Rings in New World are a type of Trinkets equipped in the Ring Slot, providing various bonuses to a player's Core Attributes as well as special bonuses such as improved resistance to status effects or improving chances of crafting higher quality items. Rings can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Rings in New World.

 

All Rings in New World

Quick Search of All Rings 

The table is also sortable! Click on the header to sort it as you see fit.

Name

Rarity

Tier

Gear Score

Perks


Herald's Finger Curse (of the Sentry)

Legendary Tier V 500-600 of the Sentry
of the Sentry:  25  Constitution

arcane_ward_iii_perk_icon_new_world_wiki_guide_125px
Arcane Ward III+3.0% Arcane Damage Absorption.

Enfeebling
Enfeebling: Weaken you apply lasts  6.6% longer.

Hearty
Hearty: You have  9.5% Max Stamina.

Slash Damage
Slash Damage: You deal  4.8% more Slash damage


Herald's Finger Curse (of the Soldier)

Legendary Tier V 500-600 of the Soldier
of the Soldier:  25  Strength

Arcane Ward IV
Arcane Ward IV+3.8% Arcane Damage Absorption

Keen Awareness
Keen Awareness+11% critical chance.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  ?? Seconds). Does not trigger off persistent damage or Damage over time effects.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.95% after exiting the dodge animation.


Silver Leaf

Legendary Tier V 500-600 of the Sage
of the Sage:  25  Focus

Spectral Ward IV
Spectral Ward IV1.9% Elemental and  0.63% Physical Damage Absorption

Sacred
Sacred+8.5% Outgoing Healing.

Brillant
Brillant: You have +9.5% max mana.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Thorn

Legendary Tier V 500-600 of the Ranger
of the Ranger:  25  Dexterity

Nature Ward IV
Nature Ward IV+3.8% Nature Damage Absorption.

Nature damage
Nature damage: You deal  4.8% more Nature damage.

Poisoning
Poisoning: Poison you apply lasts 6.6% longer.

Hearty
Hearty: You have  9.5% Max Stamina.


Beginning

Legendary Tier V 500-600 of the Soldier
of the Soldier:  25  Strength

Thrust Ward IV
Thrust Ward IV+3.8% Thrust Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Strike Damage
Strike Damage: You deal  4.8% more Strike damage.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.


Propergate

Legendary Tier V 500-600 of the Cleric
of the Cleric:  10  Constitution 15  Focus

Elemental Ward IV
Elemental Ward IV2.5% Elemental Damage Absorption

Infected
Infected: Disease you apply lasts 6.6 % longer.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.


The Dragonfly

Legendary Tier V 500-600 of the Ranger
of the Ranger:  25  Dexterity

Wilderness Ward IV
Wilderness Ward IV1.9% Physical and  0.63% Elemental Damage Absorption.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -9.5% after exiting the dodge animation.

Hearty
Hearty: You have  9.5% Max Stamina.

Thrust Damage
Thrust Damage: You deal  4.8% more Thrust damage.


Archmagister's Piscatory Ring

Legendary Tier V 500-600 of the Cleric
of the Cleric:  10  Constitution 15  Focus

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Sacred
Sacred+8.5% Outgoing Healing.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Brillant
Brillant: You have +9.5% max mana.


Band of Obligations

Legendary Tier V 500-600 of the Ranger
of the Ranger:  25  Dexterity

Physical Ward IV
Physical Ward IV2.5% Physical Damage Absorption.

Hearty
Hearty: You have  9.5% Max Stamina.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Poisoning
Poisoning: Poison you apply lasts 6.6% longer.


Genevieve's Wedding Ring

Epic Tier III 399 of the Sentry
of the Sentry:  15  Constitution

Calming II
Calming II: You generate  -6.0% less threat.

Crippling
Crippling: Slow you apply lasts  5.2% longer.

Sacred
Sacred+6.3% Outgoing Healing.


Goldband of the High Herald

Legendary Tier V 300-400 of the Duelist
Of the Duelist:  10  Focus  15  Dexterity

Lightning Ward III
Lightning Ward III+3.0% Lightning Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Strike Damage
Strike Damage: You deal  4.8% more Strike damage.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.


M. Havelock's Wedding Ring

Epic Tier III 399 of the Sage
of the Sage:  15  Focus

Ice Ward II
Ice Ward II+2.5% Ice Damage Absorption.

Sacred
Sacred+6.3% Outgoing Healing.

Brillant
Brillant: You have +7.7% max mana.


Memory of Alec

Epic Tier IV 460 of the Sentry
of the Sentry:  18  Constitution

Nature Ward III
Nature Ward III+3.0% Nature Damage Absorption.

Enfeebling
Enfeebling: Weaken you apply lasts  5.6% longer.

Sacred
Sacred+6.9% Outgoing Healing.


Memory of Antonio

Epic Tier IV 455 of the Soldier
of the Soldier:  18  Strength

Slash Ward III
Slash Ward III+3.0% Slash Damage Absorption.

Keen Awareness
Keen Awareness+8.8% critical chance.

Slash Damage
Slash Damage: You deal  4.3% more Slash damage


Memory of Hazel

Epic Tier III 390 of the Monk
of the Monk:  6  Focus  9  Strenght

Strike Ward II
Strike Ward II+2.5% Strike Damage Absorption.

Nature damage
Nature damage: You deal  4.1% more Nature damage.

Siphoning
Siphoning: You gain  2.1% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Memory of Jason

Epic Tier IV 460 of the Cleric
of the Cleric:  7  Constitution  11  Focus

Thrust Ward III
Thrust Ward III+3.0% Thrust Damage Absorption.

Hearty
Hearty: You have  8.3% Max Stamina.

Crippling
Crippling: Slow you apply lasts  5.6% longer.


Memory of Montore

Epic Tier III 350 of the Trickster
of the Trickster:  5  Dexterity  8  Intelligence

Wilderness Ward II
Wilderness Ward II1.1% Physical and  0.38% Elemental Damage Absorption.

