Life Staves are a type of Weapon in New World. Life Staves are magical weapons used to heal allies and provide protective buffs. They can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Life Staves Overview
The Life Staff is a magical weapon that employs healing and protective magic, as opposed to the destructive powers of the Fire Staff. As such, the Life Staff is primarily a support weapon that excels in keeping allies alive and bolstering their defenses.
The Life Staff's magical strength scales off of the player's Focus Attribute. Points in Focus also provide bonuses to maximum mana and regeneration, allowing the player to cast more spells. Investing in this attribute will improve the player's effectiveness with all Life Staff weapons.
Life Staff Skills
Life Staves have two Masteries at their disposal. The Healing Skill Tree mainly focuses on healing both players and allies alike, while the Protector Skill Tree mainly focuses on granting buffs and other healing related abilities
Please visit pur Life Staff Skills page for more information.
All Life Staves in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Life Staves
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Rare | Tier III | 335 | ![]() |
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Of the Cleric: +5
Constitution, +10
Focus
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Revitializing Beacon: Using Beacon increases healing power on self by 20% for 12 seconds.
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Enchanted: Light and Heavy attacks deal 7.1% more damage.
|
|
Rare | Tier III | 340 | ![]() |
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Of the Sage: +15
Focus
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Rally II: +9% damage and outgoing healing while at full health.
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Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
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Of the Sage: +3-30
Focus
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Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 265 | ![]() |
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Of the Sentry: +11
Constitution
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Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
|
|
Uncommon | Tier II | 275 | ![]() |
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Of the Sage: +12
Focus
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Angry Earth Bane: +8.2% Damage to Angry Earth.
|
|
Uncommon | Tier II | 305 | ![]() |
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Of the Priest: +9
Focus, +4
Intelligence
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Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 25%.
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Uncommon | Tier II | 200-300 | ![]() ![]() |
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Empowered I: 20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Sage: +13
Focus
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Abyssal I: 20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +13
Focus
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Lost Bane: +8.6% Damage to Lost.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +13
Focus
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Refreshing Evasion: Reduces active cooldowns by 0.68% after exiting the dodge animation.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Sage: +13
Focus
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Ignited I: 20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sentry: +3-30
Constitution
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Revitializing Beacon: Using Beacon increases healing power on self by 5-37% for 12 seconds.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Sage: +3-30
Focus
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Frozen I: 20% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +3-30
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Corrupted Bane: +5-19% Damage to Corrupted.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +3-30
Constitution
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Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +3-30
Constitution
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 1-2.8%.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +3-30
Constitution
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Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage: +3-30
Constitution
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Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]() ![]() Beast Bane: +5-14% Damage to Beasts. |
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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Of the Sentry: +3-30
Constitution
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Electrified I: 20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sage:+3-30
Focus
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Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Sentry: +3-30
Constitution
![]() Ancient Bane: +5-14% Damage to Ancients. |
|
Uncommon | Tier II | 200-300 | ![]() |
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Of the Zealot: +3-30
Constitution
![]() Ancient Bane: +5-14% Damage to Ancients. |
|
Uncommon | Tier II | 200-300 | ![]() |
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Luck: +0.5-2.8% chance at rare items from chests and monsters.
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Rare | Tier III | 330 | ![]() |
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Keen: +6.8% critical chance.
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Mortal Energy: When you kill something gain 9.2 Stamina. (5s cooldown.)
|
|
Rare | Tier III | 350 | ![]() ![]() |
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Of the Cleric: +5
Constitution, +11
Focus
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Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Rare | Tier III | 350 | ![]() ![]() |
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Of the Priest: +11
Focus, +5
Intelligence
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Electrified II: 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Mortal Siphoning: When you kill something gain 3.9% Mana. (5s cooldown.)
|
|
Rare | Tier III | 360 | ![]() |
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Of the Sage: +17
Focus
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Energizing Splash Of Light: Allies hit with Splash of Light gain 8.7 stamina.
