Life Staves are a type of Weapon in New World. Life Staves are magical weapons used to heal allies and provide protective buffs. They can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Life Staves Overview
The Life Staff is a magical weapon that employs healing and protective magic, as opposed to the destructive powers of the Fire Staff. As such, the Life Staff is primarily a support weapon that excels in keeping allies alive and bolstering their defenses.
The Life Staff's magical strength scales off of the player's Focus Attribute. Points in Focus also provide bonuses to maximum mana and regeneration, allowing the player to cast more spells. Investing in this attribute will improve the player's effectiveness with all Life Staff weapons.
Life Staff Skills
Life Staves have two Masteries at their disposal. The Healing Skill Tree mainly focuses on healing both players and allies alike, while the Protector Skill Tree mainly focuses on granting buffs and other healing related abilities
Please visit pur Life Staff Skills page for more information.
All Life Staves in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Life Staves
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Rare | Tier III | 335 | 94 Nature Damage |
Of the Cleric: +5
Constitution, +10
Focus
Revitializing Beacon: Using Beacon increases healing power on self by 20% for 12 seconds.
Enchanted: Light and Heavy attacks deal 7.1% more damage.
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|
Rare | Tier III | 340 | 95 Nature Damage |
Of the Sage: +15
Focus
Rally II: +9% damage and outgoing healing while at full health.
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Uncommon | Tier III | 300-400 | 39- 117Nature Damage17-50 Corruption Damage |
Of the Sage: +3-30
Focus
Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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|
Uncommon | Tier II | 265 | 81 Nature Damage |
Of the Sentry: +11
Constitution
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
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Uncommon | Tier II | 275 | 83 Nature Damage |
Of the Sage: +12
Focus
Angry Earth Bane: +8.2% Damage to Angry Earth.
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Uncommon | Tier II | 305 | 87 Nature Damage |
Of the Priest: +9
Focus, +4
Intelligence
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 25%.
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|
Uncommon | Tier II | 200-300 | 45-133 Nature Damage 11-33 Arcane Damage |
Empowered I: 20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Uncommon | Tier II | 200-300 | 45- 133Nature Damage11-33 Corruption Damage |
Of the Sage: +13
Focus
Abyssal I: 20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +13
Focus
Lost Bane: +8.6% Damage to Lost.
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Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +13
Focus
Refreshing Evasion: Reduces active cooldowns by 0.68% after exiting the dodge animation.
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|
Uncommon | Tier II | 200-300 | 45- 133Nature Damage 11-33 Fire Damage |
Of the Sage: +13
Focus
Ignited I: 20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sentry: +3-30
Constitution
Revitializing Beacon: Using Beacon increases healing power on self by 5-37% for 12 seconds.
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|
Uncommon | Tier II | 200-300 | 45- 133Nature Damage 11-33 Ice Damage |
Of the Sage: +3-30
Focus
Frozen I: 20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +3-30
Corrupted Bane: +5-19% Damage to Corrupted.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +3-30
Constitution
Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +3-30
Constitution
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 1-2.8%.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +3-30
Constitution
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
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Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage: +3-30
Constitution
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Beast Bane: +5-14% Damage to Beasts. |
|
Uncommon | Tier II | 200-300 | 45- 133Nature Damage 11-33 Lightning Damage |
Of the Sentry: +3-30
Constitution
Electrified I: 20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sage:+3-30
Focus
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Sentry: +3-30
Constitution
Ancient Bane: +5-14% Damage to Ancients. |
|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Of the Zealot: +3-30
Constitution
Ancient Bane: +5-14% Damage to Ancients. |
|
Uncommon | Tier II | 200-300 | 56- 167Nature Damage |
Luck: +0.5-2.8% chance at rare items from chests and monsters.
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Rare | Tier III | 330 | 92Nature Damage |
Keen: +6.8% critical chance.
Mortal Energy: When you kill something gain 9.2 Stamina. (5s cooldown.)
