Bows are a type of Weapon in New World. Bows offer quick-firing attacks and skills used to engage enemies from a distance. They require the use of Arrows for each attack. Bows can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Bows Overview
The Bow is a weapon that excels in ranged combat, possessing quick reload speeds and fast repositioning techniques. The Bow requires an Arrow for every shot and each shot travels in an arc, taking some time to reach its target making this a weapon that requires some skill in order to master. The Bow is considerably more agile than the Musket, trading off damage for improved mobility and speed.
The Bow's damage scales purely off of the player's Dexterity Attribute. Investing in this attribute will improve the player's effectiveness with all Bow weapons.
Bow Skills
Bows have two Masteries at their disposal. The Skirmisher tree, focuses on increasing the amount ot damage dealt, while the Hunter tree, grants players crowd control abilities such as Stuns and Knockdowns.
Please visit pur Bow Skills page for more information.
All Bows in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Bows
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Uncommon | Tier II | 275 | ![]() |
![]()
Of the Ranger: +
12
Dexterity
![]()
Angry Earth Bane: +8.2% Damage to Angry Earth.
|
|
Rare | Tier II | 305 | ![]() |
![]() ![]()
Opportunist I:
+8.0% damage against targets with less than 30.0% Health.
![]() |
|
Uncommon | Tier II | 305 | ![]() ![]() |
![]()
Of the Sentry: +
14
Constitution
![]()
Electrified I:
20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher
|
|
Uncommon | Tier II | 315 | ![]() |
![]()
of the Ranger: +13 - 19
Dexterity.
![]() |
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry: +13
Constitution
![]()
Ancient Bane:
+8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry: +
13
Constitution
![]()
Refreshing Ward: Reduces active cooldowns by
-1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Arboreal I:
20.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Corrupted Bane:
+10% Damage to Corrupted
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by
9.8% for 10 seconds or until the next attack.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Empowered I:
20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]() ![]()
Abyssal I:
20.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Brigand: +
9
Dexterity +
4
Constitution
![]()
Enchanted: Light and Heavy attacks deal
6.8% more damage.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Luck:
+1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry: +
13
Constitution
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]() ![]()
Lost Bane:
+8.6% Damage to Lost.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Energizing Evade Shot:
Gain 8.5 Stamina after hitting a target with Evade Shot.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]() ![]()
Accuracy: You have
+52% more accuracy.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Refreshing: Reduces max cooldowns by
-1.7%.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger: +
13
Dexterity
![]()
Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by
7.4% for 4 seconds.
|
|
Rare | Tier III | 350 | ![]() ![]() |
![]()
of the Assassin: +
11
Dexterity +
5
Intelligence
![]()
Electrified II: 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Vicious: +7.1% critical damage.
|
|
Rare | Tier III | 360 | ![]() |
![]()
of the Ranger: +
17
Dexterity
![]()
Energizing Evade Shot:
Gain 11 Stamina after hitting a target with Evade Shot.
![]()
Enchanted: Light and Heavy attacks deal
7.4% more damage.
|
|
Rare | Tier III | 375 | ![]() ![]() |
![]()
of the Ranger: +
17
Dexterity
![]()
Abyssal II:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Refreshing Ward: Reduces active cooldowns by
-1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier III | 390 | ![]() ![]() |
![]()
of the Ranger: +
18
Dexterity
![]()
Ignited II:
30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier III | 395 | ![]() |
![]()
of the Sentry: +
18
Constitution
![]()
Vorpal: Increase
+10% headshot damage.
|
|
Uncommon | Tier III | 399 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Empty Gem Socket:
An empty socket for a gem. |
|
Uncommon | Tier III | 399 | ![]() |
![]() ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-1.7%.
|
|
Rare | Tier III | 405 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Luck:
+1.9% chance at rare items from chests and monsters.
![]()
Lifestealing: You gain
1.1% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]() ![]()
Kind: You generate
10% less threat.
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Sentry: +
19
Constitution
![]()
Refreshing: Reduces max cooldowns by
-2.1%.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
![]()
Lost Bane:
+10% Damage to Lost.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Abyssal II:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Corrupted Bane:
+10% Damage to Corrupted
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Abyssal II:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Corrupted Bane:
+13% Damage to Corrupted
![]()
Mortal Fortification: When you kill something gain
30.0% Fortify for
3.0s. (
5.0s cooldown.)
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]() |
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Frozen II: 30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Cruel II: +8.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Accuracy: You have
+66% more accuracy.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Empowered II:
30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Mortal Power: When you kill something gain
15.0% Empowered for
5.3s. (
5.0s cooldown.)