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Enchanted: Light and Heavy attacks deal 7.4% more damage.
|
|
Rare | Tier III | 375 | ![]() ![]() |
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Of the Sage: +17
Focus
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Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2%.
|
|
Rare | Tier III | 375 | ![]() |
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Of the Sage: +17
Focus
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Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2%.
|
|
Rare | Tier III | 390 | ![]() |
![]() ![]() Empty Gem Socket: An empty socket for a gem. ![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
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|
Rare | Tier III | 395 | ![]() ![]() |
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Ignited II: 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Angry Earth Bane: +10% Damage to Angry Earth.
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|
Rare | Tier III | 399 | ![]() |
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Of the Sage: +18
Focus
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Gambit II: +9% damage while your stamina is not full.
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Mortal Siphoning: When you kill something gain 4.1% Mana. (5s cooldown.)
|
|
Rare | Tier III | 399 | ![]() |
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Of the Priest: +19
Focus
![]() Brash II: +20% damage against targets with full Health. ![]() Lifestealing: You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects. |
|
Epic | Tier III | 425 | ![]() |
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Of the Sentry: +20
Constitution
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Empty Gem Socket: An empty socket for a gem.
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Beast Bane: +11% Damage to Beasts.
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Energizing Splash Of Light: Allies hit with Splash of Light gain 10 stamina.
|
|
Rare | Tier III | 425 | ![]() |
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Of the Mage: +6
Focus, +13
Intelligence
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Ancient Bane: +11% Damage to Ancients.
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Kind: You generate 11% less threat.
|
|
Rare | Tier III | 425 | ![]() ![]() |
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Empowered II: 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier III | 435 | ![]() |
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Of the Priest: +14
Focus, +7
Intelligence
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Enchanted: Light and Heavy attacks deal 8% more damage.
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Sage: +14
Focus, +7
Intelligence
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Enchanted: Light and Heavy attacks deal 8% more damage.
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Sage: +19
Focus
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Corrupted Bane: +13% Damage to Corrupted.
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Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
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Of the Sage: +19
Focus
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Frozen II: 30% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 9.5% for 5 seconds.
|
|
Uncommon | Tier III | 300-400 | ![]() |
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Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Sage: +3-30
Focus
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Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
![]() Lost Bane: +5-14% Damage to Lost. |
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
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Of the Sage: +3-30
Focus
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Ignited II: 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Empowered II: 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
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Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Sage: +19
Focus
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Luck: +2.8% chance at rare items from chests and monsters.
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Lifestealing: You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Sage: 3-30
Focus
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Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
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Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
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Of the Sentry: +3-30
Constitution
![]() Electrified II: 30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Lost Bane: +3-14% Damage to Lost.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
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Of the Sentry: +3-30
Constitution
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Arboreal II: 30% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Uncommon | Tier III | 300-400 | ![]() |
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Of the Sage: +3-30
Focus
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Corrupted Bane: +5-19% Damage to Corrupted.
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Sage: +3-30
Focus
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Empty Gem Socket: An empty socket for a gem.
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Mortal Siphoning: When you kill something gain 3-4.8% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 435 | ![]() |
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Cruel III: +10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Blessed: +22% Healing Bonus.
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Kind: You generate 11% less threat.
|
|
Rare | Tier IV | 445 | ![]() ![]() |
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Of the Sage: +21
Focus
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Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]() Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.) |
|
Epic | Tier IV | 455 | ![]() |
![]() ![]()
Angry Earth Bane: +11% Damage to Angry Earth.
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.3%.
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Kind: You generate 11% less threat.
|
|
Rare | Tier IV | 455 | ![]() |
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Of the Sentry: +22
Constitution
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Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]() Mending Protection: Increase healing power by 28% for 5 seconds if Orb of Protection heals an ally with no active buffs. |
|
Epic | Tier IV | 475 | ![]() |
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Of the Nomad: +15
Constitution, +7
Focus
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Brash III: +25% damage against targets with full Health.
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Blessed: +24% Healing Bonus.
