Rings in New World are a type of Trinkets equipped in the Ring Slot, providing various bonuses to a player's Core Attributes as well as special bonuses such as improved resistance to status effects or improving chances of crafting higher quality items. Rings can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Rings in New World.
All Rings in New World
Quick Search of All Rings
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|
|
Legendary | Tier V | 500-600 | ![]()
of the Sentry:
25
Constitution
![]()
Arcane Ward III:
+3.0% Arcane Damage Absorption.
![]()
Enfeebling: Weaken you apply lasts
6.6% longer.
![]()
Hearty: You have
9.5% Max Stamina.
![]()
Slash Damage: You deal
4.8% more Slash damage
|
|
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
25
Strength
![]()
Arcane Ward IV:
+3.8% Arcane Damage Absorption
![]()
Keen Awareness:
+11% critical chance.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
?? Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Sage:
25
Focus
![]() ![]()
Sacred:
+8.5% Outgoing Healing.
![]()
Brillant: You have
+9.5% max mana.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
25
Dexterity
![]()
Nature Ward IV:
+3.8% Nature Damage Absorption.
![]()
Nature damage: You deal
4.8% more Nature damage.
![]()
Poisoning: Poison you apply lasts
6.6% longer.
![]()
Hearty: You have
9.5% Max Stamina.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
25
Strength
![]()
Thrust Ward IV:
+3.8% Thrust Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Strike Damage: You deal
4.8% more Strike damage.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Elemental Ward IV:
2.5% Elemental Damage Absorption
![]()
Infected: Disease you apply lasts 6.6
% longer.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
25
Dexterity
![]() ![]()
Refreshing Evasion: Reduces active cooldowns by
-9.5% after exiting the dodge animation.
![]()
Hearty: You have
9.5% Max Stamina.
![]()
Thrust Damage: You deal
4.8% more Thrust damage.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Fire Ward IV:
+3.8% Fire Damage Absorption.
![]()
Sacred:
+8.5% Outgoing Healing.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Brillant: You have
+9.5% max mana.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
25
Dexterity
![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Hearty: You have
9.5% Max Stamina.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Poisoning: Poison you apply lasts
6.6% longer.
|
|
Epic | Tier III | 399 | ![]()
of the Sentry:
15
Constitution
![]()
Calming II: You generate
-6.0% less threat.
![]()
Crippling: Slow you apply lasts
5.2% longer.
![]()
Sacred:
+6.3% Outgoing Healing.
|
|
Legendary | Tier V | 300-400 | ![]() ![]()
Lightning Ward III:
+3.0% Lightning Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Strike Damage: You deal
4.8% more Strike damage.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier III | 399 | ![]()
of the Sage:
15
Focus
![]()
Ice Ward II:
+2.5% Ice Damage Absorption.
![]()
Sacred:
+6.3% Outgoing Healing.
![]()
Brillant: You have
+7.7% max mana.
|
|
Epic | Tier IV | 460 | ![]()
of the Sentry:
18
Constitution
![]()
Nature Ward III:
+3.0% Nature Damage Absorption.
![]()
Enfeebling: Weaken you apply lasts
5.6% longer.
![]()
Sacred:
+6.9% Outgoing Healing.
|
|
Epic | Tier IV | 455 | ![]()
of the Soldier:
18
Strength
![]()
Slash Ward III:
+3.0% Slash Damage Absorption.
![]()
Keen Awareness:
+8.8% critical chance.
![]()
Slash Damage: You deal
4.3% more Slash damage
|
|
Epic | Tier III | 390 | ![]() ![]()
Strike Ward II:
+2.5% Strike Damage Absorption.
![]()
Nature damage: You deal
4.1% more Nature damage.
![]()
Siphoning: You gain
2.1% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier IV | 460 | ![]() ![]()
Thrust Ward III:
+3.0% Thrust Damage Absorption.
![]()
Hearty: You have
8.3% Max Stamina.
![]()
Crippling: Slow you apply lasts
5.6% longer.
|
|
Epic | Tier III | 350 | ![]() ![]() ![]()
Ice damage: You deal
3.0% more Ice damage.
![]()
Brillant: You have
+7.3% max mana.
|
|
Epic | Tier IV | 460 | ![]() ![]()
Elemental Ward III:
2.0% Elemental Damage Absorption.
![]()
Nature damage: You deal
4.3% more Nature damage.