Ice damage
Ice damage: You deal  3.0% more Ice damage.

Brillant
Brillant: You have +7.3% max mana.


Memory of Stephen

Epic Tier IV 460 of the Monk
of the Monk:  7  Focus  11  Strenght

Elemental Ward III
Elemental Ward III2.0% Elemental Damage Absorption.

Nature damage
Nature damage: You deal  4.3% more Nature damage.

Sacred
Sacred+6.9% Outgoing Healing.


Oath of Abiogenesis

Legendary Tier V 400-500 of the Scholar
of the Scholar:  25  Intelligence

Spectral Ward IV
Spectral Ward IV1.9% Elemental and  0.63% Physical Damage Absorption

Siphoning
Siphoning: You gain 2.8 % mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Brillant
Brillant: You have +9.5% max mana.

Nature damage
Nature damage: You deal  4.8% more Nature damage.


Ring of Boundaries

Epic Tier IV 470 of the Battlemage
of the Battlemage:  7  Strength  11  Intelligence

Lucky III
Lucky III: You have  +0.45% chance at rare items from chests and monsters.

Fire Damage
Fire Damage: You deal  4.3% more Fire damage.

Siphoning
Siphoning: You gain 2.3 % mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Ring of the Wild Hart

Epic Tier IV 400-500 of the Sage
of the Sage:  20  Focus

Calming III
Calming III: You generate  -8.0% less threat.

Sacred
Sacred+7.4% Outgoing Healing.

Brillant
Brillant: You have +8.6% max mana.


Signet of the Swamp

Legendary Tier V 400-500 of the Soldier
of the Soldier:  25  Strength

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Thrust Damage
Thrust Damage: You deal  4.8% more Thrust damage.

Blood Letting
Blood Letting: Bleed you apply lasts  6.6% longer.


Baal Hoop

Epic Tier III 305 of the Monk
of the Monk:  4  Focus  7  Strenght

Fire Ward II
Fire Ward II+2.5% Fire Damage Absorption.

Hearty
Hearty: You have  6.9% Max Stamina.

Fire Damage
Fire Damage: You deal  3.0% more Fire damage.


Kappa Crested Band

Epic Tier III 315 of the Scholar
of the Scholar:  12  Intelligence

Physical Ward II
Physical Ward II1.5% Physical Damage Absorption.

Brillant
Brillant: You have +7% max mana.

Ice damage
Ice damage: You deal  3.8% more Ice damage.


Band of Withered Tusk

Epic Tier III 320 of the Ranger
of the Ranger:  12  Dexterity

Taunting II
Taunting II: Taunts are active. You generate  +200% more threat.

Keen Awareness
Keen Awareness+3.8% critical chance.

Lightning Damage
Lightning Damage: You deal  3.0% more Lightning damage.


Ring of Constantine

Epic Tier III 325 of the Cleric
of the Cleric:  5  Constitution  7  Focus

Lightning Ward II
Lightning Ward II+2.5% Lightning Damage Absorption.

Brillant
Brillant: You have +7% max mana.

Void Damage
Void Damage: You deal  3.0% more Void damage.


Omega Band

Epic Tier III 330 of the Scholar
of the Scholar:  12  Intelligence

Arcane Ward II
Arcane Ward II+2.5% Arcane Damage Absorption.

Keen Awareness
Keen Awareness+6.8% critical chance.

Luck
Luck+1.5% chance at rare items from chests and monsters.


Colonel's Eden Ring

Epic Tier III 335 of the Brigand
of the Brigand:  5  Constitution  7  Dexterity

Ice Ward II
Ice Ward II+2.5% Ice Damage Absorption.

Hearty
Hearty: You have  7.1% Max Stamina.

Refreshing
Refreshing: Reduces max cooldowns by  -1.9%.


Band of the Armed Men

Epic Tier III 340 of the Barbarian 
of the Barbarian:  5  Constitution  7  Strength

Nature Ward II
Nature Ward II+2.5% Nature Damage Absorption.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.72% after exiting the dodge animation.

Arcane Damage
Arcane Damage: You deal  3.0% more Arcane damage.


Epsilon Hoop

Rare Tier III 345 of the Ranger
of the Ranger:  13  Dexterity

Slash Ward II
Slash Ward II+2.5% Slash Damage Absorption.

Thrust Damage
Thrust Damage: You deal  3.9% more Thrust damage.


Keeper's Vow Band

Epic Tier III 350 of the Cleric
of the Cleric:  5  Constitution  8  Focus

Strike Ward II
Strike Ward II+2.5% Strike Damage Absorption.

Keen Awareness
Keen Awareness+7.|% critical chance.

Luck
Luck+2.5% chance at rare items from chests and monsters.


Band of Guardians

Epic Tier III 355 of the Sentry
of the Sentry:  13  Constitution

Thrust Ward II
Thrust Ward II+2.5% Thrust Damage Absorption.

Thrust Ward II
Invigorated: Weaken, Disease, Exhaust, and Rend expires  -3.0% faster.

Slash Damage
Slash Damage: You deal  3.9% more Slash damage


Zion's Prayer Ring

Epic Tier III 360 of the Monk
of the Monk:  5  Focus  8  Strenght

Wilderness Ward II
Wilderness Ward II1.1% Physical and  0.38% Elemental Damage Absorption.

Freedom
Freedom: Slow, Stun, and Silence expires  -3.9% faster.

Strike Damage
Strike Damage: You deal 3.9 % more Strike damage.


Fortuna Crystal Signet

Epic Tier III 365 of the Mage
of the Mage: 5 Focus 8 Intelligence

Elemental Ward II
Elemental Ward II1.5% Elemental Damage Absorption.

Freedom
Freedom: Slow, Stun, and Silence expires  -4.0% faster.

Poisoning
Poisoning: Poison you apply lasts 4.9% longer.


Demon Vengence Band

Epic Tier III 370 of the Sage
of the Sage:  14  Focus

Elemental Ward II
Spectral Ward II1.1% Elemental and  0.38% Physical Damage Absorption.