![]() |
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Ignited II:
30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Fortifying Rain of Arrows:
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 13% for 16 seconds.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger: +
19
Dexterity
![]()
Beast Bane:
+10% Damage to Beasts
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier IV | 395 | ![]() ![]() |
![]()
of the Sentry: +
18
Constitution
![]()
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+10% Damage to Lost.
|
|
Epic | Tier IV | 425 | ![]() |
![]() ![]()
Brash IV:
+30.0% damage against targets with full Health. ![]()
Mortal Siphoning: When you kill something gain
4.2% Mana. (5.0 Seconds cooldown.)
|
|
Uncommon | Tier IV | 435 | ![]() |
![]()
of the Ranger: +
21
Dexterity
![]()
Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by
14%.
|
|
Rare | Tier IV | 435 | ![]() ![]() |
![]() ![]()
Abyssal III:
40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher
![]()
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier IV | 450 | ![]() |
![]()
of the Assassin: +
14
Dexterity +
7
Intelligence
![]()
Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by
14%.
|
|
Rare | Tier IV | 455 | ![]() ![]() |
![]() ![]()
Ignited III:
40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+11% Damage to Angry Earth.
|
|
Epic | Tier IV | 460 | ![]() |
![]() ![]()
Rally IV:
+15.0% damage and outgoing healing while at full health.
![]() ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.3%.
|
|
Rare | Tier IV | 470 | ![]() ![]() |
![]()
of the Ranger: +
22
Dexterity
![]()
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.5% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier IV | 475 | ![]() ![]() |
![]() ![]()
Ignited III:
40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier IV | 480 | ![]() ![]() |
![]() ![]()
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier IV | 480 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Beast Bane:
+12% Damage to Beasts
![]() |
|
Rare | Tier IV | 490 | ![]() ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]() |
|
Epic | Tier IV | 490 | ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by
15% for 10 seconds or until the next attack.
![]()
Chain Arcane: On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.
![]()
Enchanted: Light and Heavy attacks deal
8.5% more damage.
|
|
Rare | Tier IV | 490 | ![]() ![]() |
![]()
of the Sentry: +
24
Constitution
![]()
Electrified III:
40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by
12% for 4 seconds.
|
|
Epic | Tier IV | 495 | ![]() |
![]() ![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Enchanted: Light and Heavy attacks deal
8
.6% more damage.
![]()
Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by
16%.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Beast Bane:
+12% Damage to Beasts
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Vorpal: Increase
+12% headshot damage.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Electrified III:
40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+12% Damage to Lost.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Beast Bane:
+12% Damage to Beasts
![]() ![]() |
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane:
+8.6% Damage to Angry Earth.
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by
16%.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+12% Damage to Ancients.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher
![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Refreshing Ward: Reduces active cooldowns by
-1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Kind: You generate
10% less threat.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]()
Refreshing: Reduces max cooldowns by
2.5%..
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Mortal Power: When you kill something gain
15.0% Empowered for
5s. (
5.0s cooldown.)
![]()
Energizing Evade Shot:
Gain 15 Stamina after hitting a target with Evade Shot.
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
|
|
Uncommon | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
2.5%..
![]()
Keen:
+9.5% critical chance.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Fortifying Rain of Arrows:
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 16% for 16 seconds.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]() ![]()
Beast Bane:
+12% Damage to Beasts
![]()
Siphoning Blow: You gain
2.5% mana per hit. (cooldown 10.0 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Ancient Bane:
+12% Damage to Ancients.
![]() ![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Refreshing Ward: Reduces active cooldowns by
-1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
![]() |
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by
-2.5%.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Vorpal: Increase
+12% headshot damage.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher
![]() ![]()
Keen:
+9.5% critical chance.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Refreshing Penetrating Shot: Penetrating Shot kills reduce this ability's cooldown by
12%.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 565 | ![]() |
![]() ![]() ![]()
Lifestealing: You gain
1.3% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Luck:
+2.6% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 590 | ![]() ![]() |
![]()
of the Ranger: +
29
Dexterity
![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Accuracy: You have
+92% more accuracy.
![]()
Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by
14% for 4 seconds.
|
|
Epic | Tier V | 590 | ![]() ![]() |
![]() ![]()
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by
14% for 4 seconds.
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]()
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. ![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Kind: You generate
14% less threat.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]() ![]()
Corrupted Bane:
+19% Damage to Corrupted
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]() ![]() ![]()
Beast Bane:
+14% Damage to Beasts
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Lost Bane:
+14% Damage to Lost.
![]()
Mortal Fortification: When you kill something gain 1
0.0% Fortify for
3.0s. (
5.0s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]() ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Beast Bane:
+14% Damage to Beasts
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]() ![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Energizing Evade Shot:
Gain 18 Stamina after hitting a target with Evade Shot.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Fortifying Rain of Arrows:
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]() ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Lost Bane:
+14% Damage to Lost.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Mortal Power: When you kill something gain
15.0% Empowered for
5s. (
5.0s cooldown.)
