Earrings in New World are a type of Trinkets equipped in the Earring Slot, providing various bonuses to a player's Core Attributes as well as special bonuses such as improved resistance to status effects or improving chances of crafting higher quality items. Earrings can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Earrings in New World.

 

All Earrings in New World

Quick Search of All Earrings 

The table is also sortable! Click on the header to sort it as you see fit.

Name

Rarity

Tier

Gear Score

Perks


Aurora Borealis

Legendary Tier V 500-600 of the Monk
of the Monk: 10  Focus 15  Strength

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.

Evasive
Evasive: Reduce the generation of threat by -50% for 5 seconds after performing a dodge.


Bitterroot Trinket

Legendary Tier IV 465 of the Ranger
of the Ranger: 18  Dexterity

Physical Ward III
Physical Ward III: 2.0% Physical Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.3%.

Duplicating Toast
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.

Purifying Toast
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.


Briar Charm

Legendary Tier IV 435 of the Occultist
of the Occultist: 7  Constitution 10 Intelligence

Calming III
Calming III: You generate -8.0% less threat

Focused
Focused: +5.0 mana regen.

Mana Toast
Mana Toast: When you drink a health potion gain 24 mana.

Duplicating Toast
Duplicating Toast: When you drink a potion 11% chance it doesn't consume.


Calm Seabed

Legendary Tier IV 425 of the Scholar
of the Scholar: 17  Intelligence

Lightning Ward III
Lightning Ward III: +3.0% Lightning Damage Absorption.

Focused
Focused: +8 mana regen.

Beloved
Beloved: You generate -11% less threat.

Refreshing Toast
Refreshing Toast: Potions cooldown -22.0% faster.


Concealed Purpose

Legendary Tier IV 475 of the Soldier
of the Soldier: 19 Strength

arcane_ward_iii_perk_icon_new_world_wiki_guide_125px
Arcane Ward III: +3.0% Arcane Damage Absorption.

Regenerating
Regenerating: You gain 0.42% health every second.

Duplicating Toast
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.

Refreshing Toast
Refreshing Toast: Potions cooldown -24% faster.


Corlew's Secret Spice

Epic Tier III 399 of the Monk
of the Monk: 6  Focus 9  Strenght

Ice Ward II
Ice Ward II: +2.5% Ice Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.1%.

Refreshing Toast
Refreshing Toast: Potions cooldown -21% faster.

 
 


Ecnelovelam's Yvne

Legendary Tier V 300-400 of the Sentry
of the Sentry: 25 Constitution

Nature Ward IV
Nature Ward IV: +3.8% Nature Damage Absorption.

Nimble
Nimble: +9.5% stamina regen.

Despised
Despised: You generate 14% more threat.

Purifying Toast
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.


Gren's Prized Thing

Epic Tier III 399 of the Ranger
of the Ranger: 15  Dexterity

Slash Ward II
Slash Ward II: +2.5% Slash Damage Absorption.

Duplicating Toast
Duplicating Toast: When you drink a potion 10% chance it doesn't consume.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 6.8% of your max health.

 
 


Ill-gotten Gain

Legendary Tier IV 499 of the Sentry
of the Sentry: 20 Constitution

Strike Ward III
Strike Ward III: +3.0% Strike Damage Absorption.

Regenerating
Regenerating: You gain 0.43% health every second.

Refreshing Toast
Refreshing Toast: Potions cooldown -25% faster.

Duplicating Toast
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.


Moonlit Night

Legendary Tier IV 400-500 of the Duelist
Of the Duelist: 8  Focus 12  Dexterity

Thrust Ward III
Thrust Ward III: +3.0% Thrust Damage Absorption.

Focused
Focused: +8.6 mana regen.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 8.1% of your max health.

Refreshing Toast
Refreshing Toast: Potions cooldown -25% faster.


Oath of the Blood-Sealed Pact

Legendary Tier V 400-500 of the Monk
of the Monk: 10  Focus 15  Strenght

Wilderness Ward IV
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Beloved
Beloved: You generate -14% less threat.

Nimble
Nimble: +9.5% stamina regen.


Reis' Lucky Piece

Legendary Tier IV 450 of the Scholar
of the Scholar: 18  Intelligence

Elemental Ward III
Elemental Ward III: 2.0% Elemental Damage Absorption.

Focused
Focused: +8.2 mana regen.

Mana Toast
Mana Toast: When you drink a health potion gain 25 mana.

Duplicating Toast
Duplicating Toast: When you drink a potion 11% chance it doesn't consume.