Hearty
Hearty: You have  7.5% Max Stamina.

Blood Letting
Blood Letting: Bleed you apply lasts  5.0% longer.


The Valiance Rose Band

Epic Tier III 385 of the Sage
of the Sage:  15  Focus

Lucky II
Lucky II: You have  +0.35% chance at rare items from chests and monsters.

Brillant
Brillant: You have +7.6% max mana.

Refreshing
Refreshing: Reduces max cooldowns by  -2%.


Hustler's Jewell Ring

Epic Tier III 395 of the Occultist
of the Occultist: 6  Constitution  9  Intelligence

Calming II
Calming II: You generate  -6.0% less threat.

Keen Awareness
Keen Awareness+7.8% critical chance.

Luck
Luck+1.8% chance at rare items from chests and monsters.


Hoop of the Two Knights

Epic Tier IV 405 of the Brigand
of the Brigand:  6  Constitution  9  Dexterity

Fire Ward III
Fire Ward III+3.0% Fire Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by  -2.1%.

Sacred
Sacred+6.3% Outgoing Healing.


Mida's Finger Crystal

Rare Tier IV 405 of the Sage
of the Sage:  16  Focus

Physical Ward III
Physical Ward III2.0% Physical Damage Absorption.

Freedom
Freedom: Slow, Stun, and Silence expires  -3.0% faster.


The Ring of Hale's End

Rare Tier IV 415 of the Ranger
of the Ranger:  16  Dexterity

Calming III
Calming III: You generate  -8.0% less threat.

Luck
Luck+1.9% chance at rare items from chests and monsters.


Scorpion King's Curse Ring

Epic Tier IV 415 of the Occultist
of the Occultist: 6  Constitution  10  Intelligence

Lightning Ward III
Lightning Ward III+3.0% Lightning Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by  -2.1%.

Sacred
Sacred+6.4% Outgoing Healing.


Ring of the Bloody Dawn

Epic Tier IV 425 of the Ranger
of the Ranger:  17  Dexterity

arcane_ward_iii_perk_icon_new_world_wiki_guide_125px
Arcane Ward III+3.0% Arcane Damage Absorption.

Luck
Luck+2% chance at rare items from chests and monsters.

Sacred
Sacred+6.5% Outgoing Healing.


Band of Encapsulated Souls

Epic Tier IV 425 of the Monk
of the Monk:  6  Focus  10  Strenght

Ice Ward III
Ice Ward III+3.0% Ice Damage Absorption.

Hearty
Hearty: You have  8% Max Stamina.

Siphoning
Siphoning: You gain  2.2% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Crystal Spirit Guide Ring

Epic Tier IV 435 of the Brigand
of the Brigand:  7  Constitution  10  Dexterity

Nature Ward III
Nature Ward III+3.0% Nature Damage Absorption.

Brillant
Brillant: You have +8% max mana.

Siphoning
Siphoning: You gain  2.2% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Venom's Reign Ring

Epic Tier IV 440 of the Sentry
of the Sentry:  17  Constitution

Slash Ward III
Slash Ward III+3.0% Slash Damage Absorption.

Keen Awareness
Keen Awareness+8.6% critical chance.

Siphoning
Siphoning: You gain  2.2% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.


Band of the Doomed Lovers

Legendary Tier IV 445 of the Sage
of the Sage:  18 Focus

Strike Ward III
Strike Ward III+3.0% Strike Damage Absorption.

Keen Awareness
Keen Awareness+8.6% critical chance.

Sacred
Sacred+6.8% Outgoing Healing.

Lightning Damage
Lightning Damage: You deal  4.3% more Lightning damage.


The Serpent Rock Ring

Rare Tier IV 455 of the Occultist
of the Occultist: 7  Constitution  11  Intelligence

Thrust Ward III
Thrust Ward III+3.0% Thrust Damage Absorption.

Burning
Burning: Burning you apply lasts  5.6% longer.


Traveller's Guide Band

Legendary Tier IV 460 of the Ranger
of the Ranger:  18  Dexterity

Wilderness Ward III
Wilderness Ward III1.5% Physical and  0.5% Elemental Damage Absorption.

Hearty
Hearty: You have  8.3% Max Stamina.

Infected
Infected: Disease you apply lasts  5.6% longer.

Void Damage
Void Damage: You deal  4.3% more Void damage.


Glory's Vow Ring

Epic Tier IV 480 of the Cleric
of the Cleric: 7  Constitution  11  Focus

Lucky III
Lucky III: You have  +0.45% chance at rare items from chests and monsters.

Luck
Luck+2.2% chance at rare items from chests and monsters.

Burning
Burning: Burning you apply lasts  5.8% longer.


The Hocus Twin Hoop

Epic Tier IV 490 of the Occultist
of the Occultist: 8  Constitution  12  Intelligence

Calming III
Calming III: You generate  -8.0% less threat.

Leeching
Leeching: You gain  1.2% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Arcane Damage
Arcane Damage: You deal 4.4% more Arcane damage.


Rudiger's Journey Band

Legendary Tier V 400-500 of the Ranger
of the Ranger:  25  Dexterity

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Luck
Luck+2.8% chance at rare items from chests and monsters.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.95% after exiting the dodge animation.


Hoop of Navarone

Legendary Tier V 500-600 of the Duelist
Of the Duelist:  10  Focus  20  Dexterity

Physical Ward IV
Physical Ward IV2.5% Physical Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.

Siphoning
Siphoning: You gain  4.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Thrust Damage
Thrust Damage: You deal  4.8% more Thrust damage.


Thrifter's Lost Diamond

Legendary Tier V 500-600 of the Duelist
Of the Duelist:  10  Focus  15  Dexterity

Calming IV
Calming IV: You generate  -10.0% less threat.

Hearty
Hearty: You have  9.5% Max Stamina.

Leeching
Leeching: You gain  1.9% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Refreshing Ward
Refreshing Ward: Reduces active cooldowns by  -1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.


