Intelligence |
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Determines your effectiveness with Magical Weapons, as well as Weapons with any magical Perks such as a sword with the Ignited Perk. | |
Primary damage influence | Fire Staves Ice Gauntlets |
Secondary damage influence | Muskets Rapiers |
Intelligence is a Core Attribute in New World. Intelligence determines your effectiveness with Magical Weapons such as the Fire Staff and Ice Gauntlets. Core Attributes have thresholds every 50 points that grant you different bonuses.
Intelligence Information
Intelligence rules directly over the effectiveness output of the following Weapon types: Fire Staves and Ice Gauntlets.
Fire Staves
- Primary Damage Scaling: Intelligence 1.0x
- No Secondary Damage Scaling.
Ice Gauntlets
- Primary Damage Scaling: Intelligence 1.0x
- No Secondary Damage Scaling.
Intelligence also influences the damage output of Muskets and Rapiers, although to a smaller degree.
Muskets
- Primary Damage Scaling: Dexterity 0.9x
- Secondary Damage Scaling: Intelligence 0.65x
Rapiers
- Primary Damage Scaling: Dexterity 0.9x
- Secondary Damage Scaling: Intelligence 0.65x
Intelligence Thresholds
Every 50 Points spent on Intelligence, players reach a threshold and two different Bonuses are unlocked. One is Combat-related, while the other one focuses on different Crafting or Gathering skills.
Points |
Combat Bonus |
Non-Combat Bonus |
---|---|---|
50 | +10% damage to light and heavy magic attacks | +10% harvest speed |
100 | +10% critical hit damage | 5% chance to gain 1 azoth when harvesting |
150 | +15% to elemental damage | -10% decrease in weight of harvested items |
200 | +10 mana after a dodge | +10% harvest speed |
250 | +30% duration to damage over time spells | +10% yield increase when harvesting |
300 | +10% damage on first hit on full health target | -10% reduction in Azoth travel cost |
Intelligence Related Affixes
The following Affixes grant Intelligence to Equipment, wether as a Primary bigger bonus or as a secondary smaller one.
Suffix |
Primary Bonus |
Secondary Bonus |
---|---|---|
Of the Assassin |
Dexterity | Intelligence |
Of the Battlemage |
Intelligence | Strength |
Of the Druid |
Constitution | Intelligence |
Of the Mage |
Intelligence | Focus |
Of the Occulist |
Intelligence | Constitution |
Of the Priest |
Focus | Intelligence |
Of the Scholar |
Intelligence | None |
Of the Spellsword |
Strength | Intelligence |
Of the Trickster | Intelligence | Dexterity |
Foods that grant Intelligence
By consuming the following Foods, players can gain a timed bonus to Intelligence. You can use the tab below to perform a quick search.
Quick Search of All Foods
Name |
Tier |
Primary Bonus |
Secondary Bonus |
---|---|---|---|
Braised Wolf Loin |
IV | +18 Intelligence | +12 Dexterity |
Calamari and Tomato Stew |
IV | +30 Intelligence | None |
Corned Beef and Cabbage |
III | +12 Intelligence | +8 Strength |
Filet in Mushroom Sauce |
V | +24 Intelligence | +16 Dexterity |
Fish Cakes |
III | +12 Intelligence | +8 Focus |
Glazed Bear with Sauteed Vegetables |
V | +24 Intelligence | +16 Constitution |
Meatloaf |
III | +12 Intelligence | +8 Constitution |
Salted Ham with Apple Butter |
IV | +18 Intelligence | +12 Focus |
Squid Ink Pasta with Clams |
V | +24 Intelligence | +16 Strength |
Steamed Abaia Serpe |
V | +40 Intelligence | None |
Stuffed Pork Chop |
III | +20 Intelligence | None |
Stuffed Venison Tenderloin |
V | +24 Intelligence | +16 Focus |
Venison Tenderloin with Herb Butter |
IV | +18 Intelligence | +12 Strength |
Intelligence Notes and Tips
- Notes and tips goes here...