Arcana |
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Arcana is a Crafting skill focused on crafting Magical Weapons such as Staves. Additionally, Arcanists can craft Potions and Tinctures which are consumables that can provide a variety of effects such as health and mana restoration, buffs and removal of harmful effects such as poison. |
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Trade Skill Tree | Crafting |
Type Perk | Weapons |
Recipes Type | Magical Weapons Consumables Elemental Infusions |
Arcana is a Crafting Trade Skill in New World. Arcana is a Crafting skill focused on crafting Magical Weapons such as Staves. Additionally, Arcanists can craft Potions and Tinctures which are consumables that can provide a variety of effects such as health and mana restoration, buffs and removal of harmful effects such as Poison. Trade Skills are a variety of non-combat skills that the player can invest in and master. Trade Skills belonging to the Crafting category focus on creating a large variety of items ranging from Weapons and Consumables to ammunition and furniture.
New World Arcana
Arcana is an expansive Crafting skill that covers a very large variety of items including magical weapons such as Fire Staves and Ice Gauntlets, Potions, Weapon Coatings and Tinctures. Arcanists can also perform Elemental Infusions, combining Elemental Essences into more powerful ones. Arcana uses resources and materials obtained from skills in the Gathering and Refining lines. A higher level in Arcana will allow players to create better, more powerful weapons and consumables, as well as improving the Gear Score range of craftable weapons.
Arcana is performed at an Arcane Repository which can be found in Settlements. Arcane Repositories have a Tier level which can be increased by taking on Town Projects. Note that each weapon has a tier level requirement in order to craft. This tier level corresponds to the Arcane Repository's tier level. If your settlement's Arcane Repository level does not meet the requirement, you will need to either raise it or find another settlement with a Arcane Repository of a higher tier. Crafting in the Arcana line requires the player to be of the appropriate Arcana level as well. Leveling up in Arcana is a straightforward process. Players simply need to continuously craft weapons and consumables raise their level in the skill. Collecting resources, however, is more involved and can prove more difficult.
Arcana Related Skills
Arcana is a skill that relies heavily on the following skills for resources and materials and as such, they are strongly recommended companion skills:
Arcanists have two major sources of elemental resources in Mining and Harvesting and both are essential for getting the most out of this trade skill.
Note that materials for any Crafting skill can be obtained from other players as well by trading, so players can still be successful in Arcana even if they invest in other skills, but this requires playing the game's economy system.
Arcana Weapons Perks
While Crafting a weapon, it has a small chance of gaining one or more Perks or an Empty Gem Socket. While these outcomes are random, players can use the special resource Azoth during the crafting process to improve the chances of getting perks, a socket or both. Additionally, there are a number of special materials that can be gathered in the world that, when used during the crafting process, can dictate what Perk is added to the weapon. However, there are still no guarantees that a Perk or Gem Socket will indeed be added to the piece of equipment but the chance increases as the Crafting skill level increases.
Check the Perks page for a full list of possible weapon perks and the resources needed to imbue them onto crafted weapons.
New World Arcana Guide
Navigation
The Arcana crafting process begins by interacting with an Arcane Repository which are crafting stations found in Settlements. Within the crafting UI, you can see all your learned recipes on the left panel for all Crafting skills associated with the crafting station. Selecting a recipe displays the item and its required materials in the middle panel while displaying a preview of the potential result on the right.
Recipe Panel
Displayed in the left panel are all available crafting recipes. Items displayed in White indicate that you meet all the requirements to craft the item. Items displayed in Red indicate that you do not meet one or more of the crafting requirements (Resources, Skill Level, etc.). The small icon to the right of each item displays the crafting skill used and the numerical value represents the minimum level required in the skill in order to craft the item.
Materials Panel
The materials panel in the middle displays the required materials in order to craft the item. In the case of Weapons, each crafted item requires one type of Primary material and at least one or more types of Secondary materials. In addition, crafters can add a Special Resource to predetermine the first Perk that will be added onto the item. Azoth can also be added to increase the chances of adding an Attribute, Perk or Gem Slot.
Primary Materials
Primary Materials are comprised of the main refined material used in a given crafting recipe. For example, melee weapons crafted by Weaponsmithing will predominantly be composed of metals such as iron or starmetal. A primary material's tier will always correspond to the crafted item's tier. Lower tier primary materials cannot be used to craft items of a higher tier. However, using a rarer Primary Material of the appropriate tier will boost the potential Gear Score of the resulting item. This is also true for weapons crafted via Arcana.