Band of Daemon Dusk

Legendary Tier V 500-600 of the Occultist
of the Occultist: 10  Constitution  15  Intelligence

Lightning Ward IV
Lightning Ward IV+3.8% Lightning Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.

Slash Damage
Slash Damage: You deal  4.8% more Slash damage


Bloody Valentine's Ring

Legendary Tier V 500-600 of the Cleric
of the Cleric:  10  Constitution  15  Focus

Ice Ward IV
Ice Ward IV+3.8% Ice Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.

Luck
Luck+2.8% chance at rare items from chests and monsters.

Strike Damage
Strike Damage: You deal  4.8% more Strike damage.


Saint's Pilgramage Hoop

Legendary Tier V 500-600 of the Monk
of the Monk:  10  Focus  15  Strenght

Nature Ward IV
Nature Ward IV+3.8% Nature Damage Absorption.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.95% after exiting the dodge animation.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.


Traveller's Solace Band

Legendary Tier V 500-600 of the Ranger
of the Ranger:  25  Dexterity

Slash Ward IV
Slash Ward IV+3.8% Slash Damage Absorption.

Hearty
Hearty: You have  9.5% Max Stamina.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Keen Awareness
Keen Awareness+11% critical chance.


Hoop of The Cursed Son

Epic Tier V 500-600 of the Occultist
of the Occultist: 10  Constitution  15  Intelligence

Strike Ward IV
Strike Ward IV+3.8% Strike Damage Absorption.

Enfeebling
Enfeebling: Weaken you apply lasts  6.6% longer.

Poisoning
Poisoning: Poison you apply lasts  6.6% longer.

Poisoning
Poisoning: Poison you apply lasts 6.6% longer.


Signet Ring of the Forger

Legendary Tier V 500-600 of the Scholar
of the Scholar:  25  Intelligence

Thrust Ward IV
Thrust Ward IV+3.8% Thrust Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.

Crippling
Crippling: Slow you apply lasts  6.6% longer.


Demon's Oracle Signet Ring

Legendary Tier V 500-600 of the Soldier
of the Soldier:  25  Strength

Wilderness Ward IV
Wilderness Ward IV1.9% Physical and  0.63% Elemental Damage Absorption.

Hearty
Hearty: You have  9.5% Max Stamina.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.95% after exiting the dodge animation.


Band of The Blessed Stag

Epic Tier V 500-600 of the Monk
of the Monk:  10  Focus  15 Strenght

Elemental Ward IV
Elemental Ward IV2.5% Elemental Damage Absorption

Luck
Luck+2.8% chance at rare items from chests and monsters.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.


Hoop of Hooter's Watch

Epic Tier V 500-600 of the Sentry
of the Sentry:  25  Constitution

Spectral Ward IV
Spectral Ward IV1.9% Elemental and  0.63% Physical Damage Absorption

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Infected
Infected: Disease you apply lasts  6.6% longer.


Ring of Seadog's Watch

Legendary Tier V 500-600 of the Sentry
of the Sentry:  25  Constitution

Taunting IV
Taunting IV: Taunts are active. You generate  +300% more threat.

Hearty
Hearty: You have  9.5% Max Stamina.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Hearty
Hearty: You have  9.5% Max Stamina.


Band of The Lost Pearl

Legendary Tier V 500-600 of the Duelist
Of the Duelist:  10  Focus  15  Dexterity

Fire Ward IV
Fire Ward IV: +3.8% Fire Damage Absorption.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.

Strike Damage
Strike Damage: You deal  4.8% more Strike damage.

Keen Awareness
Keen Awareness+11% critical chance.


Saint Hernigus' Crystal Signet

Legendary Tier V 500-600 of the Monk
of the Monk:  10  Focus  15  Strenght

Calming IV
Calming IV: You generate  -10.0% less threat.

Keen Awareness
Keen Awareness+11% critical chance.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Poisoning
Poisoning: Poison you apply lasts 6.6% longer.


Victor's Maestro Ring

Epic Tier V 500-600 of the Scholar
of the Scholar:  25  Intelligence

Lucky IV
Lucky IV: You have  +0.5% chance at rare items from chests and monsters.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.95% after exiting the dodge animation.


Band of The Fallen Angel

Epic Tier V 500-600 of the Cleric
of the Cleric:  10  Constitution  15  Focus

Slash Ward IV
Slash Ward IV+3.8% Slash Damage Absorption.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.

Refreshing Ward
Refreshing Ward: Reduces active cooldowns by  -1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.


The Incubus Hoop

Legendary Tier V 500-600 of the Soldier
of the Soldier:  25  Strength

Thrust Ward IV
Thrust Ward IV+3.8% Thrust Damage Absorption.

Refreshing Evasion
Refreshing Evasion: Reduces active cooldowns by  -0.95% after exiting the dodge animation.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Void Damage
Void Damage: You deal  4.8% more Void damage.


Slimy Wooden Ring

Epic Tier IV 495 of the Mage
of the Mage: 8 Focus  12 Intelligence

Wilderness Ward III
Wilderness Ward III1.5% Physical and  0.5% Elemental Damage Absorption.

Siphoning Blow
Siphoning Blow: You gain  2.4% mana per hit. (cooldown 24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.

Angry Earth Ward
Angry Earth Ward: Increase Damage Absorption against Angry Earth.


Simon's Hacksilver Ring

Rare Tier III 370 of the Soldier
of the Soldier:  17  Strength

Physical Ward II
Physical Ward II1.5% Physical Damage Absorption.

Slash Damage
Slash Damage: You deal 4 % more Slash damage


Fanged Ring

Rare Tier III 420 of the Ranger
of the Ranger:  16  Dexterity

Thrust Ward II
Thrust Ward II+2.5% Thrust Damage Absorption.

Thrust Damage
Thrust Damage: You deal  4.2% more Thrust damage.