Thorn of Contention

Epic Tier III 390 of the Cleric
of the Cleric: 6  ConstitutionFocus

Elemental Ward II
Spectral Ward II: 1.1% Elemental and 0.38% Physical Damage Absorption.

Refreshing Toast
Refreshing Toast: Potions cooldown -21% faster.

Duplicating Toast
Duplicating Toast: When you drink a potion 10% chance it doesn't consume.

 
 


Reflected Mayhem

Legendary Tier V 300-400 of the Ranger
of the Ranger: 25  Dexterity

Calming IV
Calming IV: You generate -10.0% less threat.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Purifying Toast
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.


Pedal

Legendary Tier V 500-600 of the Ranger
of the Ranger: 25  Dexterity

Spectral Ward IV
Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

Focused
Focused: +9.5 mana regen.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.


The Messenger's Token

Epic Tier IV 495 of the Ranger
of the Ranger: 20  Dexterity

Fire Ward III
Fire Ward III: +3.0% Fire Damage Absorption.

Regenerating
Regenerating: You gain 0.4.3% health every second.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 8% of your max health.

 
 


Charm of the Conch Song

Epic Tier IV 405 of the Barbarian
of the Barbarian: 6  Constitution 9  Strength

Physical Ward III
Physical Ward III: 2.0% Physical Damage Absorption.

Regenerating
Regenerating: You gain 0.39% health every second.

Refreshing
Refreshing: Reduces max cooldowns by -2.1%.

 
 


Bloodspill Stud

Epic Tier IV 410 of the Soldier
of the Soldier: 16 Strength

Calming III
Calming III: You generate -8.0% less threat.

Refreshing
Refreshing: Reduces max cooldowns by -2.1%.

Duplicating Toast
Duplicating Toast: When you drink a potion 11% chance it doesn't consume.

 
 


Ancient Naga Earring

Epic Tier IV 415 of the Sentry
of the Sentry: 16 Constitution

Lightning Ward III
Lightning Ward III: +3.0% Lightning Damage Absorption.

Luck
Luck: +1.9% chance at rare items from chests and monsters.

Refreshing
Refreshing: Reduces max cooldowns by -2.1%.

 
 


Theodora's Trinket

Epic Tier IV 425 of the Barbarian
of the Barbarian: 6  Constitution 10  Strength

arcane_ward_iii_perk_icon_new_world_wiki_guide_125px
Arcane Ward III: +3.0% Arcane Damage Absorption

Nimble
Nimble: +8% stamina regen.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 7.1% of your max health.

 
 


Scorched Asher Earring

Rare Tier IV 435 of the Soldier
of the Soldier: 17 Strength

Ice Ward III
Ice Ward III: +3.0% Ice Damage Absorption.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.8% after exiting the dodge animation.

 
 

 
 


Earring of the Emrald Dream

Uncommon Tier IV 440 of the Sage
of the Sage: 17  Focus

Nature Ward III
Nature Ward III: +3.0% Nature Damage Absorption.

Regenerating
Regenerating: You gain 0.4% health every second.

 
 

 
 


Storm's Journey Token

Epic Tier IV 455 of the Ranger
of the Ranger: 18  Dexterity

Slash Ward III
Slash Ward III: +3.0% Slash Damage Absorption.

Nimble
Nimble: +8.2% stamina regen.

Refreshing Toast
Refreshing Toast: Potions cooldown -23% faster.

 
 


The House of Huffler Trinket

Epic Tier IV 465 of the Sentry
of the Sentry: 18 Constitution

Strike Ward III
Strike Ward III: +3.0% Strike Damage Absorption.

Despised
Despised: You generate 12% more threat.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 7.6% of your max health.

 
 


Guided Prayer Token

Legendary Tier IV 475 of the Monk
of the Monk: 7  Focus 11  Strenght

Wilderness Ward III
Wilderness Ward III: 1.5% Physical and 0.5% Elemental Damage Absorption

Refreshing
Refreshing: Reduces max cooldowns by -2.4%.

Regenerating
Regenerating: You gain 0.42% health every second.

Beloved
Beloved: You generate -12% less threat.


The Bonedust Trinket

Rare Tier IV 480 of the Soldier
of the Soldier: ??19 Strength

Elemental Ward III
Elemental Ward III: 2.0% Elemental Damage Absorption.

Refreshing Toast
Refreshing Toast: Potions cooldown -24% faster.

 
 

 
 


The Blessed Wyrdwood Earring

Rare Tier IV 490 of the Sage
of the Sage: 20  Focus

Lucky III
Lucky III: You have +0.45% chance at rare items from chests and monsters.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.85% after exiting the dodge animation.

