Weaponsmithing is a Crafting Trade Skill in New World. Weaponsmithing allows for the crafting of Melee Weapons used in close combat such as Swords, Rapiers, War Hammers, Great Axes and Shields. Trade Skills are a variety of non-combat skills that the player can invest in and master. Trade Skills belonging to the Crafting category focus on creating a large variety of items ranging from Weapons and Consumables to ammunition and furniture.
New World Weaponsmithing Information
Weaponsmithing is the Crafting skill focused on creating Melee Weapons by using resources and materials obtained from skills in the Gathering and Refining lines. A higher level in Weaponsmithing will allow players to create better, more powerful weapons, as well as improving the Gear Score range of craftable weapons.
Weaponsmithing is performed at a Forge which can often be found in Settlements. Forges have a Tier level which can be increased by taking on Town Projects. Note that each weapon has a tier level requirement in order to craft. This tier level corresponds to the Forge's tier level. If your settlement's Forge level does not meet the requirement, you will need to either raise it or find another settlement with a Forge of a higher tier. Crafting weapons requires the player to be of the appropriate Weaponsmithing level as well. Leveling up in Weaponsmithing is a straightforward process. Players simply need to continuously craft weapons raise their level in the skill. Collecting resources, however, is more involved and can prove more difficult.
Weaponsmithing Related Skills
Weaponsmithing is a skill that relies heavily on the following skills for resources and materials and as such, they are strongly recommended companion skills:
Note that materials for any Crafting skill can be obtained from other players as well by trading, so players can still be successful in Weaponsmithing even if they invest in other skills, but this requires playing the game's economy system.
Weaponsmithing Weapon Perks
While Crafting a Weapon, it has a small chance of gaining one or more Perks or an Empty Gem Socket. While these outcomes are random, players can use the special resource Azoth during the crafting process to improve the chances of getting perks, a socket or both. Additionally, there are a number of special materials that can be gathered in the world that, when used during the crafting process, can dictate what Perk is added to the weapon. However, there are still no guarantees that a Perk or Gem Socket will indeed be added to the piece of equipment but the chance increases as the Crafting skill level increases.
Check the Perks page for a full list of possible weapon perks and the resources needed to imbue them onto crafted weapons.
The Weaponsmithing crafting process begins by interacting with a Forge, a crafting station found in Settlements. Within the crafting UI, you can see all your learned recipes on the left panel for all Crafting skills associated with the crafting station. Selecting a recipe displays the item and its required materials in the middle panel while displaying a preview of the potential result on the right.
Displayed in the left panel are all available crafting recipes. Items displayed in White indicate that you meet all the requirements to craft the item. Items displayed in Red indicate that you do not meet one or more of the crafting requirements (Resources, Skill Level, etc.). The small icon to the right of each item displays the crafting skill used and the numerical value represents the minimum level required in the skill in order to craft the item.
The materials panel in the middle displays the required materials in order to craft the item. Each crafted item requires one type of Primary material and at least one or more types of Secondary materials. In addition, crafters can add a Special Resource to predetermine the first Perk that will be added onto the item. Azoth can also be added to increase the chances of adding an Attribute, Perk or Gem Slot.
Primary Materials are comprised of the main refined material used in a given crafting recipe. For example, melee weapons crafted by Weaponsmithing will predominantly be composed of metals such as iron or starmetal. A primary material's tier will always correspond to the crafted item's tier. Lower tier primary materials cannot be used to craft items of a higher tier.
Unlike Primary Materials, Secondary Materials used in a crafting recipe can be of any tier within the same category. For example, the recipe for the Starmetal Great Axe calls for Refined Wood as one of the secondary materials. The crafter can use any of the following to fulfill the requirement: Timber, Lumber, Wyrdwood Planks, Ironwood Planks, Petrified Wood, Glittering Ebony, Whisperwood, Quillbark, Ebonwood, Wildwood, Barbvinee or Animal Horn. In the case of Secondary Materials, using a material of a higher Tier such as Ironwood Planks will raise the resulting item's Minimum Gearscore. Meanwhile, using a material of a higher Rarity such as Barbvinee can raise both the Minimum and Maximum Gearscore. Using better materials in combination with raising your crafting skill level is the key to creating the most powerful equipment and items.
Note that certain items such as named or unique Weapons and Armor will have set material requirements that cannot be altered. However, these items usually provide much better or unique bonuses to counteract this lack of flexibility.
When crafting items, it is important to note that the crafting station will draw from your pool of resources in both your Inventory as well as any Storage Sheds you possess within the Settlement so it is not necessary to clog up your inventory with crafting materials if you have a storage shed in the current settlement. Note that Storage Sheds are not shared between Settlements. Items you have in storage in Windsward cannot be used for crafting in First Light, for example. However, you can transfer items between storage sheds from the storage menu.
Special Resources and Azoth
Crafted items have a chance to gain one or more Perks during the crafting process. However, the Perks added are completely random and the chances any are added at all are rather low until you get to higher levels of crafting. Even then, the chances are not guaranteed.
Special Resources such as Chunk of Sparkmetal can be added during the crafting process to predetermine one of the added Perks. Note that this still does not guarantee that the chosen Perk is added at all. In order to raise the chances of a crafted item gaining a Perk, players can add Azoth during the crafting process. Azoth can be added in increments of 15, up to a maximum of 75. In general, the more Azoth you spend, the higher the chances of getting Perks. However, lower tier items will have a lower max threshold for Azoth infusion.
The Results Panel displays various information regarding the resulting item. The most relevant info here is the Potential Gear Score and the Potential Perks. This preview updates as you modify your material choices.
