Allows for the preparation of Food that the player can consume to grant special effects such as health and mana restoration, buffs, as well as bonuses to other Crafting skills. Cooks can also create Dyes that can be used to color parts of Armor.
Cooking is a Crafting Trade Skill in New World. Cooking allows for the preparation of Food that the player can consume to grant special effects such as health and mana restoration, buffs, as well as bonuses to other Crafting skills. Cooks can also create Dyes that can be used to color parts of Armor. Trade Skills are a variety of non-combat skills that the player can invest in and master. Trade Skills belonging to the Crafting category focus on creating a large variety of items ranging from Weapons and Consumables to ammunition and furniture.
New World Cooking Information
Cooking is the Crafting skill focused on creating Food and Dyes by using resources and materials obtained from skills in the Gathering lines. A higher level in Cooking will allow players to create a wider range of food with more powerful effects, as well as a bigger variety of dyes. Additionally, higher levels in Cooking will allow players to craft food and dyes more efficiently, producing more items for the same amount of resources.
Cooking is performed at a Kitchen which can often be found in Settlements. Kitchens have a Tier level which can be increased by taking on Town Projects. Note that each craftable item has a tier level requirement in order to craft. This tier level corresponds to the Kitchen's tier level. If your settlement's Kitchen level does not meet the requirement, you will need to either raise it or find another settlement with a Kitchen of a higher tier. Cooking food and preparing dyes requires the player to be of the appropriate Cooking level as well. Leveling up in Cooking is a straightforward process. Players simply need to continuously craft items to raise their level in the skill. Collecting resources, however, is more involved and can prove more difficult.
Cooking Related skills
Cooking is a skill that relies heavily on the following skills for resources and materials and as such, they are strongly recommended companion skills:
Note that materials for any Crafting skill can be obtained from other players as well by trading, so players can still be successful in Cooking even if they invest in other skills, but this requires playing the game's economy system.
The Cooking crafting process begins by interacting with a Kitchen, a crafting station found in Settlements. Within the crafting UI, you can see all your learned recipes on the left panel for all Crafting skills associated with the crafting station. Selecting a recipe displays the item and its required materials in the middle panel while displaying a preview of the potential result on the right.
Displayed in the left panel are all available crafting recipes. Items displayed in White indicate that you meet all the requirements to craft the item. Items displayed in Red indicate that you do not meet one or more of the crafting requirements (Resources, Skill Level, etc.). The small icon to the right of each item displays the crafting skill used and the numerical value represents the minimum level required in the skill in order to craft the item.
The materials panel in the middle displays the required materials in order to craft the item. Most crafted items require one type of Primary material and at least one or more types of Secondary materials.
Primary Materials are comprised of the main refined material used in a given crafting recipe. Any items within the required Tier and of the appropriate type can be used as a Primary Material. A primary material's tier will always correspond to the crafted item's tier. Lower tier primary materials cannot be used to craft items of a higher tier.
Unlike Primary Materials, Secondary Materials used in a crafting recipe can be of any tier within the same category. For example, the Cooking recipe for Energizing Travel Ration calls for 1 count of Raw Foods as one of the secondary materials. The crafter can use a wide variety of ingredients to fullfill the requirement including the common Pork, Venison and Game Meat or they can opt to use rarer ingredients such as Venison Tenderloin, Oyster, Large Swordfish, and many others. In the case of Secondary Materials in Cooking, using a material of a higher Tier such as Oyster in the case above will raise the chance of crafting additional items. Using rare materials in combination with a higher level in the Cooking skill can improve your crafting yield greatly while using the same amount of materials.
Note that certain items will have set material requirements that cannot be altered.
When crafting items, it is important to note that the crafting station will draw from your pool of resources in both your Inventory as well as any Storage Sheds you possess within the Settlement so it is not necessary to clog up your inventory with crafting materials if you have a storage shed in the current settlement. Note that Storage Sheds are not shared between Settlements. Items you have in storage in Windsward cannot be used for crafting in First Light, for example. However, you can transfer items between storage sheds from the storage menu.
