpost Rush


  • Fixed an issue causing the Corrupted Legionnaire to have no stamina.
  • Fixed an issue causing the Corrupted Priest’s hounds to quickly appear skinnable upon death.
  • Fixed an issue causing the Outpost Rush fort barriers to show the name of objects the player had previously interacted with.
  • Fixed an incorrect description present on the Brute summoning stone.
  • Fixed an issue causing Turrets to appear as if they were on fire after being rebuilt from the destroyed state.
  • Fixed an issue in Outpost Rush causing the Command Post to appear active prior to it being completed.
  • Fixed an issue with the Outpost Rush map appearing misaligned.

Reworked Outpost Rush Scoring & Rewards

  • Dealing damage now increases the player’s score.
  • Reduced the amount of points granted from killing players.
  • Reduced the amount of points granted from killing AI.
  • Visually changed the nameplates of several Outpost Rush AI to better clarify their difficulty. The changes in nameplate do not mean there were tuning changes to those AI unless called out below.
  • Increased the health of the Corrupted Priest by 10%.
  • Reduced the damage dealt by the Corrupted Brute by 10%.
  • Reduced the health of the Corrupted Brute by 13%.
  • Summoned Ghosts and Summoned Bears now take 150% bonus damage from Siege Damage.
  • Summoned Corrupted Brutes now take 200% bonus damage from Siege Damage.
  • Increased the base damage of the Repeater by 20%.
  • Increased the base damage of the Fire Dropper by 16%.
  • Increased the benefit of having more friendly players on a control point. Each friendly player on an uncontested point now reduces the time it takes to capture the point by 3s (was previously 1.5s) On an uncontested point, this benefit maxes out at 10 players for a minimum capture time of 30s.
  • Reduced the length of Baroness Hain’s score lock from 3 minutes to 2.5 minutes.
  • Replaced the Explosive Barrel Launchers on either side of Outpost Sol with Ballista Turrets. These cost 50 Infused Ore and 50 Infused Wood to build and will be great tools in taking down the defenses of Outpost Sol.
    • Adjusted the emplacements so they’re more flush with the ground.
  • Adjusted Rewards granted from Outpost Rush
    • Outpost Rush now rewards Umbral Shards on completion of a match. 100 shards for the winning team, and 50 shards to the losing team. Players must meet the minimum score threshold to be eligible for this reward.
    • Outpost Rush now rewards Faction Tokens on completion of a match. Players must meet the minimum score threshold to be eligible for this reward.
    • Outpost Rush Caches now reward 2 pieces of Outpost Rush specific armor and an Outpost Rush specific weapon. There is an additional 15% for a 4th item, a piece of Outpost Rush Jewelry.
      • There’s a 2.5% chance that the rolled Outpost Rush item is a named item, the same chance as exists today.
    • Significantly increased the likelihood that the rewards in the Outpost Rush Cache will increase the player’s Expertise.
    • Outpost Rush gear now rolls off a fixed list of perks that are more ideal for PvP combat. This means that traits like Beast Ward won’t be found on Outpost Rush gear.
    • Removed Beast Ward from Illusory Enigma and replaced it with Keen. Please note that this change isn’t retroactive and it will only apply to new Illusory Engima’s granted after the patch.
  • Players can now access the Scoreboard while waiting for a respawn.



Notable Fixes

  • Improved the 3rd Fishing Quest, “Baited” by ensuring the baits are more easily caught and must be salvaged rather than just having the items in inventory.
  • War Camp Loot PvP Faction Missions now reset when fast traveling.
  • Asking First Light Faction Representative about dye will no longer block players from subsequent quests.
  • Baetylus Headpiece Item can now be properly looted to complete the quest.
  • “Ebonscale Alligators” quest can now be completed without resetting.
  • Optional Siren Tuning Orb now drops properly during the “Long Live the Queen” Quest.
  • Adjusted difficulty of the final enemy in “Shivering Timbers”.
  • Map Markers added to “Insuring the Investment (Part 2)”.
  • Map Markers added for “Paths Unseen”.
  • Token Rewards updated for Faction “Rank Up” Quests.
  • Map Markers added for “The Queen is Dead”.




  • Levelling for Arcana, Armoring, Engineering, Furnishing, Jewelcrafting, and Weaponsmithing trade skills will now require 10% less XP.


  • Fixed an issue preventing T5 family muskets from dropping. This also corrects an issue where lower tier family muskets were dropping at incorrect levels.
  • Bartholomew at Thunder Harbor was dropping some level-inappropriate gear. This has been fixed.
  • Two missing housing items have been added to potential loot drops: Wooden Sidet Desk and Rickety Twig Table.
  • Increased the likelihood that caches from Major Corruption Breaches will grant an expertise increase.


  • Several T5 weapon schematics were incorrectly displaying Legendary rarity, even though they crafted Epic items. These schematics have been corrected to indicate Epic rarity. Affected schematics: Voidforged Harbinger Longsword, Maker’s Mark Hatchet, Stonerend Warhammer, Eternal Dusk Greataxe, Needler Rapier, Inquisition Musket, Hidden Truths Spear, Veilpiercer Bow, Windsinger Lifestaff, Waning Crescent Firestaff, Frost Fairy’s Gift Ice Gauntlet, and the Empty Promise Void Gauntlet.


  • Reduced the effectiveness of fishing bots.


Notable Bug Fixes

  • Fixed an issue causing certain weapons dropping in the Lazarus Instrumentation Expedition to not salvage into the correct tier of material. They now salvage into T5 material. This was also the case for some crafted versions of these weapons, which has also been fixed.
  • Forest Warden's set previously salvaged into incorrect values for repair parts and coin and also had incorrect repair part costs. The Forest Warden's armor pieces now salvage into the correct amounts and cost the correct amount of repair parts.
  • Fixed the description for the 'Shard of Crystalized Azoth' Perk Item. It now correctly states that it provides the Divine perk.
  • Fixed an issue causing the Skinner Tradeskill armor set to filter into the incorrect armor weight on the trading post. It now correctly filters into Medium Armor.
  • Removed several unused attribute mods from the trading post.
  • Fixed an issue causing some items to display on the trading post even though they were not tradeable.
  • Previewing weapon skins from the store while in housing area will no longer cause player to use incorrect weapon animations afterwards.
  • Fixed a visual issue with the Blighted Growth apparel set.
  • Fixed a visual issue with the Golden Rage Coat apparel set.
  • Fixed visual issues with the Swashbuckler apparel set.
  • Fixed visual issues with the Studded Leather apparel set.
  • Fixed visual issues with the Saturnalian Skewer weapon skin.


UX, UI, & Social

  • Created a Trade Chat channel.
  • Added a Camp Warning notification to alert player when out of range or low on health from their camp/no camp. A status of your camp displays in the banner when entering a point of interest.
  • Added the ability to view player's average Gear Score, their weapon mastery for 2 equipped weapons, and attribute allocations on the War board.
  • Players can now see both friendly and enemy progress towards the Brute at the corrupted portal in Outpost Rush.
  • The Crafting Screen should no longer select the first recipe if you quickly select another recipe while it is opening.


Notable Bug Fixes

  • Players can no longer attempt to schedule their siege windows during a maintenance window.
  • In Trading Post UI, the popup when cancelling a buy order should now correctly show the refunded coin based on the unbought remaining quantity.
  • Resolved an issue causing Ancestral muskets to display without an icon.
  • Resolved an issue after being disconnected due to bad connection and the client crashed on loading screen while taking part in an ongoing invasion.
  • Fixed an issue where voice over for Bercina Thornton was missing during the Friends in Fashion quest.
  • Fixed an issue where weapon gear score adjustment information was not fully translated for all languages.
  • Fixed an issue where Timeless Ring Shard and Timeless Amulet Shard icons did not match other resource icons.
  • Fixed an issue where the PVP indicator icon was appearing while at War and Outpost Rush.
  • Fixed an issue where partnered Twitch Accounts could see themselves in a Sub Army listing.
  • Fixed an issue where an objective failed banner shows a check mark instead of an X.
  • Fixed some localization issues with the Expertise tooltips on items.
  • GM chat messages are correctly displayed as from a GM.
  • Added an Item Restrictions tooltip for Housing items to convey limits on animated and lighting items.
  • Added a Purchase timer (hourglass icon) in Faction shop items when they have a cooldown between purchases.
  • Added explanation of Fishing Hotspots as a conversation topic to fishing NPC.
  • Added a tooltip on the top right of the Fishing skill details page of the Trade Skills tab.
  • Rephrased Housing Loading Screen tooltips to better describe the act of picking up your furniture and placing it into your settlement storage.
  • Fixed a typo on the Archaeologist's Defender spear.
  • Addressed multiple grammar mistakes on Quests and Crafting Stations.


End Game

  • Yellow Topaz no longer has a minimum drop time.
  • Black Gypsum minimum drop time has been reduced from 10m to 5m.
  • Purple Gypsum minimum drop time has been reduced from 2m to 30s.
  • Added a Gypsum Orb to the faction vendor which can be bought once per day for 7,000 faction tokens.


Aptitude Leveling

  • Smelter Crafting gear now drops from T3 Aptitude boxes.
  • Drop of Viscous Azoth now drop from armor Aptitude boxes.


General Fixes

  • Ancient Armor Plates, Ancient Metallic Thread, and Cold-Forged Buckles are not earnable in-game and are no longer incorrectly listed on the Trading Post.
  • Created a new icon and new font color for the new Trade Chat channel.
  • Removed the option to use Umbral Shards to upgrade an item when the item was removed from the Player’s inventory and in a bag on the ground.
  • Fixed an issue where expired orders from the Trading Post did not notify the player they would be returned to town storage shed.
  • Fixed multiple grammatical errors found on loading screen tips.
  • Fixed an issue where the Shield's action menu was not working properly after canceling dyeing.


Open World

  • With lessons learned from lowering housing taxes in December, we want to further reduce housing tax costs and friction for players that own homes. With this update, we have greatly lowered the tax cost itself while also increasing the amount of company revenue earned from housing taxes directly (this change has been done in order to offset the lower incoming taxes so that townships can continue to operate at previous levels). After these changes are made, will will continue to evaluate the state of the economy and perform additional optimizations to the territory tax system where needed. In the meantime, here are the specific changes to be introduced in February:
    • Updated housing tax minimum band lowered from 5% to 0.1%.
    • Updated housing tax maximum band lowered from 10% to 1%.
    • Controlling company receives 5x coin generated from regional housing taxes.
  • Reduced the leveling experience curve for the Fishing gathering skill by roughly 38%.
  • The Cooking aptitude experience curve has been increased by about 30% since it was greatly outpacing other trade skill aptitude progression. This should bring Cooking aptitude reward frequencies more in-line with the other professions.
  • Mutated Dynasty Expedition now gives Sapphire Gypsum upon completion.
  • Dynasty Expedition bosses now give the same amount of coin as bosses in other endgame Expeditions.
  • Increased the Umbral gained from casts from 3-200 to 100-400.
  • Increased the Umbral gained from crafting from 1-85 to 25-100.
  • Fixed a bug causing some players to be locked out of chat for a few minutes at the beginning of their session.
  • Fixed bugs causing the tool-tips on Infused Silk apparel displaying incorrect gearscore.
  • Ensured that Expertise bumps are always granted by the first item dropped by Expedition bosses.
  • Corrected debug text displaying on the Starbound Remembrance Earring.
  • The server now teleports 2x as many people into and out of a war, resulting in less standby wait time.
  • Fixed an issue causing Fire Staves and Life Staves to roll with the incorrect attribute perk in mutated expeditions.
  • Reduced the amount of Powerful Gem dust on Mutator Orbs from 10 to 5.
  • Mutator Orbs can now be purchased from the Faction Store every 3 days, rather than every 7 days.



