Earrings in New World are a type of Trinkets equipped in the Earring Slot, providing various bonuses to a player's Core Attributes as well as special bonuses such as improved resistance to status effects or improving chances of crafting higher quality items. Earrings can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Earrings in New World.
All Earrings in New World
Quick Search of All Earrings
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|
|
Legendary | Tier V | 500-600 |
Fire Ward IV: +3.8% Fire Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.
Evasive: Reduce the generation of threat by -50% for 5 seconds after performing a dodge.
|
|
Legendary | Tier IV | 465 |
of the Ranger: 18
Dexterity
Physical Ward III: 2.0% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.3%.
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.
|
|
Legendary | Tier IV | 435 |
of the Occultist: 7
Constitution 10
Intelligence
Calming III: You generate -8.0% less threat
Focused: +5.0 mana regen.
Mana Toast: When you drink a health potion gain 24 mana.
Duplicating Toast: When you drink a potion 11% chance it doesn't consume.
|
|
Legendary | Tier IV | 425 |
of the Scholar: 17
Intelligence
Lightning Ward III: +3.0% Lightning Damage Absorption.
Focused: +8 mana regen.
Beloved: You generate -11% less threat.
Refreshing Toast: Potions cooldown -22.0% faster.
|
|
Legendary | Tier IV | 475 |
of the Soldier: 19
Strength
Arcane Ward III: +3.0% Arcane Damage Absorption.
Regenerating: You gain 0.42% health every second.
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.
Refreshing Toast: Potions cooldown -24% faster.
|
|
Epic | Tier III | 399 |
Ice Ward II: +2.5% Ice Damage Absorption.
Refreshing: Reduces max cooldowns by -2.1%.
Refreshing Toast: Potions cooldown -21% faster.
|
|
Legendary | Tier V | 300-400 |
of the Sentry: 25 Constitution
Nature Ward IV: +3.8% Nature Damage Absorption.
Nimble: +9.5% stamina regen.
Despised: You generate 14% more threat.
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.
|
|
Epic | Tier III | 399 |
of the Ranger: 15
Dexterity
Slash Ward II: +2.5% Slash Damage Absorption.
Duplicating Toast: When you drink a potion 10% chance it doesn't consume.
Healthy Toast: When you drink a mana potion gain 6.8% of your max health.
|
|
Legendary | Tier IV | 499 |
of the Sentry: 20 Constitution
Strike Ward III: +3.0% Strike Damage Absorption.
Regenerating: You gain 0.43% health every second.
Refreshing Toast: Potions cooldown -25% faster.
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.
|
|
Legendary | Tier IV | 400-500 |
Thrust Ward III: +3.0% Thrust Damage Absorption.
Focused: +8.6 mana regen.
Healthy Toast: When you drink a mana potion gain 8.1% of your max health.
Refreshing Toast: Potions cooldown -25% faster.
|
|
Legendary | Tier V | 400-500 |
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Beloved: You generate -14% less threat.
Nimble: +9.5% stamina regen.
|
|
Legendary | Tier IV | 450 |
of the Scholar: 18
Intelligence
Elemental Ward III: 2.0% Elemental Damage Absorption.
Focused: +8.2 mana regen.
Mana Toast: When you drink a health potion gain 25 mana.
Duplicating Toast: When you drink a potion 11% chance it doesn't consume.
|
|
Epic | Tier III | 390 |
of the Cleric: 6
Constitution 9
Focus
Spectral Ward II: 1.1% Elemental and 0.38% Physical Damage Absorption.
Refreshing Toast: Potions cooldown -21% faster.
Duplicating Toast: When you drink a potion 10% chance it doesn't consume.
|
|
Legendary | Tier V | 300-400 |
of the Ranger: 25
Dexterity
Calming IV: You generate -10.0% less threat.
Refreshing: Reduces max cooldowns by -2.8%.
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Legendary | Tier V | 500-600 |
of the Ranger: 25
Dexterity
Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption
Refreshing Toast: Potions cooldown -28% faster.
Focused: +9.5 mana regen.
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.
|
|
Epic | Tier IV | 495 |
of the Ranger: 20
Dexterity
Fire Ward III: +3.0% Fire Damage Absorption.
Regenerating: You gain 0.4.3% health every second.