Special Resources and Azoth
Special Resources and Azoth cannot be used in the Cooking trade skill.
The Results Panel displays information regarding the resulting item. It displays your chance to craft additional items with one crafting session. This chance can be raised by improving your Cooking skill, using rare materials as well as consuming crafting buff foods.
The bottom half of the Results Panel displays a slider indicating how many of the items you wish to craft with the current settings and is useful for mass crafting sessions. This section also lists the requirements which show up in Green if you meet them and in Red if you do not. At the very bottom, the Tax for the current crafting session is displayed. This tax will vary depending on what the Settlement's Governor has set for crafting in this territory. Also displayed is the amount of Skill XP gained from the crafting session. When ready, click the Craft button to create your item.
Dyes are a type of consumable that can be crafted through the Cooking skill. Dyes are made of pigment and can be used to change the color of your equipment. Each piece of Armor, as well as Shields can be dyed in a variety of different colors. Weapons cannot be dyed as of this writing.
How to dye your equipment
Open your Inventory
Right click on any of your equipped armor pieces or shield
Select the Dye option
From the Dye menu, you will be able to see all your equipped armor and several dye slots. Each piece of Armor and Shield can have anywhere from 1 to 4 dye slots. These are the Primary, Secondary, Accent and Tint slots and each one colors your armor in a different way. Choose your dye from the drop-down menu of each slot to preview the dye on your armor. When you're happy with your choice, confirm to finalize the dyeing process.
Important: All dyes are one-time use only. This includes dyes purchased from the store for real money. Each dye slot will use up one unit of dye and you will need several quantities if you wish to dye other slots in the same color.
Gear Score & Item Yield
As a Crafting skill focused purely on Consumables, leveling up in Cooking has no effect on Gear Score whatsoever, but it will improve your chances of creating additional items per craft. This bonus can yield 1 or more additional items per craft. This bonus chance applies to all Consumables crafted via Cooking including Food, Food Components and Dyes.
The chance improves in increments of 0.10% per level, maxing out at 20.00% at level 200. However, note that many crafted items have a Base Extra Items Chance with a negative rate, especially higher-tier items. For example, the Tier IV Berry Brew has a base chance of -5% and crafting it with a Cooking skill level of 150 (15% Extra Items Chance) will provide a 10% chance of yielding additional items per craft.
The chance of creating additional items can also be improved by using higher-tier or rarer materials where possible during the crafting process. There are also equipment you can wear which provide a boost to crafting yield.
New World Cooking Leveling Tips
Leveling up Cooking in New World allows for crafting of better, more potent Food as well as improving your crafting efficiency and increasing your yield.
There are many, many ways to level Cooking and most of them are very resource efficient since most, if not all recipes only require materials in single amounts. One of the best ways to achieve this is through crafting Recovery Foods such as Rations. You can go about this in many ways, whether you wish to harvest plants and other resources, hunt animals and skin them for meat or go on a quiet fishing trip. If you are also looking to level your Fishing skill, it is highly recommended you do it together with Cooking as these two skills have great synergy. Taking the fishing route, you can stay in place for just about the whole time, setting up a Camp nearby where you can cook your Recovery foods.
The following table details the experience required to reach certain levels in Cooking, as well as a general count for the amount of Crafted Items required to reach these thresholds. For simplicity's sake, the table only shows tier milestone levels instead of every single Cooking level.
Note that unlike other Crafting skills, Cooking requires significantly less experience to level up.
