Muskets are a type of Weapon in New World. Muskets are slow-firing but powerful ranged firearms used to engage enemies from a distance. They require the use of Ammunition for each attack. Muskets can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Muskets Overview
The Musket is a long-ranged weapon that boast superior firepower in exchange for a longer time between shots.
The Musket's damage scales off of the player's Dexterity and Intelligence Attributes. Investing in these stats will improve the player's effectiveness with all Muskets
Musket Skills
Muskets have two Masteries at their disposal. The Sharpshooter Skill Tree mainly focus on inflicting massive damage to single targets, whilst Trapper Skill Tree mainly focus on crowd control devices such as traps and bombs
Please visit pur Musket Skills page for more information.
All Muskets in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Muskets
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Uncommon | Tier II | 255 | ![]() |
![]()
of the Ranger:
+11
Dexterity
![]()
Mending Sticky Bombs: Gain
+12% of your max HP on kill with a Sticky Bomb Explosion.
|
|
Uncommon | Tier II | 275 | ![]() |
![]()
of the Ranger: +
12
Dexterity
![]()
Angry Earth Bane:
+8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 285 | ![]() |
![]()
of the Ranger:
+12
Dexterity
![]() |
|
Uncommon | Tier II | 315 | ![]() |
![]() ![]()
Beast Bane:
+8.9% Damage to Beast
|
|
Uncommon | Tier II | 330 | ![]() |
![]() ![]()
Luck:
+1.5% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry:
13
Constitution
![]()
Ancient Bane:
+8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry:
13
Constitution
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]() ![]()
Empowering Shooter's Stance: Hitting a target while in Shooter's Stance grants Empower, increasing damage by
+11% for
+3.0 seconds.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]() ![]()
Empowered I:
+20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Corrupted Bane:
+10% Damage to Corrupted
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry:
13
Constitution
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-9.2%.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Empowered I:
+20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
+6.8% more damage
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Ignited I:
+20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]() |
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Sentry:
13
Constitution
![]()
Electrified I:
+20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Lost Bane:
+8.6% Damage to Lost.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Refreshing: Reduces max cooldowns by
-1.7%.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger:
+13
Dexterity
![]()
Abyssal I:
+20.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher. |
|
Rare | Tier III | 350 | ![]() ![]() |
![]()
of the Ranger:
+16
Dexterity
![]()
Ignited II:
+30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen:
+7.1??% critical chance.
|
|
Rare | Tier III | 350 | ![]() |
![]() ![]() ![]()
Vicious:
+7.1% critical damage.
|
|
Uncommon | Tier III | 350 | ![]() ![]() |
![]()
of the Sentry:
16
Constitution
![]()
Electrified II:
+30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 360 | ![]() |
![]()
of the Ranger:
+17
Dexterity
![]()
Accelerating Traps: Increase movement speed by
+12% for
+3 seconds after deploying a trap. (Does not stack.)
![]()
Enchanted: Light and Heavy attacks deal
+7.4% more damage
|
|
Epic | Tier III | 365 | ![]() ![]() |
![]() ![]()
Arboreal III:
+40.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. ![]()
Vorpal: Increase
+9.8% headshot damage.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-11%.
|
|
Rare | Tier III | 375 | ![]() ![]() |
![]() ![]()
Abyssal II:
+30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.3% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier III | 390 | ![]() |
![]()
of the Ranger:
+18
Dexterity
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-12%.
|
|
Rare | Tier III | 395 | ![]() |
![]()
of the Ranger:
+18
Dexterity
![]() ![]()
Mortal Power: When you kill something gain
+15.0% Empowered for
+5.0 Seconds. (
+5.0 Seconds cooldown.)
|
|
Epic | Tier III | 399 | ![]() |
![]() ![]()
Brash III:
+25.0% damage against targets with full Health.
![]()
Refreshing: Reduces max cooldowns by
-2.1%.