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Rare | Tier III | 350 | 68Nature Damage, 29Corruption Damage |
Of the Cleric: +5
Constitution, +11
Focus
Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
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|
Rare | Tier III | 350 | 68Nature Damage 29Lightning Damage |
Of the Priest: +11
Focus, +5
Intelligence
Electrified II: 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Siphoning: When you kill something gain 3.9% Mana. (5s cooldown.)
|
|
Rare | Tier III | 360 | 99Nature Damage |
Of the Sage: +17
Focus
Energizing Splash Of Light: Allies hit with Splash of Light gain 8.7 stamina.
Enchanted: Light and Heavy attacks deal 7.4% more damage.
|
|
Rare | Tier III | 375 | 71Nature Damage, 31Corruption Damage |
Of the Sage: +17
Focus
Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2%.
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|
Rare | Tier III | 375 | 103Nature Damage |
Of the Sage: +17
Focus
Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2%.
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|
Rare | Tier III | 390 | 105Nature Damage |
Empty Gem Socket: An empty socket for a gem.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
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Rare | Tier III | 395 | 76Nature Damage , 33Fire Damage |
Ignited II: 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +10% Damage to Angry Earth.
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|
Rare | Tier III | 399 | 107Nature Damage |
Of the Sage: +18
Focus
Gambit II: +9% damage while your stamina is not full.
Mortal Siphoning: When you kill something gain 4.1% Mana. (5s cooldown.)
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|
Rare | Tier III | 399 | 107Nature Damage |
Of the Priest: +19
Focus
Brash II: +20% damage against targets with full Health. Lifestealing: You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects. |
|
Epic | Tier III | 425 | 114Nature Damage |
Of the Sentry: +20
Constitution
Empty Gem Socket: An empty socket for a gem.
Beast Bane: +11% Damage to Beasts.
Energizing Splash Of Light: Allies hit with Splash of Light gain 10 stamina.
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|
Rare | Tier III | 425 | 114Nature Damage |
Of the Mage: +6
Focus, +13
Intelligence
Ancient Bane: +11% Damage to Ancients.
Kind: You generate 11% less threat.
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Rare | Tier III | 425 | 80Nature Damage 34Arcane Damage |
Empowered II: 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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|
Uncommon | Tier III | 435 | 116Nature Damage |
Of the Priest: +14
Focus, +7
Intelligence
Enchanted: Light and Heavy attacks deal 8% more damage.
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: +14
Focus, +7
Intelligence
Enchanted: Light and Heavy attacks deal 8% more damage.
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: +19
Focus
Corrupted Bane: +13% Damage to Corrupted.
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier III | 300-400 | 39- 117Nature Damage 17-50 Ice Damage |
Of the Sage: +19
Focus
Frozen II: 30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 9.5% for 5 seconds.
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|
Uncommon | Tier III | 300-400 | 56- 167Nature Damage |
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Lost Bane: +5-14% Damage to Lost. |
|
Uncommon | Tier III | 300-400 | 39- 117Nature Damage 17-50 Fire Damage |
Of the Sage: +3-30
Focus
Ignited II: 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | 39-117 Nature Damage 17-50 Arcane Damage |
Empowered II: 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Luck: +0.5-2.8% chance at rare items from chests and monsters.
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: +19
Focus
Luck: +2.8% chance at rare items from chests and monsters.
Lifestealing: You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: 3-30
Focus
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Rare | Tier III | 300-400 | 39- 117Nature Damage 17-50 Lightning Damage |
Of the Sentry: +3-30
Constitution
Electrified II: 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +3-14% Damage to Lost.
|
|
Rare | Tier III | 300-400 | 39- 117Nature Damage 11- 50Nature Damage |
Of the Sentry: +3-30
Constitution
Arboreal II: 30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Uncommon | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Corrupted Bane: +5-19% Damage to Corrupted.
|
|
Rare | Tier III | 300-400 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Empty Gem Socket: An empty socket for a gem.