![]() Keen: +9.1% critical chance. |
|
Epic | Tier IV | 480 | ![]() |
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Of the Priest: +15
Focus, +7
Intelligence
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Empty Gem Socket: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by 2.4%.
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Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier IV | 480 | ![]() ![]() |
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Of the Mage: +7
Focus, +15
Intelligence
![]() Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Luck: +2.2% chance at rare items from chests and monsters.
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Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 38%.
|
|
Epic | Tier IV | 485 | ![]() |
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Of the Cleric: +7
Constitution, +15
Focus
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Corrupted Bane: +16% Damage to Corrupted.
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Enchanted: Light and Heavy attacks deal 8.5% more damage.
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Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
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|
Rare | Tier IV | 490 | ![]() ![]() |
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Of the Sentry: +24
Constitution
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Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]() Refreshing Evasion: Reduces active cooldowns by 0.85% after exiting the dodge animation. |
|
Rare | Tier IV | 490 | ![]() |
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Of the Priest: +16
Focus, +8
Intelligence
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Mortal Lifesteal: When you kill something gain 4.4% health. (5s cooldown.)
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Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 19% for 3 Seconds.
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|
Epic | Tier IV | 495 | ![]() |
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Of the Sage: +24
Focus
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Refreshing: Reduces max cooldowns by 2.4%.
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Keen: +9.5% critical chance.
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Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 499 | ![]() |
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Of the Cleric: +8
Constitution, +16
Focus
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Rally III: +12% damage and outgoing healing while at full health.
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Blessed: +25% Healing Bonus.
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Siphoning Blow: You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 500 | ![]() |
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Of the Sage: +8
Constitution, +16
Focus
![]()
Rally III: +12% damage and outgoing healing while at full health.
![]() Blessed: +25% Healing Bonus. ![]() Siphoning Blow: You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects. |
|
Rare | Tier IV | 400-500 | ![]() ![]() |
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Of the Priest:+2-20
Focus, +1-10
Intelligence
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Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Beast Bane: +5-14% Damage to Beasts.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
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Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
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Of the Sage: +3-30
Focus
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Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Vicious: +3-11% critical damage.
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Keen: +3-11% critical damage.
|
|
Epic | Tier IV | 400-500 | ![]() |
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Of the Sage: +3-30
Focus
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Corrupted Bane: +5-19% Damage to Corrupted.
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Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
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Of the Sage: +3-30
Focus
![]()
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]() Lost Bane: +5% Damage to Lost. ![]() Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.) |
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]() Ancient Bane: +5% Damage to Ancients. ![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
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Of the Priest: +2-20
Focus, +1-10
Intelligence
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Ancient Bane: +5-14% Damage to Ancients.
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Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sage: +3-30
Focus
![]()
Enchanted: Light and Heavy attacks deal 5% more damage.
![]()
Revitializing Beacon: Using Beacon increases healing power on self by 5% for 12 seconds.
![]()
Luck: +0.5% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sage: +3-30
Focus
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Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
![]()
Refreshing: Reduces max cooldowns by 1-2.8%.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Corrupted Bane: +5-19% Damage to Corrupted.
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Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
|
|
Rare | Tier IV | 400-500 | ![]() |
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Of the Cleric: +1
Constitution, +2
Focus
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Angry Earth Bane: +5-14% Damage to Angry Earth.
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Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
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Of the Cleric: +1
Constitution, +2
Focus
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Frozen III: 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Lost Bane: +5-14% Damage to Lost.
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Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
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Of the Sage: +1-10
Constitution, +2-20
Focus
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Frozen III: 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Lost Bane: +5-40% Damage to Lost.
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Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
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Of the Nomad: +2-20
Constitution, +1-10
Focus
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Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +5% Damage to Corrupted.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
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Of the Sage: +3-30
Focus
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Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
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Of the Mage:+ 1-10
Focus, +2-20
Intelligence
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Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
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Mortal Lifesteal: When you kill something gain 3-4.8% health. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
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Of the Priest: +2-20
Focus, +1-10
Intelligence
![]()
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +5-14% Damage to Ancients.