  • Fixed broken collision at Outpost Rush Northern Spawn allowing enemy players access to the spawn.
  • Fixed an issue that caused players to receive large amounts of Poinsettias. Adjusted to 4.



  • Level 60 quests in Reekwater and Shattered Mountain now reward Gypsum Orbs.
  • Increased rewarded experience for side quests (Level 10-60) by 50%.



Azoth cost for fast-travel has long been a pain point for players trying to complete quests, deposit items or just exploring the wilds of Aeternum. With an already high base cost plus additional penalties for distance and encumbrance, it could feel like getting to the next step of your quest was more of a burden than it had to be. In order to ease this burden on traveling, we are reducing the cost of fast-travel as well as the cooldown on recalls to your last inn:

  • Fast-travel from Towns and Shrines will now have a base cost of 20 Azoth.
  • There are no longer cost adjustments for distance or weight.
  • Default recall time to the Inn has been reduced from 1 hour to 30 minutes.
  • Reduced cost of resetting fast-travel cooldown on houses from 50 Azoth to 20 Azoth.

We realize these changes will significantly reduce the sinks for Azoth and will result in many players having more than they can use in the immediate future. We are also aware that it will result in Faction Control Point bonuses for certain regions being nullified. While we are planning out ways to address these issues in a future update, we didn't want that to get in the way of improving your travel experience today.


Expedition Mutations

  • Updated the Combustible tool-tip text to properly describe the effect on players.



  • Resolved an issue causing Corrupted Priests in Invasions to repeatedly navigate back and forth inside forts instead of attacking.



  • Updated the Keenly Jagged perk tool-tip to state the correct duration. It previously showed the 10s cooldown duration as the DoT duration instead of the intended 6s duration.
  • Performing a melee attack will no longer have a delay before you can sprint again.
  • Reduced player sliding momentum that can occur after dodging and/or making sudden changes to movement direction.


Void Gauntlet

Void Gauntlet is currently a little too effective at locking down and killing targets before they can recover from the root on Petrifying Scream. We are increasing the cooldown on Petrifying Scream to lower the frequency of this kill combo and lowering the damage of Orb of Decay to make it less likely to kill tougher targets. As Orb of Decay already has many other functions — including healing and debuffing — we feel like it’s safe to reduce its damage in this way without hurting the ability’s overall viability.

  • Petrifying Scream
    • Increased cooldown from 15s to 25s.
  • Orb of Decay
    • Base ability damage reduced from 100% to 90%.
    • Detonating Orb: Detonation damage reduced from 100% to 70%.



We’re seeing a lot of players taking rapier as a secondary weapon for it’s defensive capabilities over its offensive ones. While we expected this behavior in a dual weapon system, we currently feel like this loadout is a bit too effective at running away. As a result, we are increasing the cooldown of skills in the Grace tree. To offset the longer cooldown of Evade, we are swapping the upgrades Crescendo and Breathe In so that players using Evade offensively have better access to cooldown reduction.

  • Riposte
    • Increased cooldown from 12s to 18s.
  • Evade
    • Increased cooldown from 6s to 12s.
    • Swapped the positions of the Crescendo and Breathe In upgrades. As a result of this change, points in this tree will be refunded and need to be respec’ed.
  • Fleche
    • Increased cooldown from 17s to 20s.


Great Axe

We’ve heard your feedback that the changes to Gravity Well on the PTR went too far in terms of reducing its effectiveness, so we went back to the drawing board and are trying a different approach. This new version of Gravity Well includes a root that occurs after the initial pull to help hold your targets in place and includes a stronger slow after the pull to make it harder for foes to escape the damage pulse without using a movement ability.

  • Gravity (Passive) - Fixed a bug that prevented this ability from functioning.
  • Gravity Well - This ability has been reworked from its previous PTR version.
  • Improved pulling tech to more reliably pull foes to the center.
  • Foes who are pulled to the center of the vortex are rooted for 1 second.
  • Increased slow from 55% to 60%.
  • Slow field duration restored to 3s so that it will last until the explosion occurs.



  • Trading and sending gold now requires players to be physically near each other. If players are in an invalid location, they will instead receive an error message alerting them of such.
  • Several bugs involving characters transferring to different worlds have been fixed.


New World Update 1.3.2

Released: February 8th, 2022


This week’s update includes a few fixes and changes for the end-game, alongside some additional updates


End Game Updates & Fixes

  • Fixed an issue where the unlock messaging was inconsistent on higher Mutator difficulties. Difficulties 1 - 5 still states Silver rank is required and difficulty 6 - 10 now state Gold rank is required.
  • Fixed an issue where equipment couldn’t be upgraded while storage was opened, if there were umbral shards in storage.


General Updates & Fixes

  • The Absolute Terror item’s second Keen perk has been replaced with the Refreshing perk.
  • Fixed an issue that could cause players in PvP to enter a state where their movement speed was incorrectly adjusted for long periods of time.
  • Fixed an issue where the same player could be listed multiple times on the War/Invasion roster list.
  • Hatchet
    • Fixed an issue where the On Fire passive was providing an escalating damage boost to critical hits.
    • Fixed an issue where the On Fire passive was not triggering a guaranteed critical hit on every third attack.
    • Fixed an issue where DoT damage was resetting the hits of the Accumulating Power passive preventing it from being consistently triggered.


New World Update 1.3.1

Released: February 2nd, 2022


This week’s update is focused on fixing issues that have arisen from the January Mutator Update.


General Fixes

  • Fixed a bug where rapidly dropping and picking up items from could cause them to disappear from the bag and inventory.
  • Fixed an issue where collision geometry could disappear at region borders.
    To prevent limited time bags of Juniper Berries from being exploited, and to add a layer of progression and potential for extra coin for players at end game, we updated the coin rewards payout from the as follows:
    • Level 1-9 - 1-5 coins
    • Level 10-19 - 5-15 coins
    • Level 20-29 - 10-30 coins
    • Level 30-39 - 20-50 coins
    • Level 40-49 - 30-75 coins
    • Level 50-59 - 40-150 coins
    • Level 60 - 50-200 coins
  • Housing system has had an overhaul on how data is being stored. This is to prevent issues with players losing their houses or items therein.
  • Fixed an issue where players could not fast travel to home or respawn at home after relogging from exit to desktop.
  • Known issue: The weekly Mutator schedule rotation may fail to rotate. We have added additional code to help us track down the issue.
  • Speculative Fix:
    • Fixed a bug where the UI could incorrectly select an incorrect item briefly after scrolling. Now, wherever the cursor currently is at the time of the click is the item that is selected. We suspect this was leading to players salvaging an incorrect item on accident.


Combat Updates

  • Void Gauntlet
    • Fixed an issue where Mending Evasion would reset your lowest active cooldown.
  • Rapier
    • Fixed an issue where sheathing the Rapier after triggering Evade would result in the player getting a persistent movement speed buff.
  • Ice Gauntlet
    • Fixed an issue where the Ice Gauntlet's Punishing Storm was increasing all player damage and not just the Ice Storm's damage.


New World Update 1.2.2

Released: January 11th, 2022


This week’s update includes a few fixes for recent issues that popped up, alongside some combat adjustments and fixes.




  • Fixed an issue where players couldn’t gain more than 3 levels of Aptitude when crafting large quantities of items at once.
  • Disabled a short series of work-in-progress quests which were missing some aspects, most notably the rewards. These quests are being disabled for the time being, and they'll be re-enabled at a later date. Players who have completed the quests in their current state can keep the XP and gold earned, but progress will be reset so you can complete the quests again for the proper rewards when they're re-enabled. The quests affected are:
    • Edge of the World
    • Call Beyond the Void
    • Stirs the Awakened
    • The Cursed Blade
    • Sensou no Ko
  • Fixed an issue where players were able to jump-cancel the bow firing recovery. There is now a .33 second delay from when an arrow is released before a jump can be triggered.
  • Fixed an issue causing permanent disease and slow being applied in PvP.
  • Fixed an issue to players sliding when animation cancelling Void Blade heavy attacks.
  • Fixed an issue where the wrong mob could spawn for “Guardian of the Light”.
  • Fixed an issue causing The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician to not drop battle trophy materials.


New World Update 1.2.1

Released: December 21st, 2021


This week’s update is focused on resolving some of the issues that have arisen from the December Update.


General Fixes

This week’s update is focused on resolving some of the issues that have arisen from our December Update. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums.

  • Restricted Coin Lockboxes earned from the Tree of Light to players level 14 and above to coincide with when Event Quests are enabled for players. This change was implemented to discourage bad actors from repeatedly creating new characters in an attempt to exploit the availability of coin.
  • Reduced the amount of characters that can be created per day per account.
  • Fixed an issue causing Azoth balances to not update after fast traveling or crafting. Azoth balances should now adjust to show the amount spent when traveling or crafting.
  • Fixed an issue that caused potions to drop at multiple gear scores resulting in inventory stacking issues.
  • To enable a level playing field for players, we reset the faction cooldown time for all players. Once players choose or change a faction the duration of the cooldown will be set to 60 days.
  • Fixed an issue that occasionally caused the “Weavers Needed” Town Project mission for the Winter Convergence to not be completed if attempting to craft in Everfall.


New World Update Forge & Fury

Released: December 15th, 2021


The land of Aeternum is a dangerous place and combat is key to survival in this wild and treacherous land. The December Alpha Release, Forge and Fury, focuses on improving the combat experience within New World. They've tuned core combat systems, added a new weapon and type of shield, and introduced the oft-requested PvP duel system."



New Weapon: Great Axe

The Great Axe is a new two-handed melee weapon that excels at large, sweeping attacks. While training with the Great Axe, adventurers will be able to progress two mastery trees: 

  • The Marauder weapon mastery tree focuses on high damage and multi-hit abilities to hack and slash your way through your foes.
  • The Reaper weapon mastery tree focuses on crowd control and escape prevention. These skills will help you control the flow of the battle while your allies dispatch those who have have caught in your grasp.

The Great Axe will have 2 crafted weapon perks specific to it in addition to the perks that are broadly applicable to other weapons.

 Legendary Great Axe Quest

You can also go on an epic quest for the legendary Great Axe, The Reformation

  • Level 60 adventurers can speak to Ranger Herb in Edengrove to begin this quest. 
  • Recover the components needed to create this powerhouse and then deliver them to Ranger Madaki in Mountainhome.