 
 

 
 


Coiled Sentinel Earring

Epic Tier V 400-500 of the Duelist
Of the Duelist: 10  Focus 15  Dexterity

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

 
 


Token of The Marked Man

Epic Tier V 500-600 of the Cleric
of the Cleric: 10  Constitution 15  Focus

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Regenerating
Regenerating: You gain 0.48% health every second.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

 
 


The Beast in the Bulrush Trinket

Legendary Tier V 500-600 of the Duelist
Of the Duelist: 10  Focus 20  Dexterity

Lucky IV
Lucky IV: You have +0.5% chance at rare items from chests and monsters.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Regenerating
Regenerating: You gain 0.48% health every second.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.


Earring of the Hallowed Soul

Legendary Tier V 500-600 of the Cleric
of the Cleric: 10  Constitution 15  Focus

Lightning Ward IV
Lightning Ward IV: +3.8% Lightning Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.


Starbound Rememberence Charm

Legendary Tier V 500-600 of the Soldier
of the Soldier: ??25 Strength

Arcane Ward IV
Arcane Ward IV: +3.8% Arcane Damage Absorption

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.


Tarot's Ritual Trinket

Legendary Tier V 500-600 of the Occultist
of the Occultist: 10  Constitution 15  Intelligence

Ice Ward IV
Ice Ward IV: +3.8% Ice Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Focused
Focused: +9.5 mana regen.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.


The Ad Ventura's Charm

Epic Tier V 500-600 of the Ranger
of the Ranger: 25  Dexterity

Nature Ward IV
Nature Ward IV: +3.8% Nature Damage Absorption.

Regenerating
Regenerating: You gain 0.48% health every second.

Refreshing Ward
Refreshing Ward: Reduces active cooldowns by -1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.

 
 


Rudiger's Sail Hook

Legendary Tier V 500-600 of the Soldier
of the Soldier: 25 Strength

Slash Ward IV
Slash Ward IV: +3.8% Slash Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Luck
Luck: +2.8% chance at rare items from chests and monsters.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.


Voyage's Passage Token

Legendary Tier V 500-600 of the Ranger
of the Ranger: 25  Dexterity

Strike Ward IV
Strike Ward IV: +3.8% Strike Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Focused
Focused: +9.5 mana regen.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.


The Serenity Starmetal Trinket

Epic Tier V 500-600 of the Mage
of the Mage: 10  Focus 15  Intelligence

Thrust Ward IV
Thrust Ward IV: +3.8% Thrust Damage Absorption.

Regenerating
Regenerating: You gain 0.48% health every second.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.

 
 


Halona's Halo Mascot

Legendary Tier V 500-600 of the Cleric
of the Cleric: 10  Constitution 15  Focus

Wilderness Ward IV
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.

Evasive
Evasive: Reduce the generation of threat by -50% for 5 seconds after performing a dodge.

Refreshing
Refreshing: Reduces max cooldowns by -??%.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 3.0% of your max health.


Miner's Excavation Token

Legendary Tier V 500-600 of the Soldier
of the Soldier: 25 Strength

Elemental Ward IV
Elemental Ward IV: 2.5% Elemental Damage Absorption

Focused
Focused: +9.5 mana regen.

Mana Toast
Mana Toast: When you drink a health potion gain 31 mana.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.


The Fang of Fortuity

Epic Tier V 500-600 of the Mage
of the Mage: 10  Focus 15  Intelligence

Lucky IV
Lucky IV: You have +0.5% chance at rare items from chests and monsters.

Duplicating Toast
Duplicating Toast: When you drink a potion 14% chance it doesn't consume.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.

 
 


Seeker's Found Mascot

Epic Tier V 500-600 of the Sentry
of the Sentry: 25 Constitution

Calming IV
Calming IV: You generate -10.0% less threat.

Mana Toast
Mana Toast: When you drink a health potion gain 31 mana.

Focused
Focused: +9.5 mana regen.

 
 


The Faustina Charm

Legendary Tier V 500-600 of the Soldier
of the Soldier: ??25 Strength

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Regenerating
Regenerating: You gain 0.48% health every second.

Despised
Despised: You generate 14% more threat.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 9.4% of your max health.


The Edmund's Squire Token

Legendary Tier V 500-600 of the Scholar
of the Scholar: 25  Intelligence

Thrust Ward IV
Thrust Ward IV: +3.8% Thrust Damage Absorption.

Regenerating
Regenerating: You gain 0.48% health every second.

Despised
Despised: You generate 14% more threat.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.