Healthy Toast: When you drink a mana potion gain 8% of your max health.
|
|
Epic | Tier IV | 405 |
of the Barbarian: 6
Constitution 9
Strength
Physical Ward III: 2.0% Physical Damage Absorption.
Regenerating: You gain 0.39% health every second.
Refreshing: Reduces max cooldowns by -2.1%.
|
|
Epic | Tier IV | 410 |
of the Soldier: 16
Strength
Calming III: You generate -8.0% less threat.
Refreshing: Reduces max cooldowns by -2.1%.
Duplicating Toast: When you drink a potion 11% chance it doesn't consume.
|
|
Epic | Tier IV | 415 |
of the Sentry: 16 Constitution
Lightning Ward III: +3.0% Lightning Damage Absorption.
Luck: +1.9% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.1%.
|
|
Epic | Tier IV | 425 |
of the Barbarian: 6
Constitution 10
Strength
Arcane Ward III: +3.0% Arcane Damage Absorption
Nimble: +8% stamina regen.
Healthy Toast: When you drink a mana potion gain 7.1% of your max health.
|
|
Rare | Tier IV | 435 |
of the Soldier: 17
Strength
Ice Ward III: +3.0% Ice Damage Absorption.
Refreshing Evasion: Reduces active cooldowns by -0.8% after exiting the dodge animation.
|
|
Uncommon | Tier IV | 440 |
of the Sage: 17
Focus
Nature Ward III: +3.0% Nature Damage Absorption.
Regenerating: You gain 0.4% health every second.
|
|
Epic | Tier IV | 455 |
of the Ranger: 18
Dexterity
Slash Ward III: +3.0% Slash Damage Absorption.
Nimble: +8.2% stamina regen.
Refreshing Toast: Potions cooldown -23% faster.
|
|
Epic | Tier IV | 465 |
of the Sentry: 18 Constitution
Strike Ward III: +3.0% Strike Damage Absorption.
Despised: You generate 12% more threat.
Healthy Toast: When you drink a mana potion gain 7.6% of your max health.
|
|
Legendary | Tier IV | 475 |
Wilderness Ward III: 1.5% Physical and 0.5% Elemental Damage Absorption
Refreshing: Reduces max cooldowns by -2.4%.
Regenerating: You gain 0.42% health every second.
Beloved: You generate -12% less threat.
|
|
Rare | Tier IV | 480 |
of the Soldier: ??19
Strength
Elemental Ward III: 2.0% Elemental Damage Absorption.
Refreshing Toast: Potions cooldown -24% faster.
|
|
Rare | Tier IV | 490 |
of the Sage: 20
Focus
Lucky III: You have +0.45% chance at rare items from chests and monsters.
Refreshing Evasion: Reduces active cooldowns by -0.85% after exiting the dodge animation.
|
|
Epic | Tier V | 400-500 |
Fire Ward IV: +3.8% Fire Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Epic | Tier V | 500-600 |
of the Cleric: 10
Constitution 15
Focus
Physical Ward IV: 2.5% Physical Damage Absorption.
Regenerating: You gain 0.48% health every second.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Legendary | Tier V | 500-600 |
Lucky IV: You have +0.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.8%.
Regenerating: You gain 0.48% health every second.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Legendary | Tier V | 500-600 |
of the Cleric: 10
Constitution 15
Focus
Lightning Ward IV: +3.8% Lightning Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Refreshing Toast: Potions cooldown -28% faster.
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 |
of the Soldier: ??25
Strength
Arcane Ward IV: +3.8% Arcane Damage Absorption
Refreshing Toast: Potions cooldown -28% faster.
Refreshing: Reduces max cooldowns by -2.8%.
Refreshing: Reduces max cooldowns by -2.8%.
|
|
Legendary | Tier V | 500-600 |
of the Occultist: 10
Constitution 15
Intelligence
Ice Ward IV: +3.8% Ice Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Focused: +9.5 mana regen.
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.
|
|
Epic | Tier V | 500-600 |
of the Ranger: 25
Dexterity
Nature Ward IV: +3.8% Nature Damage Absorption.
Regenerating: You gain 0.48% health every second.
Refreshing Ward: Reduces active cooldowns by -1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier V | 500-600 |
of the Soldier: 25
Strength
Slash Ward IV: +3.8% Slash Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Luck: +2.8% chance at rare items from chests and monsters.
