Great Axes are a type of Weapon in New World. Great Axes are powerful massive Weapons and have the ability to pull in targets as well as allowing the player to easily close the distance with charging attacks. They can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Great Axe Overview
The Great Axe is a powerful 2-handed weapon that can excel in either powerful, single-target damage or wide, cleaving, area-of-effect attacks that work great for crowd control. The Great Axe can generate powerful vacuum effects that can pull in targets and can also allow players to chase down opponents with powerful charging attacks. The Great Axe is slightly more agile than the War Hammer but both make for powerful Weapons that trade speed for brute force.
The Great Axe's damage scales off of the player's Strength Attribute. Investing in this attribute will improve the player's effectiveness with all Great Axe weapons.
Great Axe Skills
Great Axes have two Masteries at their disposal. On one hand, players can level up the Reaper tree that relies on single-target combat, increasing movement speed and improving suvivability, while Mauler on the other hand, focuses on crowd control and area of effect abilities.
Please visit our Great Axe Skills page for more information.
All Great Axes in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Great Axes
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Uncommon | Tier II | 260 | 118 Slash Damage |
of the Ranger: +
11
Dexterity
|
|
Uncommon | Tier II | 275 | 122 Slash Damage |
of the Ranger: +
12
Dexterity
Angry Earth Bane:
+8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 310 | 131 Slash Damage |
of the Soldier: +
14
Strength
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 315 | 106 Slash Damage 26 Lightning Damage |
of the Sentry: +
14
Constitution
Electrified I:
20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 330 | 137 Slash Damage |
of the Sentry: +
15
Constitution
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
8% for
2.0 seconds. (
10 stacks max).
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Sentry: +
13
Constitution
Ancient Bane:
+8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Soldier: +
13
Strength
Refreshing Ward: Reduces active cooldowns by
1% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
Refreshing Evasion: Reduces active cooldowns by
-0.68% after exiting the dodge animation.
|
|
Uncommon | Tier II | 200-300 | 103 Slash Damage 26 Corruption Damage |
Abyssal I:
20.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier II | 200-300 | 103Slash Damage 26Arcane Damage |
Empowered I:
20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier II | 200-300 | 103 Slash Damage 26 Fire Damage |
of the Soldier: +
13
Strength
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Sentry: +
13
Constitution
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Soldier: +
13
Strength
Enchanted: Light and Heavy attacks deal
6.8% more damage
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
Luck:
+1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Sentry: +
13
Constitution
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Soldier: +
13
Strength
|
|
Uncommon | Tier II | 200-300 | 103 Slash Damage 26Arcane Damage |
of the Ranger: +
13
Dexterity
Empowered I:
20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Soldier: +
13
Strength
Refreshing: Reduces max cooldowns by
-1.7%.
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
Lost Bane:
+8.6% Damage to Lost.
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Ranger: +
13
Dexterity
Insatiable Gravity Well: Gain
32% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-1.7%.
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Soldier: +
13
Strength
Corrupted Bane:
+10% Damage to Corrupted
|
|
Uncommon | Tier II | 200-300 | 128 Slash Damage |
of the Ranger: +
13
Dexterity
|
|
Uncommon | Tier III | 340 | 138 Slash Damage |
of the Soldier: +
15
Strength
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-8.2% for
4.0 seconds.
|
|
Rare | Tier III | 360 | 146 Slash Damage |
Enchanted: Light and Heavy attacks deal
7.4% more damage
|
|
Rare | Tier III | 365 | 148 Slash Damage |
of the Soldier: +
17
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane:
+9.6% Damage to Ancients.
|
|
Rare | Tier III | 375 | 106 Slash Damage 46 Corruption Damage |
of the Soldier: +
17
Strength
Abyssal II:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Rare | Tier III | 375 | 151 Slash Damage |
of the Barbarian: +
5
Constitution +
11
Strength
Empty Gem Socket: An empty socket for a gem.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2%.
|
|
Uncommon | Tier III | 390 | 156 Slash Damage |
Luck:
+1.8% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 395 | 111 Slash Damage 48 Lightning Damage |
of the Sentry: +
18
Constitution
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+10% Damage to Lost.
|
|
Rare | Tier III | 399 | 159 Slash Damage |
of the Soldier: +
19
Strength
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
9.5% for
2.0 seconds. (
10 stacks max).