Felix Follow Token

Legendary Tier V 500-600 of the Mage
of the Mage: 10  Focus 15  Intelligence

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Purifying Toast
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.


Evangeline Prophecy Hook

Legendary Tier V 500-600 of the Duelist
Of the Duelist: 10  Focus 15  Dexterity

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Focused
Focused: +9.5 mana regen.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.


Amber Teardrop Earring

Epic Tier IV 495 of the Zealot
of the Zealot: 12 Focus 8 Strength

Fire Ward III
Fire Ward III: +3.0% Fire Damage Absorption.

Siphoning Blow
Siphoning Blow: You gain 2.4% mana per hit. (cooldown 24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.

Ancient Ward
Ancient Ward: +4.3% Damage Absorption against Ancient Guardians.

 
 


Waterstone Earring

Epic Tier IV 495 of the Priest
of the Priest: 12 FocusIntelligence

Slash Ward III
Slash Ward III: +3.0% Slash Damage Absorption.

Siphoning Blow
Siphoning Blow: You gain 2.4% mana per hit. (cooldown 24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.

Angry Earth Ward
Angry Earth Ward: Increase Damage Absorption against Angry Earth.

 
 


Heart's Tendril Trinket

Epic Tier IV 465 of the Sentry
of the Sentry: 18 Constitution

Spectral Ward III
Spectral Ward III: 1.5% Elemental and 0.5% Physical Damage Absorption.

Focused
Focused: +8.3 mana regen.

Healthy Toast
Healthy Toast: When you drink a mana potion gain 7.6% of your max health.

 
 


Stoneshard Earring

Epic Tier IV 490 of the Sentry
of the Sentry: 20 Constitution

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Regenerating
Regenerating: You gain 0.43% health every second.

Refreshing
Refreshing: Reduces max cooldowns by -2.4%.

 
 


Shard of Lithomancy

Epic Tier IV 500 of the Sage
of the Sage: 24  Focus

Calming IV
Calming IV: You generate -10.0% less threat.

Refreshing
Refreshing: Reduces max cooldowns by -2.5%.

Duplicating Toast
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.

 
 


Bloodline's Curse Earring

Epic Tier IV 500 of the Sentry
of the Sentry: 20 Constitution

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Duplicating Toast
Duplicating Toast: When you drink a potion 12% chance it doesn't consume.

Refreshing Toast
Refreshing Toast: Potions cooldown -25% faster.

 
 


Misty Kismet Charm

Legendary Tier V 500-600 of the Sage
of the Sage: 25  Focus

Spectral Ward IV
Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.95% after exiting the dodge animation.

Purifying Toast
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.


Doom's Chance Earring

Legendary Tier V 500-600 of the Soldier
of the Soldier: ??25 Strength

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Regenerating
Regenerating: You gain 0.48% health every second.

Refreshing Toast
Refreshing Toast: Potions cooldown -28% faster.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.


Enchanted Earring

Legendary Tier V 500-600 of the Sage
of the Sage: 25  Focus

Wilderness Ward IV
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.

Focused
Focused: +5.0 mana regen.

Beloved
Beloved: You generate -5.0% less threat.

Refreshing Toast
Refreshing Toast: Potions cooldown -10.0% faster.


Blackmetal Stud

Legendary Tier V 500-600 of the Sentry
of the Sentry: 25 Constitution

Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption.

Despised
Despised: You generate 14% more threat.

Refreshing
Refreshing: Reduces max cooldowns by -2.8%.

Purifying Toast
Purifying Toast: When you drink a regeneration potion lose 1.0 debuff.


Alazar's Hook

Epic Tier V 540 of the Soldier
Of The Soldier: 22 Stremgth

Refreshing
Refreshing: Reduces max cooldowns by -2.6%.

Luck
Luck: +2.5% chance at rare items from chests and monsters.

 
 

 
 


Bloodstone Charm

Rare Tier V 510 Stamina Recovery
Stamina Recovery: When you are hit while below 50% gain 87 stamina (52 Seconds cooldown.) Does not trigger off persistent damage or Damage over time effects.

Luck
Luck: +2.4% chance at rare items from chests and monsters.

 
 

 
 

 
 


Edengrove's Tear

Uncommon Tier IV 495 of the Sentry
of the Sentry: 20 Constitution

Luck
Luck: +2.3% chance at rare items from chests and monsters.

 
 

 
 

 
 


Great Cleave's Memory

Rare Tier IV 470 of the Sentry
of the Sentry: 19 Constitution

Refreshing
Refreshing: Reduces max cooldowns by -2.3%.

Luck
Luck: +2.2% chance at rare items from chests and monsters.

