Rapiers are a type of Weapon in New World. Rapiers are agile, melee weapons that employ quick attacks and powerful debuffs. They can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Rapiers Overview
The Rapier is a light, one-handed melee weapon that specializes in very quick, stylish attacks and rewards skillful play. Rapiers specialize in applying powerful Bleed effects that deal moderate, sustained amounts of damage over time that can be stacked. These stacks can then be popped with a finishing move for massive burst damage. Rapier wielders can also specialize in evasive, counterattack-oriented skills that can turn an enemy's strengths against them.
The Rapier's damage scales primarily off of the player's Dexterity Attribute, with Intelligence providing some benefit as well. Investing in these attributes will improve the player's effectiveness with all Rapier weapons.
Rapier Skills
Rapiers have two Masteries at their disposal. The Blood Skill Tree mainly focus on boosting the player's offensive output but also in causing Bleed or Rend, while the Grace Skill Tree mainly focus on evasion and mobility, rendering the player character harder to hit.
Please visit our Rapier Skills page for more information.
All Rapiers in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Rapiers
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Uncommon | Tier II | 220 | ![]() |
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Of the Sentry: +
9
Constitution
|
|
Uncommon | Tier II | 255 | ![]() |
![]() ![]()
Refreshing Evasion: Reduces active cooldowns by
0.64% after exiting the dodge animation.
|
|
Uncommon | Tier II | 275 | ![]() |
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Of the Ranger: +
12
Dexterity
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Angry Earth Bane: +
8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 299 | ![]() |
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Of the Ranger: +
13
Dexterity
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Brash I: +
15% damage against targets with full Health.
|
|
Uncommon | Tier II | 305 | ![]() |
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Of the Ranger: +
14
Dexterity
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Cruel I: +
6% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
|
|
Uncommon | Tier II | 315 | ![]() |
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Of the Ranger: +
14
Dexterity
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Corrupted Bane: +
11% Damage to Corrupted.
|
|
Uncommon | Tier II | 325 | ![]() |
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Of the Sentry: +
15
Constitution
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Refreshing Ward: Reduces active cooldowns by
1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sentry: +
13
Constitution
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Ancient Bane: +
8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Ranger: +
13 Dexterity
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Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
8.6% for 10 seconds.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Ranger: +
13 Dexterity
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Luck: +
1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
Of the Ranger: +
13
Dexterity
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Empowered I:
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Ranger: +
13
Dexterity
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Ranger: +
13
Dexterity
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Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Ranger: +
13
Dexterity
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Lost Bane: +
8.6% Damage to Lost.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Ranger: +
13
Dexterity
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Gambit I: +
6% damage while your stamina is not full.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Ranger: +
13
Dexterity
![]()
Refreshing: Reduces max cooldowns by
1.7%.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Ranger: +
13
Dexterity
![]()
Empowered I:
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]() ![]()
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
Of the Ranger: +
13
Dexterity
![]()
Retaliate I: +
6% damage after receiving 3 hits.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Sentry: +
13
Constitution
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Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sentry: +
13
Constitution
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Opportunist I:
+8% damage against targets with less than 30% Health.
|
|
Rare | Tier III | 350 | ![]() |
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Of the Ranger: +
16
Dexterity
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Luck: +
1.6% chance at rare items from chests and monsters.
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Lifestealing: You gain
0.95% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 350 | ![]() ![]() |
![]() ![]()
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Angry Earth Bane:
+9.5% Damage to Angry Earth.
|
|
Rare | Tier III | 360 | ![]() |
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Of the Ranger: +
17
Dexterity
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Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
9.7% for 10 seconds.
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Enchanted: Light and Heavy attacks deal
7.4% more damage.
|
|
Uncommon | Tier III | 360 | ![]() ![]() |
![]()
Of the Ranger: +
17
Dexterity
![]()
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 365 | ![]() ![]() |
![]()
Of the Sentry: +
17
Constitution
![]()
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+9.8% Damage to Lost.
|
|
Rare | Tier III | 375 | ![]() ![]() |
![]()
Of the Ranger: +
17
Dexterity
![]()
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.75% after exiting the dodge animation.
|
|
Uncommon | Tier III | 375 | ![]() |
![]() ![]()
Leeching Flurry: Each hit of Flurry restores returns
20% of the damage as health.
|
|
Epic | Tier III | 390 | ![]() |
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Of the Ranger: +
18
Dexterity
![]()
Cruel II: +
8% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Enchanted: Light and Heavy attacks deal
7.6% more damage.