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.
|
|
Legendary | Tier V | 500-600 |
of the Ranger: 25
Dexterity
Strike Ward IV: +3.8% Strike Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Focused: +9.5 mana regen.
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 |
of the Mage: 10
Focus 15
Intelligence
Thrust Ward IV: +3.8% Thrust Damage Absorption.
Regenerating: You gain 0.48% health every second.
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.
|
|
Legendary | Tier V | 500-600 |
of the Cleric: 10
Constitution 15
Focus
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.
Evasive: Reduce the generation of threat by -50% for 5 seconds after performing a dodge.
Refreshing: Reduces max cooldowns by -??%.
Healthy Toast: When you drink a mana potion gain 3.0% of your max health.
|
|
Legendary | Tier V | 500-600 |
of the Soldier: 25
Strength
Elemental Ward IV: 2.5% Elemental Damage Absorption
Focused: +9.5 mana regen.
Mana Toast: When you drink a health potion gain 31 mana.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Epic | Tier V | 500-600 |
of the Mage: 10
Focus 15
Intelligence
Lucky IV: You have +0.5% chance at rare items from chests and monsters.
Duplicating Toast: When you drink a potion 14% chance it doesn't consume.
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 |
of the Sentry: 25 Constitution
Calming IV: You generate -10.0% less threat.
Mana Toast: When you drink a health potion gain 31 mana.
Focused: +9.5 mana regen.
|
|
Legendary | Tier V | 500-600 |
of the Soldier: ??25
Strength
Physical Ward IV: 2.5% Physical Damage Absorption.
Regenerating: You gain 0.48% health every second.
Despised: You generate 14% more threat.
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.
|
|
Legendary | Tier V | 500-600 |
of the Scholar: 25
Intelligence
Thrust Ward IV: +3.8% Thrust Damage Absorption.
Regenerating: You gain 0.48% health every second.
Despised: You generate 14% more threat.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Legendary | Tier V | 500-600 |
of the Mage: 10
Focus 15
Intelligence
Fire Ward IV: +3.8% Fire Damage Absorption.
Refreshing: Reduces max cooldowns by -2.8%.
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.
Refreshing Toast: Potions cooldown -28% faster.
|
|
Legendary | Tier V | 500-600 |
Physical Ward IV: 2.5% Physical Damage Absorption.
Focused: +9.5 mana regen.
Refreshing Toast: Potions cooldown -28% faster.
Refreshing: Reduces max cooldowns by -2.8%.
|
|
Epic | Tier IV | 495 |
Fire Ward III: +3.0% Fire Damage Absorption.
Siphoning Blow: You gain 2.4% mana per hit. (cooldown 24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.
Ancient Ward: +4.3% Damage Absorption against Ancient Guardians.
|
|
Epic | Tier IV | 495 |
of the Priest: 12
Focus 8
Intelligence
Slash Ward III: +3.0% Slash Damage Absorption.
Siphoning Blow: You gain 2.4% mana per hit. (cooldown 24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.
Angry Earth Ward: Increase Damage Absorption against Angry Earth.
|
|
Epic | Tier IV | 465 |
of the Sentry: 18 Constitution
Spectral Ward III: 1.5% Elemental and 0.5% Physical Damage Absorption.
Focused: +8.3 mana regen.
Healthy Toast: When you drink a mana potion gain 7.6% of your max health.
|
|
Epic | Tier IV | 490 |
of the Sentry: 20 Constitution
Physical Ward IV: 2.5% Physical Damage Absorption.
Regenerating: You gain 0.43% health every second.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Epic | Tier IV | 500 |
of the Sage: 24
Focus
Calming IV: You generate -10.0% less threat.
Refreshing: Reduces max cooldowns by -2.5%.
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.
|
|
Epic | Tier IV | 500 |
of the Sentry: 20 Constitution
Physical Ward IV: 2.5% Physical Damage Absorption.
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.
Refreshing Toast: Potions cooldown -25% faster.
|
|
Legendary | Tier V | 500-600 |
of the Sage: 25
Focus
Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.
Refreshing: Reduces max cooldowns by -2.8%.
|
|
Legendary | Tier V | 500-600 |
of the Soldier: ??25
Strength
Physical Ward IV: 2.5% Physical Damage Absorption.
Regenerating: You gain 0.48% health every second.
Refreshing Toast: Potions cooldown -28% faster.