 
 

 
 


Shattered Mountain's Remorse

Rare Tier IV 470 of the Sentry
of the Sentry: 19 Constitution

Refreshing
Refreshing: Reduces max cooldowns by -2.3%.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by -0.84% after exiting the dodge animation.

 
 

 
 


Swashbuckler's Earring

Uncommon Tier IV 415 of the Sentry
of the Sentry: 16 Constitution

Refreshing Ward
Refreshing Ward: Reduces active cooldowns by -1.4% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.

 
 

 
 

 
 


The Watcher's Totem

Rare Tier V 505 Refreshing
Refreshing: Reduces max cooldowns by -2.5%.

Refreshing Ward
Refreshing Ward: Reduces active cooldowns by -1.6% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.

 
 

 
 

 
 


Warlord's Regrets

Uncommon Tier IV 440 of the Duelist
Of the Duelist: 7  Focus 10  Dexterity

Refreshing
Refreshing: Reduces max cooldowns by -2.2%.

 
 

 
 

 
 


Weaver's Hoops

Uncommon Tier IV 415 of the Brigand
of the Brigand: 6  Constitution 10  Dexterity

Refreshing
Refreshing: Reduces max cooldowns by -2.1%.

 
 

 
 

 
 


Flawed Ruby Earring

Uncommon Tier II 200-300 Fire Ward I
Fire Ward I: +2.0% Fire Damage Absorption.

 
 

 
 

 
 

 
 


Ruby Earring

Uncommon Tier III 300-400 Fire Ward II
Fire Ward II: +2.5% Fire Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Ruby Earring

Uncommon Tier IV 400-500 Fire Ward III
Fire Ward III: +3.0% Fire Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Ruby Earring

Uncommon Tier V 500-600 Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Aquamarine Earring

Uncommon Tier II 200-300 Ice Ward I
Ice Ward I: +2.0% Ice Damage Absorption.

 
 

 
 

 
 

 
 


Aquamarine Earring

Uncommon Tier III 300-400 Ice Ward II
Ice Ward II: +2.5% Ice Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Aquamarine Earring

Uncommon Tier IV 400-500 Ice Ward III
Ice Ward III: +3.0% Ice Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Aquamarine Earring

Uncommon Tier V 500-600 Ice Ward IV
Ice Ward IV: +3.5% Ice Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Sapphire Earring

Uncommon Tier II 200-300 Arcane Ward I
Arcane Ward I: +2.0% Arcane Damage Absorption.

 
 

 
 

 
 

 
 


Sapphire Earring

Uncommon Tier III 300-400 Arcane Ward II
Arcane Ward II: +2.5% Arcane Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Sapphire Earring

Uncommon Tier IV 400-500 Arcane Ward III
Arcane Ward III: +3.0% Arcane Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Sapphire Earring

Uncommon Tier V 500-600 Arcane Ward IV
Arcane Ward IV: +3.5% Arcane Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Onyx Earring

Uncommon Tier II 200-300 Physical Ward I
Physical Ward I: 1.0% Physical Damage Absorption

 
 

 
 

 
 

 
 


Onyx Earring

Uncommon Tier III 300-400 Physical Ward II
Physical Ward II: 1.5% Physical Damage Absorption

 
 

 
 

 
 

 
 


Brilliant Onyx Earring

Uncommon Tier IV 400-500 Physical Ward III
Physical Ward III: 2.0% Physical Damage Absorption

 
 

 
 

 
 

 
 


Pristine Onyx Earring

Uncommon Tier V 500-600 Physical Ward IV
Physical Ward IV: 2.5% Physical Damage Absorption

 
 

 
 

 
 

 
 


Flawed Opal Earring

Uncommon Tier II 200-300 Elemental Ward I
Elemental Ward I: 1.0% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Opal Earring

Uncommon Tier III 300-400 Elemental Ward II
Elemental Ward II: 1.5% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Opal Earring

Uncommon Tier IV 400-500 Elemental Ward III
Elemental Ward III: 2.0% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Opal Earring

Uncommon Tier V 500-600 Elemental Ward IV
Elemental Ward IV: 2.5% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Diamond Earring

Uncommon Tier II 200-300 Wilderness Ward I
Wilderness Ward I: 0.75% Physical and 0.25% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Diamond Earring

Uncommon Tier III 300-400 Wilderness Ward II
Wilderness Ward II: 1.13% Physical and 0.38% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Diamond Earring

Uncommon Tier IV 400-500 Wilderness Ward III
Wilderness Ward III: 1.5% Physical and 0.5% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Diamond Earring

Uncommon Tier V 500-600 Wilderness Ward IV
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Jasper Earring

Uncommon Tier II 200-300 Strike Ward I
Strike Ward I: +2.0% Strike Damage Absorption.