![]()
Kind: You generate
10% less threat.
|
|
Rare | Tier III | 395 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
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Vicious: +
7.8% critical damage.
|
|
Uncommon | Tier III | 399 | ![]() |
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Of the Sentry: +
19
Constitution
![]()
Refreshing: Reduces max cooldowns by
2.1%.
|
|
Epic | Tier III | 399 | ![]() |
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Of the Ranger: +
19
Dexterity
![]()
Exhilarate II: +
16% damage when player is below 30% Health.
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Vicious: +
7.9% critical damage.
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Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +1
9
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
![]()
Lost Bane: +
10% Damage to Lost.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane: +
13% Damage to Corrupted.
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Enchanted:
Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Energizing Flourish: Gain
13 stamina on hit with Flourish.
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Corrupted Bane: +
13% Damage to Corrupted.
![]()
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Angry Earth Bane: +
10% Damage to Angry Earth.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing: Reduces max cooldowns by
2.1%.
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +
19
Dexterity
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.1%.
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Epic | Tier IV | 435 | ![]() |
![]()
Of the Ranger: +
21
Dexterity
![]()
Retaliate III: +
12% damage after receiving 3 hits.
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Enchanted: Light and Heavy attacks deal
8% more damage.
![]()
Rogue: +
14% more backstab damage.
|
|
Uncommon | Tier IV | 450 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier IV | 450 | ![]() |
![]() ![]() |
|
Epic | Tier IV | 450 | ![]() ![]() |
![]() ![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Vicious: +
8.7% critical damage.
![]()
Enchanted: Light and Heavy attacks deal
8.2% more damage.
|
|
Epic | Tier IV | 465 | ![]() |
![]() ![]()
Cruel III: +
10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Keen Tondo: Increase Crit Chance by
8.6% against targets affected by Tondo's Bleed.
![]()
Keen: +
9% critical chance.
|
|
Rare | Tier IV | 465 | ![]() |
![]() ![]()
Ancient Bane: +
12% Damage to Ancients.
![]()
Refreshing Fleche: Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by
15%.
|
|
Rare | Tier IV | 470 | ![]() ![]() |
![]()
Of the Ranger: +
22
Dexterity
![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 475 | ![]() |
![]()
Of the Ranger: +
23
Dexterity
![]()
Corrupted Bane: +
15% Damage to Corrupted.
![]()
Enchanted: Light and Heavy attacks deal
8.4% more damage.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Epic | Tier IV | 485 | ![]() |
![]() ![]()
Corrupted Bane: +
16% Damage to Corrupted.
![]()
Enchanted: Light and Heavy attacks deal
8.5% more damage.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Rare | Tier IV | 490 | ![]() ![]() |
![]()
Of the Sentry: +
24
Constitution
![]()
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
12% for 10 seconds.
|
|
Rare | Tier IV | 490 | ![]() |
![]() ![]()
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown.)
![]()
Leeching Flurry: Each hit of Flurry restores returns
24% of the damage as health.
|
|
Epic | Tier IV | 495 | ![]() ![]() |
![]() ![]()
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown.)
|
|
Epic | Tier IV | 495 | ![]() |
![]()
Of the Ranger: +24
Dexterity
![]()
Refreshing: Reduces max cooldowns by
2.4%.
![]()
Keen: +
9.5% critical chance.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Uncommon | Tier IV | 499 | ![]() |
![]() ![]()
Corrupted Bane: +
16% Damage to Corrupted.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane: +
12% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Beast Bane: +
12% Damage to Beasts.
![]()
Refreshing: Reduces max cooldowns by
2.5%.
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Enchanted:
Light and Heavy attacks deal 8.6% more damage.
![]()
Energizing Flourish: Gain
16 stamina on hit with Flourish.
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane: +
12% Damage to Lost.
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +
12% Damage to Lost.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Omnidirectional Evade: Evade's Adagio upgrade is applied when evading in any direction.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.86% after exiting the dodge animation.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +
12% Damage to Ancients.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Corrupted Bane: +
16% Damage to Corrupted.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +
12% Damage to Ancients.
![]()
Keen: +
9.5% critical chance.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Frozen III:
40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Beast Bane: +
12% Damage to Beasts.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Ancient Bane: +
12% Damage to Ancients.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Keen Tondo: Increase Crit Chance by
9.3% against targets affected by Tondo's Bleed.
![]()
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Beast Bane: +
12% Damage to Beasts.
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
12% for 10 seconds.
![]()
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane: +
12% Damage to Lost.
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by
2.5%.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +
16% Damage to Corrupted.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +
12% Damage to Ancients.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
![]()
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane: +
12% Damage to Angry Earth.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 565 | ![]() |
![]() ![]()
Refreshing Evasion: Reduces active cooldowns by
0.92% after exiting the dodge animation.