Refreshing: Reduces max cooldowns by -2.8%.
|
|
Legendary | Tier V | 500-600 |
of the Sage: 25
Focus
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.
Focused: +5.0 mana regen.
Beloved: You generate -5.0% less threat.
Refreshing Toast: Potions cooldown -10.0% faster.
|
|
Legendary | Tier V | 500-600 |
of the Sentry: 25 Constitution
Physical Ward IV: 2.5% Physical Damage Absorption.
Despised: You generate 14% more threat.
Refreshing: Reduces max cooldowns by -2.8%.
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.
|
|
Epic | Tier V | 540 |
Of The Soldier: 22
Stremgth
Refreshing: Reduces max cooldowns by -2.6%.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 510 |
Stamina Recovery: When you are hit while below 50% gain 87 stamina (52 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects.
Luck: +2.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier IV | 495 |
of the Sentry: 20 Constitution
Luck: +2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 470 |
of the Sentry: 19 Constitution
Refreshing: Reduces max cooldowns by -2.3%.
Luck: +2.2% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 470 |
of the Sentry: 19 Constitution
Refreshing: Reduces max cooldowns by -2.3%.
Refreshing Evasion: Reduces active cooldowns by -0.84% after exiting the dodge animation.
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|
Uncommon | Tier IV | 415 |
of the Sentry: 16 Constitution
Refreshing Ward: Reduces active cooldowns by -1.4% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
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|
Rare | Tier V | 505 |
Refreshing: Reduces max cooldowns by -2.5%.
Refreshing Ward: Reduces active cooldowns by -1.6% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
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|
Uncommon | Tier IV | 440 |
Refreshing: Reduces max cooldowns by -2.2%.
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Uncommon | Tier IV | 415 |
of the Brigand: 6
Constitution 10
Dexterity
Refreshing: Reduces max cooldowns by -2.1%.
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|
Uncommon | Tier II | 200-300 |
Fire Ward I: +2.0% Fire Damage Absorption.
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Uncommon | Tier III | 300-400 |
Fire Ward II: +2.5% Fire Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Fire Ward III: +3.0% Fire Damage Absorption.
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Uncommon | Tier V | 500-600 |
Fire Ward IV: +3.8% Fire Damage Absorption.
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|
Uncommon | Tier II | 200-300 |
Ice Ward I: +2.0% Ice Damage Absorption.
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|
Uncommon | Tier III | 300-400 |
Ice Ward II: +2.5% Ice Damage Absorption.
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|
Uncommon | Tier IV | 400-500 |
Ice Ward III: +3.0% Ice Damage Absorption.
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Uncommon | Tier V | 500-600 |
Ice Ward IV: +3.5% Ice Damage Absorption.
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|
Uncommon | Tier II | 200-300 |
Arcane Ward I: +2.0% Arcane Damage Absorption.
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Uncommon | Tier III | 300-400 |
Arcane Ward II: +2.5% Arcane Damage Absorption.
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|
Uncommon | Tier IV | 400-500 |
Arcane Ward III: +3.0% Arcane Damage Absorption.
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|
Uncommon | Tier V | 500-600 |
Arcane Ward IV: +3.5% Arcane Damage Absorption.
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Uncommon | Tier II | 200-300 |
Physical Ward I: 1.0% Physical Damage Absorption
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Uncommon | Tier III | 300-400 |
Physical Ward II: 1.5% Physical Damage Absorption
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Uncommon | Tier IV | 400-500 |
Physical Ward III: 2.0% Physical Damage Absorption
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Uncommon | Tier V | 500-600 |
Physical Ward IV: 2.5% Physical Damage Absorption
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|
Uncommon | Tier II | 200-300 |
Elemental Ward I: 1.0% Elemental Damage Absorption.
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|
Uncommon | Tier III | 300-400 |
Elemental Ward II: 1.5% Elemental Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Elemental Ward III: 2.0% Elemental Damage Absorption.
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Uncommon | Tier V | 500-600 |
Elemental Ward IV: 2.5% Elemental Damage Absorption.
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Uncommon | Tier II | 200-300 |
Wilderness Ward I: 0.75% Physical and 0.25% Elemental Damage Absorption.
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Uncommon | Tier III | 300-400 |
Wilderness Ward II: 1.13% Physical and 0.38% Elemental Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Wilderness Ward III: 1.5% Physical and 0.5% Elemental Damage Absorption.
