Void Gauntlets are a type of Weapon in New World. Void Gauntlets are hybrid magical damage and support weapons that can manipulate the power of the Void. They can be used in both melee combat as well as at range. Void Gauntlets can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
- The Void Gauntlet was added as a new Weapon Type with the Into the Void Update Patch 1.1
Void Gauntlets Overview
The Void Gauntlet is a hybrid magical damage and support weapon that can manipulate the powers of the Void, allowing its user to conjure the destructive Void Blade to wreak havoc across the battlefield or the Orb of Decay, a dual phase projectile that can heal allies and afflict enemies with powerful debilitating effects.
The Void Gauntlet's damage scales with both the Intelligence and Focus Attributes. Intelligence is the primary modifier for the Void Gauntlet's damage dealing capabilities and skills while Focus provides secondary damage scaling. The Focus attribute also provides scaling for all of the Void Gauntlet's healing skills.
Void Gauntlet Skills
Void Gauntlets feature two Skill Trees: the Annihilation and the Decay trees. Players can spend points on both Skill Trees, as you are not locked into any one tree and can spend your points however you wish as you make your way down the tree's ability line. Weapon Skills have a cap of level 20 while each Mastery's tree has 19 abilities that can be unlocked for a total of 38 Void Gauntlet Skills.
Please visit our Void Gauntlet Skills page for more information.
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All Void Gauntlets in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Void Gauntlets
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Common | Tier II | 200- 300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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|
Common | Tier V | 500-600 | ![]() |
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|
Common | Tier II | 200- 300 | ![]() |
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|
Common | Tier II | 200- 300 | ![]() |
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Common | Tier II | 200- 300 | ![]() |
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Common | Tier II | 200- 300 | ![]() |
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|
Common | Tier II | 200- 300 | ![]() |
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|
Common | Tier II | 200- 300 | ![]() |
|
|
Uncommon | Tier II | 200- 300 | ![]() ![]() |
![]()
+
4
Focus
![]()
+
9
Intelligence
![]()
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200- 300 | ![]() |
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+
4
Focus
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+
9
Intelligence
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|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4
Focus
![]()
+
9
Intelligence
![]()
Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by
24% for 3s.
|
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4
Focus
![]()
+
9
Intelligence
![]() |
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4
Focus
![]()
+
9
Intelligence
![]() |
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4
Constitution
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+
9
Intelligence
![]() |
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4
Constitution
![]()
+
9
Intelligence
![]() |
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
9
Focus
![]()
+
4 Intelligence
![]()
Siphoning Blow: You gain
1.7% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
9
Focus
![]()
+
4 Intelligence
![]() |
|
Uncommon | Tier II | 200- 300 | ![]() ![]() |
![]()
+
9
Focus
![]()
+
4 Intelligence
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Arboreal I:
20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4
Dexterity
![]()
+
9 Intelligence
![]() |
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4 Constitution
![]()
+
9 Focus
![]()
Putrefying Scream: On successful hit,
Petrifying Scream inflicts Disease, reducing the target's healing by
35% for 10s.
|
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
4 Constitution
![]()
+
9 Focus
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Uncommon | Tier II | 200- 300 | ![]() |
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+
13
Focus
![]()
Keen: +
6.3% critical chance.
|
|
Uncommon | Tier II | 200- 300 | ![]() |
![]()
+
13
Focus
![]()
Lifestealing: You gain
2.6% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 265 | ![]() ![]() |
![]()
+
11
Intelligence
![]()
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 299 | ![]() ![]() |
![]()
+
13
Intelligence
![]()
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 265 | ![]() |
![]()
+
11
Intelligence
![]()
Mortal Lifesteal: When you kill something gain
3.6% health. (5s cooldown.)
|
|
Uncommon | Tier II | 299 | ![]() |
![]()
+
13
Intelligence
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
+
12
Intelligence
![]() |
|
Uncommon | Tier II | 285 | ![]() |
![]()
+
4
Focus
![]()
+
8
Intelligence
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
+
6
Focus
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+
12
Intelligence
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
![]() ![]() |
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
![]() |
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
![]()
Cruel II: +
8% damage against targets with an active Crowd Control status effect (
Slow,
Stun,
Root.)