Mortal Siphoning: When you kill something gain 3-4.8% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 435 | 116Nature Damag |
Cruel III: +10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Blessed: +22% Healing Bonus.
Kind: You generate 11% less threat.
|
|
Rare | Tier IV | 445 | 71Nature Damage 48Arcane Damage |
Of the Sage: +21
Focus
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.) |
|
Epic | Tier IV | 455 | 121Nature Damag |
Angry Earth Bane: +11% Damage to Angry Earth.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.3%.
Kind: You generate 11% less threat.
|
|
Rare | Tier IV | 455 | 121Nature Damag |
Of the Sentry: +22
Constitution
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mending Protection: Increase healing power by 28% for 5 seconds if Orb of Protection heals an ally with no active buffs. |
|
Epic | Tier IV | 475 | 127Nature Damag |
Of the Nomad: +15
Constitution, +7
Focus
Brash III: +25% damage against targets with full Health.
Blessed: +24% Healing Bonus.
Keen: +9.1% critical chance. |
|
Epic | Tier IV | 480 | 128Nature Damag |
Of the Priest: +15
Focus, +7
Intelligence
Empty Gem Socket: An empty socket for a gem.
Refreshing: Reduces max cooldowns by 2.4%.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier IV | 480 | 45-133 Nature Damage 11-33 Arcane Damage |
Of the Mage: +7
Focus, +15
Intelligence
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Luck: +2.2% chance at rare items from chests and monsters.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 38%.
|
|
Epic | Tier IV | 485 | 132Nature Damag |
Of the Cleric: +7
Constitution, +15
Focus
Corrupted Bane: +16% Damage to Corrupted.
Enchanted: Light and Heavy attacks deal 8.5% more damage.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
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|
Rare | Tier IV | 490 | 79 Nature Damage 52 Lightning Damage |
Of the Sentry: +24
Constitution
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Evasion: Reduces active cooldowns by 0.85% after exiting the dodge animation. |
|
Rare | Tier IV | 490 | 131 Nature Damage |
Of the Priest: +16
Focus, +8
Intelligence
Mortal Lifesteal: When you kill something gain 4.4% health. (5s cooldown.)
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 19% for 3 Seconds.
|
|
Epic | Tier IV | 495 | 133 Nature Damage |
Of the Sage: +24
Focus
Refreshing: Reduces max cooldowns by 2.4%.
Keen: +9.5% critical chance.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 499 | 135 Nature Damage |
Of the Cleric: +8
Constitution, +16
Focus
Rally III: +12% damage and outgoing healing while at full health.
Blessed: +25% Healing Bonus.
Siphoning Blow: You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 500 | 135 Nature Damage |
Of the Sage: +8
Constitution, +16
Focus
Rally III: +12% damage and outgoing healing while at full health.
Blessed: +25% Healing Bonus. Siphoning Blow: You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects. |
|
Rare | Tier IV | 400-500 | 33- 100Nature Damage 22-67 Fire Damage |
Of the Priest:+2-20
Focus, +1-10
Intelligence
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane: +5-14% Damage to Beasts.
|
|
Rare | Tier IV | 400-500 | 33-100 Nature Damage 22-67Arcane Damage |
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
|
|
Epic | Tier IV | 400-500 | 33- 100Nature Damage22-67 Corruption Damage |
Of the Sage: +3-30
Focus
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Vicious: +3-11% critical damage.
Keen: +3-11% critical damage.
|
|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Corrupted Bane: +5-19% Damage to Corrupted.
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 33- 100Nature Damage 22-67 Lightning Damage |
Of the Sage: +3-30
Focus
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +5% Damage to Lost. Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.) |
|
Epic | Tier IV | 400-500 | 33-100 Nature Damage 22-67 Arcane Damage |
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane: +5% Damage to Ancients.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Priest: +2-20
Focus, +1-10
Intelligence
Ancient Bane: +5-14% Damage to Ancients.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Enchanted: Light and Heavy attacks deal 5% more damage.