PvP Duels

We want to give players a fun, consequence-free way to practice PvP combat and interact with each other:

  • Duels can be initiated by any player over level 10, regardless of faction or PvP flag status.
  • Duels cannot be initiated in settlements or during Wars or Invasions.
  • Players can initiate a duel by hovering over another player’s name in chat or a social menu and clicking “Invite To Duel,” or by entering “/duel [playername]” in chat.
  • Outside interference will end a duel.
  • You can duel solo or in groups of up to 5 players per side.

Shield Update

Tower Shield

Unleash your inner legionary with the the new Tower Shield. The biggest and most powerful shield in New World to date, the Tower Shield can tank all but the greatest of blows from your enemies.

Legendary Tower Shield Quest

Players can gather components to craft the legendary Tower Shield Rook’s Defense. 

  • Level 60 adventurers can speak to Ranger Wardell in Edengrove to begin this quest.

Updated Shield Mechanics

We’ve updated the way shields work for both armor and equipment calculations to. 

  • Shields now add to your armor in addition to block chance.
  • Note: Shield armor bonus is only applied when the shield is unsheathed and being wielded.
  • Shields now always contribute to your total equipment weight.



Combat Systems

We made some large changes to address combat feedback from the Preview event.

  • Removed interrupts from light and heavy attacks for all weapons.
  • Light attacks now have chains, or strings of attacks that culminate in an ending attack, after which there will be a slight delay before the chain begins again.
    • For all weapons except for the Hatchet, light attacks chain together twice. Hatchets chain 3 light attacks together before resetting the chain.
  • The number of frames for which a player is committed to their own light and heavy attacks ("locked frames") has been reduced, allowing players to head into their next action or ability more quickly. Note: This patch note has been updated to accurately reflect the change made in the release. Our apologies for the confusion.
  • Adjusted input buffers so delayed actions happen much less often.
    • “Input buffers” are an invisible system that allows players to start inputting their next action before their current action has completed - as an example, if you press Q to use a ability right after using the Right Mouse Button to do a light attack, your Q ability may execute a short while after you pushed the button for it, because your character was still completing their previous action. The input buffer allows small windows of time where a next move can be queued to keep combat moving and feeling fluid. Today’s update made the time window for each input buffer shorter so that you’re less likely to wind up committing to a queued action that is no longer relevant due to changing battle conditions.
  • Reduced the amount of stamina damage that light attacks do versus blocking and Grit attacks.
  • Reduced the recovery time after certain abilities.
  • Players can now consistently cancel out of light and heavy attacks to begin abilities sooner - immediately after the attack’s active frames.
  • Players can now cancel out of light and heavy attacks to dodge sooner - a few frames after the attack’s active frames have completed.
  • Players can now cancel out of certain abilities sooner.
  • Players can now cancel out of dodges sooner.
  • Can now cancel out of attacks to begin blocking sooner.
  • Removed the locked animation frames from blocking to allow for more free-flowing combat.

Ability Differentiation

We have adjusted a number of abilities in attempt to give each a primary focus. The goal is for each ability to have a clear purpose, such as sheer damage, applying a status effect or crowd control, damaging an enemy’s Grit, etc.

Critical Hit System (Part 2)

  • Updated backstabs and critical hit indicators to match the visual look of headshot indicators for more visual consistency.
  • Added sound effects to help signal when critical hits happen.

Target Healing Updates

  • Added a visual effect to highlight that players can self-cast using CTRL + the ability hotkey.
  • Added new visual effects to highlight which player is currently being targeted.
  • Added options to the Gameplay Settings menu to allow players to customize their healing experience. Specifically, these settings allow players to refine their settings for how healing spells are targeted and how the camera behaves while targeting another player for healing.




  • Spreadshot damage reduced 15% and cooldown increased to 22 seconds.
  • Rapid Shot cooldown increased to 20 seconds.
  • Evasion Shot cooldown decreased to 15 seconds.
  • Penetrating Shot cooldown decreased to 18 seconds.


  • Added 2 new Shield-specific perks. These are applicable to all types of shield.



Most of the UI team’s recent work has been on projects intended for future releases, but there are two areas seeing substantial updates in this release:


  • We overhauled the presentation of tooltips. Our goal was to make them more compact, while making the categorization of information more clear and legible at a glance. We also show a few more combat stats, and we have taken a tuning pass at making tooltips more responsive.

UI Polish Pass Continues

  • We are continuing to add updates to the UI in key places like the NPC Dialog screen and Settings, but there are also small changes to various UI components across the game. We are striving to make interactive components more eye-catching and legible at-a-glance.


Progression & Rewards


  • Adjusted the leveling curve from levels 1 through 10 to better match the pace of quests.
  • Rested experience so that it now starts accumulating after 12 hours (increased from 8 hours) and accrues at 2% per hour (decreased from 2.5%).
  • Reduced XP from PvP Missions by 10%.


In this patch, we made a set of item changes to pave the way for future crafting system changes. We’ve added in new gathering milestones, resources, and crafting reagents. In a future update we’ll talk more about how these item changes fit into the overall crafting vision.


New World Update 1.1.1

Released: Nov 30th, 2021


This week’s update is focused on resolving some of the issues that have arisen from the November Update. A full list of changes and fixes can be found below.


Motes from Elemental Enemies

  • Fixed an issue causing a large number of motes to drop from elemental enemies.
  • We also removed elemental motes as rewards from gathering elemental creatures and reduced the amount of other resources acquired from them to account for the number of them in the world and the frequency at which they respawn. The original intention with these creatures was to make them challenging and infrequent encounters in the world. The way we used them in practice resulted in them becoming less dangerous and more frequent which caused an imbalance with the amount of resources they provided, compared to the primary sources such as elemental plants and stones.


Missing Horticulture Gear

In our latest update, we made a mistake that treated all tiers of the in-game Horticulture harvesting gear as future content, and unintentionally removed them from the game. We apologize for this bug that has caused you to lose some items you rightfully earned. If you have lost an acquired piece of Harvester Armor you should have an extra Rewards Chest in your Inventory after this update.

These items will be provided at the highest tier you have personally acquired in the past for any piece of the Harvester set. Since they are at the maximum Gear Score for that tier, they will be gated by the appropriate player level to equip them. These items are marked as Bind on Equip like any Harvester armor piece you would encounter normally. Once you open the chest it will provide you 5 items:

  • Harvester Hat
  • Harvester Shirt
  • Harvester Gloves
  • Harvester Pants
  • Harvester Shoes



  • Re-enabled trading, moving, and salvaging of furnishings/housing items.



  • Fixed a bug where Jewel crafting recipes were not granting enough trade skill XP.
  • Recently we lowered the amount of trade skill XP provided by lower tiered items when a player reaches a new tier of crafting bases per skill. To use metal as an example, when a player unlocks Steel recipes they earn less from crafting iron recipes. We did this to emphasize crafting higher tiered items as you progress through trade skills and to also improve the value of higher tiered materials. Our intention behind this change is to reward players for crafting higher tiered items as they progress through the ranks of each trade skill. Before this change, we found players were spending too much time crafting low tier items as opposed to pushing their crafting skill up crafting items that they may actually use at their current level.



  • Fixed an issue where players were not able to fill Buy Orders from local Storage Sheds.



  • Technical groundwork for server merges.
  • War performance enhancements.


General Bug Fixes

  • Void Gauntlet - Fix to Oblivion not going onto cooldown if player swapped weapons during skill startup.
  • Void Gauntlet - Fix to consumable status effects being cleansed by Oblivion.
  • Fixed an issue that was causing Jewelcrafting to not award appropriate amounts of XP for higher-tier crafts.
  • Fixed an issue preventing players from earning the Lumberjack achievement.


New World Into the Void Update 1.1

Released: Nov 18th, 2021


Into the Void

Into the Void brings the Void Gauntlet weapon, new enemy types, a huge batch of balance updates, quality of life changes, and bug fixes to Aeternum




The Void Gauntlet has manifested in Aeternum. Manipulate the powers of the Void to support your allies and debilitate your enemies with this magical damage/support hybrid weapon. It’s the first weapon to scale on both Intelligence and Focus, making it a great pairing with the Life Staff and other magical weapons. Adventurers will be able to progress through two weapon mastery trees, allowing the player to manipulate Void magic in different ways:

  • The Annihilation tree focuses on maximizing damage at close-range and revolves around Void Blade, a summoned blade of corrosive void energy.
  • The Decay tree offers ranged healing and debuffs and revolves around Orb of Decay, a dual phase projectile that can debuff enemies and heal allies.

With its arsenal of buffs and debuffs, the Void Gauntlet is perfect for group combat and can significantly bolster your allies at the expense of your enemies.



The Varangians are a force of invading knights currently raiding Southeastern Aeternum. They are led by Lord Commander Attalus, a Gaul with a reputation for brutality and a twisted sense of humor. Commander Attalus and the Varangians are vassals to a powerful warlord named Varik “The Hammer” Iznov. They have been sent to Southeastern Aeternum in search of magical artifacts and arcane lore left behind by the Crimson Sorcerer. Their goal is to secure magical weapons that will help their lord in his conquests. The Varangians are fiercely competitive and will vie with one another to curry favor with Lord Commander Attalus.

Why these fearsome warriors have arrived is a question to all. Face off against multiple new types of enemies, including the Varangian Hewer, Varangian Scout, Varangian Knight, and Varangian Archer as you ascertain what they are chasing in Aeternum.




  • Added starter zone visual variety and improvements.
    • Updated visuals have been added to the starting areas.
    • Corruption and Withered visuals have been amplified in farms and points of interest (POIs).
  • Ezra’s Forge has been updated and moved from Amrine temple to southwest Windsward.
  • Run Faster on Roads! While running on roads you will now receive a movement bonus:
    • Movement speed bonus of 10% while travelling on roads.
    • The move speed bonus will not trigger unless the player has been running for 3 seconds and they are on a road.
    • The movement bonus will be cancelled if a player engages in combat in any way such as dodging, blocking, attacking, or being hit with a debuff.
  • The move speed bonus is not active while player is actively engaged in wars, outpost rush, or duels.
  • Added a +10% Luck bonus and a +30% Gathering Luck bonus to players flagged for PvP.
  • Notable bug fixes:
    • Fixed issues with various AI stuck in cliffs or boulders.
    • Fixed issues with Boss gating and triggering in Expeditions, where some doors would show as closed but would be open instead.
    • Fixed several issues in Expeditions that allowed players to attack enemies without getting hit or heal teammates without being in an encounter.
    • Various enemy vitals, names, and versions have been updated/fixed.
    • Fixed various issues with missing or incorrect world collision and navigation mesh.