The bottom half of the Results Panel displays a slider indicating how many of the items you wish to craft with the current settings and is useful for mass crafting sessions. This section also lists the requirements which show up in Green if you meet them and in Red if you do not. At the very bottom, the Tax for the current crafting session is displayed. This tax will vary depending on what the Settlement's Governor has set for crafting in this territory. Also displayed is the amount of Skill XP gained from the crafting session. When ready, click the Craft button to create your item.
Gear Score & Item Yield
Leveling up in Weaponsmithing improves your crafted equipment's Minimum and Maximum Gear Score by tiers. Improving the Maximum Gear Score allows for the potential for better items while improving the Minimum Gear Score shortens the Gear Score range, making it easier to craft items at the higher end. Item Yield is not affected by leveling in Weaponsmithing.
Tier II Weapons
The Maximum Gear Score for Tier II Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 70.
Starting at level 40, the Minimum Gear Score for Tier II Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 70.
Tier III Weapons
Starting at level 50, the Maximum Gear Score for Tier III Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 120.
Starting at level 90, the Minimum Gear Score for Tier III Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 120.
Tier IV Weapons
Starting at level 100, the Maximum Gear Score for Tier IV Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 170.
Starting at level 140, the Minimum Gear Score for Tier IV Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 170.
Tier V Weapons
The Maximum Gear Score for Tier V Crafted Weapons improves in increments of 5 at levels 150, 165, 180, 190 and finally maxing out at 25 at level 200.
The Minimum Gear Score for Tier V Crafted Weapons cannot be improved by leveling.
Weaponsmithing Leveling Tips
Leveling up Weaponsmithing in New World allows for crafting of better, more powerful weapons with higher Gear Scores and also improves chances of imbuing them with Perks or a Gem Socket. Leveling up in Weaponsmithing also unlocks more recipes.
In the case of Weaponsmithing, the most efficient way to level for first two Tier brackets is to craft Honing Stones, which offer the best Material to XP Ratio. Unfortunately, Tier II Honing Stones are locked behind Level 20 Weaponsmithing. To reach this thresholds, you will need to dip into weapon crafting. These first two Tiers are relatively light on material cost but will require quite a bit of legwork and preparation. It is important to note that you can salvage every Weapon you craft in order to regain some of the materials back, which can alleviate the gathering process a little bit. On the other hand, selling your crafted weapons can earn you some precious Coin as well so weigh your options as you see fit.
The following table details the experience required to reach certain levels in Weaponsmithing, as well as a general count for the amount of Crafted Items required to reach these thresholds. For simplicity's sake, the table only shows tier milestone levels instead of every single Weaponsmithing level.
Leveling up in Weaponsmithing will require the use of a Forge of sufficient Tier (i.e., Tier III Forge to craft Tier III items). Additionally, you will need to have access to a Stonecutting Table and Smelter of sufficient Tiers as well. You will also want to get your Harvesting skill up to Level 30 to be able to harvest Magical Plants for motes and your Mining Skill will need to be at Level 50 in order to mine Alchemy Stones. Fortunately, your Mining skill should level up naturally as you are gathering ingredients and it's fairly easy to get to both leveling thresholds in under 30 minutes.
Level 0 - 50
Phase 1: To start off, you want to get your Weaponsmithing to Level 20 in order to craft Weak Honing Stones. Unfortunately, there aren't a lot of options in terms of available recipes to get there so we will go with the largest XP to material ratio for this first phase which is 15 x Iron Great Axes. The materials are as follows:
All three raw materials can easily be found in any of the starting areas. If you wish to save time, do all of your gathering in Windsward because it is highly likely you will run into the Blightroot Plant from which you can harvest Death Motes and Dragonglory from which you can harvest Fire Motes for the next phase. Note that for this recipe, any Refined Wood can be used in place of Timber and any Refined Leather can be used in place of Coarse Leather. However, since you're simply leveling your crafting skill, it is not advisable to use higher tier materials as you will need them to craft actual gear you will use. Lastly, while collecting Iron Ores, you may have picked up some Fae Iron which can be used in place of Iron Ingots for this recipe. It is highly recommended that you hold onto these as they are required for recipes in the next leveling tier.
Phase 2: Once you reach Level 20 Weaponsmithing, you can begin crafting the Weak Honing Stone. As stated above, you can get all the required materials around Windsward. Stone can be mined from Boulders which are abundant just outside the settlement and at the bottom of hills and other rock formations.
For the remaining leveling brackets, you can stick to Tier II Great Axe or War Hammer at 204 XP per craft or the Weak Honing Stone at 36 XP per craft. It simply comes down to which you'd rather gather materials for. A mix of both is also viable, especially if gathering in Windsward where you will run into material nodes for both crafting routes.
At 204 XP per craft, this equates to ~1,870,476 XP which should get you to Level 200.
Honing Stone Route (~51,953 total Honing Stones From Level 50 to 200)
In the case of Honing Stones, higher tier ones will technically provide more XP per craft, but fusing the higher tier wisps and essences required is an overall loss in Material to XP ratio, especially since there is no other way to acquire them.
For reference, a Weak Honing Stone (T1) uses 1 x Stone Block, 1 x Death Mote and 1 x Fire Mote yielding 36 XP. A Common Honing Stone (T2) uses 1 x Stone Brick, 1 x Death Wisp (5 Motes) and 1 x Fire Wisp (5 Motes) at only 90 XP per craft whereas those 5 Death and Fire Motes could be used to create 5 Weak Honing Stones for 180 XP. Additionally, the Stone Brick requires the Coarse Sandpaper Refining material which can only be acquired from Supply Boxes so they can be quite hard to farm at the numbers required to reach Level 200. This is the same for all higher tiers of Honing Stone so you are better off sticking to Tier II Stones. Furthermore, mote fusions are locked behind levels 25, 75 and 125 Arcana setting up another prerequisite that doesn't exist for Tier II.