Leveling in Cooking will require a Kitchen of at least Tier II. If you are sticking to the Travel Ration all the way, you will not need anything above this. Otherwise, make sure you have access to a Kitchen of the appropriate Tier. Alternatively, since all the crafted items are in the Recovery Foods category, they can also be crafted at your Camp. This is especially useful since you can simply camp near a body of water and do all your gathering and cooking in the same spot the entire time. Be aware, however, that you will need to be at certain levels and complete certain quests in order to upgrade your Camp if you are looking to craft any of the higher-tier Recovery Foods. The requirements to upgrade your Camp are as follows:
When cooking items, take note of of the ingredient requirements. Many recipes, including the ones used for this leveling guide specifically, use one Primary Material and one or more Secondary Materials. The primaries will often have a specific Tier requirement while for secondaries, any material within the category can be used. Most recipes will use Raw Foods with certain specifics. For example, the Light Meal calls for 1 x Tier III Raw Foods, 1 x Raw Foods and 1 x Raw Foods. In this case, any Tier III Raw Food such as Cabbage, Onion, Squid Meat or Venison can be used. For the two secondary materials, anything within the Raw Foods category can be used, even the lowest tier materials such as Egg, Honey or Poultry. In fact, if simply leveling the Cooking skill, it is recommended to use your lowest tier materials as they are generally the most abundant and easiest to gather, unless there is a specific tier requirement.
Note: You cannot use the exact same ingredient/material to fulfill more than one requirement in a given recipe. This means you cannot use Squid Meat as both the primary and secondary materials in the above example, even if it corresponds to all three. Refer to the Raw Foods page for a list of eligible materials.
One of the introductory quests will task you with crafting a Light Ration which should get you to Level 1 in Cooking which is the minimum requirement to craft Travel Ration used in the leveling guide.
If going the fishing route, you can craft Travel Rations all the way to 200.
You will be crafting a total of 22,522 Travel Rations. While this number may seem daunting, the actual amount of fish you will be catching for ingredients is a lot lower. This is due to the fact that you can salvage fish to get a number of materials. In this instance, you will be looking to catch Common Fish such as Bass, Perch and Pike, as well as Uncommon Fish such as Catfish, Cod and Halibut. These are easily found in open waters around the starting areas such as Windsward. Salvaging Common Fish can yield anywhere from 1 - 4 Fish Filet and 1 - 3 Firm Fish Filet depending on size, while salvaging Uncommon Fish can yield 1 - 4 Firm Fish Filet, as well as Tender Fish Filet which can be used as a Tier III Raw Food ingredient.
Alternatively, you can take the 4-tier approach and cook food corresponding to the current leveling tier. This entails cooking Tier II Travel Rations from 1 to 50, Tier III Light Meals from 50 to 100, Tier IV Satisfying Meals from 100 to 150, and finally Tier V Hearty Meals from 150 to 200. This would mean chasing after Fishing Hotspots in order to catch higher tier fish but it also means more XP per craft and a stockpile of higher tier Recovery Foods which you can either use yourself or sell on the Trading Post. Hotspots are special areas in fishable water that have a large gathering of fish. There are Broad, Rare and Secret Hotspots and you can discover and track more and more of these as your Fishing level increases. When cooking Tier III foods and above, these should be your priority spots as they yield more of the higher tier fish, which in turn can be salvaged into higher tier Fish Filet and other materials. The following are the material requirements for each leveling bracket:
Remember that each primary ingredient (the first in each list) for each recipe above can be substituted for any other raw ingredient within their tier, while the remaining ingredients in each list can be substituted for any other raw ingredient. This allows for a plethora of options when trying to fulfill recipe requirements. For the Tier III Tender Fish Filet ingredient, a great substitute is Squid Meat. Squid Meat can be salvaged from Squid which you will come across quite often while fishing.
The following table lists some of the easier to obtain materials for each tier and where they can be found:
Please visit our Recipes page for more information.
Trade Skill Foods
*Note: Certain recipes call for (non-tier) "Raw Foods" as an ingredient. Because this subcategory comprises of a list too large to include in the tables, please see the Raw Foods page for a details on suitable ingredients..
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