Stonehewn Ring

Rare Tier III 420 of the Sentry
of the Sentry:  16  Constitution

Physical Ward III
Physical Ward III2.0% Physical Damage Absorption.

Hearty
Hearty: You have  7.9% Max Stamina.


Holy Pledger's Band

Epic Tier IV 465 of the Sage
of the Sage:  18  Focus

Spectral Ward III
Spectral Ward III1.5% Elemental and  0.5% Physical Damage Absorption.

Sacred
Sacred+7% Outgoing Healing.

Brillant
Brillant: You have +8.3% max mana.


Petrified Ring

Epic Tier IV 490 of the Sentry
of the Sentry:  20  Constitution

Elemental Ward IV
Elemental Ward IV2.5% Elemental Damage Absorption

Keen Awareness
Keen Awareness+9.4% critical chance.

Refreshing
Refreshing: Reduces max cooldowns by  -2.4%.


Band of Ocean's Oath

Epic Tier IV 500 of the Scholar
of the Scholar:  20  Intelligence

Elemental Ward III
Elemental Ward III2.0% Elemental Damage Absorption.

Ice damage
Ice damage: You deal  4.5% more Ice damage.

Refreshing
Refreshing: Reduces max cooldowns by  -2.5%.


First Spring Token Band

Legendary Tier V 500-600 of the Ranger
of the Ranger:  25  Dexterity

Lucky IV
Lucky IV: You have  +0.5% chance at rare items from chests and monsters.

Keen Awareness
Keen Awareness+11% critical chance.

Siphoning
Siphoning: You gain  2.8% mana per hit (cooldown  10 Seconds). Does not trigger off persistent damage or Damage over time effects.

Refreshing Ward
Refreshing Ward: Reduces active cooldowns by  -1.9% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.


Smooth Bone Ring

Legendary Tier V 500-600 of the Soldier
of the Soldier:  25  Strength

Physical Ward IV
Physical Ward IV2.5% Physical Damage Absorption.

Keen Awareness
Keen Awareness+11% critical chance.

Strike Damage
Strike Damage: You deal  4.8% more Strike damage.

Leeching
Leeching: You gain  1.4% of your damage as health. Does not trigger off persistent damage or Damage over time effects.


Featherweight Ring

Legendary Tier V 500-600 of the Ranger
of the Ranger:  25  Dexterity

Wilderness Ward IV
Wilderness Ward IV1.9% Physical and  0.63% Elemental Damage Absorption.

Thrust Damage
Thrust Damage: You deal  4.8% more Thrust damage.

Keen Awareness
Keen Awareness+11% critical chance.

Refreshing
Refreshing: Reduces max cooldowns by  -2.8%.


Adventurer's Ring (Aquamarine)

Uncommon Tier III 395 of the Ranger
Of The Warden: +9 Constitution +6 Dexterity


Adventurer's Ring (Diamond)

Uncommon Tier III 365 of the Ranger
Of The Warden: +5 Strength +8 Intelligence


Blessing of the Earth

Rare Tier IV 495 of the Ranger
Of The Ranger: +20 Dexterity

Refreshing
Refreshing: Reduces max cooldowns by 2.4%.

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Luck: +2.3% chance at rare items from chests and monsters.


Brightwood's Blessing

Rare Tier III 385 of the Ranger
Of The Sentry: +15 Constitution

stamina_recovery_perk_icon_new_world_wiki_guide_65px
Stamina Recovery: When you are hit while below 50% gain 76 stamina (46s cooldown.) Does not trigger off persistent damage or DoT effects.

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Luck: +1.8% chance at rare items from chests and monsters.


Cutlass Keys Signet Ring

Rare Tier III 390 of the Ranger
Of The Sentry: +15 Constitution

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Strike Protection: You take 3.6% less Lightning damage.

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Luck: +1.8% chance at rare items from chests and monsters.


Diamond of the Yew Tree

Uncommon Tier V 510 of the Ranger
Of The Barbarian: +8 Constitution +12 Strength

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Luck: +2.4% chance at rare items from chests and monsters.


Everfall Thumb-Ring

Uncommon Tier III 340 of the Ranger
Of The Scholar: +13 Intelligence

Refreshing
Refreshing: Reduces max cooldowns by 1.9%.


First Light Signet

Uncommon Tier III 320 of the Ranger
Of The Nomad: +7 Constitution +4 Focus

refreshing_ward_perk_icon_new_world_wiki_guide_65px
Refreshing Evasion: Reduces active cooldowns by 0.7% after exiting the dodge animation.


Glory Reigns

Uncommon Tier V 510 of the Ranger
Of The Mage: +8 Focus +12 Intelligence

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Luck: +2.4% chance at rare items from chests and monsters.


Jewel of Vengence

Rare Tier V 510  
Refreshing
Refreshing: Reduces max cooldowns by 2.5%.

stamina_recovery_perk_icon_new_world_wiki_guide_65px
Alacrity: Haste you apply lasts 12% longer.


Marauder Band

Uncommon Tier II 215 of the Ranger
Of The Sentry: +7 Constitution


Mourningdale's Band

Rare Tier IV 470 of the Ranger
Of The Sentry: +19 Constitution

stamina_recovery_perk_icon_new_world_wiki_guide_65px
Stamina Recovery: When you are hit while below 50% gain 84 stamina (46s cooldown.) Does not trigger off persistent damage or DoT effects.

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Empowered: Empower you apply lasts 12% longer.


Restless Shore Insignia

Rare Tier IV 440 of the Ranger
Of The Sentry: +17 Constitution
stamina_recovery_perk_icon_new_world_wiki_guide_65px
Stamina Recovery: When you are hit while below 50% gain 81 stamina (46s cooldown.) Does not trigger off persistent damage or DoT effects.

empowered_perk_icon_new_world_wiki_guide_65px
Empowered: Empower you apply lasts 11% longer.