Rogue:
+13% more backstab damage.
|
|
Rare | Tier III | 400 | 158 Slash Damage |
of the Soldier: +
19
Strength
Refreshing: Reduces max cooldowns by
-2.1%.
|
|
Rare | Tier III | 455 | 126 Slash Damage 56 Fire Damage |
of the Warden: +
14
Constitution +
7
Dexterity
Ignited II:
30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+11% Damage to Angry Earth.
|
|
Rare | Tier III | 300-400 | 158 Slash Damage |
of the Sentry: +
19
Constitution
Empty Gem Socket: An empty socket for a gem.
Keen:
+7.9% critical chance.
|
|
Rare | Tier III | 300-400 | 113 Slash Damage 49 Corruption Damage |
Abyssal II:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
7.7% more damage
|
|
Rare | Tier III | 300-400 | 112 Slash Damage 49 Fire Damage |
Ignited II:
30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Chain Fire: On hit cause a Chain Fire attack that bounces between close targets. Does Equipt trigger off persistent damage or Damage over time effects.
|
|
Rare | Tier III | 300-400 | 112 Slash Damage 49 Corruption Damage |
of the Soldier: +
19
Strength
Abyssal II:
30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+13% Damage to Corrupted
|
|
Uncommon | Tier III | 300-400 | 112 Slash Damage 49Arcane Damage |
of the Soldier: +
19
Strength
Empowered II:
30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | 158 Slash Damage |
of the Soldier: +
19
Strength
Corrupted Bane:
+13% Damage to Corrupted
|
|
Uncommon | Tier III | 300-400 | 112 Slash Damage 49 Fire Damage |
of the Soldier: +
19
Strength
Ignited II:
30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | 112 Slash Damage 49Arcane Damage |
Empowered II:
30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | 112 Slash Damage 49Arcane Damage |
of the Ranger: +
19
Dexterity
Empowered II:
30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Uncommon | Tier III | 300-400 | 158 Slash Damage |
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
9.5% for
2.0 seconds. (
10 stacks max).
|
|
Rare | Tier III | 300-400 | 158 Slash Damage |
of the Ranger: +
19
Dexterity
Empty Gem Socket: An empty socket for a gem.
Beast Bane:
+10% Damage to Beasts
|
|
Rare | Tier III | 300-400 | 158 Slash Damage |
of the Ranger: +
19
Dexterity
Insatiable Gravity Well: Gain
38% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
Vicious:
+7.9% critical damage.
|
|
Epic | Tier IV | 395 | 158 Slash Damage |
of the Soldier: +
18
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane:
+10% Damage to Ancients.
Angry Earth Bane:
+10% Damage to Angry Earth.
|
|
Epic | Tier IV | 425 | 169 Slash Damage |
of the Soldier: +
20
Strength
Taunting III: Taunts are active. You generate
+250% more threat.
Hated: You generate
11% more threat.
|
|
Rare | Tier IV | 425 | 102 Slash Damage 68Arcane Damage |
of the Ranger: +
20
Dexterity
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. |
|
Epic | Tier IV | 460 | 182 Slash Damage |
Ancient Bane:
+12% Damage to Ancients.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 470 | 112 Slash Damage 75 Fire Damage |
of the Soldier: +
22
Strength
Ignited III:
40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Keen:
+7.9% critical chance.
Crippling Reap: If target hit with Reap is below
50% health, they are Slowed, reducing movement speed by
-32.7% for
2.0 seconds.
|
|
Epic | Tier IV | 470 | 112 Slash Damage 75 Ice Damage |
Frozen III:
40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by
1.5% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
Keen:
+9.1% critical chance.
|
|
Epic | Tier IV | 480 | 188 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Luck:
+2.2% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 485 | 192 Slash Damage |
Corrupted Bane:
+16% Damage to Corrupted
Enchanted: Light and Heavy attacks deal
8.5% more damage
Rogue:
+16% more backstab damage.
|
|
Epic | Tier IV | 490 | 194 Slash Damage |
Refreshing Evasion: Reduces active cooldowns by
-0.85% after exiting the dodge animation.