![]()
Refreshing Fleche: Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by
18%.
![]()
Luck: +
2.6% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 590 | ![]() |
![]() ![]()
Retaliate IV: +
15% damage after receiving 3 hits.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Beast Bane: +
14% Damage to Beasts.
|
|
Epic | Tier V | 590 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Omnidirectional Evade: Evade's Adagio upgrade is applied when evading in any direction.
![]()
Keen: +
11% critical chance.
|
|
Epic | Tier V | 600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Leeching Flurry: Each hit of Flurry restores returns
28% of the damage as health.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]() Keen: +11% critical chance. |
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +
14% Damage to Ancients.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Vicious: +
11% critical damage.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
![]()
Leeching Flurry: Each hit of Flurry restores returns
28% of the damage as health.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Brash IV: +
30% damage against targets with full Health.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Energizing Flourish: Gain
19 stamina on hit with Flourish.
![]()
Mortal Energy:
When you kill something gain 14 Stamina. (5s cooldown.)
![]()
Beast Bane: +
14% Damage to Beasts.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Ancient Bane: +
14% Damage to Ancients.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Energy:
When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
![]()
Leeching Flurry: Each hit of Flurry restores returns
28% of the damage as health.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Leeching Flurry: Each hit of Flurry restores returns
28% of the damage as health.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane: +
14% Damage to Ancients.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +
19% Damage to Corrupted.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
![]()
Keen: +
11% critical chance.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Opportunist IV: +
20% damage against targets with less than 30% Health.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
2.8%.
![]()
Keen Tondo: Increase Crit Chance by
11% against targets affected by Tondo's Bleed.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Beast Bane: +
14% Damage to Beasts.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +
14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane: +
19% Damage to Corrupted.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Omnidirectional Evade: Evade's Adagio upgrade is applied when evading in any direction.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
![]()
Keen: +
11% critical chance.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Energy:
When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +
19% Damage to Corrupted.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Omnidirectional Evade: Evade's Adagio upgrade is applied when evading in any direction.
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane: +
14% Damage to Beasts.
![]()
Energizing Flourish: Gain
19 stamina on hit with Flourish.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Sentry: +
30
Constitution
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Rogue: +
19% more backstab damage.
![]()
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown)
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sentry: +
30
Constitution
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +
14% Damage to Ancients.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Lost Bane: +
14% Damage to Lost.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Sentry: +
30
Constitution
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]()
Keen: +
11% critical chance.
![]()
Vicious: +
11% critical damage.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Fleche: Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by
19%.
|
|
Epic | Tier V | 500-600 | ??? | ![]() ![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +
19% Damage to Corrupted.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Keen: +
11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane: +
14% Damage to Lost.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
14% for 10 seconds.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Brash IV: +
30% damage against targets with full Health.
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
14% for 10 seconds.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Corrupted Bane: +
19% Damage to Corrupted.
![]()
Kind: You generate
14% less threat.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sentry: +
30
Constitution
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +
14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Keen Tondo: Increase Crit Chance by
11% against targets affected by Tondo's Bleed.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
![]()
Keen: +
11% critical chance.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane: +
14% Damage to Ancients.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Vicious: +
11% critical damage.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Lost Bane: +
14% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +
20% damage against targets with less than 30% Health.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Rally IV: +
15% damage and outgoing healing while at full health.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane: +
14% Damage to Beasts.
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
14% for 10 seconds.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
![]()
Keen Tondo: Increase Crit Chance by
11% against targets affected by Tondo's Bleed.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sentry: +
30
Constitution
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane: +
14% Damage to Beasts.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Refreshing Fleche: Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by
19%.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing Fleche: Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by
19%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Omnidirectional Evade: Evade's Adagio upgrade is applied when evading in any direction.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane: +
14% Damage to Beasts.
![]()
Keen: +
11% critical chance.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV: +
24% damage when player is below 30% Health.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
![]()
Energizing Flourish: Gain
19 stamina on hit with Flourish.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +
14% Damage to Lost.
![]()
Refreshing Fleche: Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by
19%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Keen: +
11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier III | 370 | ![]() |
![]()
Of the Ranger: +
17
Dexterity
![]()
Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Keen: +
7.4% critical chance.
|
|
Rare | Tier III | 420 | ![]() |
![]()
Of the Ranger: +
20
Dexterity
![]()
Keen: +
8.2% critical chance.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier IV | 465 | ![]() ![]() |
![]() ![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.3%.
|
|
Epic | Tier IV | 490 | ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
8.5% more damage.