![]()
Blessed: +10-28% Healing Bonus.
|
|
Epic | Tier IV | 400-500 | ![]() |
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Of the Sage: +3-30
Focus
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Lost Bane: +5-14% Damage to Lost.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sentry: +3-30
Constitution
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Lost Bane: +5% Damage to Lost.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
![]()
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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|
Legendary | Tier V | 565 | ![]() |
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Of the Sage: +28 Focus
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 44%.
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Blessed: +27% Healing Bonus.
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Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
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Epic | Tier V | 575 | ![]() |
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Of the Artificer: +19 Focus, +9 Dexterity
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 9.3% more damage.
![]()
Beast Bane: +14% Damage to Beasts.
|
|
Rare | Tier V | 575 | ![]() |
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Of the Mage: +9 Focus, +19 Intelligence
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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Keen: +11% critical chance.
|
|
Rare | Tier V | 600 | ![]() ![]() |
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Of the Sage: +30 Focus
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Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
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Of the Priest: +2-20 Focus, +1-10 Intelligence
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Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]() Beast Bane: +6-14% Damage to Beasts. |
|
Rare | Tier V | 500-600 | ![]() |
![]()
Of the Nomad: +2-20 Constitution, +1-10 Focus
![]() Exhilarate IV: +24% damage when player is below 30% Health. ![]()
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Cleric: +1-10 Constitution, +2-20 Focus
![]()
Ancient Bane: +5-14% Damage to Ancients.
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Nomad: +2-20 Constitution,,+1-10 Focus
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Of the Occultist: +1-10 Constitution, +2-20 Intelligence
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Beast Bane: +14% Damage to Beasts.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Priest: +2-20 Focus, +1-10 Intelligence
![]()
Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
![]()
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]() Kind: You generate 5-14% less threat. |
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Mage: +1-10 Focus, +2-20 Intelligence
![]() Enchanted: Light and Heavy attacks deal 5-9.5% more damage. ![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
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Of the Sentry: +3-30 Constitution
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Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
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Of the Nomad: +2-20 Constitution, +1-10 Focus
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +5-19% Damage to Corrupted.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
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Of the Duelist: +1-10 Focus, +2-20 Dexterity
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
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Of the Sage: +3-30 Focus
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Priest: +2-20 Focus, +1-10 Intelligence
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
![]()
Keen: +3-11% critical chance.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sentry:3-30 Constitution
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sentry: 3-30 Constitution
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Beast Bane: +5-14% Damage to Beasts.
![]()
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
![]()
Mortal Lifesteal: When you kill something gain 3-4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
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Of the Cleric: +1-10 Constitution, +2-20 Focus
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +5-14% Damage to Lost.
![]()
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 10-46%.
|
|
Rare | Tier V | 500-600 | ![]() |
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Of the Artificer: +2-20 Focus, +1-10 Dexterity
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Brash IV: +30% damage against targets with full Health.
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Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Sage: +3-30 Focus
![]()
Rally IV: +15% damage and outgoing healing while at full health.
![]()
Blessed: +10-28% Healing Bonus.
![]()
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
![]()
Keen: +3-11% critical chance.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sentry: +3-30
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: 3-30 Focus
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Blessed: +28% Healing Bonus.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Artificer: 2-20 Focus, 1-10 Dexterity
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +5-19% Damage to Corrupted.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Cleric: +1-10 Constitution, +2-20 Focus
![]()
Rally IV: +15% damage and outgoing healing while at full health.
![]()
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Keen: +3-11% critical chance.
![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
Of the Artificer: +2-20 Focus, +1-10 Dexterity
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: 3-30 Focus
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Lifesteal: When you kill something gain 3-4.8%% health. (5s cooldown.)
![]()
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
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Of the Sage: +3-30 Focus
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Blessed: +10-28% Healing Bonus.
![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
![]()
Revitializing Beacon: Using Beacon increases healing power on self by 5-37% for 12 seconds.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Cleric:1-10 Constitution, +2-20 Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Blessed: +10-28% Healing Bonus.