![]() |
|
Uncommon | Tier III | 399 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.1%.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Empowered II:
+30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Abyssal II:
+30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+13% Damage to Corrupted
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Abyssal II:
+30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Accuracy: You have
+66% more accuracy.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Beast Bane:
+10% Damage to Beast
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Refreshing: Reduces max cooldowns by
-2.1%.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Empowered II:
+30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.3% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger:
+16
Dexterity
![]()
Ignited II:
+30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Ignited II:
+30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Corrupted Bane:
+13% Damage to Corrupted
![]() |
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Accelerating Traps: Increase movement speed by
+13% for
+3 seconds after deploying a trap. (Does not stack.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
+7.7% more damage
![]()
Lost Bane:
+10% Damage to Lost.
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger:
+19
Dexterity
![]()
Abyssal II:
+30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier IV | 420 | ![]() |
![]() ![]()
Ancient Bane:
+11% Damage to Ancients.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.4% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Luck:
+2% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 425 | ![]() |
![]()
of the Ranger:
+20
Dexterity
![]()
Gambit III:
+12.0% damage while your stamina is not full.
![]()
Enchanted: Light and Heavy attacks deal
+8% more damage
![]()
Mortal Power: When you kill something gain
+15.0% Empowered for
+5.0 Seconds. (
+5.0 Seconds cooldown.)
|
|
Epic | Tier IV | 425 | ![]() ![]() |
![]() ![]()
Empowered III:
+40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing: Reduces max cooldowns by
-2.2%.
![]()
Vicious:
+8.3% critical damage.
|
|
Epic | Tier IV | 435 | ![]() |
![]() ![]()
Cruel III:
+10.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]() ![]()
Enchanted: Light and Heavy attacks deal
+8% more damage
|
|
Epic | Tier IV | 435 | ![]() |
![]() ![]() ![]()
Vicious:
+8.5% critical damage.
![]()
Enchanted: Light and Heavy attacks deal
+8% more damage
|
|
Epic | Tier IV | 450 | ![]() |
![]() ![]()
Calming III: You generate
-8.0% less threat.
![]()
Mortal Power: When you kill something gain
+15.0% Empowered for
+5.0 Seconds. (
+5.0 Seconds cooldown.)
![]()
Vorpal: Increase
+11% headshot damage.
|
|
Rare | Tier IV | 465 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Luck:
+2.2% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 470 | ![]() ![]() |
![]() ![]()
Empowered III:
+40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.5% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 470 | ![]() ![]() |
![]() ![]()
Electrified III:
+40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects. ![]()
Empowering Shooter's Stance: Hitting a target while in Shooter's Stance grants Empower, increasing damage by
17% for
+3.0 seconds.
|
|
Uncommon | Tier IV | 475 | ![]() ![]() |
![]() ![]()
Ignited III:
+40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier IV | 480 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.5% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-15%.
|
|
Epic | Tier IV | 485 | ![]() |
![]() ![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Enchanted: Light and Heavy attacks deal
+8.5% more damage
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
|
|
Epic | Tier IV | 490 | ![]() |
![]() ![]()
Beast Bane:
+12% Damage to Beast
![]() ![]() |
|
Rare | Tier IV | 490 | ![]() ![]() |
![]()
of the Sentry:
24
Constitution
![]()
Electrified III:
+40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Accelerating Traps: Increase movement speed by
+16% for
+3 seconds after deploying a trap. (Does not stack.)
|
|
Epic | Tier IV | 495 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
-2.4%.
![]()
Keen:
+9.5% critical chance.
![]()
Mending Sticky Bombs: Gain
23
+% of your max HP on kill with a Sticky Bomb Explosion.
|
|
Epic | Tier IV | 499 | ![]() ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.6% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Chain Fire: On hit cause a Chain Fire attack that bounces between close targets. Does Equipt trigger off persistent damage or Damage over time effect
|
|
Epic | Tier IV | 500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Accelerating Traps: Increase movement speed by
+16% for
+3 seconds after deploying a trap. (Does not stack.)