  • New PvP Faction Missions added:
    • Control Points - Seize control of a Fort.
    • Intercept - Defeat enemy faction members and collect their tears.
    • War Camp Loot - Retrieve hidden plans at the enemy’s war camp.
  • We’ve updated several quests in the Main Storyline to improve the player experience with more compelling dynamics including wave encounters, destructible objects, and proximity tracking nodes.
    • As a result of these changes, players may find their progress reset for some Main Storyline quests.
    • The quests “Old Stone Remembers” and “New Initiate, Old Order” have undergone more extensive restructuring, and players who were on these quests will need to return to Yonas in Fisherman’s Bend to re-accept the quests.
  • Updated the location of one of the Survivalist “Wolf Den” quests in First Light to reduce amount of travel. The encounter design has also been updated to a wave event in all three starter zones.
  • Notable bug fixes:
    • Starting zone faction missions have been updated so early players will not be given missions to hunt sheep.
    • Faction Rank 2 Quests are now offered at level 20 but are still recommended for level 25+ players.
    • "Return to Innkeep” quests now reward the proper amount of Azoth.
    • Map pins were updated for hunt missions in Elder’s Gate to be more accurate.
    • Two elite faction assassination missions in Brightwood target elite enemies that only spawn at night. We’ve updated the quest text to specify this requirement.
    • Various text fixes for typos, moving of quest locations, and reinforcement of story.
    • Revised naming conventions for town projects to better distinguish them from Faction Missions.
    • Fixed Expedition loot PvE faction mission within the Garden of Genesis.
    • Fixed a mismatch in the text requirement and actual requirements for the "To be a Grandmaster" fishing quest.
    • Fixed an issue with PvP Spy missions not being completed in non-settled zones.
    • Added voice over (VO) fixes for multiple NPCs.
    • Fixed various issues causing NPCs to not complete their animations.
    • Fixed various issues causing incorrect loot tags to display.



  • Notable bug fixes:
    • Fixed an issue causing certain AI to spawn more frequently than intended.
    • Fixed various issues that could occur when interacting with the journal entries scattered across the world.
    • Fixed an issue with Town Projects board failing to refresh.
    • PvP Experience bonus will no longer apply when in an Expedition.


Combat & AI



  • Fixed a bug that allowed the Well Fed buff to stack from different tiers and types of food. The most recent instance of the buff will now replace any previous versions.
  • Fixed a bug that prevented Weapon Coating items from being consumed properly when used.


  • Increased scaling of Leeching perks on rings and weapons from a range of 0.5% - 1.5% damage converted to health on hit to a range of 1% - 5%.
  • Increased the efficiency of the Freedom, Vigor, and Invigorate debuff reduction perks from a range of 3% - 5% based on gear score (GS) to a range of 3% - 8%.
  • Decreased the cooldown of the Keen Speed perk (which grants haste on critical hits) from 10s to 5s, and increased haste duration from 2s to 3s.
  • Increased the Poisoning, Blood Letting, Burning, Crippling, Enfeebling, and Infected effect duration on ring perks from a range of 3% - 7% to a range of 5% - 15%.
  • Fixed a bug that allowed Chain Elemental perks to damage invulnerable characters.
  • Fixed a bug that allowed Chain Elemental perks to strike downed or dead targets.
  • Fixed a bug that allowed the Corrupted Bane perk to scale higher than other Bane perks.
  • Fixed a bug that caused Chain Elemental perks to trigger from the initial impact of the Great Axe Gravity Well skill.
  • Fixed a bug that caused the Hearty perk was incorrectly giving a bonus to strike damage.


  • Increased the healing bonus of the light equip load from 20% to 30%, and increased the healing bonus for medium equip load from 10% to 15%.


  • Jumping and traversal are now disabled when navigation is disabled (such as when hit with a Root effect).
  • Updated the vault camera to smooth out the motion.
  • Updated jump in place to allow translation while in air.
  • Fixed various animation bugs alongside a variety of issues to smooth out general navigation.
    • Fixed an issue where attacking while sliding could cause a player to get stuck in an unnatural slide animation.
    • Fixed an issue where jumping could cancel area of effect (AoE) aiming on some abilities.
    • Fixed an issue where traversing with autorun had a slight movement pause.
    • Fixed an issue where player animation appeared to stutter when the transition to sprint finishes.
    • Fixed an issue where the sprinting jump noticeably slowed the player when landing.
    • Fixed an issue where the Shield could fail to sheathe properly after queuing certain actions.
    • Fixed an issue where weapon swapping while gathering could cause the player to not have the correct weapons equipped or perform attack animations properly.
    • Fixed an issue where players could become unresponsive if they blocked while running and trying to crouch.
    • Fixed an issue where drinking a consumable while performing a gathering action would break the player's consuming animation.
    • Fixed an issue where the camera moved along with crouching/ prone actions if player used those buttons while Harvesting or Skinning.
    • Fixed an issue where spamming prone could get weapon sheathe out of sync.
    • Fixed an issue with player movement issues when attempting to place a camp while mid-air.
    • Fixed an issue allowing players to bypass collision when taking weapon out while prone.
    • Fixed an issue where animations could stutter when running after executing multiple attacks with certain weapons.
    • Fixed an issue where the player was able to clip through outcropping collision by using certain abilities while prone.
    • Fixed an issue where players rotated incorrectly when entering sprint from moving backward and sprinting from Shield Rush.
    • Fixed an issue where autorun would not stop while attempting to place a camp.
    • Fixed an issue where players could use Strength to scale unarmed attacks after prone and jump spam.
    • Fixed an issue where players would sometimes become unable to execute heavy attacks out of the prone position when a magic weapon was equipped.


  • Fixed an exploit by preventing gathering while in duels so players can no longer duel to avoid durability damage while gathering.


  • Reduced the damage reduction provided by the 250 Constitution bonus from 80% to 60%.
  • Fixed a bug that caused the 250 Constitution bonus cooldown to trigger on a blocked hit.
  • Fixed a bug that was preventing players from dodge canceling out of attacks during an ability’s recovery window when the 250 strength bonus was active.


  • Fixed an issue causing 2H Melee and Magic Staff dodge rolls to have a smaller invulnerability window than the other weapon types.
  • Fixed inconsistent cancel timings between dodges of different weapon types.
  • Fixed a bug which could cause a backwards dodge to result in a small teleport.
  • Fixed an issue that caused players to not take damage from an AoE if they dodged into the affected area.


  • Structures are now immune to buffs and debuffs that logically wouldn't affect the siege weapon and deployable structures.
  • Disabled player collision on Inferno Traps due to players occasionally getting stuck on them.
  • Made it so player cant deal damage to other players with weapon abilities through Fort Gates and War Camp gates.


  • Reduced the power of battle bread from +15% damage and defense to +5% damage and defense.
  • Reduced the damage reduction on the baroness buff from 25% to 15%.
  • Reduced the damage and defense on the commander tent from +5%/+7.5%/+15% to +3%/+6%/+9%.


  • Backstab: Fixed a bug that could cause backstab to trigger when attacking players from the front.
  • On Block: Fixed a bug that caused some weapon mastery passives that state they trigger “On Block” to trigger against unblockable attacks.
  • Cooldown Timers: Fixed an issue where various passives and perks cooldown timers were being removed when swapping weapons or unequipping gear.




Our goal with with some of the changes below is to make the power of Juggernaut weapon mastery tree stand out a bit more from the Crowd Crusher tree, and funnel some of the power of Shockwave’s Rend to the Armor Breaker’s Rend.

  • Armor Breaker
    • Lasting Trauma: Increased Rend effectiveness from 15% to 20%
    • Opening Act: Increased bonus damage from 15% to 25%
    • Adjusted Armor Breaker’s hit box to make it easier to hit enemies on inclines or that have been knocked down.
  • Mighty Gavel
    • Increased damage scaling from 160% to 170%.
    • Reduced the cooldown from 22s to 20s.
    • Justice For All: Increased damage scaling from 200% to 220%.
  • Wrecking Ball
    • Increased damage from 120% to 130%.
    • Safety Measures: Increased Fortify buff duration from 4s to 7s.
  • Clear Out
    • Swing Away: Fixed an issue where this upgrade was less efficient when striking multiple targets.
  • Shockwave
    • Sundering Shockwave (Item Perk): Reduced the maximum Rend effectiveness from 20% to 10%.
  • Path of Destiny
    • Leeching Path Of Destiny (Item Perk): Fixed a bug that prevented this perk from working when the Stimulated Reduction modifier was equipped.
  • Passives
    • Exhaustive Attacks: Increased stamina regeneration penalty applied by the Exhausted debuff from 15% to 20%


The purpose of the Life Staff adjustments are to move some of the healing power into the light and medium equip loads while reducing some of the power of the tanky healing builds. We also want to make it easier to properly target and heal the correct group members.

  • Reduced base healing by 20% across the board to account for the increase in healing from equip load
  • Targeting Adjustments
    • Normalized all targeted healing spells (and target lock-on) to have a max range of 25 meters.
    • Added out of range targeted healing functionality:
      • Group UI will change color when the target is out of range.
      • If the target moves out of range, the spell will cancel instead of casting targeting yourself.
      • Trying to cast a targeted heal on an out of range target will display a “target is out of range” notification.
    • Fixed an issue where targeted heals activated by using the ability key would not perform a direct heal on the intended target.
  • Sacred Ground
    • Fixed an issue where the Life Staff Sacred Ground VFX and tooltip stated it lasted longer than the actual duration.
    • Reduced the effectiveness of the Sacred Ground fortify perk from 3% - 15% to 3% - 10%.
    • Reduced Holy Ground stamina and mana regeneration from 100% to 50%.
    • Fixed an issue that allowed the healing from this skill to be stacked from multiple sources if they were using different ability upgrades.
  • Splash of Light
    • Increased the efficiency of Life Staff's Splash of Light ability from 40% to 60%.
    • Increased the efficiency of Splash of Light's Shared Recovery Upgrade from 3% to 5%.
  • Orb of Protection
    • Fixed an issue where the Shared Protection effect was being refreshed by the healing applied by Protector's Blessing.
    • Mending Protection (Item Perk): This perk’s functionality has been changed. Instead of triggering if the target does not have any active buffs, it now triggers if the target healed by Orb of Protection is under 50% health.
  • Light’s Embrace
    • Increased the efficiency of Light's Embrace Connection Upgrade from 1% to 2%.
  • Passives
    • Blessed (Item Perk): Reduced healing bonus effectiveness from a range of 10% - 30% to a range of 5% - 20%.


We wanted to buff the Throwing Axe tree to make it more useful, buff the Infected Throw ability to make it more viable as an anti-healing ability, and improve the buffering for heavy attacks to make them more consistent to use. We also worked to resolve issues that resulted in missed hits.

  • General
    • Fixed an issue where Aimed Throw could be used to cancel basic attacks at any time.
    • Fixed an issue causing heavy attacks to not buffer properly, resulting in some attack transitions not functioning.
    • Fixed an issue causing player’s homed in on a target, the player would be moved to a spot far enough away from the target that the hits could miss due to the hitbox sizes being a bit smaller than the distance the player would be from the target.
  • Berserk
    • Fixed an issue where activating Berserk would consume the Relentless Fury and Accumulated Power empower buffs.
  • Feral Rush
    • Fixed an issue where Feral Rush could be triggered without a cooldown in settlements.
  • Raging Torrent
    • Fixed an issue where some attacks could miss.
  • Infected Throw
    • Increased disease and weakness duration from 5s to 10s.
    • Mortal Power: Increased bonus duration on low health targets from 8s to 15s.
    • Aerial Transmission: Increased the duration of the AoE cloud from 3s to 6s.
  • Rending Throw
    • Reduced cooldown from 15s to 8s.
  • Defy Death
    • Fixed an issue where the Defy Death ultimate cooldown timer was removed when a player died.