Revitializing Beacon: Using Beacon increases healing power on self by 5% for 12 seconds.
Luck: +0.5% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
Refreshing: Reduces max cooldowns by 1-2.8%.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Corrupted Bane: +5-19% Damage to Corrupted.
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
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|
Rare | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Cleric: +1
Constitution, +2
Focus
Angry Earth Bane: +5-14% Damage to Angry Earth.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
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|
Epic | Tier IV | 400-500 | 33- 100Nature Damage 22-67 Ice Damage |
Of the Cleric: +1
Constitution, +2
Focus
Frozen III: 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +5-14% Damage to Lost.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
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|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Sage: +1-10
Constitution, +2-20
Focus
Frozen III: 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +5-40% Damage to Lost.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
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|
Rare | Tier IV | 400-500 | 80Nature Damage54 Corruption Damage |
Of the Nomad: +2-20
Constitution, +1-10
Focus
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +5% Damage to Corrupted.
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|
Rare | Tier IV | 400-500 | 33- 100Nature Damage 22-67Fire Damage |
Of the Sage: +3-30
Focus
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
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|
Epic | Tier IV | 400-500 | 33- 100Nature Damage 22-67Fire Damage |
Of the Mage:+ 1-10
Focus, +2-20
Intelligence
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
Mortal Lifesteal: When you kill something gain 3-4.8% health. (5s cooldown.)
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|
Epic | Tier IV | 400-500 | 33- 100Nature Damage 22-67Fire Damage |
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
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|
Epic | Tier IV | 400-500 | 33-100 Nature Damage 22-67Arcane Damage |
Of the Priest: +2-20
Focus, +1-10
Intelligence
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane: +5-14% Damage to Ancients.
Blessed: +10-28% Healing Bonus.
|
|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Sage: +3-30
Focus
Lost Bane: +5-14% Damage to Lost.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by 1-2.8%.
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|
Epic | Tier IV | 400-500 | 56- 167Nature Damage |
Of the Sentry: +3-30
Constitution
Lost Bane: +5% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Legendary | Tier V | 565 | 155Nature Damage |
Of the Sage: +28 Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 44%.
Blessed: +27% Healing Bonus.
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
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Epic | Tier V | 575 | 159Nature Damage |
Of the Artificer: +19 Focus, +9 Dexterity
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 9.3% more damage.
Beast Bane: +14% Damage to Beasts.
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Rare | Tier V | 575 | 159Nature Damage |
Of the Mage: +9 Focus, +19 Intelligence
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
Keen: +11% critical chance.
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|
Rare | Tier V | 600 | 83Nature Damage83 Corruption Damage |
Of the Sage: +30 Focus
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Priest: +2-20 Focus, +1-10 Intelligence
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Beast Bane: +6-14% Damage to Beasts. |
|
Rare | Tier V | 500-600 | 56-167Nature Damage |
Of the Nomad: +2-20 Constitution, +1-10 Focus
Exhilarate IV: +24% damage when player is below 30% Health.
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Cleric: +1-10 Constitution, +2-20 Focus
Ancient Bane: +5-14% Damage to Ancients.
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Nomad: +2-20 Constitution,,+1-10 Focus
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
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Uncommon | Tier V | 500-600 | 56-167Nature Damage |
Of the Occultist: +1-10 Constitution, +2-20 Intelligence
Beast Bane: +14% Damage to Beasts.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Priest: +2-20 Focus, +1-10 Intelligence
Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Kind: You generate 5-14% less threat. |
|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Mage: +1-10 Focus, +2-20 Intelligence
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Sentry: +3-30 Constitution
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Nomad: +2-20 Constitution, +1-10 Focus
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +5-19% Damage to Corrupted.