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects. |
|
Epic | Tier IV | 490 | 117 Slash Damage 78 Lightning Damage |
of the Sentry: +
24
Constitution
Electrified III:
40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Insatiable Gravity Well: Gain
43.0% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
Enchanted: Light and Heavy attacks deal
8.5% more damage
|
|
Epic | Tier IV | 495 | 196 Slash Damage |
of the Soldier: +
24
Strength
Refreshing: Reduces max cooldowns by
-2.4%.
Keen:
+9.5% critical chance.
|
|
Epic | Tier IV | 400-500 | 119 Slash Damage 78 Fire Damage |
Ignited III:
40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+12% Damage to Angry Earth.
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
12% for
2.0 seconds. (
10 stacks max).
|
|
Epic | Tier IV | 400-500 | 119 Slash Damage 78Arcane Damage |
of the Ranger: +
24
Dexterity
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for
10s. (
10s cooldown.)
|
|
Legendary | Tier IV | 400-500 | 198 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Beast Bane:
+12% Damage to Beasts
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-12% for
4.0 seconds.
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Ancient Bane:
+12% Damage to Ancients.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
of the Ranger: +
24
Dexterity
Luck:
+1.4% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
-2.5%.
|
|
Epic | Tier IV | 400-500 | 119 Slash Damage 78 Corruption Damage |
of the Soldier: +
24
Strength
Abyssal III:
40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
Keen:
+9.5% critical chance.
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Enchanted: Light and Heavy attacks deal
8.6% more damage
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
Angry Earth Bane:
+12% Damage to Angry Earth.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.5%.
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
of the Soldier: +
24
Strength
Angry Earth Bane:
+12% Damage to Angry Earth.
Enchanted: Light and Heavy attacks deal
8.6% more damage
|
|
Uncommon | Tier IV | 400-500 | 119 Slash Damage 78 Corruption Damage |
Abyssal III:
40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is highe
|
|
Epic | Tier IV | 400-500 | 119 Slash Damage 78 Lightning Damage |
Electrified III:
40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher
Lost Bane:
+12% Damage to Lost.
|
|
Uncommon | Tier IV | 400-500 | 119 Slash Damage 78 Nature Damage |
Arboreal III:
40.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. |
|
Epic | Tier IV | 400-500 | 178 Slash Damage |
of the Ranger: +
24
Dexterity
Insatiable Gravity Well: Gain
44.0% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
Vicious:
+9.5% critical damage.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
Corrupted Bane:
+16% Damage to Corrupted
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
Lost Bane:
+12% Damage to Lost.
Luck:
+2.3% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
-2.5%.
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Beast Bane:
+12% Damage to Beasts
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
12% for
2.0 seconds. (
10 stacks max).
|
|
Epic | Tier IV | 400-500 | 119 Slash Damage 78Arcane Damage |
Empowered III:
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+12% Damage to Ancients.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
of the Soldier: +
24
Strength
Refreshing Evasion: Reduces active cooldowns by
-0.86% after exiting the dodge animation.
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
Corrupted Bane:
+16% Damage to Corrupted
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
Lost Bane:
+12% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 198 Slash Damage |
of the Soldier: +
24
Strength
Corrupted Bane:
+16% Damage to Corrupted
Enchanted: Light and Heavy attacks deal
8.6% more damage
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 470 | 186 Slash Damage |
of the Soldier: +
22
Strength
Empty Gem Socket: An empty socket for a gem.
Ancient Bane:
+12% Damage to Ancients.
Angry Earth Bane:
+12% Damage to Angry Earth.
|
|
Epic | Tier V | 565 | 115 Slash Damage 113 Corruption Damage |
of the Ranger: +
28
Dexterity
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-??% for
4.0 seconds.
|
|
Epic | Tier V | 575 | 117 Slash Damage 117 Nature Damage |
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.3% more damage
Beast Bane:
+14% Damage to Beasts
|
|
Epic | Tier V | 590 | 121 Slash Damage 121 Ice Damage |
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Keen:
+11% critical chance.
|
|
Epic | Tier V | 590 | 242 Slash Damage |
Beast Bane:
+14% Damage to Beasts
|
|
Legendary | Tier V | 600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Cruel IV:
+12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
14% for
2.0 seconds. (
10 stacks max).