![]()
Keen: +
9.4% critical chance.
![]()
Refreshing: Reduces max cooldowns by
2.4%.
|
|
Epic | Tier IV | 490 | ![]() ![]() |
![]()
Of the Scholar: +
24
Intelligence
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen: +
9.4% critical chance.
![]()
Leeching Flurry: Each hit of Flurry restores returns
24% of the damage as health.
|
|
Epic | Tier IV | 500 | ![]() ![]() |
![]()
Of the Ranger: +
24
Dexterity
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Refreshing: Reduces max cooldowns by
2.5%.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Retaliate IV: +
15% damage after receiving 3 hits.
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by
14% for 10 seconds.
![]()
Vicious: +
11% critical damage.
![]()
Keen: +
11% critical chance.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
Of The Trickster: +4
Dexterity +8
Intelligence
|
|
Common | Tier II | 200-300 | ![]() |
![]() |
|
Epic | Tier V | 580 | ![]() ![]() |
![]()
Of The Ranger: +28
Dexterity
![]()
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +18% Damage to Corrupted.
![]()
Sundering Riposte: Riposte grants Rend, reducing damage absorption of target by 14% for 10 seconds.
|
|
Legendary | Tier V | 550 | ![]() |
![]() ![]() Empty Gem Socket: An empty socket for a gem. ![]()
Leeching Flurry: Each hit of Flurry restores returns 26% of the damage as health.
![]()
Mortal Energy:
When you kill something gain 13 Stamina. (5s cooldown.)
![]()
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Of the Assassin: +20
Dexterity +10
Intelligence
|
|
Uncommon | Tier III | 385 | ![]() |
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Of The Trickster: +6
Dexterity +12
Intelligence
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Assassin: +20
Dexterity +10
Intelligence
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Rare | Tier III | 350 | ![]() |
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Lost Bane: +9.5% Damage to Lost.
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Ancient Bane: +9.5% Damage to Ancients.
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Common | Tier III | 300-400 | ![]() |
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Uncommon | Tier III | 300-400 | ![]() |
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Of the Assassin: +12
Dexterity +6
Intelligence
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Uncommon | Tier III | 300-400 | ![]() |
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Of the Assassin: +12
Dexterity +6
Intelligence
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Rare | Tier IV | 455 | ![]() ![]() |
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Of the Scholar: +22
Intelligence
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Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
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Common | Tier IV | 400-500 | ![]() |
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Uncommon | Tier IV | 400-500 | ![]() |
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Of the Assassin: +16
Dexterity +8
Intelligence
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Uncommon | Tier IV | 400-500 | ![]() |
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Of the Assassin: +16
Dexterity +8
Intelligence
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Common | Tier V | 500-600 | ![]() |
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Common | Tier III | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Exhilarate IV: +24% damage when player is below 30% Health.
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Opportunist IV: +20% damage against targets with less than 30% Health.
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Opportunist IV: +20% damage against targets with less than 30% Health
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Common | Tier III | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Vicious: +11% critical damage.
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Uncommon | Tier II | 280 | ![]() |
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Empty Gem Socket: An empty socket for a gem.
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Uncommon | Tier II | 280 | ![]() |
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Of the Ranger: 2
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Uncommon | Tier II | 280 | ![]() |
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Of the Ranger: 2
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Rare | Tier III | 320 | ![]() |
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Of the Ranger: 7
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Rare | Tier III | 320 | ![]() |
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Of the Ranger: 7
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 7.0% more damage.
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Rare | Tier III | 320 | ![]() |
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Of the Ranger: 7
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Rare | Tier III | 395 | ![]() |
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Of the Ranger: 15
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Rare | Tier III | 395 | ![]() |
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Of the Ranger: 15
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 7.7% more damage.
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Rare | Tier III | 395 | ![]() |
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Of the Ranger: 15
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Epic | Tier IV | 470 | ![]() |
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Of the Ranger: 16
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier IV | 470 | ![]() |
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Of the Ranger: 16
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 8.4% more damage.
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Keen: +9.1% critical chance.
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Epic | Tier IV | 470 | ![]() |
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Of the Ranger: 16
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
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Mortal Energy: When you kill something gain 11.7 Stamina.
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Epic | Tier V | 525 | ![]() |
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Of the Ranger: 28
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier V | 525 | ![]() |
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Of the Ranger: 28
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 8.9% more damage.
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Keen: +10% critical chance.
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Epic | Tier V | 525 | ![]() |
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Of the Ranger: 28
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
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Mortal Energy: When you kill something gain 12.7 Stamina.
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