![]()
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
![]()
Mortal Siphoning: When you kill something gain 3-4.8% Mana. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Duelist: +1-10 Focus, +2-20 Dexterity
![]()
Beast Bane: +5-14% Damage to Beasts.
![]()
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Cleric:1-10 Constitution, +2-20 Focus
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage:3-30 Focus
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +5-14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sentry: +3-30 Constitution
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Lost Bane: +5-14% Damage to Lost.
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Luck: +0.5-2.8% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by 1-2.8%.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Priest:+ 2-20 Focus, +1-10 Intelligence
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
![]()
Blessed: +10-28% Healing Bonus.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
![]()
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Nomad: +2-20 Constitution, +1-10 Focus
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Duelist: +1-10 Focus, +2-20 Dexterity
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Revitializing Beacon: Using Beacon increases healing power on self by 5-37% for 12 seconds.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Nomad: +2-20 Constitution, +1-10 Focus
![]()
Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
![]()
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Priest: +2-20 Focus, +1-10 Intelligence
![]()
Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Siphoning: When you kill something gain 3-4.8% Mana. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Cleric: +1-10 Constitution,+2-20 Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane: +5-14% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: 3-30 Focus
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +5-14% Damage to Lost.
![]()
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Cleric: +1-10 Constitution, +2-20 Focus
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
![]()
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
![]()
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Vicious: +3-11% critical damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +5-14% Damage to Angry Earth.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 1-2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Monk: +1-10 Focus, +2-20 Strength
![]()
Ancient Bane: +5-14% Damage to Ancients.
![]()
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sentry: +3-30 Constitution
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
![]()
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 10-46%%.
![]()
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
"Do not delve into the caverns for you do not know w |
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Occultist: +1-10 Constitution , +2-20 Intelligence
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Occultist: +1-10 Constitution, +2-20 Intelligence
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +5-14% Damage to Ancients.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Vicious: +3-11% critical damage.
![]()
Keen: +3-11% critical chance.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Cleric:1-10 Constitution, 2-20 Focus
![]()
Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
![]()
Mortal Energy: When you kill something gain 5-14 Stamina. (5s cooldown.)
![]()
Beast Bane: +5-14% Damage to Beasts.
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
Of the Priest: +2-20 Focus, +1-10 Intelligence
![]() Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown) ![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Artificer: +2-20 Focus, +1-10 Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
![]()
Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3-14% for 5 seconds.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Monk: +1-10 Focus, +2-20 Strength
![]()
Kind: You generate 5-14% less threat.
![]()
Lifestealing: You gain 0.5-1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Artificer: 2-20 Focus, +1-10 Dexterity
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
![]()
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Nomad: +2-20 Constitution, +1-10 Focus
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Mage: +1-10 Focus, +2-20 Intelligence
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Ancient Bane: +5-14% Damage to Ancients.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Cleric: +1-10 Constitution, +2-20 Focus
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
Of the Mage: +1-10 Focus, +2-20 Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Blessed: +10-28% Healing Bonus.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Zealot: +2-20 Focus, +1-10 Strength
![]()
Refreshing Ward: Reduces active cooldowns by 0.5-1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Beast Bane: +5-14% Damage to Beasts.
![]()
Mending Protection: Increase healing power by 5-37% for 5 seconds if Orb of Protection heals an ally with no active buffs.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Mage: +1-10 Focus, +2-20 Intelligence
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +5-19% Damage to Corrupted.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Occultist
+1-10 Constitution, +2-20 Intelligence ![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
Of the Mage: +1-10 Focus, +2-20 Intelligence
![]()
Enchanted: Light and Heavy attacks deal 5-9.5% more damage.
![]()
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane: +5-19% Damage to Corrupted.
![]()
Mortal Lifesteal: When you kill something gain 3-4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Priest: +2-20 Focus, +1-10 Intelligence
![]()
Refreshing: Reduces max cooldowns by 1-2.8%.
![]()
Luck: +0.5-2.8% chance at rare items from chests and monsters.
![]()
Keen: +3-11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Opportunist IV:+20% damage against targets with less than 30% Health.