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
-2.8%.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Beast Bane:
+14% Damage to Beasts
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
14% for
2.0 seconds. (
10 stacks max).
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-14% for
4.0 seconds.
Vicious:
+11% critical damage.
|
|
Legendary | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Chain Fire: On hit cause a Chain Fire attack that bounces between close targets. Does Equipt trigger off persistent damage or Damage over time effects.
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
14% for
2.0 seconds. (
10 stacks max).
Mortal Power: When you kill something gain
15.0% Empowered for
5s. (
5.0s cooldown.)
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Nature Damage |
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Lost Bane:
+14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Beast Bane:
+14% Damage to Beasts
Luck:
+2.8% chance at rare items from chests and monsters.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Beast Bane:
+14% Damage to Beasts
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Lightning Damage |
of the Ranger: +
30
Dexterity
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Fire Damage |
of the Soldier: +
30
Strength
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Corruption Damage |
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Rogue:
+19% more backstab damage.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Enchanted: Light and Heavy attacks deal
9.5% more damage
Beast Bane:
+14% Damage to Beasts
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted
Crippling Reap: If target hit with Reap is below
50% health, they are Slowed, reducing movement speed by
-33% for
2.0 seconds.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Corruption Damage |
of the Soldier: +
30
Strength
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
|
|
Legendary | Tier V | 500-600 | 247 Slash Damage |
Gambit IV:
+15.0% damage while your stamina is Equipt full.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Rally IV:
+15.0% damage and outgoing healing while at full health.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
14% for
2.0 seconds. (
10 stacks max).
|
|
Legendary | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Empty Gem Socket: An empty socket for a gem.
Chain Fire: On hit cause a Chain Fire attack that bounces between close targets. Does Equipt trigger off persistent damage or Damage over time effects.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Ice Damage |
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Fire Damage |
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-14% for
4.0 seconds.
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Luck:
+2.8% chance at rare items from chests and monsters.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Corrupted Bane:
+19% Damage to Corrupted
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Crippling Reap: If target hit with Reap is below
50% health, they are Slowed, reducing movement speed by
-33% for
2.0 seconds.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
-2.8%.
Insatiable Gravity Well: Gain
50% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
of the Soldier: +
30
Strength
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Chain Lightning:
On hit cause a Chain Lightning attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Lost Bane:
+14% Damage to Lost.
Luck:
+2.8% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
-2.8%.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Corruption Damage |
of the Soldier: +
30
Strength
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted
|
|
Legendary | Tier V | 500-600 | 247 Slash Damage |
of the Sentry: +
30
Constitution
Empty Gem Socket: An empty socket for a gem.
Mortal Fortification: When you kill something gain
30.0% Fortify for
3.0s. (
5.0s cooldown.)
Insatiable Gravity Well: Gain
50% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Fire Damage |
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane:
+14% Damage to Beasts
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Fire Damage |
of the Soldier: +
30
Strength
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-14% for
4.0 seconds.
Keenly Jagged: On Crit: cause bleed that deals 7
% weapon damage per second for
10s. (
10s cooldown.
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
9.5% more damage
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Rogue:
+19% more backstab damage.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Fire Damage |
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Ancient Bane:
+14% Damage to Ancients.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane:
+14% Damage to Lost.
Crippling Reap: If target hit with Reap is below
50% health, they are Slowed, reducing movement speed by
-33% for
2.0 seconds.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Fire Damage |
of the Soldier: +
30
Strength
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Corruption Damage |
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Refreshing Evasion: Reduces active cooldowns by
-0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Ice Damage |
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane:
+14% Damage to Beasts
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane:
+14% Damage to Ancients.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
Beast Bane:
+14% Damage to Beasts
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Corruption Damage |
Abyssal IV:
50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by
14% for
2.0 seconds. (
10 stacks max).
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Refreshing: Reduces max cooldowns by
-2.8%.
Vicious:
+11% critical damage.
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Nature Damage |
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Crippling Reap: If target hit with Reap is below
50% health, they are Slowed, reducing movement speed by
-33% for
2.0 seconds.
