Allows for the crafting of Ranged Weapons used in ranged combat such as Bows and Muskets. Engineering also allows for the crafting of Ammunition for these ranged weapons.
Engineering is a Crafting Trade Skill in New World. Engineering allows for the crafting of Ranged Weapons used in ranged combat such as Bows and Muskets. Engineering also allows for the crafting of Ammunition for these ranged weapons.Trade Skills are a variety of non-combat skills that the player can invest in and master. Trade Skills belonging to the Crafting category focus on creating a large variety of items ranging from Weapons and Consumables to ammunition and furniture.
New World Engineering Information
Engineering is the Crafting skill focused on creating Ranged Weapons, their Ammunition, as well as Gathering Tools by using resources and materials obtained from skills in the Gathering and Refining lines. A higher level in Engineering will allow players to create better, more powerful weapons, as well as improving the Gear Score range of craftable weapons. Additionally, in the case of Ammunition, Engineers will be able to craft more ammunition for the same amount of resources.
Engineering is performed at a Workshop for ranged weapons, ammunition and gathering tools, and a Forge for melee weapons and these stations can often be found in Settlements. Stations have a Tier level which can be increased by taking on Town Projects. Note that each craftable item has a tier level requirement in order to craft. This tier level corresponds to the Crafting Station's tier level. If your settlement's Crafting Station level does not meet the requirement, you will need to either raise it or find another settlement with a Crafting Station of a higher tier. Crafting Engineering items requires the player to be of the appropriate Engineering level as well. Leveling up in Engineering is a straightforward process. Players simply need to continuously craft weapons, tools or ammunition to raise their level in the skill. Collecting resources, however, is more involved and can prove more difficult.
Engineering Related Skills
Engineering is a skill that relies heavily on the following skills for resources and materials and as such, they are strongly recommended companion skills:
Note that materials for any Crafting skill can be obtained from other players as well by trading, so players can still be successful in Engineering even if they invest in other skills, but this requires playing the game's economy system.
Engineering Weapon and Tool Perks
While Crafting a weapon or tool, it has a small chance of gaining one or more Perks or an Empty Gem Socket. While these outcomes are random, players can use the special resource Azoth during the crafting process to improve the chances of getting perks, a socket or both. Additionally, there are a number of special materials that can be gathered in the world that, when used during the crafting process, can dictate what Perk is added to the weapon or tool. However, there are still no guarantees that a Perk or Gem Socket will indeed be added to the piece of equipment but the chance increases as the Crafting skill level increases.
Check the Perks page for a full list of possible weapon and tool perks and the resources needed to imbue them onto crafted weapons.
The Engineering crafting process begins by interacting with a Workshop or Forge which are crafting stations found in Settlements. The Workshop is used to craft Ranged Weapons, Arrows and Ammunition, as well as Gathering Tools. The Forge is used to craft Melee Weapons. Within the crafting UI, you can see all your learned recipes on the left panel for all Crafting skills associated with the crafting station. Selecting a recipe displays the item and its required materials in the middle panel while displaying a preview of the potential result on the right.
Recipe Panel
Displayed in the left panel are all available crafting recipes. Items displayed in White indicate that you meet all the requirements to craft the item. Items displayed in Red indicate that you do not meet one or more of the crafting requirements (Resources, Skill Level, etc.). The small icon to the right of each item displays the crafting skill used and the numerical value represents the minimum level required in the skill in order to craft the item.
Materials Panel
The materials panel in the middle displays the required materials in order to craft the item. Each crafted item requires one type of Primary material and at least one or more types of Secondary materials. In addition, crafters can add a Special Resource to predetermine the first Perk that will be added onto the item. Azoth can also be added to increase the chances of adding an Attribute, Perk or Gem Slot.
Primary Materials
Primary Materials are comprised of the main refined material used in a given crafting recipe. For example, melee weapons crafted by Engineering will predominantly be composed of metals such as iron or starmetal. A primary material's tier will always correspond to the crafted item's tier. Lower tier primary materials cannot be used to craft items of a higher tier.
Secondary Materials
Unlike Primary Materials, Secondary Materials used in a crafting recipe can be of any tier within the same category. For example, the Weaponsmithing recipe for the Starmetal Great Axe calls for Refined Wood as one of the secondary materials. The crafter can use any of the following to fulfill the requirement: Timber, Lumber, Wyrdwood Planks, Ironwood Planks, Petrified Wood, Glittering Ebony, Whisperwood, Quillbark, Ebonwood, Wildwood, Barbvine or Animal Horn. In the case of Secondary Materials, using a material of a higher Tier such as Ironwood Planks will raise the resulting item's Minimum Gearscore. Meanwhile, using a material of a higher Rarity such as Barbvine can raise both the Minimum and Maximum Gearscore. Using better materials in combination with raising your crafting skill level is the key to creating the most powerful equipment and items.
