Enemies in New World are the hostile NPCs that you will encounter throughout the game. Their main objective is to defeat you by attacking you and inflicting damage. They can be categorized in 5 different groups, each with their own strengths and weaknesses. 

Enemies in New World

As mentioned before, Enemies in New World are divided into five different groups. Each group has its own affinities, Strengths and Weaknesses (Strengths are now removed from the game and enemies only have weaknesses). Knowing this is important, because it can turn the tide of battle when facing a particular foe.

The chart below lists the amount of damage dealt to each type.

Group / Damage type

Slash

Thrust

Strike

Arcane

Fire

Ice

Lightning

Nature

Void

Ancients

100% 100% 120% 100% 100% 100% 130% 100% 115%

Angry Earth

120% 100% 100% 100% 130% 100% 100% 100% 100%

Corrupted

100% 120% 100% 130% 100% 100% 100% 115% 100%

The Lost

100% 100% 110% 100% 100% 115% 100% 130% 100%

Beast

100% 120% 100% 100% 100% 100% 100% 100% 100%

Human

115% 100% 100% 100% 130%** 115%* 100% 100%

100%

* - Seems Corrupted Humans are 15% weaker to ice along side of slashing.

** - Seems Ice Variant humans are 30% weaker to fire along side of slashing.




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    • Anonymous

      What even counts as Human? I figured it was a sub-type like Corrupted humans that aren't the hounds or demons, Lost humans that aren't ghosts or walking gargoyles.

      • Anonymous

        The Brimstone Sands update is removing all of the monster resistances. The weaknesses will remain. The chart reflecting the changes is below.

        • Anonymous

          I don't think this chart is accurate... I had a feeling about Angry vs fire, Ancient vs Earth and Corrupted vs Water, based on the coatings one can make in the Arcana... I tested my dmg to ancients for example equipped with no stone about 960 per non-crit hit, and then equipped with Amber, and got about 1040 for non-crit hit.

          • Anonymous

            i have a question about this chart, if the number is lower then 100% does it still mean you deal more damage with the specific type of damage ? for example Ancients 60% Fire, does it mean you deal 60% more damage with fire to Ancients or they receive only 60% from 100% means they have 40% damage reduction from fire ?

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