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.5%.
![]()
Enchanted: Light and Heavy attacks deal
+8.6
% more damage
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
![]()
Refreshing: Reduces max cooldowns by
-2.5%.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Electrified III:
+40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+12% Damage to Lost.
![]() |
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Bane:
+12% Damage to Lost.
![]()
Accuracy: You have
+80% more accuracy.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Abyssal III:
+40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is highe
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.6% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Keen:
+9.5% critical chance.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
+40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is highe
![]()
Corrupted Bane:
+16% Damage to Corrupted
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Mortal Power: When you kill something gain
+15.0% Empowered for
+5.0 Seconds. (
+5.0 Seconds cooldown.)
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by -15%. ![]() Luck: +2.3% chance at rare items from chests and monsters. |
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Enchanted: Light and Heavy attacks deal
+8.6% more damage
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Opportunist III:
+16.0% damage against targets with less than 30.0% Health.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.6% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Empowered III:
+40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Empowering Shooter's Stance: Hitting a target while in Shooter's Stance grants Empower, increasing damage by
19% for
+3.0 seconds.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Ignited III:
+40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-15%.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.6% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]() ![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.6% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Ignited III:
+40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]() |
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Empowered III:
+40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
![]() |
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Kind: You generate
-12% less threat.
![]() |
|
Rare | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Enchanted: Light and Heavy attacks deal
+8.6% more damage
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Empowered III:
+40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]() |
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
|
|
Epic | Tier V | 565 | ![]() |
![]() ![]() ![]()
Lifestealing: You gain
+1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Luck:
+2.6% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 590 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
+??% more damage
![]()
Beast Bane:
+14% Damage to Beast
|
|
Epic | Tier V | 590 | ![]() |
![]() ![]()
Cruel IV:
+12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Empowering Shooter's Stance: Hitting a target while in Shooter's Stance grants Empower, increasing damage by
22% for
+3.0 seconds.
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects. |
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]() |
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Abyssal IV:
+50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]() ![]() |
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-18%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-18%.
![]() |
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
+50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+14% Damage to Ancients.
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Lost Bane:
+14% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.9% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Lifestealing: You gain
+1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.9% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Mending Sticky Bombs: Gain
28
+% of your max HP on kill with a Sticky Bomb Explosion.
![]()
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
+50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Accuracy: You have
+93% more accuracy.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beast
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
+50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
![]()
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.9% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.9% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Mortal Fortification: When you kill something gain
10.0% Fortify for
3.0s. (
5.0s cooldown.)
![]() |
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]() |
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Arboreal IV:
+50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. ![]()
Mortal Power: When you kill something gain
+15.0% Empowered for
+5.0 Seconds. (
+5.0 Seconds cooldown.)
![]()
Accelerating Traps: Increase movement speed by
+19% for
+3 seconds after deploying a trap. (Does not stack.)
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
+50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
+50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
+50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]() ![]()
Kind: You generate
-5.0% less threat.
![]()
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Mending Sticky Bombs: Gain
+28% of your max HP on kill with a Sticky Bomb Explosion.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Gambit IV:
+15.0% damage while your stamina is Equipt full.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Ward: Reduces active cooldowns by
+ ??% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Keen:
+11% critical chance.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]() |
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Rally IV:
+15.0% damage and outgoing healing while at full health.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
![]()
Keen:
+11% critical chance.
![]()
Keenly Jagged: On Crit: cause bleed that deals
+7% weapon damage per second for
+10s. (
+10s cooldown.).
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Bane:
+14% Damage to Lost.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane:
+14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Beast Bane:
+14% Damage to Beast
![]()
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
+50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. ![]() ![]()
Keen:
+11% critical chance.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
+50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
![]()
Empowering Shooter's Stance: Hitting a target while in Shooter's Stance grants Empower, increasing damage by 22
% for
+3.0 seconds.