![]()
Sacred:
+6.9% Outgoing Healing.
|
|
Legendary | Tier V | 400-500 | ![]()
of the Scholar:
25
Intelligence
![]() ![]()
Siphoning: You gain 2.8
% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Brillant: You have
+9.5% max mana.
![]()
Nature damage: You deal
4.8% more Nature damage.
|
|
Epic | Tier IV | 470 | ![]() ![]()
Lucky III: You have
+0.45% chance at rare items from chests and monsters.
![]()
Fire Damage: You deal
4.3% more Fire damage.
![]()
Siphoning: You gain
2.3
% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier IV | 400-500 | ![]()
of the Sage:
20
Focus
![]()
Calming III: You generate
-8.0% less threat.
![]()
Sacred:
+7.4% Outgoing Healing.
![]()
Brillant: You have
+8.6% max mana.
|
|
Legendary | Tier V | 400-500 | ![]()
of the Soldier:
25
Strength
![]()
Fire Ward IV:
+3.8% Fire Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Thrust Damage: You deal
4.8% more Thrust damage.
![]()
Blood Letting: Bleed you apply lasts
6.6% longer.
|
|
Epic | Tier III | 305 | ![]() ![]()
Fire Ward II:
+2.5% Fire Damage Absorption.
![]()
Hearty: You have
6.9% Max Stamina.
![]()
Fire Damage: You deal
3.0% more Fire damage.
|
|
Epic | Tier III | 315 | ![]()
of the Scholar:
12
Intelligence
![]()
Physical Ward II:
1.5% Physical Damage Absorption.
![]()
Brillant: You have
+7% max mana.
![]()
Ice damage: You deal
3.8% more Ice damage.
|
|
Epic | Tier III | 320 | ![]()
of the Ranger:
12
Dexterity
![]()
Taunting II: Taunts are active. You generate
+200% more threat.
![]()
Keen Awareness:
+3.8% critical chance.
![]()
Lightning Damage: You deal
3.0% more Lightning damage.
|
|
Epic | Tier III | 325 | ![]() ![]()
Lightning Ward II:
+2.5% Lightning Damage Absorption.
![]()
Brillant: You have
+7% max mana.
![]()
Void Damage: You deal
3.0% more Void damage.
|
|
Epic | Tier III | 330 | ![]()
of the Scholar:
12
Intelligence
![]()
Arcane Ward II:
+2.5% Arcane Damage Absorption.
![]()
Keen Awareness:
+6.8% critical chance.
![]()
Luck:
+1.5% chance at rare items from chests and monsters.
|
|
Epic | Tier III | 335 | ![]() ![]()
Ice Ward II:
+2.5% Ice Damage Absorption.
![]()
Hearty: You have
7.1% Max Stamina.
![]()
Refreshing: Reduces max cooldowns by
-1.9%.
|
|
Epic | Tier III | 340 | ![]() ![]()
Nature Ward II:
+2.5% Nature Damage Absorption.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.72% after exiting the dodge animation.
![]()
Arcane Damage: You deal
3.0% more Arcane damage.
|
|
Rare | Tier III | 345 | ![]()
of the Ranger:
13
Dexterity
![]()
Slash Ward II:
+2.5% Slash Damage Absorption.
![]()
Thrust Damage: You deal
3.9% more Thrust damage.
|
|
Epic | Tier III | 350 | ![]() ![]()
Strike Ward II:
+2.5% Strike Damage Absorption.
![]()
Keen Awareness:
+7.|% critical chance.
![]()
Luck:
+2.5% chance at rare items from chests and monsters.
|
|
Epic | Tier III | 355 | ![]()
of the Sentry:
13
Constitution
![]()
Thrust Ward II:
+2.5% Thrust Damage Absorption.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
-3.0% faster.
![]()
Slash Damage: You deal
3.9% more Slash damage
|
|
Epic | Tier III | 360 | ![]() ![]() ![]()
Freedom: Slow, Stun, and Silence expires
-3.9% faster.
![]()
Strike Damage: You deal
3.9
% more Strike damage.
|
|
Epic | Tier III | 365 | ![]() ![]()
Elemental Ward II:
1.5% Elemental Damage Absorption.
![]()
Freedom: Slow, Stun, and Silence expires
-4.0% faster.