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Insatiable Gravity Well: Gain
50% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Lightning Damage |
of the Sentry: +
30
Constitution
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Enfeebling Maelstrom: Targets hit by Maelstrom's Equip Reprieve are Weakened, reducing their attack damage by
-14% for
4.0 seconds.
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Ice Damage |
of the Ranger: +
30
Dexterity
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane:
+14% Damage to Beasts
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Lightning Damage |
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal
9.5% more damage
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Empty Gem Socket: An empty socket for a gem.
Lost Bane:
+14% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | 124 Slash Damage 124 Nature Damage |
of the Soldier: +
30
Strength
Arboreal IV:
50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Corrupted Bane:
+19% Damage to Corrupted
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Insatiable Gravity Well: Gain
50% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit
5 times. Does Equipt trigger off persistent damage or DoT effects
|
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Brash IV:
+30.0% damage against targets with full Health.
Luck:
+2.8% chance at rare items from chests and monsters.
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Arcane Damage |
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 124 Slash Damage 124 Ice Damage |
Frozen IV:
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Vicious:
+11% critical damage.
Chain Ice:
On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or Damage over time effects. |
|
Epic | Tier V | 500-600 | 247 Slash Damage |
Lifestealing: You gain
1.4% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 370 | 148 Slash Damage |
of the Soldier: +
17
Strength
Enchanted: Light and Heavy attacks deal
7.5% more damage
Chain Void: On hit cause a Chain Void attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects
|
|
Rare | Tier III | 420 | 167 Slash Damage |
of the Soldier: +
20
Strength
Enchanted: Light and Heavy attacks deal
7.9% more damage
Lifestealing: You gain
1.1% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 465 | 111 Slash Damage 73 Corruption Damage |
of the Soldier: +
22
Strength
Abyssal III:
40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is highe
Corrupted Bane:
+15% Damage to Corrupted
Keen:
+9% critical chance.
|
|
Epic | Tier IV | 490 | 98 Slash Damage 98 Fire Damage |
of the Soldier: +
24
Strength
Ignited IV:
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Keen:
+9.4% critical chance.
|
|
Epic | Tier IV | 490 | 98 Slash Damage 98 Arcane Damage |
of the Soldier: +
34
Strength
Empowered IV:
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Chain Nature:
On hit cause a Chain Nature attack that bounces between close targets. Does Equipt trigger off persistent damage or DoT effects.
Keen:
+9.4% critical chance.
|
|
Epic | Tier IV | 500 | 198 Slash Damage |
of the Soldier: +
24
Strength
Lifestealing: You gain
1.2% of your damage as health. Does Equipt trigger off persistent damage or DoT effects.
Refreshing: Reduces max cooldowns by
-2.5%.
Insatiable Gravity Well: Gain
44.0% of your damage with Gravity Well back as Health, and cast aEquipther burst around you on successful hit.
|
|
Legendary | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Brash IV:
+30.0% damage against targets with full Health.
Angry Earth Bane:
+14% Damage to Angry Earth.
Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +
30
Strength
Gambit IV:
+15.0% damage while your stamina is Equipt full.
Vicious:
+11% critical damage.
Keen:
+11% critical chance.
|
|
Uncommon | Tier II | 270 | 118 Slash Damage |
of the Soldier: +12
Strength
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Uncommon | Tier III | 390 | 156 Slash Damage |
of the Soldier: +18
Strength
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Uncommon | Tier III | 300-400 | 158 Slash Damage |
of the Soldier: +19
Strength
|
|
Uncommon | Tier III | 300-400 | 158 Slash Damage |
of the Soldier: +19
Strength
|
|
Epic | Tier V | 580 | 142 Slash Damage 95 Fire Damage |
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +18% Damage to Corrupted.
Fortifying Whirlwind: Whirlwind hits grant Fortify on self, increasing damage absorption by 13% for 2 seconds. (10 stacks max.)