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|
Epic | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Duelist: +1-10 Focus, +2-20 Dexterity
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
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|
Epic | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Sage: +3-30 Focus
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Priest: +2-20 Focus, +1-10 Intelligence
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Keen: +3-11% critical chance.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Sentry:3-30 Constitution
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Sentry: 3-30 Constitution
Beast Bane: +5-14% Damage to Beasts.
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
Mortal Lifesteal: When you kill something gain 3-4.8% health. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Cleric: +1-10 Constitution, +2-20 Focus
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +5-14% Damage to Lost.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 10-46%.
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|
Rare | Tier V | 500-600 | 56-167Nature Damage |
Of the Artificer: +2-20 Focus, +1-10 Dexterity
Brash IV: +30% damage against targets with full Health.
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
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|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Rally IV: +15% damage and outgoing healing while at full health.
Blessed: +10-28% Healing Bonus.
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
Keen: +3-11% critical chance.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Sentry: +3-30
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Sage: 3-30 Focus
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Blessed: +28% Healing Bonus.
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|
Epic | Tier V | 500-600 | 28-83Nature Damage28-83 Corruption Damage |
Of the Artificer: 2-20 Focus, 1-10 Dexterity
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +5-19% Damage to Corrupted.
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
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|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Cleric: +1-10 Constitution, +2-20 Focus
Rally IV: +15% damage and outgoing healing while at full health.
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Keen: +3-11% critical chance.
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
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|
Rare | Tier V | 500-600 | 56-167Nature Damage |
Of the Artificer: +2-20 Focus, +1-10 Dexterity
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
|
|
Legendary | Tier V | 500-600 | 28-83Nature Damage28-83 Corruption Damage |
Of the Sage: 3-30 Focus
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
Mortal Lifesteal: When you kill something gain 3-4.8%% health. (5s cooldown.)
Refreshing: Reduces max cooldowns by 1-2.8%.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Sage: +3-30 Focus
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
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|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Empty Gem Socket: An empty socket for a gem.
Blessed: +10-28% Healing Bonus.
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
Revitializing Beacon: Using Beacon increases healing power on self by 5-37% for 12 seconds.
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|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Cleric:1-10 Constitution, +2-20 Focus
Empty Gem Socket: An empty socket for a gem.
Blessed: +10-28% Healing Bonus.
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
Mortal Siphoning: When you kill something gain 3-4.8% Mana. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Duelist: +1-10 Focus, +2-20 Dexterity
Beast Bane: +5-14% Damage to Beasts.
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Cleric:1-10 Constitution, +2-20 Focus
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Sage:3-30 Focus
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane: +5-14% Damage to Ancients.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Sentry: +3-30 Constitution
Lost Bane: +5-14% Damage to Lost.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by 1-2.8%.
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|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Priest:+ 2-20 Focus, +1-10 Intelligence
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
Blessed: +10-28% Healing Bonus.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage28-83 Corruption Damage |
Of the Nomad: +2-20 Constitution, +1-10 Focus
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Duelist: +1-10 Focus, +2-20 Dexterity
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Revitializing Beacon: Using Beacon increases healing power on self by 5-37% for 12 seconds.
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|
Epic | Tier V | 500-600 | 83Nature Damage |
Of the Nomad: +2-20 Constitution, +1-10 Focus
Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
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Rare | Tier V | 500-600 | 28-83Nature Damage28-83 Ice Damage |
Of the Priest: +2-20 Focus, +1-10 Intelligence
Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Mortal Siphoning: When you kill something gain 3-4.8% Mana. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Cleric: +1-10 Constitution,+2-20 Focus
Empty Gem Socket: An empty socket for a gem.
Lost Bane: +5-14% Damage to Lost.
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Sage: 3-30 Focus
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +5-14% Damage to Lost.
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Cleric: +1-10 Constitution, +2-20 Focus
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage28-83 Corruption Damage |
Of the Sage: +3-30 Focus
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Vicious: +3-11% critical damage.
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|
Epic | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Sage: +3-30 Focus
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Angry Earth Bane: +5-14% Damage to Angry Earth.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 1-2.8%.