![]()
Poisoning: Poison you apply lasts
4.9% longer.
|
|
Epic | Tier III | 370 | ![]()
of the Sage:
14
Focus
![]() ![]()
Hearty: You have
7.5% Max Stamina.
![]()
Blood Letting: Bleed you apply lasts
5.0% longer.
|
|
Epic | Tier III | 385 | ![]()
of the Sage:
15
Focus
![]()
Lucky II: You have
+0.35% chance at rare items from chests and monsters.
![]()
Brillant: You have
+7.6% max mana.
![]()
Refreshing: Reduces max cooldowns by
-2%.
|
|
Epic | Tier III | 395 | ![]() ![]()
Calming II: You generate
-6.0% less threat.
![]()
Keen Awareness:
+7.8% critical chance.
![]()
Luck:
+1.8% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 405 | ![]() ![]()
Fire Ward III:
+3.0% Fire Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by
-2.1%.
![]()
Sacred:
+6.3% Outgoing Healing.
|
|
Rare | Tier IV | 405 | ![]()
of the Sage:
16
Focus
![]()
Physical Ward III:
2.0% Physical Damage Absorption.
![]()
Freedom: Slow, Stun, and Silence expires
-3.0% faster.
|
|
Rare | Tier IV | 415 | ![]()
of the Ranger:
16
Dexterity
![]()
Calming III: You generate
-8.0% less threat.
![]()
Luck:
+1.9% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 415 | ![]() ![]()
Lightning Ward III:
+3.0% Lightning Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by
-2.1%.
![]()
Sacred:
+6.4% Outgoing Healing.
|
|
Epic | Tier IV | 425 | ![]()
of the Ranger:
17
Dexterity
![]()
Arcane Ward III:
+3.0% Arcane Damage Absorption.
![]()
Luck:
+2% chance at rare items from chests and monsters.
![]()
Sacred:
+6.5% Outgoing Healing.
|
|
Epic | Tier IV | 425 | ![]() ![]()
Ice Ward III:
+3.0% Ice Damage Absorption.
![]()
Hearty: You have
8% Max Stamina.
![]()
Siphoning: You gain
2.2% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier IV | 435 | ![]() ![]()
Nature Ward III:
+3.0% Nature Damage Absorption.
![]()
Brillant: You have
+8% max mana.
![]()
Siphoning: You gain
2.2% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier IV | 440 | ![]()
of the Sentry:
17
Constitution
![]()
Slash Ward III:
+3.0% Slash Damage Absorption.
![]()
Keen Awareness:
+8.6% critical chance.
![]()
Siphoning: You gain
2.2% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier IV | 445 | ![]()
of the Sage:
18
Focus
![]()
Strike Ward III:
+3.0% Strike Damage Absorption.
![]()
Keen Awareness:
+8.6% critical chance.
![]()
Sacred:
+6.8% Outgoing Healing.
![]()
Lightning Damage: You deal
4.3% more Lightning damage.
|
|
Rare | Tier IV | 455 | ![]() ![]()
Thrust Ward III:
+3.0% Thrust Damage Absorption.
![]()
Burning: Burning you apply lasts
5.6% longer.
|
|
Legendary | Tier IV | 460 | ![]()
of the Ranger:
18
Dexterity
![]() ![]()
Hearty: You have
8.3% Max Stamina.
![]()
Infected: Disease you apply lasts
5.6% longer.
![]()
Void Damage: You deal
4.3% more Void damage.
|
|
Epic | Tier IV | 480 | ![]() ![]()
Lucky III: You have
+0.45% chance at rare items from chests and monsters.
![]()
Luck:
+2.2% chance at rare items from chests and monsters.
![]()
Burning: Burning you apply lasts
5.8% longer.
|
|
Epic | Tier IV | 490 | ![]() ![]()
Calming III: You generate
-8.0% less threat.
![]()
Leeching: You gain
1.2% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Arcane Damage: You deal
4.4% more Arcane damage.
|
|
Legendary | Tier V | 400-500 | ![]()
of the Ranger:
25
Dexterity
![]()
Fire Ward IV:
+3.8% Fire Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Siphoning: You gain
4.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Thrust Damage: You deal
4.8% more Thrust damage.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Calming IV: You generate
-10.0% less threat.
![]()
Hearty: You have
9.5% Max Stamina.