Note that certain items such as named or unique Weapons and Armor will have set material requirements that cannot be altered. However, these items usually provide much better or unique bonuses to counteract this lack of flexibility.
When crafting items, it is important to note that the crafting station will draw from your pool of resources in both your Inventory as well as any Storage Sheds you possess within the Settlement so it is not necessary to clog up your inventory with crafting materials if you have a storage shed in the current settlement. Note that Storage Sheds are not shared between Settlements. Items you have in storage in Windsward cannot be used for crafting in First Light, for example. However, you can transfer items between storage sheds from the storage menu.
Special Resources and Azoth
Crafted items have a chance to gain one or more Perks during the crafting process. However, the Perks added are completely random and the chances any are added at all are rather low until you get to higher levels of crafting. Even then, the chances are not guaranteed.
Special Resources such as Chunk of Sparkmetal can be added during the crafting process to predetermine one of the added Perks. Note that this still does not guarantee that the chosen Perk is added at all. In order to raise the chances of a crafted item gaining a Perk, players can add Azoth during the crafting process. Azoth can be added in increments of 15, up to a maximum of 75. In general, the more Azoth you spend, the higher the chances of getting Perks. However, lower tier items will have a lower max threshold for Azoth infusion.
Results Panel
The Results Panel displays various information regarding the resulting item. The most relevant info here is the Potential Gear Score and the Potential Perks. This preview updates as you modify your material choices.
The bottom half of the Results Panel displays a slider indicating how many of the items you wish to craft with the current settings and is useful for mass crafting sessions. This section also lists the requirements which show up in Green if you meet them and in Red if you do not. At the very bottom, the Tax for the current crafting session is displayed. This tax will vary depending on what the Settlement's Governor has set for crafting in this territory. Also displayed is the amount of Skill XP gained from the crafting session. When ready, click the Craft button to create your item.
Gear Score & Item Yield
Leveling up in Engineering improves your crafted equipment's Minimum and Maximum Gear Score by tiers. Improving the Maximum Gear Score allows for the potential for better items while improving the Minimum Gear Score shortens the Gear Score range, making it easier to craft items at the higher end. Item Yield is not affected by leveling in Engineering.
Tier II Weapons
The Maximum Gear Score for Tier II Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 70.
Starting at level 40, the Minimum Gear Score for Tier II Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 70.
Tier III Weapons
Starting at level 50, the Maximum Gear Score for Tier III Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 120.
Starting at level 90, the Minimum Gear Score for Tier III Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 120.
Tier IV Weapons
Starting at level 100, the Maximum Gear Score for Tier IV Crafted Weapons improves in increments of 5 for every 5 levels, up to a maximum of 75 at level 170.
Starting at level 140, the Minimum Gear Score for Tier IV Crafted Weapons improves in increments of 5 for every 10 levels, up to a maximum of 20 at level 170.
Tier V Weapons
The Maximum Gear Score for Tier V Crafted Weapons improves in increments of 5 at levels 150, 165, 180, 190 and finally maxing out at 25 at level 200.
The Minimum Gear Score for Tier V Crafted Weapons cannot be improved by leveling.
New World Engineering Leveling Tips
Leveling up Engineering in New World allows for crafting of better, more powerful weapons with higher Gear Scores and also improves chances of imbuing them with Perks or a Gem Socket. Leveling up in Engineering unlocks more recipes as well as more powerful versions of existing recipes.
As a general rule, sticking to lower tier items is the recommended method for quickly leveling up a Crafting Skill. This is due to the cost of crafting items increasing exponentially as you move up in tiers, with some higher level recipes costing up to double the amount of resources to craft. Another reason to craft lower tier items for leveling is the ease of gathering resources and the relative low market cost should you choose to purchase them instead.
In the case of Engineering, the most efficient way to level is to craft Proficiency Boosters which only require Air Motes, Soul Motes and Water. However, this method does require that you level up your Harvesting skill in order to gather the Motes. Furthermore, the first tier of Proficiency Boosters is locked behind Engineering Level 20 so you will need to dip into crafting Arrows. Luckily, Arrows are also one of the most material-efficient ways to level this skill, with the only bottleneck being the Feathers required to craft them. In fact, if you can amass enough of the materials, Iron Arrows can take you all the way to max level fairly quickly. But because Feathers can be hard to find, it is recommended you take the Proficiency Booster path. A great bonus with crafting Proficiency Boosters is that using them for yourself will improve your gathering yield temporarily, which is a huge help while collecting materials.
The following table details the experience required to reach certain levels in Engineering, as well as a general count for the amount of Crafted Items required to reach these thresholds. For simplicity's sake, the table only shows tier milestone levels instead of every single Engineering level.