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Uncommon | Tier V | 500-600 |
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.
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Uncommon | Tier II | 200-300 |
Strike Ward I: +2.0% Strike Damage Absorption.
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Uncommon | Tier III | 300-400 |
Strike Ward II: +2.5% Strike Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Strike Ward III: +3.0% Strike Damage Absorption.
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Uncommon | Tier V | 500-600 |
Strike Ward IV: +3.5% Strike Damage Absorption.
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Uncommon | Tier II | 200-300 |
Thrust Ward I: +2.0% Thrust Damage Absorption.
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Uncommon | Tier III | 300-400 |
Thrust Ward II: +2.5% Thrust Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Thrust Ward III: +3.0% Thrust Damage Absorption.
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Uncommon | Tier V | 500-600 |
Thrust Ward IV: +3.5% Thrust Damage Absorption.
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Uncommon | Tier II | 200-300 |
Spectral Ward I: 0.75% Elemental and 0.25% Physical Damage Absorption.
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Uncommon | Tier III | 300-400 |
Spectral Ward II: 1.13% Elemental and 0.38% Physical Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Spectral Ward III: 1.5% Elemental and 0.5% Physical Damage Absorption.
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Uncommon | Tier V | 500-600 |
Spectral Ward IV: 1.88% Elemental and 0.63% Physical Damage Absorption.
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Uncommon | Tier II | 200-300 |
Slash Ward I: +2.0% Slash Damage Absorption.
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Uncommon | Tier III | 300-400 |
Slash Ward II: +2.5% Slash Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Slash Ward III: +3.0% Slash Damage Absorption.
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Uncommon | Tier V | 500-600 |
Slash Ward IV: +3.5% Slash Damage Absorption.
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Uncommon | Tier II | 200-300 |
Lightning Ward I: +2.0% Lightning Damage Absorption.
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Uncommon | Tier III | 300-400 |
Lightning Ward II: +2.5% Lightning Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Lightning Ward III: +3.0% Lightning Damage Absorption.
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Uncommon | Tier V | 500-600 |
Lightning Ward IV: +3.0% Lightning Damage Absorption.
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Uncommon | Tier II | 200-300 |
Abyssal Ward I: +2.5% Void Damage Absorption.
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Uncommon | Tier III | 300-400 |
Abyssal Ward II: +3.5% Void Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Abyssal Ward III: +5.0% Void Damage Absorption.
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Uncommon | Tier V | 500-600 |
Abyssal Ward IV: +6.0% Void Damage Absorption.
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Uncommon | Tier II | 200-300 |
Lucky I: You have +0.25% chance at rare items from chests and monsters.
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Uncommon | Tier III | 300-400 |
Lucky II: You have +0.35% chance at rare items from chests and monsters.
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Uncommon | Tier IV | 400-500 |
Lucky III: You have +0.45% chance at rare items from chests and monsters.
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Uncommon | Tier V | 500-600 |
Lucky IV: You have +0.5% chance at rare items from chests and monsters.
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Uncommon | Tier II | 200-300 |
Nature Ward I: +2.0% Nature Damage Absorption.
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Uncommon | Tier III | 300-400 |
Nature Ward II: +2.5% Nature Damage Absorption.
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Uncommon | Tier IV | 400-500 |
Nature Ward III: +3.0% Nature Damage Absorption.
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Uncommon | Tier V | 500-600 |
Nature Ward IV: +3.75% Nature Damage Absorption.
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Uncommon | Tier II | 200-300 |
Calming I: You generate -4.0% less threat.
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Uncommon | Tier III | 300-400 |
Calming II: You generate -6.0% less threat.
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Uncommon | Tier IV | 400-500 |
Calming III: You generate -8.0% less threat.
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Uncommon | Tier V | 500-600 |
Calming IV: You generate -10.0% less threat.