![]()
Chain Arcane: On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]() ![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
![]()
Keen:
+11% critical chance.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Energizing Evade Shot:
Gain 18 Stamina after hitting a target with Evade Shot.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by
19% for 10 seconds or until the next attack.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
![]() |
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by
19%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Refreshing: Reduces max cooldowns by
-2.8%.
![]()
Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by
19% for 10 seconds or until the next attack.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]() |
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Refreshing Penetrating Shot: Penetrating Shot kills reduce this ability's cooldown by
14%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. ![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beasts
![]()
Accuracy: You have
+93% more accuracy.
![]() |
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects
![]()
Chain Nature: On hit cause a Chain Nature attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.
![]()
Fortifying Rain of Arrows:
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Refreshing Penetrating Shot: Penetrating Shot kills reduce this ability's cooldown by
14%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Lost Bane:
+14% Damage to Lost.
![]()
Fortifying Rain of Arrows:
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 19% for 22 seconds.
![]()
Chain Arcane: On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Angry Earth Bane: +
14% Damage to Angry Earth.
![]()
Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by 1
4% for 4 seconds.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]() ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +
30
Dexterity
![]()
Vorpal: Increase
+14% headshot damage.
![]()
Energizing Evade Shot:
Gain 18 Stamina after hitting a target with Evade Shot.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]() |
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
![]() |
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Penetrating Rapid Shot: Increase armor penetration of the final arrow of Rapid Shot attacks by
19%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Energizing Evade Shot:
Gain 18 Stamina after hitting a target with Evade Shot.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]()
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Cruel IV:
+12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Vicious: +11% critical damage.
![]()
Vorpal: Increase
+14% headshot damage.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
![]() |
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Keen:
+11% critical chance.
![]() |
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Accuracy: You have
+93% more accuracy.
![]()
Keen:
+11% critical chance.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Lost Bane:
+14% Damage to Lost.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]() ![]() ![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Vorpal: Increase
+14% headshot damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beasts
![]()
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Uncommon | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. ![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Refreshing Ward: Reduces active cooldowns by
-1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Vorpal: Increase
+14% headshot damage.
![]()
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. ![]()
Mortal Power: When you kill something gain
15.0% Empowered for
5s. (
5.0s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Sentry: +
30
Constitution
![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Vicious: +11% critical damage.
![]() ![]()
Accuracy: You have
+93% more accuracy.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Sentry: +
30
Constitution
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects. |
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]() ![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Sentry: +
24
Constitution
![]()
Empty Gem Socket:
An empty socket for a gem. ![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Chain Fire:
On hit cause a Chain Fire attack that bounces between close targets. Does Equipt trigger off persistent damage or Damage over time effects. ![]()
Vicious:
+11% critical damage.
![]() |
|
Rare | Tier III | 370 | ![]() |
![]()
of the Ranger: +
17
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
7.5% more damage.
![]()
Vorpal: Increase
+9.9% headshot damage.
|
|
Rare | Tier III | 420 | ![]() |
![]()
of the Ranger: +
20
Dexterity
![]()
Lifestealing: You gain
1.1% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
![]() |
|
Epic | Tier IV | 465 | ![]() |
![]()
of the Ranger: +
22
Dexterity
![]()
Corrupted Bane:
+15% Damage to Corrupted
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal
8.3% more damage.
|
|
Epic | Tier IV | 490 | ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.4%.
![]()
Enchanted: Light and Heavy attacks deal
8.5% more damage.
![]()
Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by
12% for 4 seconds.
|
|
Epic | Tier IV | 500 | ![]() ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects. ![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 500 | ![]() ![]() |
![]()
of the Ranger: +
24
Dexterity
![]()
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Vicious:
+9.5% critical damage.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Cruel IV:
+12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
![]()
Chain Nature: On hit cause a Chain Nature attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects.
![]()
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
30
Dexterity
![]()
Rally IV:
+15.0% damage and outgoing healing while at full health
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +
25
Dexterity
![]()
Cruel IV:
+12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Keen:
+11% critical chance.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Vicious:
+11% critical damage.
|
|
Rare | Tier II | 295 | ![]() |
![]()
Of The Ranger
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +8.5% Damage to Lost.
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Uncommon | Tier III | 395 | ![]() |
![]()
Of The Ranger: +18
Dexterity
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +19
Dexterity
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +19
Dexterity
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +24
Dexterity
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +24
Dexterity
|
|
Rare | Tier V | 495 | ![]() |
![]()
Of The Ranger: +24
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Bane: +12% Damage to Angry Earth
|
|
Legendary | Tier V | 570 | ![]() ![]() |
![]()
of the Assassin: +18
Dexterity +9
Intelligence
![]()
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Energizing Evade Shot: Gain 17 Stamina after hitting a target with Evade Shot.
