Factions in New World are several groups of like-minded individuals united under one organization and name, each with their own motives and schemes for the future of Aeternum. Players can join one of the available Factions and their choice will determine who they fight with and against in PvP scenarios. Joining a Faction can also provide benefits to the player if their Faction controls Settlements and Territories. This page lists all Factions available and details information regarding each, including NPCs, quests and special rewards available.


New World Factions Overview

There are three Factions that players can join in New World: the militaristic Marauders, the secretive Syndicate and the religious Covenant. Each Faction has a set of principles and a unique motivation for wanting control of Aeternum. These three Factions form the basis for Territorial Control and ties heavily into many of the game's mechanics, especially open-world PvP (Player versus Player) combat.


Early on in their adventure in Aeternum, players will take on a series of Quests that will lead up to joining one of these Factions. Each player is required to choose a side in the ever-evolving conflict and stake their claim on the island. Factions create clear sides and motivations for conflict while providing a sense of safety and community for all players, even if they are not interested in the PvP aspects of the game at all. 

Within Factions, players can create or join Companies, which are player-run organizations akin to guilds or clans in other games. Companies act as proxies for their Factions, taking charge of the day-to-day operations within a Territory and its Settlement while building up the Faction's influence. A Company's ultimate goal is to enable its Faction to control as much of Aeternum as possible. This is achieved by conquering and retaining control of Territories by declaring War against opposing Factions.

After selecting a Faction, players can accept Faction Missions from their Faction representative in any Settlement and complete them in exchange for rewards. Faction Missions provide a way for players to contribute to their Faction's influence within a Territory. Factions offer specialized equipment, act as a source of income, and are the group you work with to wage War on other Territories to expand your Faction’s control of Aeternum.

You are capable of switching your Faction, note that you can't switch to the most dominant faction, and you can only do it every 120 days. If you finally decide to go ahead and do it, your Faction rank and tokens will be reset.

marauders_icon_factions_new_world_wiki_guide The Marauders

Living examples of the credo "might makes right," the Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength and determination to stake a claim can do so.


syndicate_icon_factions_new_world_wiki_guide The Syndicate

Working in the shadows and dealing with secrets, members of the Syndicate use their boundless guile and intellect in pursuit of forbidden knowledge.


covenant_icon_factions_new_world_wiki_guide The Covenant

Divine champions who are driven by conviction and their faith in the light of the Spark, the Covenant fights with righteousness and justice for the struggling souls of all living things.



New World Faction Mechanics

War is the biggest mechanic that ties into Factions, consisting of large 50 vs 50 player battles for control of a Territory's Fort. If your Company or Faction wants to conquer a Territory occupied by an opposing Faction, it must first declare War on that Territory. Before being able to declare War, a Territory must first be made vulnerable. A Faction's Territory will be vulnerable to a War declaration once their influence has been sufficiently undermined. Similarly, in order to retain control of a Territory, the controlling Faction has to actively reinforce their influence in that Territory. Undermining and reinforcing influence can be accomplished by taking on Faction Missions within the Territory. Faction Missions are divided into PvE and PvP types.

PvE Faction Missions focus on defending the Territory against creatures, gathering resources for the Settlement, as well as crafting and feeding into the economy. PvE Missions can help to reinforce a Faction's control and they also provide Faction Tokens which can be traded in for special rewards such as unique equipment. Players can also take on Invasions, which are large scale PvE sieges in which the goal is to defend the fort from encroaching waves of Corrupted forces.

PvP Faction Missions task players with things like recovering tactical information, delivering critical messages or items to another Territory, or patrolling an area for opposing Factions members. PvP Missions can be undertaken in defense of a controlled Territory or in an attempt to control an opposing Faction's Territory. Generating influence and its effects will differ depending on the circumstance of the mission undertaken. Generating influence in an enemy-controlled Territory will serve to undermine that Faction's influence, while generating influence in a home Territory will serve to reinforce your Faction's control. Accepting a PvP Faction mission will auto-flag you for PvP. Unflagging yourself will automatically abandon the mission. Dying during your PvP mission will cause you to fail it and you’ll have to go back and accept another. 

See each Faction's individual pages or the Faction Missions page for details on mission types available, as well as their rewards.

Once a War declaration has been made, the attacking Faction will need to gather up enough players to participate in the battle. Battles come in the form of 50 vs 50 player Sieges. After declaring War, the attacking Faction will tally up each participating company's contributions during the undermining process. A company that has contributed at least 10% of the influence required to contest a territory will have a chance of getting selected through a lottery system to become the Vanguard. The selection of the Vanguard is completely random in order to facilitate fair play. This selection process allows even small Companies to take and control Territories.

The battle will then take place at a time of the defending Company's choosing, at their Territory Fort. The victory conditions for the attacking side will be to successfully breach the Gates and take their claim while the defending side will have to fight off enemy forces until the timer expires.

See the War page for detailed information on the battle and its mechanics.


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