![]()
Leeching: You gain
1.9% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Lightning Ward IV:
+3.8% Lightning Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Slash Damage: You deal
4.8% more Slash damage
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Ice Ward IV:
+3.8% Ice Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Strike Damage: You deal
4.8% more Strike damage.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Nature Ward IV:
+3.8% Nature Damage Absorption.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
25
Dexterity
![]()
Slash Ward IV:
+3.8% Slash Damage Absorption.
![]()
Hearty: You have
9.5% Max Stamina.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Keen Awareness:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() ![]()
Strike Ward IV:
+3.8% Strike Damage Absorption.
![]()
Enfeebling: Weaken you apply lasts
6.6% longer.
![]()
Poisoning: Poison you apply lasts
6.6% longer.
![]()
Poisoning: Poison you apply lasts
6.6% longer.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
25
Intelligence
![]()
Thrust Ward IV:
+3.8% Thrust Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Crippling: Slow you apply lasts
6.6% longer.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
25
Strength
![]() ![]()
Hearty: You have
9.5% Max Stamina.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | ![]() ![]()
Elemental Ward IV:
2.5% Elemental Damage Absorption
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | ![]()
of the Sentry:
25
Constitution
![]() ![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Infected: Disease you apply lasts
6.6% longer.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Sentry:
25
Constitution
![]()
Taunting IV: Taunts are active. You generate
+300% more threat.
![]()
Hearty: You have
9.5% Max Stamina.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Hearty: You have
9.5% Max Stamina.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Fire Ward IV:
+3.8% Fire Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Strike Damage: You deal
4.8% more Strike damage.
![]()
Keen Awareness:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() ![]()
Calming IV: You generate
-10.0% less threat.
![]()
Keen Awareness:
+11% critical chance.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Poisoning: Poison you apply lasts
6.6% longer.
|
|
Epic | Tier V | 500-600 | ![]()
of the Scholar:
25
Intelligence
![]()
Lucky IV: You have
+0.5% chance at rare items from chests and monsters.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | ![]() ![]()
Slash Ward IV:
+3.8% Slash Damage Absorption.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
25
Strength
![]()
Thrust Ward IV:
+3.8% Thrust Damage Absorption.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Void Damage: You deal
4.8% more Void damage.
|
|
Epic | Tier IV | 495 | ![]() ![]() ![]()
Siphoning Blow: You gain
2.4% mana per hit. (cooldown
24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Angry Earth Ward: Increase Damage Absorption against Angry Earth.
|
|
Rare | Tier III | 370 | ![]()
of the Soldier:
17
Strength
![]()
Physical Ward II:
1.5% Physical Damage Absorption.
![]()
Slash Damage: You deal 4
% more Slash damage
|
|
Rare | Tier III | 420 | ![]()
of the Ranger:
16
Dexterity
![]()
Thrust Ward II:
+2.5% Thrust Damage Absorption.
![]()
Thrust Damage: You deal
4.2% more Thrust damage.
|
|
Rare | Tier III | 420 | ![]()
of the Sentry:
16
Constitution
![]()
Physical Ward III:
2.0% Physical Damage Absorption.
![]()
Hearty: You have
7.9% Max Stamina.
|
|
Epic | Tier IV | 465 | ![]()
of the Sage:
18
Focus
![]() ![]()
Sacred:
+7% Outgoing Healing.
![]()
Brillant: You have
+8.3% max mana.
|
|
Epic | Tier IV | 490 | ![]()
of the Sentry:
20
Constitution
![]()
Elemental Ward IV:
2.5% Elemental Damage Absorption
![]()
Keen Awareness:
+9.4% critical chance.
![]()
Refreshing: Reduces max cooldowns by
-2.4%.
|
|
Epic | Tier IV | 500 | ![]()
of the Scholar:
20
Intelligence
![]()
Elemental Ward III:
2.0% Elemental Damage Absorption.
![]()
Ice damage: You deal
4.5% more Ice damage.
![]()
Refreshing: Reduces max cooldowns by
-2.5%.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
25
Dexterity
![]()
Lucky IV: You have
+0.5% chance at rare items from chests and monsters.
![]()
Keen Awareness:
+11% critical chance.
![]()
Siphoning: You gain
2.8% mana per hit (cooldown
10 Seconds). Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
25
Strength
![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Keen Awareness:
+11% critical chance.
![]()
Strike Damage: You deal
4.8% more Strike damage.
