Dexterity is a Core Attribute in New World. Dexterity determines your effectiveness with Ranged Weapons such as Bows and Muskets. Certain one-handed weapons will also scale off of Dexterity slightly, but not as much as they would with Strength. Core Attributes have thresholds every 50 points that grant you different bonuses.
Dexterity Information
Dexterity rules directly over the effectiveness output of the following Weapon types: Bows and Muskets
Bows
- Primary Damage Scaling: Dexterity 1.34 damage per point invested
- No secondary Damage Scaling.
Muskets
- Primary Damage Scaling: Dexterity 1.2 damage per point invested
- Secondary Damage Scaling: Intelligence 0.87 damage per point invested
Rapiers
- Primary Damage Scaling: Dexterity 1.13 damage per point invested
- Secondary Damage Scaling: Intelligence 0.81 damage per point invested
Spears
- Primary Damage Scaling: Dexterity 1.29 damage per point invested
- Secondary Damage Scaling: Strength 0.92 damage per point invested
Dexterity also influences the damage output of Sword and Shield and Hatchets, although to a smaller degree
Hatchets
- Primary Damage Scaling: Strength 1.15 damage per point invested
- Secondary Damage Scaling: Dexterity 0.86 damage per point invested
Sword and Shields
- Primary Damage Scaling: Strength 1.17 damage per point invested
- Secondary Damage Scaling: Dexterity 0.85 damage per point invested
Dexterity Thresholds
Every 50 Points spent on Dexterity, players reach a threshold and two different Bonuses are unlocked. One is Combat-related, while the other one focuses on different Crafting or Gathering skills.
Points |
Combat Bonus |
Non-Combat Bonus |
---|---|---|
50 | +10% chance to critical hit | +10 skinning speed |
100 | +5% thrust damage | +20% haste for 3 seconds after skinning |
150 | Dodging cost 10 less stamina | -10% decrease in weight of skinned items |
200 | +20% bonus backstab and headshot damage | +10% skinning speed |
250 | +30% bonus critical hit damage on stunned, slowed, or rooted enemies | +10% yield increase when skinning |
300 | Ammo has +15% chance of being returned | Guaranteed critical hit after a dodge roll |
Dexterity Related Affixes
The following Affixes grant Dexterity to Equipment, wether as a Primary bigger bonus or as a secondary smaller one.
Suffix |
Primary Bonus |
Secondary Bonus |
---|---|---|
Of the Artificer |
Focus | Dexterity |
Of the Assassin |
Dexterity | Intelligence |
Of the Brigand |
Dexterity | Constitution |
Of the Cavalier |
Dexterity | Focus |
Of the Duelist |
Dexterity | Focus |
Of the Fighter |
Strength | Dexterity |
Of the Ranger |
Dexterity | None |
Of the Trickster |
Intelligence | Dexterity |
Of the Warden |
Constitution | Dexterity |
Foods that grant Dexterity
By consuming the following Foods, players can gain a timed bonus to Dexterity. You can use the tab below to perform a quick search.
Quick Search of All Foods
Name |
Tier |
Primary Bonus |
Secondary Bonus |
---|---|---|---|
Carbonara |
V |
+24 Dexterity |
+16 Focus |
Cheesecake |
III |
+12 Dexterity |
+8 Focus |
Citrus Tart |
III |
+12 Dexterity |
+8 Strength |
Coconut Custard |
III |
+12 Dexterity |
+8 Intelligence |
Fall Harvest Turkey |
V |
+24 Dexterity |
+16 Strength |
Filet with Mint and Cracked Barley |
IV |
+18 Dexterity |
+12 Constitution |
French Toast |
IV |
+18 Dexterity |
+12 Strength |
Fried Albenaja |
V |
+40 Dexterity |
None |
Honeyed Melon |
III |
+20 Dexterity |
None |
Paella |
IV |
+18 Dexterity |
+12 Focus |
Poacher's Pie |
V |
+24 Dexterity |
+16 Intelligence |
Rabbit Stew |
V |
+24 Dexterity |
+16 Constitution |
Roasted Game Bird with Berry Glaze |
III |
+12 Dexterity |
+8 Constitution |
Roasted Wolf Lion |
IV |
+18 Dexterity |
+12 Intelligence |
Seafood Bisque |
IV |
+30 Dexterity |
None |
Dexterity Notes and Tips
- Notes and tips goes here...
INT page
"Muskets
Primary Damage Scaling: Dexterity 0.9x
Secondary Damage Scaling: Intelligence 0.65x
Rapiers
Primary Damage Scaling: Dexterity 0.9x
Secondary Damage Scaling: Intelligence 0.65x"
DEX page
"Muskets
Primary Damage Scaling: Dexterity 1.2 damage per point invested
Secondary Damage Scaling: Intelligence 0.87 damage per point invested
Rapiers
Primary Damage Scaling: Dexterity 1.13 damage per point invested
Secondary Damage Scaling: Intelligence 0.81 damage per point invested"
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