Soulwarden's Ring

Uncommon Tier III 340 of the Ranger
Of The Sage: +13 Focus


Weaver's Knot

Rare Tier IV 405 of the Ranger
Of The Sentry: +16 Constitution

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Luck: +1.9% chance at rare items from chests and monsters.

luck_perk_icon_new_world_wiki_guide_65px
Luck: +1.9% chance at rare items from chests and monsters.


Windsward Loop

Uncommon Tier III 320 of the Ranger
Of The Fighter: +7 Strength +4 Dexterity

Refreshing
Refreshing: Reduces max cooldowns by 1.8%.


Flawed Ruby Ring

Uncommon Tier II 200-300  
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Fire Ward I: +2% Fire Damage Absorption.


Ruby Ring

Uncommon Tier III 300-400  
fire_ward_i_perk_icon_new_world_wiki_guide_125px
Fire Ward II: +2.5% Fire Damage Absorption.


Brilliant Ruby Ring

Uncommon Tier IV 400-500  
fire_ward_i_perk_icon_new_world_wiki_guide_125px
Fire Ward III: +3% Fire Damage Absorption.


Pristine Ruby Ring

Uncommon Tier V 500-600  
fire_ward_i_perk_icon_new_world_wiki_guide_125px
Fire Ward IV: +3.8% Fire Damage Absorption.


Flawed Aquamarine Ring

Uncommon Tier II 200-300  
ice_ward_i_perk_icon_new_world_wiki_guide_125px
Ice Ward I: +2% Ice Damage Absorption.


Aquamarine Ring

Uncommon Tier III 300-400  
ice_ward_i_perk_icon_new_world_wiki_guide_125px
Ice Ward II: +2.5% Ice Damage Absorption.


Brilliant Aquamarine Ring

Uncommon Tier IV 400-500  
ice_ward_i_perk_icon_new_world_wiki_guide_125px
Ice Ward III: +3% Ice Damage Absorption.


Pristine Aquamarine Ring

Uncommon Tier V 500-600  
ice_ward_i_perk_icon_new_world_wiki_guide_125px
Ice Ward IV: +3.8% Ice Damage Absorption.


Flawed Sapphire Ring

Uncommon Tier II 200-300  
arcane_ward_i_perk_icon_new_world_wiki_guide_125px
Arcane Ward I: +2% Arcane Damage Absorption.


Sapphire Ring

Uncommon Tier III 300-400  
arcane_ward_i_perk_icon_new_world_wiki_guide_125px
Arcane Ward II: +2.5% Arcane Damage Absorption.


Brilliant Sapphire Ring

Uncommon Tier IV 400-500  
arcane_ward_i_perk_icon_new_world_wiki_guide_125px
Arcane Ward III: +3% Arcane Damage Absorption.


Pristine Sapphire Ring

Uncommon Tier V 500-600  
arcane_ward_i_perk_icon_new_world_wiki_guide_125px
Arcane Ward IV: +3.8% Arcane Damage Absorption.


Flawed Onyx Ring

Uncommon Tier II 200-300  
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Physical Ward I: 1% Physical Damage Absorption.


Onyx Ring

Uncommon Tier III 300-400  
physical_ward_ii_perk_icon_1_new_world_wiki_guide_125px
Physical Ward II: 1.5% Physical Damage Absorption.


Brilliant Onyx Ring

Uncommon Tier IV 400-500  
physical_ward_i_perk_icon_new_world_wiki_guide_125px
Physical Ward III: 2% Physical Damage Absorption.


Pristine Onyx Ring

Uncommon Tier V 500-600  
physical_ward_i_perk_icon_new_world_wiki_guide_125px
Physical Ward IV: 2.5% Physical Damage Absorption.


Flawed Opal Ring

Uncommon Tier II 200-300  
elemental_ward_i_perk_icon_new_world_wiki_guide_125px
Elemental Ward I: 1% Elemental Damage Absorption.


Opal Ring

Uncommon Tier III 300-400  
elemental_ward_i_perk_icon_new_world_wiki_guide_125px
Elemental Ward II: 1.5% Elemental Damage Absorption.


Brilliant Opal Ring

Uncommon Tier IV 400-500  
elemental_ward_i_perk_icon_new_world_wiki_guide_125px
Elemental Ward III: 2% Elemental Damage Absorption.


Pristine Opal Ring

Uncommon Tier V 500-600  
elemental_ward_i_perk_icon_new_world_wiki_guide_125px
Elemental Ward IV: 2.5% Elemental Damage Absorption.


Flawed Diamond Ring

Uncommon Tier II 200-300  
wilderness_ward_i_perk_icon_new_world_wiki_guide_125px
Wilderness Ward I: 0.75% Physical and 0.25% Elemental Damage Absorption.


Diamond Ring

Uncommon Tier III 300-400  
wilderness_ward_i_perk_icon_new_world_wiki_guide_125px
Wilderness Ward II: 1.1% Physical and 0.38% Elemental Damage Absorption.


Brilliant Diamond Ring

Uncommon Tier IV 400-500  
wilderness_ward_i_perk_icon_new_world_wiki_guide_125px
Wilderness Ward III: 1.5% Physical and 0.5% Elemental Damage Absorption.


Pristine Diamond Ring

Uncommon Tier V 500-600  
wilderness_ward_i_perk_icon_new_world_wiki_guide_125px
Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption.


Flawed Jasper Ring

Uncommon Tier II 200-300  
strike_ward_i_perk_icon_new_world_wiki_guide_125px
Strike Ward I: +2% Strike Damage Absorption.


Jasper Ring

Uncommon Tier III 300-400  
strike_ward_i_perk_icon_new_world_wiki_guide_125px
Strike Ward II: +2.5% Strike Damage Absorption.


Brilliant Jasper Ring

Uncommon Tier IV 400-500  
strike_ward_i_perk_icon_new_world_wiki_guide_125px
Strike Ward III: +3% Strike Damage Absorption.


Pristine Jasper Ring

Uncommon Tier V 500-600  
strike_ward_i_perk_icon_new_world_wiki_guide_125px
Strike Ward IV: +3.8% Strike Damage Absorption.