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +30
Strength
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
of the Soldier: +30
Strength
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Uncommon | Tier IV | 400-500 | 198 Slash Damage |
Of the Soldier: +24
Strength
|
|
Uncommon | Tier IV | 400-500 | ?? Slash Damage |
Of the Soldier: +24
Strength
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier III | 500-600 | 158 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Corrupted Bane: +19% Damage to Corrupted
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
Exhilarate IV:
+24.0% damage when player is below 30.0% Health. |
|
Rare | Tier III | 300-400 | 158 Slash Damage |
Of the Soldier: +19
Strength
Empty Gem Slot: An empty socket for a gem
Lost Bane: +10% Damage to Lost
|
|
Rare | Tier IV | 400-500 | 197 Slash Damage |
Of the Soldier: +24
Strength
Empty Gem Slot: An empty socket for a gem
Lost Bane: +12% Damage to Lost
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier IV | 500-600 | 198 Slash Damage |
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Corrupted Bane: +19% Damage to Corrupted
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Corrupted Bane: +19% Damage to Corrupted
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Of the Soldier: +24
Strength
Empty Gem Slot: An empty socket for a gem
Lost Bane: +12% Damage to Lost
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Of the Soldier: +24
Strength
Empty Gem Slot: An empty socket for a gem
Ancient Bane: +12% Damage to Ancients
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Corrupted Bane: +19% Damage to Corrupted
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
Opportunist IV:
+20.0% damage against targets with less than 30.0% Health. |
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
Opportunist IV:
+20.0% damage against targets with less than 30.0% Health. |
|
Rare | Tier V | 500-600 | ?? Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Angry Earth Bane: +14% Damage to Angry Earth
|
|
Common | Tier III | 500-600 | 159Slash Damage |
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Corrupted Bane: +19% Damage to Corrupted
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Uncommon | Tier V | 500-600 | 247 Slash Damage |
Vicious: +11% critical damage.
|
|
Rare | Tier V | 500-600 | 247 Slash Damage |
Of the Soldier: +30
Strength
Empty Gem Slot: An empty socket for a gem
Angry Earth Bane: +14% Damage to Angry Earth.
|
|
Rare | Tier IV | 400-500 | 247 Slash Damage |
Of the Soldier: +24
Strength
Empty Gem Slot: An empty socket for a gem
Corrupted Bane: +16% Damage to Corrupted
|
|
Common | Tier IV | 500-600 | 198 Slash Damage |
|
|
Common | Tier II | 200-300 | 128 Slash Damage |
|
|
Common | Tier III | 300-400 | 158 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Common | Tier IV | 400-500 | 198 Slash Damage |
|
|
Common | Tier V | 500-600 | 247 Slash Damage |
|
|
Rare | Tier IV | 400-500 | 198 Slash Damage |
Of the Soldier: +24
Strength
Empty Gem Slot: An empty socket for a gem
Lost Bane: +12% Damage to Lost
|
|
Uncommon | Tier II | 280 | ?? Slash Damage |
Of the Soldier: +2
Strength
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ?? Slash Damage |
Of the Soldier: +2
Strength
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ?? Slash Damage |
Of the Soldier: +2
Strength
Empty Gem Socket: An empty socket for a gem.
|
|
Rare | Tier III | 320 | ?? Slash Damage |
Of the Soldier: +7
Strength
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 320 | ?? Slash Damage |
Of the Soldier: +7
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 7.0% more damage.
|
|
Rare | Tier III | 320 | ?? Slash Damage |
Of the Soldier: +7
Strength
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Rare | Tier III | 395 | ?? Slash Damage |
Of the Soldier: +15
Strength
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 395 | ?? Slash Damage |
Of the Soldier: +15
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 395 | ?? Slash Damage |
Of the Soldier: +15
Strength
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Epic | Tier IV | 470 | ?? Slash Damage |
Of the Soldier: +16
Strength
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier IV | 470 | ?? Slash Damage |
Of the Soldier: +16
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 8.4% more damage.
Keen: +9.1% critical chance.
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Epic | Tier IV | 470 | ?? Slash Damage |
Of the Soldier: +16
Strength
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
Mortal Energy: When you kill something gain 11.7 Stamina.
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Epic | Tier V | 525 | ?? Slash Damage |
Of the Soldier: +28
Strength
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier V | 525 | ?? Slash Damage |
Of the Soldier: +28
Strength
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 8.9% more damage.
Keen: +10% critical chance.
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Epic | Tier V | 525 | ?? Slash Damage |
Of the Soldier: +28
Strength
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
Mortal Energy: When you kill something gain 12.7 Stamina.
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