 
 

 
 

 
 

 
 


Jasper Earring

Uncommon Tier III 300-400 Strike Ward II
Strike Ward II: +2.5% Strike Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Jasper Earring

Uncommon Tier IV 400-500 Strike Ward III
Strike Ward III: +3.0% Strike Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Jasper Earring

Uncommon Tier V 500-600 Strike Ward IV
Strike Ward IV: +3.5% Strike Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Emerald Earring

Uncommon Tier II 200-300 Thrust Ward I
Thrust Ward I: +2.0% Thrust Damage Absorption.

 
 

 
 

 
 

 
 


Emerald Earring

Uncommon Tier III 300-400 Thrust Ward II
Thrust Ward II: +2.5% Thrust Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Emerald Earring

Uncommon Tier IV 400-500 Thrust Ward III
Thrust Ward III: +3.0% Thrust Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Emerald Earring

Uncommon Tier V 500-600 Thrust Ward IV
Thrust Ward IV: +3.5% Thrust Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Malachite Earring

Uncommon Tier II 200-300 Spectral Ward I
Spectral Ward I: 0.75% Elemental and 0.25% Physical Damage Absorption.

 
 

 
 

 
 

 
 


Malachite Earring

Uncommon Tier III 300-400 Spectral Ward II
Spectral Ward II: 1.13% Elemental and 0.38% Physical Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Malachite Earring

Uncommon Tier IV 400-500 Spectral Ward III
Spectral Ward III: 1.5% Elemental and 0.5% Physical Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Malachite Earring

Uncommon Tier V 500-600 Spectral Ward IV
Spectral Ward IV: 1.88% Elemental and 0.63% Physical Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Moonstone Earring

Uncommon Tier II 200-300 Slash Ward
Slash Ward I: +2.0% Slash Damage Absorption.

 
 

 
 

 
 

 
 


Moonstone Earring

Uncommon Tier III 300-400 Slash Ward II
Slash Ward II: +2.5% Slash Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Moonstone Earring

Uncommon Tier IV 400-500 Slash Ward III
Slash Ward III: +3.0% Slash Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Moonstone Earring

Uncommon Tier V 500-600 Slash Ward IV
Slash Ward IV: +3.5% Slash Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Topaz Earring

Uncommon Tier II 200-300 Lightning Ward I
Lightning Ward I: +2.0% Lightning Damage Absorption.

 
 

 
 

 
 

 
 


Topaz Earring

Uncommon Tier III 300-400 Lightning Ward II
Lightning Ward II: +2.5% Lightning Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Topaz Earring

Uncommon Tier IV 400-500 Lightning Ward III
Lightning Ward III: +3.0% Lightning Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Topaz Earring

Uncommon Tier V 500-600 Lightning Ward IV
Lightning Ward IV: +3.0% Lightning Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Amethyst Earring

Uncommon Tier II 200-300 Abyssal Ward I
Abyssal Ward I: +2.5% Void Damage Absorption.

 
 

 
 

 
 

 
 


Amethyst Earring

Uncommon Tier III 300-400 Abyssal Ward II
Abyssal Ward II: +3.5% Void Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Amethyst Earring

Uncommon Tier IV 400-500 Abyssal Ward III
Abyssal Ward III: +5.0% Void Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Amethyst Earring

Uncommon Tier V 500-600 Abyssal Ward IV
Abyssal Ward IV: +6.0% Void Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Pearl Earring

Uncommon Tier II 200-300 Lucky I
Lucky I: You have +0.25% chance at rare items from chests and monsters.

 
 

 
 

 
 

 
 


Pearl Earring

Uncommon Tier III 300-400 Lucky II
Lucky II: You have +0.35% chance at rare items from chests and monsters.

 
 

 
 

 
 

 
 


Brilliant Pearl Earring

Uncommon Tier IV 400-500 Lucky III
Lucky III: You have +0.45% chance at rare items from chests and monsters.

 
 

 
 

 
 

 
 


Pristine Pearl Earring

Uncommon Tier V 500-600 Lucky IV
Lucky IV: You have +0.5% chance at rare items from chests and monsters.

 
 

 
 

 
 

 
 


Flawed Amber Earring

Uncommon Tier II 200-300 Nature Ward I
Nature Ward I: +2.0% Nature Damage Absorption.

 
 

 
 

 
 

 
 


Amber Earring

Uncommon Tier III 300-400 Nature Ward II
Nature Ward II: +2.5% Nature Damage Absorption.