![]()
Blessed: +28% Healing Bonus.
![]()
Siphoning Blow: You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
![]()
Kind: You generate 14% less threat.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
Of the Sage: +3-30 Focus
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +5-14% Damage to Lost.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.5-0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Zealot: +2-20 Focus, +1-10 Strength
![]()
Corrupted Bane: +5-19% Damage to Corrupted.
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
Of the Sentry: +3-30 Constitution
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Blessed: +10-28% Healing Bonus.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5-23% for 3 Seconds.
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
|
|
Rare | Tier III | 370 | ![]() |
![]()
Of the Sage: +17 Focus
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Blessed: +20% Healing Bonus.
![]()
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 30%.
|
|
Rare | Tier III | 420 | ![]() |
![]()
Of the Sage: +20 Focus
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Blessed: +22% Healing Bonus.
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Revitializing Beacon: Using Beacon increases healing power on self by 25% for 12 seconds.
|
|
Epic | Tier IV | 465 | ![]() |
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Of the Sage: +22 Focus
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Blessed: +22% Healing Bonus.
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Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 18% for 3 Seconds.
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Siphoning Blow: You gain 2.3% mana per hit. (cooldown 23s). Does not trigger off persistent damage or DoT effects.
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Epic | Tier IV | 490 | ![]() |
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Of the Sage: +24 Focus
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Blessed: +24% Healing Bonus.
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Rally IV: +15% damage and outgoing healing while at full health.
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Refreshing: Reduces max cooldowns by 2.4%.
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Legendary | Tier IV | 500 | ![]() |
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Of the Sage: +24 Focus
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Blessed: +25% Healing Bonus.
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Rally IV: +15% damage and outgoing healing while at full health.
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Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 39%.
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Legendary | Tier V | 500-600 | ![]() |
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Of the Sage: +3-30 Focus
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Blessed: +10-28% Healing Bonus.
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Rally IV: +15% damage and outgoing healing while at full health.
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Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
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Refreshing: Reduces max cooldowns by 1-2.8%.
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Legendary | Tier V | 500-600 | ![]() |
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Of the Sage: +3-30 Focus
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Blessed: +10-28% Healing Bonus.
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Rally IV: +15% damage and outgoing healing while at full health.
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 1-2.8%.
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Refreshing: Reduces max cooldowns by 1-2.8%.
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Legendary | Tier V | 500-600 | ![]() |
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Of the Sage: +3-30 Focus
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Blessed: +10-28% Healing Bonus.
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Rally IV: +15% damage and outgoing healing while at full health.
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Siphoning Blow: You gain 1-2.8% mana per hit. (cooldown 10-28s). Does not trigger off persistent damage or DoT effects.
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Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 10-46%.
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Common | Tier II | 155 | ![]() |
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Common | Tier II | 175 | ![]() |
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|
Common | Tier II | 200-300 | ![]() |
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Epic | Tier V | 580 | ![]() ![]() |
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Of the Sage: +28
Focus
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Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Corrupted Bane: +18% Damage to Corrupted.
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Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 22% for 3 Seconds.
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Sage: +30
Focus
|
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Uncommon | Tier III | 380 | ![]() |
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Of the Sage: +18
Focus
|
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Sage: +30
Focus
|
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Rare | Tier III | 395 | ![]() |
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Of The Scholar: +18
Intelligence
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Empty Gem Slot: An empty socket for a gem.
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Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 22% for 3 Seconds.
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Rare | Tier III | 345 | ![]() |
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Of The Sage: +16
Focus
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Empty Gem Slot: An empty socket for a gem.
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Ancient Bane: +9.5% Damage to Ancients.