  • Reap
    • Fixed an issue with the great axe reap incorrectly triggering a breakout dodge.
  • Gravity Well
    • Fixed an issue causing the Gravity Well’s slow effect to not always be removed if a player was able to get out of the effect area, resulting in the effect lasting up to 2s longer than intended.
    • Fixed issue where the Gravity Well tooltip wasn’t listing the melee damage caused by the ability if Gravity Well is used in close proximity to a target.
  • Whirlwind
    • Added Grit to Whirlwind.
    • Fortifying Whirlwind (Item Perk): Fixed an issue where this perk applied too many stacks of Fortify.
  • Passives
    • Heavy Pull: Fixed an issue where heavy attacks had incorrect hit boxes when this passive was equipped.
    • The Gravity passive no longer increases the duration of all pulls. We updated the ability to now apply Root for 0.25s to targets hit by a pull.


  • Bow Primary Attack
    • Fixed an issue that allowed consecutive primary attacks to be fired faster than intended.
    • Updated descriptions for Rain of Arrows, Poison Shot and Splinter Shot to indicate that they cannot headshot.
    • Fixed an issue with several Bow abilities not benefiting from increased damage from higher tier arrows.
  • Evade Shot
    • Go the Distance: This upgrade now applies haste at the end of the ability, rather than at the start, so that the buff duration is not partially lost during the skill animation.
  • Poison Shot
    • Reduced cooldown of Poison Shot from 35s to 30s.
    • Fixed an issue that could cause Poison Shot to go on cooldown without the ability being fired.
  • Rapid Shot
    • Reduced cooldown from 20s to 14s.
    • Rapid Accuracy: Fixed an issue where this upgrade would not reduce the cooldown if the last arrow of Rapid Shot killed the enemy.
  • Rain of Arrows
    • Rain of Arrows no longer hits enemies through doors.
  • Passives
    • Fixed an issue where hip-firing with the bow was triggering the Heightened Precision passive from the Musket ability tree.


Our main goal of the Sword/Shield updates were to make the Leaping Strike ability feel better and to improve the buffering for heavy attacks to make them more consistent.

  • Fixed an issue where basic attack buffers and cancels weren't working properly during the Sword heavy attack.
  • Fixed an issue where the fully-charged Sword heavy attack had different timings than the regular heavy attack.
  • Shield Rush
    • Improved Rush: Increased Weaken duration from 4s to 10s.
  • Leaping Strike
    • Reduced cooldown from 25s to 18s.
    • Increased damage scaling from 135% to 150%.
    • Sped up the recovery after using Leaping Strike to make it easier to transition into other attacks.
    • Cowardly Punishment: Updated the description to include the slow percentage value.


We updated the Fire Staff to reduce some of the effectiveness of standard attacks due to how powerful they felt in comparison to certain abilities, and updated some abilities to feel more impactful.

  • Pillar of Fire
    • Increased damage scaling from 134% to 170%.
    • Fixed an issue where Pillar of Fire targets the caster when activated using the ability key.
    • Fixed an issue where Pillar of Fire failed to trigger Runes of Helios when activated using the ability key.
    • Fixed an issue that caused Pillar Of Fire to hit twice against targets near the edge of the effect radius.
  • Meteor Shower
    • Fixed an issue where Runes of Helios triggered on targeting Meteor Shower rather than on casting it.
  • Fireball
    • Added additional clarity that the Fireball ability is not able to crit. Previously it would show the crit damage color, but not actually deal increased damage. It will no longer show orange damage numbers, and an additional tooltip was added.
  • Flame Thrower
    • Increase damage scaling from 34% to 50%.
  • Passives
    • Clear Casting: Reduced damage bonus from 10% to 5%.
    • Clear Mind: Reduced empower effectiveness from 10% to 5%.
    • Runes of Helios: Reduced damage bonus from 30% to 25%.
    • Prophet of a Fire God: Reduced crit damage bonus from 20% to 15%.
    • Spellslinger:
      • Reduced the crit chance bonus from 15% to 10%.
      • Fixed an issue where crit chance was increased for standard attacks and not just abilities.
    • Pyromania: Reduced damage bonus from 20% to 15%.
    • Kindle: Fixed an issue causing Kindle to increase buff duration by the incorrect amount.
    • Reheat: Reduced the time (without activating an ability) to trigger Reheat from 6s to 4s.
    • Updated the Singe and Watch it Burn passives to mix up the functionality:
      • Singe went from inflicting Burn on critical hits to triggering Burn on light attacks.
      • Watch it Burn now inflicts burn on critical hits from abilities only.


Our goal was to buff and adjust some of the lesser-used abilities to make a wider selection of abilities feel viable.

  • Adjusted the distance the player moved towards the target when doing a heavy attack. The heavy attack was pulling the user too close previously, resulting in the Deadly Reach passive not being able to trigger consistently.
  • Coup de Grace:
    • Increased damage scaling from 125% to 150%.
    • This attack is now flagged as Heavy, allowing it to trigger Heavy-related passives.
  • Skewer
    • Increased bleed damage from 10% to 20%
  • Perforate
    • Increased damage scaling from 70% to 80%
    • Fixed a bug which caused the passive Continuous Motion to not reduce the cooldown of Perforate.
  • Cyclone
    • Increased damage scaling from 110% to 130%
  • Vault Kick
    • Fixed an issue where Vault Kick’s cooldown began 1 frame before the hitbox would appear. This resulted in the ability going on cooldown if the attack was interrupted early, even if it didn’t hit.


Our goal with the Ice Gauntlet was to tone down the effectiveness of some of the maxed out combinations of abilities while still maintaining their individual usefulness.

  • Heavy Attack - Increased heavy attack start up and recovery time to make it consistent with other magic weapons heavy attack timing.
  • Fixed an issue where Ice Gauntlet movement while attacking was faster than other magic weapons.
  • Fixed an issue where basic attacks on the Ice Gauntlet could sometimes shoot through an enemy without dealing damage if they were too close.
  • Ice Storm
    • Increased time between damage ticks from 0.25s to 0.33s
    • Fixed an issue where Ice Storm did no damage if the player had the Unending Thaw item perk.
    • Fixed an issue where Ice Storm didn't do damage to enemies immune to slow.
    • Fixed an issue where Ice Storm stopped if the caster swapped to their other active weapon.
  • Ice Spike
    • Fixed an issue where Ice Spike displayed a cast timer despite being cast instantly.
  • Wind Chill
    • Increased damage scaling per tick from 16% to 20%.
  • Ice Shower
    • Increased cooldown from 20s to 30s.
  • Entombed
    • Entombed players can no longer be healed.
    • Reduced health of the Tomb to 50% of players max health.
    • Reduced damage of breakout burst attack from 168% to 70%.
    • Fixed an issue where invulnerability on Entomb could be removed while the Tomb was still active.
    • Fixed an issue that allowed players to move while Entombed after dying.
  • Ice Pylon
    • Increased Pylon health by 20%.
    • Added a max lifetime of 45 seconds to the Ice Pylon.
    • Fixed an issue where Ice Pylon could consume mana but wouldn’t activate on slopes, terrain, or off a ledge.
    • Fixed an issue that allowed players to place multiple Ice Pylons at a time by dying and being revived.
    • Fixed an issue with the Ice Pylon targeting neutral players or AI enemies during a 1v1 Duel.
  • Passives
    • Ultimate Chill
      • Reduced Ultimate Chill's bonus damage from 35% to 25%.
      • Fixed an issue where Ultimate Chill’s ability would not apply to enemies in some cases.
      • Updated Ultimate Chill tooltip wording to better clarify its functionality.
      • Critical Frost: Reduced critical change bonus from 20% to 15%.
      • Energized Critical: Reduced critical damage bonus from 15% to 10%.
    • Heavy Freeze
      • Added a 5 second cooldown to the freeze effect.
      • Fixed an issue that allowed enemies with this passive to root players standing in their own Ice Storm.
      • Fixed an issue where the Iced Refresh item perk could activate on both downing and killing a player. Now it triggers only on downing.


Fixed an issue where Tondo, Flourish, and Fleche had their cooldown begin 1 frame before the hitbox would appear. This resulted in the abilities going on cooldown if the attack was interrupted early even if it did not hit.

  • Flurry
    • Improved the homing of Flurry to fix an issue where subsequent attacks would frequently miss or be hard to hit.
    • Overwhelm: Fixed an issue where this upgrade was incorrectly applying stamina damage instead of just block damage.
  • Tondo
    • Reduced cooldown from 11s to 6s.
    • And Again: Fixed an issue that caused this upgrade to only function on blocking targets.
  • Riposte
    • Cooldown reduced from 20s to 12s.
    • Base Stun duration increased from 1.5s to 2s.
    • Lasting Consequence: Stun duration increased from 2s to 2.5s
  • Passives
    • Momentum: Increased bonus damage from 25% to 30%.
    • Swiftness: Fixed an issue where this passive was granting haste from bleed damage ticks instead of actual weapon hits.


Similar to the balance updates of other weapons, our goal was to buff and adjust some of the lesser-used abilities to make a wider selection of abilities feel viable.

  • Increased Musket base damage by 2.5%
  • Fixed an issue where the Musket could not be reloaded after dodge rolling then triggering autorun.
  • Fixed an issue where reloading would not automatically resume after an interruption when the player was aiming.
  • Fixed an issue where musket overcharged shots were not being consumed while hip-firing when crouched.
  • Traps
    • Traps can no longer can be triggered by players in Death’s Door.
  • Sticky Bomb
    • Increased damage from 175% to 235%.
  • Stopping Power
    • Reduced cooldown from 18s to 15s.
  • Power Shot
    • Reduced cooldown from 15s to 12s.
  • Shooter’s Stance
    • Reduced cooldown from 20s to 18s.
    • Players can now exit Shooter's Stance by pressing sprint, the ability key, dodge, Esc, or releasing RMB.
  • Critical Reload
  • Fixed an issue that caused this passive to function inconsistently.




  • New AI enemies
    • New Lost enemies
      • Withered Swarmancer
      • Withered Beetle
      • Lost Shaman
      • Lost Alligator Pet
    • Ancient Guardian
      • Skeleton Mage
    • Corrupted Villager Updates
      • The Strong Corrupted Laborer has put down his pickaxe and picked up some weights— now looking larger than ever.
      • Villagers have had their attack sets reviewed and reworked to better differentiate them.