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Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Monk: +1-10 Focus, +2-20 Strength
Ancient Bane: +5-14% Damage to Ancients.
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Sentry: +3-30 Constitution
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 10-46%%.
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
"Do not delve into the caverns for you do not know w |
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Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Occultist: +1-10 Constitution , +2-20 Intelligence
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Occultist: +1-10 Constitution, +2-20 Intelligence
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane: +5-14% Damage to Ancients.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Vicious: +3-11% critical damage.
Keen: +3-11% critical chance.
Luck: +2.8% chance at rare items from chests and monsters.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Cleric:1-10 Constitution, 2-20 Focus
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
Beast Bane: +5-14% Damage to Beasts.
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|
Rare | Tier V | 500-600 | 56-167Nature Damage |
Of the Priest: +2-20 Focus, +1-10 Intelligence
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Artificer: +2-20 Focus, +1-10 Dexterity
Empty Gem Socket: An empty socket for a gem.
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Monk: +1-10 Focus, +2-20 Strength
Kind: You generate 5-14% less threat.
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Artificer: 2-20 Focus, +1-10 Dexterity
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage28-83 Corruption Damage |
Of the Nomad: +2-20 Constitution, +1-10 Focus
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
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|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Mage: +1-10 Focus, +2-20 Intelligence
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Ancient Bane: +5-14% Damage to Ancients.
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|
Rare | Tier V | 500-600 | 28-83Nature Damage 28-83Fire Damage |
Of the Cleric: +1-10 Constitution, +2-20 Focus
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
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|
Rare | Tier V | 500-600 | 56-167Nature Damage |
Of the Mage: +1-10 Focus, +2-20 Intelligence
Empty Gem Socket: An empty socket for a gem.
Blessed: +10-28% Healing Bonus.
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|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Zealot: +2-20 Focus, +1-10 Strength
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Beast Bane: +5-14% Damage to Beasts.
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83 Arcane Damage |
Of the Mage: +1-10 Focus, +2-20 Intelligence
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +5-19% Damage to Corrupted.
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|
Rare | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Occultist
+1-10 Constitution, +2-20 Intelligence
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier V | 500-600 | 56-167Nature Damage |
Of the Mage: +1-10 Focus, +2-20 Intelligence
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | 28-83Nature Damage28-83 Corruption Damage |
Of the Sage: +3-30 Focus
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +5-19% Damage to Corrupted.
Mortal Lifesteal: When you kill something gain 3-4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Priest: +2-20 Focus, +1-10 Intelligence
Refreshing: Reduces max cooldowns by 1-2.8%.
Luck: +0.5-2.8% chance at rare items from chests and monsters.
Keen: +3-11% critical chance.
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|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Opportunist IV:+20% damage against targets with less than 30% Health.
Blessed: +28% Healing Bonus.
Siphoning Blow: You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
Kind: You generate 14% less threat.
|
|
Epic | Tier V | 500-600 | 28-83 Nature Damage 28-83Lightning Damage |
Of the Sage: +3-30 Focus
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +5-14% Damage to Lost.
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | 56-167Nature Damage |
Of the Zealot: +2-20 Focus, +1-10 Strength
Corrupted Bane: +5-19% Damage to Corrupted.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sentry: +3-30 Constitution
Empty Gem Socket: An empty socket for a gem.
Blessed: +10-28% Healing Bonus.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
|
|
Rare | Tier III | 370 | 101Nature Damage |
Of the Sage: +17 Focus
Blessed: +20% Healing Bonus.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 30%.
|
|
Rare | Tier III | 420 | 112Nature Damage |
Of the Sage: +20 Focus
Blessed: +22% Healing Bonus.
Revitializing Beacon: Using Beacon increases healing power on self by 25% for 12 seconds.
|
|
Epic | Tier IV | 465 | 124Nature Damage |
Of the Sage: +22 Focus
Blessed: +22% Healing Bonus.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 18% for 3 Seconds.