![]()
Leeching: You gain
1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.
|
|
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
25
Dexterity
![]() ![]()
Thrust Damage: You deal
4.8% more Thrust damage.
![]()
Keen Awareness:
+11% critical chance.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Uncommon | Tier III | 395 | ![]()
Of The Warden: +9
Constitution +6
Dexterity
|
|
Uncommon | Tier III | 365 | ![]()
Of The Warden: +5
Strength +8
Intelligence
|
|
Rare | Tier IV | 495 | ![]()
Of The Ranger: +20
Dexterity
![]()
Refreshing: Reduces max cooldowns by 2.4%.
![]()
Luck: +2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 385 | ![]()
Of The Sentry: +15
Constitution
![]()
Stamina Recovery: When you are hit while below 50% gain 76 stamina (46s cooldown.) Does not trigger off persistent damage or DoT effects.
![]()
Luck: +1.8% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 390 | ![]()
Of The Sentry: +15
Constitution
![]()
Strike Protection: You take 3.6% less Lightning damage.
![]()
Luck: +1.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 510 | ![]()
Of The Barbarian: +8
Constitution +12
Strength
![]()
Luck: +2.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier III | 340 | ![]()
Of The Scholar: +13
Intelligence
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Uncommon | Tier III | 320 | ![]()
Of The Nomad: +7
Constitution +4
Focus
![]()
Refreshing Evasion: Reduces active cooldowns by 0.7% after exiting the dodge animation.
|
|
Uncommon | Tier V | 510 | ![]()
Of The Mage: +8
Focus +12
Intelligence
![]()
Luck: +2.4% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 510 | ![]()
Refreshing: Reduces max cooldowns by 2.5%.
![]()
Alacrity: Haste you apply lasts 12% longer.
|
|
Uncommon | Tier II | 215 | ![]()
Of The Sentry: +7
Constitution
|
|
Rare | Tier IV | 470 | ![]()
Of The Sentry: +19
Constitution
![]()
Stamina Recovery: When you are hit while below 50% gain 84 stamina (46s cooldown.) Does not trigger off persistent damage or DoT effects.
![]()
Empowered: Empower you apply lasts 12% longer.
|
|
Rare | Tier IV | 440 | ![]()
Of The Sentry: +17
Constitution
![]()
Stamina Recovery: When you are hit while below 50% gain 81 stamina (46s cooldown.) Does not trigger off persistent damage or DoT effects.
![]()
Empowered: Empower you apply lasts 11% longer.
|
|
Uncommon | Tier III | 340 | ![]()
Of The Sage: +13
Focus
|
|
Rare | Tier IV | 405 | ![]()
Of The Sentry: +16
Constitution
![]()
Luck: +1.9% chance at rare items from chests and monsters.
![]()
Luck: +1.9% chance at rare items from chests and monsters.
|
|
Uncommon | Tier III | 320 | ![]() ![]()
Refreshing: Reduces max cooldowns by 1.8%.
|
|
Uncommon | Tier II | 200-300 | ![]()
Fire Ward I: +2% Fire Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Fire Ward II: +2.5% Fire Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Fire Ward III: +3% Fire Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Fire Ward IV: +3.8% Fire Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Ice Ward I: +2% Ice Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Ice Ward II: +2.5% Ice Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Ice Ward III: +3% Ice Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Ice Ward IV: +3.8% Ice Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Arcane Ward I: +2% Arcane Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Arcane Ward II: +2.5% Arcane Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Arcane Ward III: +3% Arcane Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Arcane Ward IV: +3.8% Arcane Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Physical Ward II: 1.5% Physical Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Physical Ward III: 2% Physical Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Physical Ward IV: 2.5% Physical Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Elemental Ward I: 1% Elemental Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Elemental Ward II: 1.5% Elemental Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Elemental Ward III: 2% Elemental Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Elemental Ward IV: 2.5% Elemental Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Wilderness Ward I: 0.75% Physical and 0.25% Elemental Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Wilderness Ward II: 1.1% Physical and 0.38% Elemental Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Wilderness Ward III: 1.5% Physical and 0.5% Elemental Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Strike Ward I: +2% Strike Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Strike Ward II: +2.5% Strike Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Strike Ward III: +3% Strike Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Strike Ward IV: +3.8% Strike Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Thrust Ward I: +2% Thrust Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Thrust Ward II: +2.5% Thrust Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Thrust Ward III: +3% Thrust Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Thrust Ward IV: +3.8% Thrust Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Spectral Ward I: 0.75% Elemental and 0.25% Physical Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Spectral Ward II: 1.1% Elemental and 0.38% Physical Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Spectral Ward III: 1.5% Elemental and 0.5% Physical Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Slash Ward I: +2% Slash Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Slash Ward II: +2.5% Slash Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Slash Ward III: +3% Slash Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Slash Ward IV: +3.8% Slash Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Lightning Ward I: +2% Lightning Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Lightning Ward II: +2.5% Lightning Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Lightning Ward III: +3% Lightning Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Lightning Ward IV: +3.8% Lightning Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Abyssal Ward I: +2.5% Void Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Abyssal Ward II: +3.5% Void Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Abyssal Ward III: +5% Void Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Abyssal Ward IV: +6% Void Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Lucky I: You have +0.25% chance at rare items from chests and monsters.