In the case of Consumables crafted via Arcana, there is huge flexibility in the Primary Materials used. Each type of consumable allows the crafter to use any material within the appropriate category and tier. For example, the recipe for Strong Angry Earth Ward Potion calls for 1x Tier 3 Protective Reagents as a Primary Material. This means you can use any of the following to fulfill the requirement: Fungal Spores, Toadstool Fringe, Freezing Lodestone, Loamy Lodestone, Earthspine Leaf or Rivercress Leaf. When choosing materials to craft consumables, higher tier materials will increase your yield but will not affect the quality or potency of the resulting item. Refer to the results panel on the right for an estimate of the bonus chance.
Secondary Materials
Unlike Primary Materials, Secondary Materials used in a crafting recipe can be of any tier within the same category. For example, the Weaponsmithing recipe for the Starmetal Great Axe calls for Refined Wood as one of the secondary materials. The crafter can use any of the following to fulfill the requirement: Timber, Lumber, Wyrdwood Planks, Ironwood Planks, Petrified Wood, Glittering Ebony, Whisperwood, Quillbark, Ebonwood, Wildwood, Barbvine or Animal Horn. In the case of Secondary Materials, using a material of a higher Tier such as Ironwood Planks will raise the resulting item's Minimum Gearscore. Meanwhile, using a material of a higher Rarity such as Barbvine can raise both the Minimum and Maximum Gearscore. Using better materials in combination with raising your crafting skill level is the key to creating the most powerful equipment and items.
In the case of Consumables, Secondary Materials can be of any tier within the same category. However, as Consumables do not have Gear Scores, using rarer materials will increase the chance of yielding more items upon crafting successfully.
Note that certain items such as named or unique Weapons and Armor will have set material requirements that cannot be altered. However, these items usually provide much better or unique bonuses to counteract this lack of flexibility.
When crafting items, it is important to note that the crafting station will draw from your pool of resources in both your Inventory as well as any Storage Sheds you possess within the Settlement so it is not necessary to clog up your inventory with crafting materials if you have a storage shed in the current settlement. Note that Storage Sheds are not shared between Settlements. Items you have in storage in Windsward cannot be used for crafting in First Light, for example. However, you can transfer items between storage sheds from the storage menu.
Special Resources and Azoth
Crafted items have a chance to gain one or more Perks during the crafting process. However, the Perks added are completely random and the chances any are added at all are rather low until you get to higher levels of crafting. Even then, the chances are not guaranteed.
Special Resources such as Chunk of Sparkmetal can be added during the crafting process to predetermine one of the added Perks. Note that this still does not guarantee that the chosen Perk is added at all. In order to raise the chances of a crafted item gaining a Perk, players can add Azoth during the crafting process. Azoth can be added in increments of 15, up to a maximum of 75. In general, the more Azoth you spend, the higher the chances of getting Perks. However, lower tier items will have a lower max threshold for Azoth infusion.
In the case of Consumables, Special Resources and Azoth cannot be added.
Results Panel
The Results Panel displays various information regarding the resulting item. The most relevant info here is the Potential Gear Score and the Potential Perks. This preview updates as you modify your material choices. In the case of Consumables, the chance to yield additional items is shown instead.
The bottom half of the Results Panel displays a slider indicating how many of the items you wish to craft with the current settings and is useful for mass crafting sessions. This section also lists the requirements which show up in Green if you meet them and in Red if you do not. At the very bottom, the Tax for the current crafting session is displayed. This tax will vary depending on what the Settlement's Governor has set for crafting in this territory. Also displayed is the amount of Skill XP gained from the crafting session. When ready, click the Craft button to create your item.
Gear Score & Item Yield
Leveling up Arcana in New World improves your crafted equipment's Minimum and Maximum Gear Score by tiers. Improving the Maximum Gear Score allows for the potential for better items while improving the Minimum Gear Score shortens the Gear Score range, making it easier to craft items at the higher end.
Tier II Weapons
The Maximum Gear Score for Tier II Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 70.
Starting at level 40, the Minimum Gear Score for Tier II Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 70.
Tier III Weapons
Starting at level 50, the Maximum Gear Score for Tier III Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 120.
Starting at level 90, the Minimum Gear Score for Tier III Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 120.
Tier IV Weapons
Starting at level 100, the Maximum Gear Score for Tier IV Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 170.
Starting at level 140, the Minimum Gear Score for Tier IV Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 170.
Tier V Weapons
The Maximum Gear Score for Tier V Crafted Weapons improves in increments of 5 at levels 150, 165, 180, 190 and finally maxing out at 25 at level 200.
The Minimum Gear Score for Tier V Crafted Weapons cannot be improved by leveling.
Leveling up in Arcana will also improve your chances of creating additional items per craft. This bonus chance only applies to Consumables and other Arcana crafted items such as the infused higher-tier Elemental Motes. This does not apply to crafted Weapons.