![]()
Mortal Power: When you kill something gain
+15.0% Empowered for
+5.0 Seconds. (
+5.0 Seconds cooldown.)
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
+50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. ![]()
Refreshing Ward: Reduces active cooldowns by
+ 1.9% after being hit
+5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Brash IV:
+30.0% damage against targets with full Health.
![]()
Lifestealing: You gain
+1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Vicious:
+11% critical damage.
![]()
Vorpal: Increase
+14% headshot damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Mending Sticky Bombs: Gain
+28% of your max HP on kill with a Sticky Bomb Explosion.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]() ![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Accelerating Traps: Increase movement speed by
+19% for
+3 seconds after deploying a trap. (Does not stack.)
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
+50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beast
![]()
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
![]()
Power Shot kills reduce this ability's cooldown by
-18%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+14% Damage to Lost.
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Mending Sticky Bombs: Gain
+28% of your max HP on kill with a Sticky Bomb Explosion.
![]()
Accuracy: You have
+93% more accuracy.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
+50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]() ![]()
Beast Bane:
+14% Damage to Beast
![]() |
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Gambit IV:
+15.0% damage while your stamina is Equipt full.
![]()
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
![]()
Kind: You generate
-5.0% less threat.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-18%.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beast
![]()
Lifestealing: You gain
+1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
+50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Empowering Shooter's Stance: Hitting a target while in Shooter's Stance grants Empower, increasing damage by
22% for
+3.0 seconds.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Sentry:
30
Constitution
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
![]()
Mending Sticky Bombs: Gain
+28% of your max HP on kill with a Sticky Bomb Explosion.
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beast
![]()
Accelerating Traps: Increase movement speed by
+19% for
+3 seconds after deploying a trap. (Does not stack.)
![]() |
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Frozen IV:
+50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+14% Damage to Lost.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Abyssal II:
+30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Vicious:
+11% critical damage.
![]()
Accelerating Traps: Increase movement speed by
+19% for
+3 seconds after deploying a trap. (Does not stack.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
+50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+8.2% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Sentry:
30
Constitution
![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects ![]()
Accuracy: You have
+93% more accuracy.
|
|
Rare | Tier III | 370 | ![]() |
![]()
of the Ranger:
+??
Dexterity
![]()
Keen:
+7.4% critical chance.
![]()
Vorpal: Increase
+9.9% headshot damage.
|
|
Rare | Tier III | 420 | ![]() |
![]()
of the Ranger:
+20
Dexterity
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by
-13%.
![]() |
|
Epic | Tier IV | 465 | ![]() ![]() |
![]()
of the Ranger:
+22
Dexterity
![]()
Frozen III:
+40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen:
+9% critical chance.
![]() |
|
Epic | Tier IV | 490 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Brash IV:
+30.0% damage against targets with full Health.
![]()
Enchanted: Light and Heavy attacks deal
+8.5% more damage
![]()
Siphoning Blow: You gain
+2.4% mana per hit. (cooldown
+24.0 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier IV | 500 | ![]() |
![]()
of the Ranger:
+24
Dexterity
![]()
Beast Bane:
+12% Damage to Beast
![]()
Accelerating Traps: Increase movement speed by
+16% for
+3 seconds after deploying a trap. (Does not stack.)
![]() |
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Brash IV:
+30.0% damage against targets with full Health.
![]()
Keen:
+11% critical chance.
![]()
Vicious:
+11% critical damage.
![]()
Enchanted: Light and Heavy attacks deal
+9.5% more damage
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
+50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Vicious:
+11% critical damage.
![]()
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+30
Dexterity
![]()
Gambit IV:
+15.0% damage while your stamina is Equipt full.
![]()
Enchanted: Light and Heavy attacks deal
+9.5
% more damage
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Accuracy: You have
+93% more accuracy.
|
|
Common | Tier II | 155 | ![]() |
|
|
Uncommon | Tier II | 155 | ![]() |
![]()
of the Ranger: +12
Dexterity
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Epic | Tier V | 570 | ![]() ![]() |
![]()
of the Ranger: +28
Dexterity
![]()
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +18% Damage to Corrupted.