 
 

 
 

 
 

 
 


Brilliant Amber Earring

Uncommon Tier IV 400-500 Nature Ward III
Nature Ward III: +3.0% Nature Damage Absorption.

 
 

 
 

 
 

 
 


Pristine Amber Earring

Uncommon Tier V 500-600 Nature Ward IV
Nature Ward IV: +3.75% Nature Damage Absorption.

 
 

 
 

 
 

 
 


Flawed Carnelian Earring

Uncommon Tier II 200-300 Calming I
Calming I: You generate -4.0% less threat.

 
 

 
 

 
 

 
 


Carnelian Earring

Uncommon Tier III 300-400 Calming II
Calming II: You generate -6.0% less threat.

 
 

 
 

 
 

 
 


Brilliant Carnelian Earring

Uncommon Tier IV 400-500 Calming III
Calming III: You generate -8.0% less threat.

 
 

 
 

 
 

 
 


Pristine Carnelian Earring

Uncommon Tier V 500-600 Calming IV
Calming IV: You generate -10.0% less threat.

 
 

 
 

 
 

 
 


Silver Stalwart Earring

Uncommon Tier II 200-300 of the Sentry
Of the Sentry: +11 Constitution

 
 

 
 

 
 

 
 


Gold Stalwart Earring

Uncommon Tier III 300-400 of the Sentry
Of the Sentry: +15 Constitution

 
 

 
 

 
 

 
 


Platinum Stalwart Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Sentry: +20 Constitution

 
 

 
 

 
 

 
 


Orichalcum Stalwart Earring

Uncommon Tier V 500-600 of the Sentry
Of the Sentry: +25 Constitution

 
 

 
 

 
 

 
 


Silver Barbarian Earring

Uncommon Tier II 200-300 of the Sentry
Of the Soldier: +11 Strength

 
 

 
 

 
 

 
 


Gold Barbarian Earring

Uncommon Tier III 300-400 of the Sentry
Of the Soldier: +15 Strength

 
 

 
 

 
 

 
 


Platinum Barbarian Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Soldier: +20 Strength

 
 

 
 

 
 

 
 


Orichalcum Barbarian Earring

Uncommon Tier V 500-600 of the Sentry
Of the Soldier: +25 Strength

 
 

 
 

 
 

 
 


Silver Ranger Earring

Uncommon Tier II 200-300 of the Sentry
Of the Ranger: +11 Dexterity

 
 

 
 

 
 

 
 


Gold Ranger Earring

Uncommon Tier III 300-400 of the Sentry
Of the Ranger: +15 Dexterity

 
 

 
 

 
 

 
 


Platinum Ranger Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Ranger: +20 Dexterity

 
 

 
 

 
 

 
 


Orichalcum Ranger Earring

Uncommon Tier V 500-600 of the Sentry
Of the Ranger: +25 Dexterity

 
 

 
 

 
 

 
 


Silver Scholar Earring

Uncommon Tier II 200-300 of the Sentry
Of the Scholar: +11 Intelligence

 
 

 
 

 
 

 
 


Gold Scholar Earring

Uncommon Tier III 300-400 of the Sentry
Of the Scholar: +15 Intelligence

 
 

 
 

 
 

 
 


Platinum Scholar Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Scholar: +20 Intelligence

 
 

 
 

 
 

 
 


Orichalcum Scholar Earring

Uncommon Tier V 500-600 of the Sentry
Of the Scholar: +25 Intelligence

 
 

 
 

 
 

 
 


Silver Sage Earring

Uncommon Tier II 200-300 of the Sentry
Of the Sage: +11 Focus

 
 

 
 

 
 

 
 


Gold Sage Earring

Uncommon Tier III 300-400 of the Sentry
Of the Sage: +15 Focus

 
 

 
 

 
 

 
 


Platinum Sage Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Sage: +20 Focus

 
 

 
 

 
 

 
 


Orichalcum Sage Earring

Uncommon Tier V 500-600 of the Sentry
Of the Sage: +25 Focus

 
 

 
 

 
 

 
 


Silver Cleric Earring

Uncommon Tier II 200-300 of the Sentry
Of the Cleric: +4 Constitution +6 Focus

 
 

 
 

 
 

 
 


Gold Cleric Earring

Uncommon Tier III 300-400 of the Sentry
Of the Cleric: +6 Constitution +9 Focus

 
 

 
 

 
 

 
 


Platinum Cleric Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Cleric: +8 Constitution +12 Focus

 
 

 
 

 
 

 
 


Orichalcum Cleric Earring

Uncommon Tier V 500-600 of the Sentry
Of the Cleric: +10 Constitution +15 Focus

 
 