Flawed Emerald Ring

Uncommon Tier II 200-300  
thrust_ward_i_perk_icon_new_world_wiki_guide_125px
Thrust Ward I: +2% Thrust Damage Absorption.


Emerald Ring

Uncommon Tier III 300-400  
thrust_ward_i_perk_icon_new_world_wiki_guide_125px
Thrust Ward II: +2.5% Thrust Damage Absorption.


Brilliant Emerald Ring

Uncommon Tier IV 400-500  
thrust_ward_i_perk_icon_new_world_wiki_guide_125px
Thrust Ward III: +3% Thrust Damage Absorption.


Pristine Emerald Ring

Uncommon Tier V 500-600  
thrust_ward_i_perk_icon_new_world_wiki_guide_125px
Thrust Ward IV: +3.8% Thrust Damage Absorption.


Flawed Malachite Ring

Uncommon Tier II 200-300  
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Spectral Ward I: 0.75% Elemental and 0.25% Physical Damage Absorption.


Malachite Ring

Uncommon Tier III 300-400  
spectral_ward_i_perk_icon_new_world_wiki_guide_125px
Spectral Ward II: 1.1% Elemental and 0.38% Physical Damage Absorption.


Brilliant Malachite Ring

Uncommon Tier IV 400-500  
spectral_ward_i_perk_icon_new_world_wiki_guide_125px
Spectral Ward III: 1.5% Elemental and 0.5% Physical Damage Absorption.


Pristine Malachite Ring

Uncommon Tier V 500-600  
spectral_ward_i_perk_icon_new_world_wiki_guide_125px
Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption.


Flawed Moonstone Ring

Uncommon Tier II 200-300  
slash_ward_i_perk_icon_new_world_wiki_guide_125px
Slash Ward I: +2% Slash Damage Absorption.


Moonstone Ring

Uncommon Tier III 300-400  
slash_ward_i_perk_icon_new_world_wiki_guide_125px
Slash Ward II: +2.5% Slash Damage Absorption.


Brilliant Moonstone Ring

Uncommon Tier IV 400-500  
slash_ward_i_perk_icon_new_world_wiki_guide_125px
Slash Ward III: +3% Slash Damage Absorption.


Pristine Moonstone Ring

Uncommon Tier V 500-600  
slash_ward_i_perk_icon_new_world_wiki_guide_125px
Slash Ward IV: +3.8% Slash Damage Absorption.


Flawed Topaz Ring

Uncommon Tier II 200-300  
lightning_ward_i_perk_icon_new_world_wiki_guide_125px
Lightning Ward I: +2% Lightning Damage Absorption.


Topaz Ring

Uncommon Tier III 300-400  
lightning_ward_i_perk_icon_new_world_wiki_guide_125px
Lightning Ward II: +2.5% Lightning Damage Absorption.


Brilliant Topaz Ring

Uncommon Tier IV 400-500  
lightning_ward_i_perk_icon_new_world_wiki_guide_125px
Lightning Ward III: +3% Lightning Damage Absorption.


Pristine Topaz Ring

Uncommon Tier V 500-600  
lightning_ward_i_perk_icon_new_world_wiki_guide_125px
Lightning Ward IV: +3.8% Lightning Damage Absorption.


Flawed Amethyst Ring

Uncommon Tier II 200-300  
abyssal_ward_i_perk_icon_new_world_wiki_guide_125px
Abyssal Ward I: +2.5% Void Damage Absorption.


Amethyst Ring

Uncommon Tier III 300-400  
abyssal_ward_i_perk_icon_new_world_wiki_guide_125px
Abyssal Ward II: +3.5% Void Damage Absorption.


Brilliant Amethyst Ring

Uncommon Tier IV 400-500  
abyssal_ward_i_perk_icon_new_world_wiki_guide_125px
Abyssal Ward III: +5% Void Damage Absorption.


Pristine Amethyst Ring

Uncommon Tier V 500-600  
abyssal_ward_i_perk_icon_new_world_wiki_guide_125px
Abyssal Ward IV: +6% Void Damage Absorption.


Flawed Pearl Ring

Uncommon Tier II 200-300  
lucky_i_perk_icon_new_world_wiki_guide_125px
Lucky I: You have +0.25% chance at rare items from chests and monsters.


Pearl Ring

Uncommon Tier III 300-400  
lucky_i_perk_icon_new_world_wiki_guide_125px
Lucky II: You have +0.35% chance at rare items from chests and monsters.


Brilliant Pearl Ring

Uncommon Tier IV 400-500  
lucky_i_perk_icon_new_world_wiki_guide_125px
Lucky III: You have +0.45% chance at rare items from chests and monsters.


Pristine Pearl Ring

Uncommon Tier V 500-600  
lucky_i_perk_icon_new_world_wiki_guide_125px
Lucky IV: You have +0.5% chance at rare items from chests and monsters.


Flawed Amber Ring

Uncommon Tier II 200-300  
nature_ward_i_perk_icon_new_world_wiki_guide_125px
Nature Ward I: +2% Nature Damage Absorption.


Amber Ring

Uncommon Tier III 300-400  
nature_ward_i_perk_icon_new_world_wiki_guide_125px
Nature Ward II: +2.5% Nature Damage Absorption.


Brilliant Amber Ring

Uncommon Tier IV 400-500  
nature_ward_i_perk_icon_new_world_wiki_guide_125px
Nature Ward III: +3% Nature Damage Absorption.


Pristine Amber Ring

Uncommon Tier V 500-600  
nature_ward_i_perk_icon_new_world_wiki_guide_125px
Nature Ward IV: +3.8% Nature Damage Absorption.


Flawed Carnelian Ring

Uncommon Tier II 200-300  
calming_i_perk_icon_new_world_wiki_guide_125px
Calming I: You generate 4% less threat.


Carnelian Ring

Uncommon Tier III 300-400  
calming_i_perk_icon_new_world_wiki_guide_125px
Calming II: You generate 6% less threat.