  • General
    • Fixed an issue where AI could sometimes get pushed to invalid areas causing them to die.
    • Fixed an issue that caused health potions to generate threat.
    • Fixed an issue that caused AI to become unresponsive if a large quantity of players were nearby.
    • Fixed an issue that could cause some objects spawned by bosses to not always despawn when intended.
    • Added hit volumes at the feet of all Brute enemies to ensure attacks from players more consistently register.
  • Elite Affixes
    • Fixed an issue causing slow areas dropped by the Slimy modifier to fall through multi-floor buildings.
    • Fixed an issue causing Phalanx and Slow aura to sometimes attach to an enemy’s feet and move erratically.
    • Fixed an issue causing Slicer to hit a much larger area than intended.
  • Corrupted Breaches
    • Fixed an issue where Breaches could suddenly disappear mid-fight.
    • Fixed an issue that could sometimes cause enemies to not despawn after a Breach was completed.
  • Outpost Rush
    • Fixed an issue that could cause bears to attack the wrong gate if both gates were upgraded to tier 3.
  • Invasion
    • Fixed an issue that allowed players to body block the Spriggan.
    • Reduced the damage of the Invasion Spriggan by 20% across the board.
    • Reduced the damage the Invasion Spriggan deals to structures by 50%.
  • Ancient Guardian
    • Ancient Mage
      • The Ancient Mage is no longer immune to stuns.
      • Reduced the damage of the Ancient Mage’s close range Blastaway spell.
      • Fixed an issue preventing some Ancient Guardian AI from properly retreating.
      • Fixed an issue causing some Ancient Guardian AI to strafe indefinitely.
  • Angry Earth
    • Dryad Archer
      • Dryad Archer’s leaping spread shot should now more consistently hit the player.
    • Dryad Prowler
      • Fixed an issue that made Prowler “T-pose” when hit by some attacks.
  • Corrupted
    • Corrupted Acolyte
      • Fixed an issue causing Corrupted Acolytes to be immune to crowd control effects.
    • Dynasty Trainee
      • Fixed an issue that caused the Dynasty Trainee to not deal damage.
    • Corrupted Commander
      • Fixed an issue that could cause the Commander to repeatedly do his dash attack.
    • Yonas the Corrupted
      • Reduced the model size of Yonas the Corrupted.
      • Reduced the self healing on Yonas so he is more manageable encounter for a single player.
    • Dynasty Summoner
      • Fixed an issue making the Dynasty Summoner heal for significantly more health than intended during his retreat.
    • Corrupted Villagers
      • Fixed an issue that allowed Corrupted Villagers to chase players forever.
    • Void Destroyer
      • Fixed an issue allowing the Void Destroyer’s laser to shoot players through the fort’s wall.
  • Lost
    • Lost Porter
      • Fixed an issue that caused Lost Porters to be unable to correctly retreat.
    • Drowned Sailors
      • Fixed an issue that allowed Sword & Shield Drowned to block while using combo attacks.
      • Fixed an issue that could cause Drowned Mariners to get stuck on geometry.
    • Pistoleer
      • Fixed an issue where the Pistoleer would use melee attacks to attack out-of-range targets. The Pistoleer will now better use its ranged attacks.
    • Withered
      • Fixed an issue preventing Withered enemies from killing players in Death’s Door.
      • Fixed an issue that could cause the Withered Grunt to get its head stuck in a fence.
    • Brutes
      • Fixed an issue with height of Brute characters that allowed them to get stuck in doorways.
      • Fixed an issue causing the Pirate Brute’s cannon to get stuck to his hand if staggered while in a cannon attack.
  • Wildlife
    • Boars
      • Fixed an issue that would cause Boars to behave erratically if a player shot a projectile near them.
      • Fixed an issue causing boars to instantly turn rather than smoothly turning while walking.
      • Fixed an issue with the hit volumes on large boars so they can be hit more consistently by attacks.
    • Alligators
      • Fixed an issue where Alligators could get stuck trying to attack players who are above them.
    • Elk
      • Fixed an issue where Elk could get stuck in doorways or inside buildings.
    • Peacocks
      • Fixed an issue where Peacock kills were counting as Turkey kills.
    • Bears
      • Fixed an issue where the left and right reaction for Bears was reversed.
      • Reduced visible reaction hits on Bears when staggered.
      • Fixed an issue that could cause Bears to get stuck in trees.
    • Cats
      • Disabled Cats ability to look at and track the player with their head when stunned.
    • Wolf
      • Tuned the lunge attack on some wolves to have a smaller homing angle and to give players a more consistent window of time to dodge the attack.
      • Toned down the player reaction to wolf attacks so that players are now pushed more smoothly instead of snapping to a new location.
    • Stanley
      • Resolved a behavioral issue sometimes allowing Stanley to get stuck running in place.


  • Amrine Excavation
    • Simon Grey
      • Adjusted Simon’s affixes to always be the same static effects between each spawn.
      • Fixed an issue causing him to not pause summoning minions after all of his minions are killed.
    • Foreman Nakashima
      • Adjusted Nakashima’s affixes to always be the same static effects between each spawn.
  • The Depths
    • Archdeacon Azamela
      • Fixed an issue allowing his hounds to be repeatedly killed for experience and loot.
      • Fixed an issue causing hounds to not play proper spawn animations.
      • Fixed a rare issue where Azamela would try to attack players outside of his arena.
      • Fixed an issue where the teleporters could be left on after a team wipe.
      • Fixed an issue causing teleport VFX to not apply to the player.
      • Fixed an issue causing his obelisks to not show beam VFX.
      • Fixed an issue that allowed the Corrupted Carapace over Captain Thorpe’s teleporter to be damageable by enemies.
      • Fixed an issue that made Skerryshiv Acolyte enemies immune to all crowd control debuffs.
  • Dynasty Shipyard
    • Commander Chen
      • Tightened up Commander Chen’s damage volumes so that he deals more consistent damage in the expected locations.
    • Isabella’s Pets
      • Fixed an issue where Isabella wouldn’t look at the player she was targeting with her pistol shot.
      • Fixed an issue where the death of Isabella’s tigers could empower the AI outside of the arena.
      • Fixed an issue causing Isabella to only deal strike damage.
    • Empress
      • Fixed an issue causing the Dragon Breath spell to kill players in Death’s Door.
      • Fixed an issue causing Pearl Pedestals to continue casting even after death.
      • Fixed an issue causing Pearl Pedestal’s hitbox to be too high.
      • Adjusted timing on Dragon Dive so that it is less likely to hit players before the visual appears.
      • Fixed an issue causing Corruption Blast to be difficult to block for players who are very close (such as the group’s tank).
      • Fixed an issue causing the Empress to be vulnerable to damage during specific animations while in phase 2.
  • Garden of Genesis
    • Alluvium Marl
      • Fixed an issue causing his minions to be level 57 instead of 66.
      • Fixed an issue causing Alluvium’s Dive attack to sometimes deal no damage.
      • Fixed an issue that could sometimes cause players to become stuck in Alluvium Marl’s Root Arena wall.
    • Blighted Greenskeeper
      • Fixed an issue preventing the small poison pools from dealing proper damage.
      • Reduced damage of Siren Scream by 15%.
  • Lazarus Instrumentality
    • Cilla
      • Fixed an issue where Cilla’s staff phase would last too long, causing the conduits to become out of sync with her Arcane Might stacks.
    • Chardis
      • Fixed a rare issue that allowed Chardis’ beam to continue after all players were dead.
      • Slightly increased the damage volume size in Chardis’ armpits for more consistent hits.
      • Fixed an issue that prevented Chardis from taking bonus damage from the Ancient Bane perk.
      • Fixed an issue that prevented the Ice Gauntlet’s “Entomb” from being damaged by Chardis’ laser.
      • Fixed an issue that allowed Chardis to be damaged by throwing hatchets from outside of his arena.
      • Fixed several issues that prevented Chardis and his Lazarus Orbs from being damaged by player abilities.


  • Avarice
    • Fixed an issue that allowed Avarice’s minions to drop loot.
  • Baines
    • Reduced the model size of Baines.


Economy, Progression & Loot

  • Faction Change Cooldown has been reduced to 60 days (down from 120).
  • Repair Kit Weight has been reduced from 2.0 to 0.1. We felt 2.0 was too heavy and 0.1 is not very heavy at all. It should be easy to keep a few at the ready in your back-pocket.
  • Added the item Chunk of Consecrated Iron to the top rank of the Faction Shop for all factions. Chunks of Consecrated Iron are used to craft the Resilient perk for armor items.


  • All Trading Posts have been linked.
    • Both the listing tax and purchase tax will be paid to the territory where the buy or sell order was listed.
    • Items listed in sell orders that expire are returned to the Settlement from which they were posted.
  • It is no longer possible to place items on the trading post for 28 days. The maximum is now 14 days.
  • Reduced Durability lost from PvP deaths by 10%.
  • Reduced the quantity of honey gained from apiaries by 50% and the amount of milk from cows by 65%. Honey trees are unaffected by this change. We made this change because the volume of milk and honey in the world is higher than our initial estimates. The bees and cows are happy about this change.
  • Housing taxes are now due every 7 days instead of every 5 days. No changes to cost, so players will gain 2 days of housing time without an increase to their taxes.


  • Reduced Territory Standing gains from Cooking, as they were a bit more generous when compared to similar efforts put into other Crafting Trade Skills.
  • Updated a Harplass Homestead town project to now require 1 mission item instead of 5.
  • Increased the XP requirements for progressing Crafting Trade Skills.
    • Once players unlock a new tier of recipes (e.g. Iron > Steel), the XP requirements to continue progressing by just crafting things at the previous tier will be significantly diminished. However, it should still take the same amount of effort to progress the crafting skill if you craft items in the highest tier you are capable of crafting.


  • Potion Crafting Update
    • We felt that some of the higher-tier core potions (particularly Health Potions and Mana Potions) were a little too difficult to craft, so we updated the recipes to craft these items and introduced a new alchemical component to do so: Alkahest.
    • Alkahest is crafted by distilling the magical herbs found throughout Aeternum and serves as a reliable and potent base for potions going forward.
  • Rare Resources from Gathering Nodes
    • Thanks to reports in the forums, we found a probability issue with rare resources from T2/3/4 gathering nodes and resolved it. Thanks to everyone who contributes to making New World better with your reports!
    • The short version is we had a couple of probabilities that were multiplying each other resulting in a near-zero chance of some already-rare items dropping. This combined with an issue that could make it next to impossible for an item to drop if your luck values were too high (not exactly how luck should work!), which translated into a “luck sweet spot” that you had to be in to even have a chance (that near-zero chance) at getting a drop.
    • With this fix, things like Fae Iron, Voidmetal, Phasefiber, and Petrified Wood should now have an appropriate chance to drop after you reach a certain Trade Skill level.
      • This chance can be increased by eating the appropriate Trade Skill when gathering.
      • Trade Skill foods also enables the possibility for these to drop before you would ordinarily be able to receive them based on your Trade Skill level alone, albeit at a very rare rate.
    • Fishing
      • Opening fishing mission now requires 3 woodlouse bait instead of 5.