![]()
Accelerating Traps: Increase movement speed by 18% for 3 seconds after deploying a trap. (Does not stack.)
|
|
Legendary | Tier V | 580 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something, reduce all cooldowns by -5%
![]()
Enchanted: Light and Heavyt attacks deal 9.4% more damage.
![]()
Lifestealing: You gain 1.4% of your damage as health. Does not trigger off persistent damge or DoT effects.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Of the Assassin: +20
Dexterity +10
Intelligence
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Of the Assassin: +20
Dexterity +10
Intelligence
|
|
Uncommon | Tier III | 395 | ![]() |
![]()
of the Ranger: +18
Dexterity
|
|
Rare | Tier III | 395 | ![]() |
![]()
of the Ranger: +18
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +10% Damage to Lost.
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Assassin: +12
Dexterity +6
Intelligence
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Assassin: +12
Dexterity +6
Intelligence
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]()
of the Assassin: +16
Dexterity +8
Intelligence
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]()
of the Assassin: +16
Dexterity +8
Intelligence
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier III | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Accelerating Traps: Increase movement speed by 19% for 3 seconds after deploying a trap. (Does not stack.)
|
|
Unommon | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV:
+24.0% damage when player is below +30.0% Health |
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +19
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +10% Damage to Lost.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
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Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +12% Damage to Lost.
![]()
Accelerating Traps: Increase movement speed by 16% for 3 seconds after deploying a trap. (Does not stack.)
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
|
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 18%.
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Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 18%.
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +12% Damage to Lost.
![]()
Accelerating Traps: Increase movement speed by 16% for 3 seconds after deploying a trap. (Does not stack.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Bane: +12% Damage to Ancients.
![]()
Accelerating Traps: Increase movement speed by 16% for 3 seconds after deploying a trap. (Does not stack.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Accelerating Traps: Increase movement speed by 19% for 3 seconds after deploying a trap. (Does not stack.)
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20.0% damage against targets with less than
+30.0% Health
|
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Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20.0% damage against targets with less than
+30.0% Health
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Accelerating Traps: Increase movement speed by 19% for 3 seconds after deploying a trap. (Does not stack.)
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier III | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 18%.
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Vicious: +11% critical damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 18%.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +16% Damage to Corrupted.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 15%.
|
|
Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +12% Damage to Lost.
![]()
Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 15%.
|
|
Uncommon | Tier II | 280 | ![]() |
![]() ![]() ![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
Of the Ranger: 2
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
Of the Ranger: 2
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Rare | Tier III | 320 | ![]() |
![]()
Of the Ranger: 7
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 320 | ![]() |
![]()
Of the Ranger: 7
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 7.0% more damage.
|
|
Rare | Tier III | 320 | ![]() |
![]()
Of the Ranger: 7
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Rare | Tier III | 395 | ![]() |
![]()
Of the Ranger: 15
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 395 | ![]() |
![]()
Of the Ranger: 15
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 395 | ![]() |
![]()
Of the Ranger: 15
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Epic | Tier IV | 470 | ![]() |
![]()
Of the Ranger: 16
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 470 | ![]() |
![]()
Of the Ranger: 16
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8.4% more damage.
![]()
Keen: +9.1% critical chance.
|
|
Epic | Tier IV | 470 | ![]() |
![]()
Of the Ranger: 16
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
![]()
Mortal Energy: When you kill something gain 11.7 Stamina.
|
|
Epic | Tier V | 525 | ![]() |
![]()
Of the Ranger: 28
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 525 | ![]() |
![]()
Of the Ranger: 28
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8.9% more damage.
![]()
Keen: +10% critical chance.
|
|
Epic | Tier V | 525 | ![]() |
![]()
Of the Ranger: 28
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
![]()
Mortal Energy: When you kill something gain 12.7 Stamina.
|