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Uncommon | Tier II | 200-300 |
Of the Sentry: +11
Constitution
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Uncommon | Tier III | 300-400 |
Of the Sentry: +15
Constitution
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Uncommon | Tier IV | 400-500 |
Of the Sentry: +20
Constitution
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Uncommon | Tier V | 500-600 |
Of the Sentry: +25
Constitution
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Uncommon | Tier II | 200-300 |
Of the Soldier: +11
Strength
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Uncommon | Tier III | 300-400 |
Of the Soldier: +15
Strength
|
|
Uncommon | Tier IV | 400-500 |
Of the Soldier: +20
Strength
|
|
Uncommon | Tier V | 500-600 |
Of the Soldier: +25
Strength
|
|
Uncommon | Tier II | 200-300 |
Of the Ranger: +11
Dexterity
|
|
Uncommon | Tier III | 300-400 |
Of the Ranger: +15
Dexterity
|
|
Uncommon | Tier IV | 400-500 |
Of the Ranger: +20
Dexterity
|
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Uncommon | Tier V | 500-600 |
Of the Ranger: +25
Dexterity
|
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Uncommon | Tier II | 200-300 |
Of the Scholar: +11
Intelligence
|
|
Uncommon | Tier III | 300-400 |
Of the Scholar: +15
Intelligence
|
|
Uncommon | Tier IV | 400-500 |
Of the Scholar: +20
Intelligence
|
|
Uncommon | Tier V | 500-600 |
Of the Scholar: +25
Intelligence
|
|
Uncommon | Tier II | 200-300 |
Of the Sage: +11
Focus
|
|
Uncommon | Tier III | 300-400 |
Of the Sage: +15
Focus
|
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Uncommon | Tier IV | 400-500 |
Of the Sage: +20
Focus
|
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Uncommon | Tier V | 500-600 |
Of the Sage: +25
Focus
|
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Uncommon | Tier II | 200-300 |
Of the Cleric: +4
Constitution +6
Focus
|
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Uncommon | Tier III | 300-400 |
Of the Cleric: +6
Constitution +9
Focus
|
|
Uncommon | Tier IV | 400-500 |
Of the Cleric: +8
Constitution +12
Focus
|
|
Uncommon | Tier V | 500-600 |
Of the Cleric: +10
Constitution +15
Focus
|
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Uncommon | Tier II | 200-300 |
Of the Barbarian: +4
Constitution +6
Strength
|
|
Uncommon | Tier III | 300-400 |
Of the Barbarian: +6
Constitution +9
Strength
|
|
Uncommon | Tier IV | 400-500 |
Of the Barbarian: +8
Constitution +12
Strength
|
|
Uncommon | Tier V | 500-600 |
Of the Barbarian: +10
Constitution +15
Strength
|
|
Uncommon | Tier II | 200-300 |
Of the Brigand: +4
Constitution +6
Dexterity
|
|
Uncommon | Tier III | 300-400 |
Of the Brigand: +6
Constitution +9
Dexterity
|
|
Uncommon | Tier IV | 400-500 |
Of the Brigand: +8
Constitution +12
Dexterity
|
|
Uncommon | Tier V | 500-600 |
Of the Brigand: +10
Constitution +15
Dexterity
|
|
Uncommon | Tier II | 200-300 |
Of the Occultist: +4
Constitution +6
Intelligence
|
|
Uncommon | Tier III | 300-400 |
Of the Occultist: +6
Constitution +9
Intelligence
|
|
Uncommon | Tier IV | 400-500 |
Of the Occultist: +8
Constitution +12
Intelligence
|
|
Uncommon | Tier V | 500-600 |
Of the Occultist: +10
Constitution +15
Intelligence
|
|
Uncommon | Tier II | 200-300 |
|
|
Uncommon | Tier III | 300-400 |
|
|
Uncommon | Tier IV | 400-500 |
|
|
Uncommon | Tier V | 500-600 |
|
|
Uncommon | Tier II | 200-300 |
|
|
Uncommon | Tier III | 300-400 |
|
|
Uncommon | Tier IV | 400-500 |
|
|
Uncommon | Tier V | 500-600 |
|
|
Uncommon | Tier II | 200-300 |
Of the Mage: +4
Focus +6
Intelligence
|
|
Uncommon | Tier III | 300-400 |
Of the Mage: +6
Focus +9
Intelligence
|
|
Uncommon | Tier IV | 400-500 |
Of the Mage: +8
Focus +12
Intelligence
|
|
Uncommon | Tier V | 500-600 |
Of the Mage: +10
Focus +15
Intelligence
|
|
Epic | Tier III | 425 |
of the Soldier: +17
Strength
Lucky II: You have +0.35% chance at rare items from chests and monsters.
Regenerating: You gain 0.4% health every second.
Refreshing Toast: Potions cooldown 22% faster.
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