  • Added several new named items as special drops from named Knights found in the world. Knights that are quest targets don’t have special drops.
  • Added a new style of weapons that drop from the Knight enemy type.
  • Rook’s Defense Tower Shield now has a tower shield appearance instead of a kite shield appearance.
  • Added a set of weapons designed by the participants of the Battle for New World event. These weapons are Tier 5 and capable of being Legendary if they roll a Gear Score of 600.


  • Players can no longer create buy orders for items that cannot exist.
  • Fixed an issue that was causing bread and cheese baits from being craftable at Kitchens.
  • Players can no longer post sell orders when their storage is full.
  • Fixed an issue that was causing Boars and Alligators to grant more Skinning XP than intended.
  • Fixed an issue that could cause players to come across bags of discarded items not belonging to them and couldn’t be correctly interacted with.
  • Fixed an issue that prevented Town Project mission items from resetting the mission’s state when dropped.
  • Fixed an issue that was causing quick left-mouse button (LMB) taps when reeling in a fish to cause the reeling to happen automatically, which could make it very difficult to control the line tension.
  • Fixed an issue that was causing higher-tier common items to drop from certain low level enemies.
  • Fixed an issue that was causing small and large Starmetal and Orichalcum veins to give the opposite amount of ore when mined.
  • Fixed an issue with a Syndicate armor piece that was causing it to have a much higher gear score (and by extension, level requirement) than it should. Please note that this fix will affect existing instances of that item.
  • Fixed an issue that was causing Gold and Platinum ingots to require a Smelter one tier higher than they should.
  • Fixed an issue that was causing some named crafted items to present as Legendary but craft as Epic. Now they should appropriate preset as Epic.
  • Fixed an issue that was allowing Fire Staves to be crafted with unrefined woods.
  • Added new craft mods to the game to account for a small number of perks that could roll on items but were unable to be assigned in crafting.
  • Fixed an issue where some craft mods were dropping in game but were unable to be traded on the Trading Post. Similarly, the Trading Post listed some craft mods that were deprecated and not dropping – these have also been removed as list-able on the Trading Post.
  • We removed some deprecated and nonfunctional craft mods from drop lists. If you possessed one of these items, it has been changed to a different, functional item:
    • Starmetal Arcanist's Charm has been converted to Steel Arcanists's Charm.
    • Starmetal Armorer's Charm has been converted to Steel Armorer's Charm.
    • Starmetal Chef's Charm has been converted to Steel Chef's Charm.
    • Sliver of Corrupted Matter has been converted to Shard of Corrupted Matter.
    • Starmetal Jewelcrafter's Charm has been converted to Steel Jewelcrafter's Charm.
    • Orichalcum Traveler's Charm has been converted to Starmetal Traveler's Charm.
    • Drop of Viscous Azoth has been converted to Vial of Viscous Azoth.
    • Squirming Vines has been converted to Tangle of Writhing Briar.
    • Writhing Vines has been converted to Clump of Writhing Briar.
    • Thrashing Vines has been converted to Clump of Writhing Briar.
    • Shard of Wyrdwood Resin has been converted to Resin Shavings.
    • Chunk of Wyrdwood Resin has been converted to Resin Shavings.
    • Vial of Wyrdwood Sap has been converted to Vial of Sap.
    • Draught of Wyrdwood Sap has been converted to Draught of Sap.
  • Fixed an issue that caused attribute mods to not be usable as an ingredient when crafting repair kits.
  • Fixed an issue that caused repair kits to charge a coin fee when used.
  • Fixed an issue that caused certain pieces of Weapon-smithing armors to not drop (Chest/Pants).


UX, UI & Social


  • Players can now individually block company invites, group invites, friend invites, coin transfer, trade requests, duel requests and chat direct messages.
  • Choosing the full “Do Not Disturb” will turn of all in-coming notifications.
  • Added notifications to the sending player to let them know their invites or requests are blocking when sending to a player actively using streamer mode.


  • Added a tooltip on damaged gear indicator explaining how to repair.
    • Added the damaged gear indicator to the inventory screen when a player has damaged gear.
  • Added a tutorial pop-up to better explain repair parts.
  • Highlighted “Repair All” and “Repair” buttons to make them clearer.


  • We now prevent players from locking in player-to-player trades that would result in inventory overflow.
  • Players near the coin cap are prevented from doing trades that would cause one player to exceed the cap and therefore lose coin.
  • Added a quest icon and highlight animations to crafting items that are required for quests.
  • Fixed a bug that caused titles to be reset after each game update.
  • Added proper icons to a number of items that were missing icons in the Trading Post.
  • Leaving a group during a War caused you to leave the War without warning. Players can no longer leave groups during War, but they can leave the War after confirming they want to do so.
  • Fixed a bug where sometimes the tier of crafting and refining stations shown on the map flyout were wrong.
  • Added a confirmation prompt when attempting to “Take All” from the storage shed to avoid annoying accidental misclicks.
  • We now show an icon to members of your own faction when they are flagged. This should help players determine if they have nearby reinforcements or sufficient numbers for a PvP engagement.
  • Upcoming War and Invasion tooltip on the map will now remain closed and not reappear when you open the map if you’ve closed the notification, until the next War or Invasion.
  • If foreign language strings are missing, it will no longer show debug strings, it will show the English text instead for better context.


  • Fixed an issue where chests in Lazarus Instrumentality and Garden of Genesis were not properly contributing to the high water mark system.
  • Fixed issues preventing Gear Score 600 Arcana Weapons from being crafted.
  • T5 Weapon Smithing pants now drop from the named enemy "Entropy" which enables players to complete their full set of Weapon Smithing apparel.
  • Increased coin gained from Expedition bosses starting in Starstone by 25%, and ramping up to endgame Expedition bosses granting an additional 100%.



New World Update 1.0.4

Released: Oct 27th, 2021




Update 1.0.4 is primarily focused on fixing the top issues our players have been hitting in recent weeks, especially those impacting wars. Notable fixes include resolving the AoE magic effect War exploit, the issue preventing players from being able to appropriately increase their Faction token cap, and beginning work on addressing issues causing invulnerability. You can find a full list of changes and fixes below, but first, we’d like to share our plan for rolling out Outpost Rush and server transfers in a safe method.

Outpost Rush and Server Transfers Rollout Plan

After the downtime required to deploy the 1.0.4 update, we will re-enable Outpost Rush and server transfers at the times listed below.

Server Transfers
  • US West will be enabled at 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. After we monitor Server Transfers in US West to ensure no new issues are encountered, we will re-enable it for the remaining regions at 2PM PT (9PM UTC). No server restarts are required.
Outpost Rush
  • South America: 2AM PT (9AM UTC) when downtime from 1.0.4 is complete.
  • After we monitor Outpost Rush in South America to ensure no new issues are encountered, we will enable it for the following regions at the times below.
  • US West: 10AM PT (5PM UTC)
  • US East: 12PM PT (7PM UTC)
  • AP Southeast: 2PM PT (9PM UTC)
  • Central Europe: 7PM PT (2AM UTC, 10/29)

Our goal is to adhere to the schedule above, but may need to adjust the timing depending on any issues (or lack thereof). We’ll keep you updated on our forums and through in-game messaging for any incoming downtime. Thank you to our players in US West and South America for helping us ensure these features are ready for the worldwide rollout, and thank you to everyone for your understanding and patience.

General Changes

  • Removed the Everfall starting beach to funnel new players through the other 3 locations to increase the probability of new players and friends being able to start together.

  • The first house discount reduces the purchase price, but does not reduce taxes. However, the UI indicated to players that their taxes would be reduced, and it was only after purchasing the house and needing to pay taxes that they discovered they had to pay full price. We will compensate any player who purchased a house before the UI fix went out with 2,000 coins.

  • Slightly improved performance within Wars.

  • Slightly improved the performance of the Life Staff with changes to the passive abilities Mending Touch and Blissful Touch.

  • In update 1.0.3 we corrected a bug causing companies to lose income from owning multiple territories or from failed War declarations. With this update we are reimbursing lost coin revenue.

    • The Company treasury will be reimbursed for all lost coin revenue resulting from the issue.

    • The revenue returned will not exceed the treasury cap.

    • If a Company has been completely abandoned, they will not recover lost coin.

  • We increased the Faction token cap by 50% for each Faction tier. We made this change so that players can earn extra tokens even if they've hit the reputation cap and want to save up while working to advance to the next Faction rank. Here are the new values:

    • Tier 1: 5,000 tokens, increased to 7,500

    • Tier 2: 10,000 tokens, increased to 15,000

    • Tier 3: 15,000 tokens, increased to 22,500

    • Tier 4: 25,000 tokens, increased to 37,500

    • Tier 5: 50,000 tokens, increased to 75,000

General Bug Fixes

  • Fixed an issue where the Faction token caps were not increasing after players had completed the rank-up quests for their faction.

  • Fixed a rare issue causing world time to skip ahead or behind, which would subsequently cause a variety of issues across the world.

  • Fixed an issue causing players to lose houses they owned in Cutlass Keys.

  • Fixed several rare server crash issues.

  • Fixed an issue with the suspension/ban notification showing incorrect times.

  • Fixed an issue where players could use their world transfer token while they still had active trading post contracts, causing additional issues when the transfer resolved.

  • Fixed an issue causing some AI to not spawn in the world as intended.

  • Fixed an issue where Mrykgard Corrupted portals in Shattered Mountain were distributing higher tier gear than intended, and respawning faster than intended.

  • Fixed an issue where enemies in Myrkgard Corrupted portal events were dropping loot.

  • Fixed an issue causing an unintended animation when interacting with the bubbling cauldron housing item, and an issue causing the ladle object to not appear in the player’s hand while interacting.

  • Fixed an issue with Starmetal and Orichalcum ore veins where large ore veins were rewarding small amounts of ore and small ore veins were rewarding larger amounts of ore.

  • Fixed an issue where the War lottery timer would not pause correctly during the War lockout period.

  • Fixed the render distance of the Jack-o-Lantern Pumpkin lights.

  • Fixed an issue causing the GM chat tag to show on non-GM players.

  • Fixed an issue causing armor textures to flicker.

  • Fixed an issue in the Starstone Barrows Expedition where the arcane protection was not protecting players from certain lasers.

  • Fixed an issue where certain enemies in the Amrine Excavation were invulnerable.

  • Fixed an issue where the Ice Pylon could stay on an infinite cooldown.

  • Fixed an issue where players could obtain rings that had two perks sharing an exclusive perk label, and shouldn't exist on the same ring.

  • Fixed an issue causing the projectile visual to be absent from Ice Gauntlet and Ice Pylon attacks.

  • Fixed an issue where players would be unable to complete a variety of game actions after fast traveling.

Speculative Fixes

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

  • Fixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage. This should be improved by the War performance and Life Staff performance updates, but we will continue to monitor to see if issues persist.

  • We have fixed several known causes of players being invulnerable. This issue is a top priority for our team, and we are continuing to track down fixes for additional causes of this issue.

  • We have speculatively fixed the issue where players could get stuck after leaving Outpost Rush. This was a rare issue and our team was not able to reproduce it. We will continue to monitor during the rollout.