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Common | Tier III | 300-400 | ![]() |
|
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Uncommon | Tier III | 300-400 | ![]() |
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Of the Sage: +19
Focus
|
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Uncommon | Tier III | 300-400 | ![]() |
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Of the Sage: +19
Focus
|
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Common | Tier IV | 400-500 | ![]() |
|
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Uncommon | Tier IV | 400-500 | ![]() |
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Of the Sage: +24
Focus
|
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Uncommon | Tier IV | 400-500 | ![]() |
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Of the Sage: +24
Focus
|
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Common | Tier V | 500-600 | ![]() |
|
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COmmon | Tier III | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier II | 200-300 | ![]() |
|
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Epic | Tier V | 500-600 | ![]() |
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Of the Sage: +15
Focus
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Empty Gem Slot: An empty socket for a gem.
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Corrupted Bane: +18% Damage to Corrupted.
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Energizing Splash Of Light: Allies hit with Splash of Light gain 3-14 stamina.
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Priest: +20
Focus +10
Intelligence
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Exhilarate IV: +24% damage when player is below 30% Health.
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Rare | Tier III | 300-400 | ![]() |
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Of the Sage: +19
Focus
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Empty Gem Slot: An empty socket for a gem.
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Lost Bane: +10% Damage to Lost.
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Epic | Tier IV | 400-500 | ![]() |
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Of the Sage: +24
Focus
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Empty Gem Slot: An empty socket for a gem.
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Lost Bane: +12% Damage to Lost.
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Energizing Splash Of Light: Allies hit with Splash of Light gain 12
Stamina.
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
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Of the Sage: +30
Focus
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Empty Gem Slot: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +30
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sage: +24
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
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Lost Bane: +12% Damage to Lost.
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Energizing Splash Of Light: Allies hit with Splash of Light gain +12 stamina.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sage: +24
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
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Ancient Bane: +12% Damage to Ancients.
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Energizing Splash Of Light: Allies hit with Splash of Light gain +12 stamina.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +30
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
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Corrupted Bane: +19% Damage to Corrupted.
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Energizing Splash Of Light: Allies hit with Splash of Light gain +14 stamina.
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Priest: +20
Focus +10
Intelligence
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Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Of the Priest: +20
Focus +10
Intelligence
![]()
Opportunist IV:+20% damage against targets with less than 30% Health.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +30
Focus
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Empty Gem Slot: An empty socket for a gem.
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Angry Earth Bane: +14% Damage to Angry Earth.
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Energizing Splash Of Light: Allies hit with Splash of Light gain 14
Stamina.
|
|
Common | Tier III | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +30
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
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Vicious: +11% Critical Damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
Of the Sage: +30
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 23% for 3 Seconds.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sage: +24
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +16% Damage to Corrupted.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 20% for 3 Seconds.
|
|
Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
Of the Sage: +24
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +12% Damage to Lost.
![]()
Accelerating Light's Embrace: Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 20% for 3 Seconds.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
Of the Sage: +2
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
Of the Sage: +2
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
Of the Sage: +2
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
|
|
Rare | Tier III | 320 | ![]() |
![]()
Of the Sage: +7
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 320 | ![]() |
![]()
Of the Sage: +7
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 7.0% more damage.
|
|
Rare | Tier III | 320 | ![]() |
![]()
Of the Sage: +7
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Rare | Tier III | 395 | ![]() |
![]()
Of the Sage: +15
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 395 | ![]() |
![]()
Of the Sage: +15
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 395 | ![]() |
![]()
Of the Sage: +15
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Epic | Tier IV | 470 | ![]() |
![]()
Of the Sage: +16
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 470 | ![]() |
![]()
Of the Sage: +16
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8.4% more damage.
![]()
Keen: +9.1% critical chance.
|
|
Epic | Tier IV | 470 | ![]() |
![]()
Of the Sage: +16
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
![]()
Mortal Energy: When you kill something gain 11.7 Stamina.
|
|
Epic | Tier V | 525 | ![]() |
![]()
Of the Sage: +28
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 525 | ![]() |
![]()
Of the Sage: +28
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8.9% more damage.
![]()
Keen: +10% critical chance.
|
|
Epic | Tier V | 525 | ![]() |
![]()
Of the Sage: +28
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
![]()
Mortal Energy: When you kill something gain 12.7 Stamina.
|