Siphoning Blow: You gain 2.3% mana per hit. (cooldown 23s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 490 | 131Nature Damage |
Of the Sage: +24 Focus
Blessed: +24% Healing Bonus.
Rally IV: +15% damage and outgoing healing while at full health.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Legendary | Tier IV | 500 | 134Nature Damage |
Of the Sage: +24 Focus
Blessed: +25% Healing Bonus.
Rally IV: +15% damage and outgoing healing while at full health.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 39%.
|
|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Blessed: +10-28% Healing Bonus.
Rally IV: +15% damage and outgoing healing while at full health.
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Blessed: +10-28% Healing Bonus.
Rally IV: +15% damage and outgoing healing while at full health.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 1-2.8%.
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Legendary | Tier V | 500-600 | 56-167Nature Damage |
Of the Sage: +3-30 Focus
Blessed: +10-28% Healing Bonus.
Rally IV: +15% damage and outgoing healing while at full health.
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10-28s). Does not trigger off persistent damage or DoT effects.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 10-46%.
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|
Common | Tier II | 155 | 61 Nature Damage | |
|
Common | Tier II | 175 | 67 Nature Damage | |
|
Common | Tier II | 200-300 | 67 Nature Damage | |
|
Epic | Tier V | 580 | 67 Nature Damage 65 Lightning Damage |
Of the Sage: +28
Focus
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +18% Damage to Corrupted.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 22% for 3 Seconds.
|
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Uncommon | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
|
|
Uncommon | Tier III | 380 | 101 Nature Damage |
Of the Sage: +18
Focus
|
|
Uncommon | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
|
|
Rare | Tier III | 395 | 107 Nature Damage |
Of The Scholar: +18
Intelligence
Empty Gem Slot: An empty socket for a gem.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 22% for 3 Seconds.
|
|
Rare | Tier III | 345 | 96 Nature Damage |
Of The Sage: +16
Focus
Empty Gem Slot: An empty socket for a gem.
Ancient Bane: +9.5% Damage to Ancients.
|
|
Common | Tier III | 300-400 | 109 Nature Damage | |
|
Uncommon | Tier III | 300-400 | 109 Nature Damage |
Of the Sage: +19
Focus
|
|
Uncommon | Tier III | 300-400 | 109 Nature Damage |
Of the Sage: +19
Focus
|
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Uncommon | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
|
|
Uncommon | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
|
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
COmmon | Tier III | 500-600 | 109 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier II | 200-300 | 87 Nature Damage | |
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Common | Tier III | 300-400 | 109 Nature Damage | |
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Common | Tier IV | 400-500 | 134Nature Damage | |
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Common | Tier V | 500-600 | 168 Nature Damage | |
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Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +15
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +18% Damage to Corrupted.
Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
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Uncommon | Tier V | 500-600 | 168 Nature Damage |
Of the Priest: +20
Focus +10
Intelligence
Exhilarate IV: +24% damage when player is below 30% Health.
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Rare | Tier III | 300-400 | 109 Nature Damage |
Of the Sage: +19
Focus
Empty Gem Slot: An empty socket for a gem.
Lost Bane: +10% Damage to Lost.
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Epic | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
Empty Gem Slot: An empty socket for a gem.
Lost Bane: +12% Damage to Lost.
Energizing Splash Of Light: Allies hit with Splash of Light gain 12
Stamina.
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Common | Tier V | 500-600 | 168 Nature Damage | |
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Common | Tier IV | 500-600 | 135 Nature Damage | |
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Common | Tier II | 200-300 | 87 Nature Damage | |
|
Common | Tier III | 300-400 | 109 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
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Common | Tier V | 500-600 | 168 Nature Damage | |
|
Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
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Common | Tier II | 200-300 | 87 Nature Damage | |
|
Common | Tier III | 300-400 | 109 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Epic | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
Empty Gem Slot: An empty socket for a gem.