New World Update 1.0.3

Released: Oct 19th, 2021




Character Server Transfer:


How do I transfer my character?

  • You need to log into your character, which means waiting in any applicable queues.
  • There will be a new tab in the in-game store to claim your character transfer token.
  • You need to leave your Company.
  • You need to remove any active Trading Post sell orders and buy orders.
  • Your character must be located in a sanctuary (such as a settlement or outpost).

What comes with me when I transfer?

  • You will keep all character progression (level, weapon mastery, titles, etc.).
  • You will keep your inventory and storage.
  • You will keep all of your currency.
  • You will keep your houses and housing decorations.
  • You will keep all quest progress.

What does not transfer with my character?

  • Your Company membership needs to be terminated before transferring, and will not carry over.
  • Active Trading Post sell orders and buy orders must be removed and will not carry over.
  • Your friends list is world specific and will not transfer.

Where can I move my character to?

  • You can move your character to any world in your region, except:
    • You cannot move your character to a full world.
    • You cannot move your character to a world in maintenance.
    • You cannot move your character to a world set that you have an existing character in already.

Will there be opportunities to transfer again if I choose the wrong world, the world my friends chose filled up, or I regret choosing the world I trasnferred to?

  • Transferring again will require an additional token. Our team will continue monitoring world populations, queue times, and will evaluate the need for an additional wave of server transfer tokens to be given out for free. After we are sure players have had plenty of time to find the right server for them, we will later make server transfer tokens available for purchase in the store. We will give notice ahead of time when tokens are changing to a paid service.


  • Implemented final pieces of the server transfer framework.
  • Added improvements to the World selection UI.
  • Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
  • Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.
  • Implemented back-end changes to help our team investigate concerns around the client performance in War.
  • Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.
  • In The Depths, Players must now be in the arena to damage Thorpe.
  • An error message now appears when players attempt to buy their own items in the Trading Post.
  • Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
  • Adjusted the volume on the Amazon Games splash screen.
  • Armor is limited to 1 skill perk per piece.
  • Added general performance improvements for visual artifacts and graphics settings.
  • Dyes are now removed from items upon trade with a warning message present.The Time to Declare War" timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. Territory remains in a Conflict state after Invasions, and War can be declared.


Bug Fixes:

General Bug Fixes:

  • Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!
  • Fixed an issue causing the abandoning event notification to persist.
  • Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first time home buyer discount.
  • Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
  • Fixed various localization issues throughout the game.
  • Fixed an issue where not all items for Town Projects were consumed when completing the mission.
  • Resolved login errors that prevented players from accessing their character.
  • Fixed an issue that caused Arena keys to not drop as intended.
  • Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.
  • Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning he pet to the player’s inventory.
  • AP Southeast servers now display the correct time zone in-game.
  • Fixed an issue that caused Company invites to persist after decline/accept.
  • Fixed an issue that caused Rajah spawns to stack forever - one big cat at a time, please!

Update: Our team was able to include a few other urgent fixes into this week's update. The following issues have been fixed.

  • Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility.
  • Fixed an issue that caused taxes to not go into the controlling company’s treasury.
  • Fixed an issue that caused penalty length for suspensions and bans to say “Over a year”.
  • Fixed issues with companies not receiving some territory taxes.
  • Additionally, we discovered that our fix for the issue with titles and achievements not always updating correctly will need some additional work, and we've removed it from the list. We'll continue to work on a fix for this issue, and many more, to release in future updates.

Speculative Fixes:

  • The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
  • Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.
  • Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.
  • Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.



New World Update 1.0.2

Released: Oct 13th, 2021




Faction Missions:

Factions: We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to flip a territory into conflict state:

  • Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we found where the increase was multiplied much faster than intended over time.

  • Removed the decrease in influence over time for defending factions.


Bug Fixes:

General Bug Fixes:
  • Fixed an issue where players could respawn as a corpse.

  • Fixed an issue where the tier 3 fishing treasure chest wouldn’t fight back after being hooked.

  • Fixed various localization issues and text fields.

  • Fixed an issue causing players kicked, suspended, banned, or removed from the game by Easy Anti-Cheat to receive unclear communication. Additional messaging has been added so players can better understand the penalty they received.

  • Fixed an issue causing territory influence to be reset after an Invasion.

  • Fixed an issue where players attempting to take a split amount of stacked items from a different settlement their faction owns, they were charged for the entire cost of the items in the stack.

  • Fixed a game crash caused by a player targeting another player with a healing effect at the exact moment they fast traveled or teleported away.

  • Fixed an issue reducing variety and potential quantity of loot obtained from game modes and chests within the world.

  • Fixed an issue causing some crafting bonuses to not provide the minimum intended values.

  • Fixed an issue where overflow items in storage transferred to a different territory.

  • Fixed an issue where petting Barkimedes caused the camera to jitter.

  • Fixed an issue causing the Ice Pylon ability to not cooldown appropriately.

  • Fixed an issue where settlement storage can become massively overflowed by expired contracts.

  • Fixed an issue where player’s movement could stutter after becoming encumbered from logging.

  • Fixed an issue where there were not enough chests at Hapless Homestead to fulfill Faction quest requirements.

  • Fixed an issue causing players to randomly teleport.

  • Fixed an issue where players disappear if standing still when a campsite turret blueprint is being held.

  • Fixed a visual issue causing repeater turrets to appear as if they were firing projectiles at an angle that did not align with the turret.

  • Fixed miscellaneous game crashes.

AI Fixes:
  • Fixed an issue where Marshjaw respawned slower than intended at Flatfish Fishery.

  • Fixed an issue causing certain bears to respawn faster than intended.

  • Fixed an issue causing twice the intended number of Boars to spawn at the Boarsholm POI in Restless Shores.

Store Fixes:
  • Fixed an issue where players could be prompted to purchase an item they had previously started the unlocking process on in the in-game store when trying to unlock another item immediately after.

  • Fixed an issue causing store previews for skins to not work correctly when the player was actively wielding a weapon.

  • Fixed an issue where the Righteous Guardian armor skin would not change color in War.

  • Fixed an issue where the

    Runic Bear armor skin would not change color in War.

  • Fixed an issue causing incorrect poses when previewing store items.


New World Update 1.0.1

Released: Oct 5, 2021





  • We've implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We're continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.



  • Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.

AFK Prevention

  • In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.
    • Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.
    • Shortened the AFK warning message from 20mins to 15mins.
    • Shortened the AFK disconnect from 25mins to 20mins.

World Queue

  • We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.


Bug Fixes


General Fixes

  • Fixed a rare issue causing the interact key to not properly function on various objects in the world.
  • Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.
  • Fixed an issue where players did not receive coin as a reward from some activities.
  • Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.
  • Fixed an issue in Territory Standing rewards where some localized text was missing.
  • Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having laimed the rewards.
  • Fixed an issue causing leg animations to freeze.
  • Fixed game crashes related to the New World Twitch integrations.
  • Fixed a rare issue where players could enter state where they could not be hit by most attacks.
  • Fixed an issue where certain item containers could be looted infinitely.
  • Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.

AI Fixes

  • Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).
  • Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
  • Fixed an issue causing Overseer Zane to respawn slower than intended in the "Something to Prove" quest.
  • Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.

Quest Fixes

  • Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.
  • Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ).
  • Fixed an issue where the "Azoth Fulminate" quest will be unavailable to players if they first complete other Windsward quests.
  • Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.
  • Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.
  • Fixed an issue where completing the "Taste for Revenge" quest prevents the player from obtaining the "Predator, Prey" and "Great Expectations" quests.
  • Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.
  • Fixed an issue where completing "The Expedition into Saircor" quest prevents the player from obtaining the "One Threat at a Time" quest.
  • Fixed an issue where completing the "Strength of the Earth" quest prevents the player from obtaining the "Fading Lights" and "Azure Tears" quests.
  • Fixed an issue where completing the "Twisted Metamorphosis" quest prevents the player from obtaining the "Blessings of the Fallen" quest.
  • Fixed an issue where completing the "Facets of Light and Darkness" quest prevents the player from obtaining the "Descent to Frosted Slumber" and "Transmuting Iron to Dust" quests.



Launch Day Patch Notes

Released: Sept 28, 2021

World Experience


  • Fixed the following to respawn rates for named AI that are required for Quest completion:
    • Master Henry
    • Gheist Maliko
    • Pastor Walsh


  • Fixed a bug that caused completing certain side quests could block players from being able to advance the quest “Corruption Encroaching”.
  • Addressed an issue where by resetting “The Ritual” quest, players would lose the Heartgem needed to complete the quest.
  • Updated Barkimedes quests to address an issue where players could leave mid-Expedition and stockpile quest items for extra quest turn-ins.
  • Unlocked the Main Story Quests after “The Depths” Expedition – the Main Story will now take players all the way to Shattered Mountain.
  • Various VO and Text fixes and tweaks.


  • Fixed an issue in the Windsward “Sole Survivor” quest where sometimes the quest would not update when approaching the Watcher.
  • Fixed an issue causing Hapless Howe animations to not play correctly.


Notable Bug Fixes

  • Fixed multiple bugs preventing AI from properly leashing or spawning in invalid areas


Notable Bug Fixes

  • Fixed an issue that caused players to become permanently stuck in the exhausted state.
  • Speed hack prevention added.
  • Fixed an issue that caused War to get stuck in the setup phase.
  • Fixed an issue that allowed players to receive PvP rewards from duels by drowning after the duel is complete.
  • Fixed an issue that caused PvP flag to stay active in sanctuaries if the player dodge rolled across the border.
  • Fixed an issue that caused the Iced Refresh perk from the Ice Gauntlet to activate from abilities other than the Mighty Spike ability.
  • PVP damage scale adjusted to lessen the gap between high/low level players.


Notable Bug Fixes

  • Fixed an issue that allowed players to use the item hotbar to duplicate items.
  • Fixed an issue that caused T4 and T5 Azoth Staves to be unavailable.
  • Fixed an exploit where a War Declaration mechanic could be used to duplicate coin.
  • Fixed an issue that caused a player’s PvP Reward Value did not reset if they respawned at a camp.
  • Adjusted the “Recall” function in the Game Menu to enable players to recall to the Watchtower of the beach they started at. After binding to an Inn the Recall function will return players to that Inn.

UX/ UI / Social

Streamer Mode

  • We added a new streamer mode that will allow streamers and players to hide notifications and avoid interaction with other players to improve their overall experience while playing the game.
  • Players can turn on streamer mode in the following ways:
    • Slash commands in chat: /busy or /dnd
    • The new “Social” Tab in the Settings Menu

Polish and New Additions

  • Reduced the number of days a governor has to be absent before a consul automatically replaces from 30 to 15 days.
  • VOIP is now disabled for the first 3 hours after character creation to limit poor voice behavior.
  • Activated Twitch Spotlight and Twitch Sub Army features.

Notable Bug Fixes

  • Fixed an exploit that allowed players to take PvP missions without being flagged (via exploiting dueling)
  • Fixed an exploit that allowed companies to be able to repeatedly declare war during the Invasion lockout period (but before the Invasion was scheduled) to duplicate coin from “refunded” war declaration costs.

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