|
|
Uncommon | Tier III | 300-400 | ![]()
Lucky II: You have +0.35% chance at rare items from chests and monsters.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Lucky III: You have +0.45% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | ![]()
Lucky IV: You have +0.5% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | ![]()
Nature Ward I: +2% Nature Damage Absorption.
|
|
Uncommon | Tier III | 300-400 | ![]()
Nature Ward II: +2.5% Nature Damage Absorption.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Nature Ward III: +3% Nature Damage Absorption.
|
|
Uncommon | Tier V | 500-600 | ![]()
Nature Ward IV: +3.8% Nature Damage Absorption.
|
|
Uncommon | Tier II | 200-300 | ![]()
Calming I: You generate 4% less threat.
|
|
Uncommon | Tier III | 300-400 | ![]()
Calming II: You generate 6% less threat.
|
|
Uncommon | Tier IV | 400-500 | ![]()
Calming III: You generate 8% less threat.
|
|
Uncommon | Tier V | 500-600 | ![]()
Calming IV: You generate 10% less threat.
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Sentry: +11
Constitution
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Sentry: +15
Constitution
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Sentry: +20
Constitution
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Sentry: +25
Constitution
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Soldier: +11
Strength
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Soldier: +15
Strength
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Soldier: +20
Strength
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Soldier: +25
Strength
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Ranger: +11
Dexterity
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Ranger: +15
Dexterity
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Ranger: +20
Dexterity
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Ranger: +25
Dexterity
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Scholar: +11
Intelligence
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Scholar: +15
Intelligence
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Scholar: +20
Intelligence
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Scholar: +25
Intelligence
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Sage: +11
Focus
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Sage: +15
Focus
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Sage: +20
Focus
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Sage: +25
Focus
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Cleric: +4
Constitution +6
Focus
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Cleric: +6
Constitution +9
Focus
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Cleric: +8
Constitution +12
Focus
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Cleric: +10
Constitution +15
Focus
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Barbarian: +6
Constitution +9
Strength
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Barbarian: +10
Constitution +15
Strength
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Brigand: +6
Constitution +9
Dexterity
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Brigand: +10
Constitution +15
Dexterity
|
|
Uncommon | Tier II | 200-300 | ![]()
Of the Occultist: +4
Constitution +6
Intelligence
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Occultist: +6
Constitution +9
Intelligence
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Occultist: +8
Constitution +12
Intelligence
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Occultist: +10
Constitution +15
Intelligence
|
|
Uncommon | Tier II | 200-300 | ![]() |
|
Uncommon | Tier III | 300-400 | ![]() |
|
Uncommon | Tier IV | 400-500 | ![]() |
|
Uncommon | Tier V | 500-600 | ![]() |
|
Uncommon | Tier II | 200-300 | ![]() |
|
Uncommon | Tier III | 300-400 | ![]() |
|
Uncommon | Tier IV | 400-500 | ![]() |
|
Uncommon | Tier V | 500-600 | ![]() |
|
Uncommon | Tier II | 200-300 | ![]()
Of the Mage: +4
Focus +6
Intelligence
|
|
Uncommon | Tier III | 300-400 | ![]()
Of the Mage: +6
Focus +9
Intelligence
|
|
Uncommon | Tier IV | 400-500 | ![]()
Of the Mage: +8
Focus +12
Intelligence
|
|
Uncommon | Tier V | 500-600 | ![]()
Of the Mage: +10
Focus +15
Intelligence
|
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