![]()
Luck: +2.6% chance at rare items from chests and monsters.
![]()
Mortal Lifesteal: When you kill something gain 4.7% health. (5s cooldown)
|
|
Epic | Tier V | 580 | ![]() ![]() |
![]()
of the Ranger: +28
Dexterity
![]()
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +18% Damage to Corrupted.
![]()
Empowering Splinter Shot: Splint Shot hits grant Empower, increase damage by 18% for 10 seconds or until the next attack.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier III | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Ranger: +30
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Energizing Evade Shot: Gain 18 Stamina after hitting a target with Evade Shot.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV: +24% damage when player is below 30% Health.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
Of the Ranger: +19
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane: +10% Damage to Lost.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Ranger: +24
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane: +12% Damage to Lost.
![]()
Energizing Evade Shot: Gain 15 Stamina after hitting a target with Evade Shot.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
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Epic | Tier V | 500-600 | ![]() |
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Of the Ranger: +30
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by 19% for 10 seconds or until the next attack.
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Common | Tier V | 500-600 | ![]() |
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Epic | Tier V | 500-600 | ![]() |
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Of the Ranger: +30
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by 19% for 10 seconds or until the next attack.
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Epic | Tier IV | 400-500 | ![]() |
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Of the Ranger: +24
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Lost Bane: +12% Damage to Lost.
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Energizing Evade Shot: Gain 15 Stamina after hitting a target with Evade Shot.
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Epic | Tier IV | 400-500 | ![]() |
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Of the Ranger: +24
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Ancient Bane: +12% Damage to Ancients.
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Energizing Evade Shot: Gain 15 Stamina after hitting a target with Evade Shot.
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Epic | Tier V | 500-600 | ![]() |
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Of the Ranger: +30
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Energizing Evade Shot: Gain 18 Stamina after hitting a target with Evade Shot.
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Uncommon | Tier V | 500-600 | ![]() |
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Opportunist IV: +20% damage against targets with less than 30% Health.
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Opportunist IV: +20% damage against targets with less than 30% Health.
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Epic | Tier V | 500-600 | ![]() |
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Of the Ranger: +30
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Angry Earth Bane: +14% Damage to Angry Earth.
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Energizing Evade Shot: Gain 18 Stamina after hitting a target with Evade Shot.
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Common | Tier III | 500-600 | ![]() |
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Epic | Tier V | 500-600 | ![]() |
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Of the Ranger: +30
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by 19% for 10 seconds or until the next attack.
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Vicious: +11% critical damage.
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Epic | Tier V | 500-600 | ![]() |
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Of the Ranger: +30
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Angry Earth Bane: +14% Damage to Angry Earth.
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Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by 19% for 10 seconds or until the next attack.
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Epic | Tier IV | 400-500 | ![]() |
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Of the Ranger: +24
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Corrupted Bane: +16% Damage to Corrupted.
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Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by 16% for 10 seconds or until the next attack.
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Epic | Tier IV | 400-500 | ![]() |
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Of the Ranger: +24
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Lost Bane: +10% Damage to Lost.
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Empowering Splinter Shot: Splinter Shot hits grant Empower, increase damage by 19% for 10 seconds or until the next attack.
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Uncommon | Tier II | 280 | ![]() |
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Of the Ranger: +2
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Uncommon | Tier II | 280 | ![]() |
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Of the Ranger: +2
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Uncommon | Tier II | 280 | ![]() |
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Of the Ranger: +2
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Rare | Tier III | 320 | ![]() |
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Of the Ranger: +7
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Rare | Tier III | 320 | ![]() |
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Of the Ranger: +7
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 7.0% more damage.
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Rare | Tier III | 320 | ![]() |
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Of the Ranger: +7
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Rare | Tier III | 395 | ![]() |
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Of the Ranger: +15
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Rare | Tier III | 395 | ![]() |
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Of the Ranger: +15
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 7.7% more damage.
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Rare | Tier III | 395 | ![]() |
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Of the Ranger: +15
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Epic | Tier IV | 470 | ![]() |
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Of the Ranger: +16
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier IV | 470 | ![]() |
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Of the Ranger: +16
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 8.4% more damage.
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Keen: +9.1% critical chance.
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Epic | Tier IV | 470 | ![]() |
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Of the Ranger: +16
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
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Mortal Energy: When you kill something gain 11.7 Stamina.
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Epic | Tier V | 525 | ![]() |
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Of the Ranger: +28
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier V | 525 | ![]() |
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Of the Ranger: +28
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 8.9% more damage.
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Keen: +10% critical chance.
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Epic | Tier V | 525 | ![]() |
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Of the Ranger: +28
Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
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Mortal Energy: When you kill something gain 12.7 Stamina.
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Legendary | Tier V | 570 |
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Legendary | Tier V | 500-600 |
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