 
 

 
 

 
 


Silver Soldier Earring

Uncommon Tier II 200-300 of the Sentry
Of the Barbarian: +4 Constitution +6 Strength

 
 

 
 

 
 

 
 


Gold Soldier Earring

Uncommon Tier III 300-400 of the Sentry
Of the Barbarian: +6 Constitution +9 Strength

 
 

 
 

 
 

 
 


Platinum Soldier Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Barbarian: +8 Constitution +12 Strength

 
 

 
 

 
 

 
 


Orichalcum Soldier Earring

Uncommon Tier V 500-600 of the Sentry
Of the Barbarian: +10 Constitution +15 Strength

 
 

 
 

 
 

 
 


Silver Brigand Earring

Uncommon Tier II 200-300 of the Sentry
Of the Brigand: +4 Constitution +6 Dexterity

 
 

 
 

 
 

 
 


Gold Brigand Earring

Uncommon Tier III 300-400 of the Sentry
Of the Brigand: +6 Constitution +9 Dexterity

 
 

 
 

 
 

 
 


Platinum Brigand Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Brigand: +8 Constitution +12 Dexterity

 
 

 
 

 
 

 
 


Orichalcum Brigand Earring

Uncommon Tier V 500-600 of the Sentry
Of the Brigand: +10 Constitution +15 Dexterity

 
 

 
 

 
 

 
 


Silver Battlemage Earring

Uncommon Tier II 200-300 of the Sentry
Of the Occultist: +4 Constitution +6 Intelligence

 
 

 
 

 
 

 
 


Gold Battlemage Earring

Uncommon Tier III 300-400 of the Sentry
Of the Occultist: +6 Constitution +9 Intelligence

 
 

 
 

 
 

 
 


Platinum Battlemage Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Occultist: +8 Constitution +12 Intelligence

 
 

 
 

 
 

 
 


Orichalcum Battlemage Earring

Uncommon Tier V 500-600 of the Sentry
Of the Occultist: +10 Constitution +15 Intelligence

 
 

 
 

 
 

 
 


Silver Monk Earring

Uncommon Tier II 200-300 of the Sentry
Of the Monk: +4 Focus +6 Strength

 
 

 
 

 
 

 
 


Gold Monk Earring

Uncommon Tier III 300-400 of the Sentry
Of the Monk: +6 Focus +9 Strength

 
 

 
 

 
 

 
 


Platinum Monk Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Monk: +8 Focus +12 Strength

 
 

 
 

 
 

 
 


Orichalcum Monk Earring

Uncommon Tier V 500-600 of the Sentry
Of the Monk: +10 Focus +15 Strength

 
 

 
 

 
 

 
 


Silver Duelist Earring

Uncommon Tier II 200-300 of the Sentry
Of the Duelist: +4 Focus +6 Dexterity

 
 

 
 

 
 

 
 


Gold Duelist Earring

Uncommon Tier III 300-400 of the Sentry
Of the Duelist: +6 Focus +9 Dexterity

 
 

 
 

 
 

 
 


Platinum Duelist Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Duelist: +8 Focus +12 Dexterity

 
 

 
 

 
 

 
 


Orichalcum Duelist Earring

Uncommon Tier V 500-600 of the Sentry
Of the Duelist: +10 Focus +15 Dexterity

 
 

 
 

 
 

 
 


Silver Magician Earring

Uncommon Tier II 200-300 of the Sentry
Of the Mage: +4 Focus +6 Intelligence

 
 

 
 

 
 

 
 


Gold Magician Earring

Uncommon Tier III 300-400 of the Sentry
Of the Mage: +6 Focus +9 Intelligence

 
 

 
 

 
 

 
 


Platinum Magician Earring

Uncommon Tier IV 400-500 of the Sentry
Of the Mage: +8 Focus +12 Intelligence

 
 

 
 

 
 

 
 


Orichalcum Magician Earring

Uncommon Tier V 500-600 of the Sentry
Of the Mage: +10 Focus +15 Intelligence

 
 

 
 

 
 

 
 


Undertow (Earring)

Epic Tier III 425 of the Sentry
of the Soldier: +17  Strength

lucky_ii_perk_icon_new_world_wiki_guide_125px
Lucky II: You have +0.35% chance at rare items from chests and monsters.

health_perk_icon_new_world_wiki_guide_65px

Regenerating: You gain 0.4% health every second.

refreshing_toast_perk_icon_new_world_wiki_guide_65px
Refreshing Toast: Potions cooldown 22% faster.

 
 

 




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