Lost Bane: +12% Damage to Lost.
Energizing Splash Of Light: Allies hit with Splash of Light gain +12 stamina.
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|
Epic | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
Empty Gem Slot: An empty socket for a gem.
Ancient Bane: +12% Damage to Ancients.
Energizing Splash Of Light: Allies hit with Splash of Light gain +12 stamina.
|
|
Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Energizing Splash Of Light: Allies hit with Splash of Light gain +14 stamina.
|
|
Uncommon | Tier V | 500-600 | 168 Nature Damage |
Of the Priest: +20
Focus +10
Intelligence
Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier II | 200-300 | 87 Nature Damage | |
|
Common | Tier III | 300-400 | 109 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Uncommon | Tier V | 500-600 | 168 Nature Damage |
Of the Priest: +20
Focus +10
Intelligence
Opportunist IV:+20% damage against targets with less than 30% Health.
|
|
Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
Empty Gem Slot: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Energizing Splash Of Light: Allies hit with Splash of Light gain 14
Stamina.
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Common | Tier III | 500-600 | 109 Nature Damage | |
|
Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +19% Damage to Corrupted.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
|
Common | Tier II | 200-300 | 87 Nature Damage | |
|
Common | Tier III | 300-400 | 109 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
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Uncommon | Tier V | 500-600 | 168 Nature Damage |
Vicious: +11% Critical Damage.
|
|
Epic | Tier V | 500-600 | 168 Nature Damage |
Of the Sage: +30
Focus
Empty Gem Slot: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
|
Epic | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Bane: +16% Damage to Corrupted.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 20% for 3 Seconds.
|
|
Common | Tier IV | 500-600 | 135 Nature Damage | |
|
Common | Tier II | 200-300 | 87 Nature Damage | |
|
Common | Tier III | 300-400 | 109 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Common | Tier IV | 400-500 | 135 Nature Damage | |
|
Common | Tier V | 500-600 | 168 Nature Damage | |
|
Epic | Tier IV | 400-500 | 135 Nature Damage |
Of the Sage: +24
Focus
Empty Gem Slot: An empty socket for a gem.
Lost Bane: +12% Damage to Lost.
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 20% for 3 Seconds.
|
|
Uncommon | Tier II | 280 | ?? Nature Damage |
Of the Sage: +2
Focus
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ?? Nature Damage |
Of the Sage: +2
Focus
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ?? Nature Damage |
Of the Sage: +2
Focus
Empty Gem Socket: An empty socket for a gem.
|
|
Rare | Tier III | 320 | ?? Nature Damage |
Of the Sage: +7
Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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|
Rare | Tier III | 320 | ?? Nature Damage |
Of the Sage: +7
Focus
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 7.0% more damage.
|
|
Rare | Tier III | 320 | ?? Nature Damage |
Of the Sage: +7
Focus
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Rare | Tier III | 395 | ?? Nature Damage |
Of the Sage: +15
Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 395 | ?? Nature Damage |
Of the Sage: +15
Focus
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 395 | ?? Nature Damage |
Of the Sage: +15
Focus
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Epic | Tier IV | 470 | ?? Nature Damage |
Of the Sage: +16
Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 470 | ?? Nature Damage |
Of the Sage: +16
Focus
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 8.4% more damage.
Keen: +9.1% critical chance.
|
|
Epic | Tier IV | 470 | ?? Nature Damage |
Of the Sage: +16
Focus
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
Mortal Energy: When you kill something gain 11.7 Stamina.
|
|
Epic | Tier V | 525 | ?? Nature Damage |
Of the Sage: +28
Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 525 | ?? Nature Damage |
Of the Sage: +28
Focus
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 8.9% more damage.
Keen: +10% critical chance.
|
|
Epic | Tier V | 525 | ?? Nature Damage |
Of the Sage: +28
Focus
Empty Gem Socket: An empty socket for a gem.
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
Mortal Energy: When you kill something gain 12.7 Stamina.
|