Brilliant Carnelian Ring

Uncommon Tier IV 400-500  
calming_i_perk_icon_new_world_wiki_guide_125px
Calming III: You generate 8% less threat.


Pristine Carnelian Ring

Uncommon Tier V 500-600  
calming_i_perk_icon_new_world_wiki_guide_125px
Calming IV: You generate 10% less threat.


Silver Stalwart Ring

Uncommon Tier II 200-300 of the Ranger
Of the Sentry: +11 Constitution


Gold Stalwart Ring

Uncommon Tier III 300-400 of the Ranger
Of the Sentry: +15 Constitution


Platinum Stalwart Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Sentry: +20 Constitution


Orichalcum Stalwart Ring

Uncommon Tier V 500-600 of the Ranger
Of the Sentry: +25 Constitution


Silver Barbarian Ring

Uncommon Tier II 200-300 of the Ranger
Of the Soldier: +11 Strength


Gold Barbarian Ring

Uncommon Tier III 300-400 of the Ranger
Of the Soldier: +15 Strength


Platinum Barbarian Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Soldier: +20 Strength


Orichalcum Barbarian Ring

Uncommon Tier V 500-600 of the Ranger
Of the Soldier: +25 Strength


Silver Ranger Ring

Uncommon Tier II 200-300 of the Ranger
Of the Ranger: +11 Dexterity


Gold Ranger Ring

Uncommon Tier III 300-400 of the Ranger
Of the Ranger: +15 Dexterity


Platinum Ranger Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Ranger: +20 Dexterity


Orichalcum Ranger Ring

Uncommon Tier V 500-600 of the Ranger
Of the Ranger: +25 Dexterity


Silver Scholar Ring

Uncommon Tier II 200-300 of the Ranger
Of the Scholar: +11 Intelligence


Gold Scholar Ring

Uncommon Tier III 300-400 of the Ranger
Of the Scholar: +15 Intelligence


Platinum Scholar Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Scholar: +20 Intelligence


Orichalcum Scholar Ring

Uncommon Tier V 500-600 of the Ranger
Of the Scholar: +25 Intelligence


Silver Sage Ring

Uncommon Tier II 200-300 of the Ranger
Of the Sage: +11 Focus


Gold Sage Ring

Uncommon Tier III 300-400 of the Ranger
Of the Sage: +15 Focus


Platinum Sage Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Sage: +20 Focus


Orichalcum Sage Ring

Uncommon Tier V 500-600 of the Ranger
Of the Sage: +25 Focus


Silver Cleric Ring

Uncommon Tier II 200-300 of the Ranger
Of the Cleric: +4 Constitution +6 Focus


Gold Cleric Ring

Uncommon Tier III 300-400 of the Ranger
Of the Cleric: +6 Constitution +9 Focus


Platinum Cleric Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Cleric: +8 Constitution +12 Focus


Orichalcum Cleric Ring

Uncommon Tier V 500-600 of the Ranger
Of the Cleric: +10 Constitution +15 Focus


Silver Soldier Ring

Uncommon Tier II 200-300 of the Ranger
Of the Barbarian: +4 Constitution +6 Strength


Gold Soldier Ring

Uncommon Tier III 300-400 of the Ranger
Of the Barbarian: +6 Constitution +9 Strength


Platinum Soldier Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Barbarian: +8 Constitution +12 Strength


Orichalcum Soldier Ring

Uncommon Tier V 500-600 of the Ranger
Of the Barbarian: +10 Constitution +15 Strength


Silver Brigand Ring

Uncommon Tier II 200-300 of the Ranger
Of the Brigand: +4 Constitution +6 Dexterity


Gold Brigand Ring

Uncommon Tier III 300-400 of the Ranger
Of the Brigand: +6 Constitution +9 Dexterity


Platinum Brigand Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Brigand: +8 Constitution +12 Dexterity


Orichalcum Brigand Ring

Uncommon Tier V 500-600 of the Ranger
Of the Brigand: +10 Constitution +15 Dexterity


Silver Battlemage Ring

Uncommon Tier II 200-300 of the Ranger
Of the Occultist: +4 Constitution +6 Intelligence


Gold Battlemage Ring

Uncommon Tier III 300-400 of the Ranger
Of the Occultist: +6 Constitution +9 Intelligence


Platinum Battlemage Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Occultist: +8 Constitution +12 Intelligence


Orichalcum Battlemage Ring

Uncommon Tier V 500-600 of the Ranger
Of the Occultist: +10 Constitution +15 Intelligence


Silver Monk Ring

Uncommon Tier II 200-300 of the Ranger
Of the Monk: +4 Focus +6 Strength


Gold Monk Ring

Uncommon Tier III 300-400 of the Ranger
Of the Monk: +6 Focus +9 Strength


Platinum Monk Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Monk: +8 Focus +12 Strength


Orichalcum Monk Ring

Uncommon Tier V 500-600 of the Ranger
Of the Monk: +10 Focus +15 Strength


Silver Duelist Ring

Uncommon Tier II 200-300 of the Ranger
Of the Duelist: +4  Focus +6 Dexterity


Gold Duelist Ring

Uncommon Tier III 300-400 of the Ranger
Of the Duelist: +6 Focus +9 Dexterity


Platinum Duelist Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Duelist: +8 Focus +12 Dexterity


Orichalcum Duelist Ring

Uncommon Tier V 500-600 of the Ranger
Of the Duelist: +10 Focus +15 Dexterity


Silver Magician Ring

Uncommon Tier II 200-300 of the Ranger
Of the Mage: +4  Focus +6 Intelligence


Gold Magician Ring

Uncommon Tier III 300-400 of the Ranger
Of the Mage: +6 Focus +9 Intelligence


Platinum Magician Ring

Uncommon Tier IV 400-500 of the Ranger
Of the Mage: +8 Focus +12 Intelligence


Orichalcum Magician Ring

Uncommon Tier V 500-600 of the Ranger
Of the Mage: +10 Focus +15 Intelligence

 




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