Leveling up in Engineering will require the use of a Workshop of sufficient Tier (i.e., Tier IV Workshop to craft Tier IV items). For Gathering, you will want to get your Harvesting skill at Level 30 in order to harvest Magical Plants for Motes. Alternatively, you can also gather motes through Mining if you have it at Level 50 which should be easy to achieve as you gather the materials required to level Engineering.
Level 0 - 50
Phase 1: Begin by getting your Engineering to Level 20 in order to craft the Weak Proficiency Booster. Do this by crafting 28 sets of Iron Arrows. Note that Iron Arrows come in sets of 50 per craft.
Iron Ore and Green Wood can easily be gathered in any of the starting areas but it is highly recommended you do your gathering in Monarch's Bluffs where there is an abundance of Soulsprout and Shockbulb plants as well, from which you can gather Soul Motes and Air Motes respectively. These Motes will be used in crafting the Proficiency Boosters. Feathers can be acquired from Turkeys which are fairly common in every area, including Monarch's Bluffs. You should also be looking out for Turkey Nests, found nearby wherever the Turkeys are roaming. These nests can also yield Feathers. Alternatively, check your Trading Post for Feather prices and weigh out the cost with the time taken to gather them.
Phase 2: Once you hit level 20, you can begin crafting the Weak Proficiency Booster all the way to 50.
If you have Mining at Level 50 or above, you can also mine the Motes from Soulspire and Shockspire formations in Monarch's Bluffs. These nodes can yield more motes than the plants, although they can be exceedingly rare to come across. More options are the Soulwyrm and Thunder Beetles which will also yield a lot of motes but again are exceedingly rare.
Note that you should be using these Proficiency Boosters yourself after crafting them as they increase your gathering yield and the higher tier versions can greatly cut down your gathering time. Alternatively, you can also sell them on the Trading Post as they should prove to be valuable for people looking to gather materials.
Level 50 - 200
For the remaining leveling brackets, it's a toss up between Iron Arrows at 108 XP per craft or Weak Proficiency Boosters at 36 XP per craft. While Proficiency Boosters seemingly give less XP, they only require one of each material which is an overall gain in efficiency. A mix of both is also viable, especially if gathering in Monarch's Bluffs since you will run into all the required materials for both routes there.
In the case of Proficiency Boosters, higher tier boosters will technically provide more XP per craft, but fusing the higher tier wisps and essences required is an overall loss in Material to XP ratio, especially since there is no other way to acquire them.
For reference, a Weak Proficiency Booster uses 1 x Air Mote, 1 x Soul Mote and 1 x Water yielding 36 XP. A Common Oakflesh Balm uses 1 x Air Wisp (5 Motes), 1 x Soul Wisp (5 Motes) and 1 x Water at only 90 XP per craft whereas those 5 Earth and Water Motes could be used to create 5 Weak Proficiency Boosters for 180 XP. This is the same for all higher tiers of Proficiency Boosters so you are better off sticking to Tier II Balms. Furthermore, mote fusions are locked behind levels 25, 75 and 125 Arcana setting up another prerequisite that doesn't exist for Tier II. However, if you have already hit these Arcana thresholds, consider crafting a few of the higher tier boosters to use for yourself as they give a great boost to gathering yield, making it easier to amass your leveling materials.
Arrow Route (~17,318 sets total from Level 50 to 200)
At 36 XP per craft, this equates to ~ 1,870,308 XP which should get you to Level 200.
Another great and resource efficient option is Gunpowder. It doesn't require any skill in Engineering so you can go directly from 50 to 200. This item will be highly sought after by players using Muskets and will likely sell quite well on the Trading Post. Gunpowder is crafted in sets of 5.
At 96 XP per craft, this equates to ~1,870,368 XP which should get yout to Level 200.
Flint can be found pretty much every where, usually near sandy areas and bodies of water. Saltpeter is usually found in caves and underground areas. Some great spots are Inkwell Cave and Scratchrock Burrow in Windsward, as well as Offal Grotto, Bayhowl Burrow and Hurtfang Hole in Monarch's Bluffs.
Making Money from Engineering
As an Engineer, crafting and selling Gathering Tools is highly lucrative. Gathering Tools require very little resources and have generally high demand. When crafting tools, make sure to use Azoth to increase the chances of gaining Perks. Because Gathering Tools have a smaller pool of Perks available to them, it is easier to get a very good set of Perks, even with the random chance. If you want to craft even better tools, eat food that grant a boost to crafting beforehand to raise the resulting items' Gear Score which in turn will also increase their sell value.
Other options for money making include crafting and selling Iron Cartridge and Arrows which coincidentally also provide a solid amount of XP to level your Engineering skill.