The chance improves in increments of 0.10% per level, maxing out at 20.00% at level 200. However, note that many crafted items have a Base Extra Items Chance with a negative rate. For example, the Tier III Strong Health Potion has a base chance of -2% and crafting it with an Arcana skill level of 100 (10% Extra Items Chance) will provide an 8% chance of yielding additional items per craft.
The chance of creating additional items can also be improved by using higher-tier or rarer materials where possible during the crafting process. There are also equipment you can wear which provide a boost to crafting yield.
New World Arcana Leveling Tips
Leveling up in Arcana allows for crafting of better, more powerful weapons with higher base Gear Scores and also improves chances of imbuing them with Perks or a Gem Socket. It also allows you to craft better, more potent consumables and perform higher tier Elemental Infusions. Leveling up in Arcana unlocks more recipes as well as more powerful versions of existing recipes.
The following table details the experience required to reach certain levels in Arcana. For simplicity's sake, the table only shows tier milestone levels instead of every single Arcana level.
Arcana Leveling Chart
Level | Required Experience | Crafted Items |
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Level 0 - 1 (Tier I) | ||
Level 1 - 50 (Tier II) | ||
Level 50 - 100 (Tier III) | ||
Level 100 - 150 (Tier IV) | ||
Level 150 - 200 (Tier V) |
- New Leveling Guide to be added due to Patch 1.1 changes to Crafting XP requirements.
Making Money from Arcana
Arcana Recipes
Fire Staves
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Life Staves
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Ice Gauntlets
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Void Gauntlets
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Arcane Repository Tier | Item | Resources Required | Arcana Level |
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Tier I | N/A | N/A | N/A |
Potions
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Weapon Coatings
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Resistance Consumables
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Elemental Infusions
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Arcane Repository Tier | Item | Resources Required | Arcana Level |
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Tier I | N/A | N/A | N/A |
Tier II | N/A | N/A | N/A |
Tier III | Earth Wisp | 5 x Earth Mote | 25 |
Tier III | Fire Wisp | 5 x Fire Mote | 25 |
Tier III | Air Wisp | 5 x Air Mote | 25 |
Tier III | Water Wisp | 5 x Water Mote | 25 |
Tier III | Soul Wisp | 5 x Soul Mote | 25 |
Tier III | Life Wisp | 5 x Life Mote | 25 |
Tier III | Death Wisp | 5 x Death Mote | 25 |
Tier IV | Earth Essence | 4 x Earth Wisp | 75 |
Tier IV | Fire Essence | 4 x Fire Wisp | 75 |
Tier IV | Air Essence | 4 x Air Wisp | 75 |
Tier IV | Water Essence | 4 x Water Wisp | 75 |
Tier IV | Soul Essence | 4 x Soul Wisp | 75 |
Tier IV | Life Essence | 4 x Life Wisp | 75 |
Tier IV | Death Essence | 4 x Death Wisp | 75 |
Tier V | Earth Quintessence | 3 x Earth Essence | 125 |
Tier V | Fire Quintessence | 3 x Fire Essence | 125 |
Tier V | Air Quintessence | 3 x Air Essence | 125 |
Tier V | Water Quintessence | 3 x Water Essence | 125 |
Tier V | Soul Quintessence | 3 x Soul Essence | 125 |
Tier V | Life Quintessence | 3 x Life Essence | 125 |
Tier V | Death Quintessence | 3 x Death Essence | 125 |
Craft Mod Infusions
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Crafting Reagents
You can search by Name, Tier, Forge Tier, or Ingredients. Just type into the search box what you are looking for.
Quick Search of All Recipes
The table is also sortable! Click on the header to sort it as you see fit.Arcane Repository Tier | Item | Resources Required | Arcana Level |
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Tier I | Weak Alkahest | 2 x Hyssop. 1 x Water | 0 |
Tier II | Common Alkahest | 4 x Hyssop, 1 x Water | 1 |
Tier III | Strong Alkahest | 6 x Hyssop, 1 x Water | 50 |
Tier IV | Powerful Alkahest | 8 x Hyssop, 1 x Water | 100 |
Tier V | Infused Alkahest | 10 x Hyssop, 1 x Water, 1 x Azoth Water | 150 |
Arcana Notes and Tips
- Notes and tips goes here...
i wana craft best arcana. everywhere i can find are just lvling guides, but none list of things that i need to realy master arcana. yet this article is helpful. from what i see here i gona need arcana 200 first. thanks.
then i can assume i gona need items increasing the arcana potential gear score and some trophies for houses. there also can be a town bonus. but i would gladly see some guide of what i actualy need to master arcana aces high.
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