![]()
Putrefying Scream: On successful hit,
Petrifying Scream inflicts Disease, reducing the target's healing by
40% for 10s.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
![]() ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Constitution
![]()
+
12
Focus
![]()
Rally II: +
9% damage and outgoing healing while at full health.
![]()
Lifestealing: You gain
3.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Constitution
![]()
+
12
Intelligence
![]()
Nullifying Oblivion: On activation,
Oblivion removes limited duration buffs from enemies within its radius.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
19
Intelligence
![]() ![]()
Vicious: +
7.9% critical damage.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
19
Intelligence
![]()
Exhilarate II: +
16% damage when player is below 30% Health.
![]()
Empowering Rupture: On killing blow of a target you've afflicted with
Essence Rupture, gain Empower, increasing your damage by
22% for 5s.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
19
Focus
![]()
Voracious Blade: While below 50% health, successful Void Blade hits heal self for
22% of the damage done.
![]()
Mortal Siphoning: When you kill something gain
4.1% Mana. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
19
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
12
Focus
![]()
+
6
Intelligence
![]() ![]()
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Dexterity
![]()
+
12
Intelligence
![]()
Exhilarate II: +
16% damage when player is below 30% Health.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Strength
![]()
+
12
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Strength
![]()
+
12
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
6
Constitution
![]()
+
12
Focus
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Siphoning Blow: You gain
2.1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
19
Intelligence
![]() ![]()
Siphoning Blow: You gain
2.1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 350 | ![]() ![]() |
![]()
+
16
Intelligence
![]()
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]() |
|
Rare | Tier III | 350 | ![]() |
![]()
+
16
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
|
Rare | Tier III | 350 | ![]() |
![]()
+
16
Intelligence
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Refreshing: Reduces max cooldowns by
1.9%.
|
|
Rare | Tier III | 300 | ![]() |
![]()
+
16
Intelligence
![]()
Blessed: +
11% Healing Bonus.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 399 | ![]() |
![]()
+
19
Intelligence
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
![]() |
|
Rare | Tier III | 300-400 | ![]() |
![]()
+
19
Intelligence
![]()
Corrupted Bane: +
10% Damage to Corrupted.
![]()
Vicious: +
7.9% critical damage.
|
|
Rare | Tier III | 385 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Rare | Tier III | 385 | ![]() |
![]()
+
6
Focus
![]()
+
12
Intelligence
![]()
Lifestealing: You gain
3.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Vicious: +
7.7% critical damage.
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
|
|
Rare | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
![]()
Kind: You generate
12% less threat.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]()
+
8
Constitution
![]()
+
16
Focus
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
![]()
Blessed: +17% Healing Bonus.
|
|
Rare | Tier IV | 400-500 | ![]() |
![]()
+
8
Constitution
![]()
+
16
Intelligence
![]()
Angry Earth Bane: +
12% Damage to Angry Earth.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Rare | Tier IV | 400-500 | ![]() |
![]()
+
24
Intelligence
![]()
Corrupted Bane: +
12% Damage to Corrupted.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
![]()
Exhilarate III: +
20% damage when player is below 30% Health.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
![]()
Putrefying Scream: On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by
45% for 10s.
![]()
Refreshing: Reduces max cooldowns by
2.5%.
![]()
Keenly Jagged: On Critical: gain
7% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
+
8
Focus
![]()
+
16
Intelligence
![]()
Retaliate III: +
12% damage after receiving 3 hits.
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Mortal Siphoning: When you kill something gain
4.5% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
+
24
Intelligence
![]()
Keen: +
9.5% critical chance.
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
24
Focus
![]()
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Lost Bane: +
12% Damage to Lost.
![]()
Keenly Jagged: On Critical: gain
7% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
24
Focus
![]()
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Beast Bane: +
12% Damage to Beasts.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
24
Focus
![]()
Diminishing Orb: On hit,
Orb of Decay reduces the duration of the target's buffs by
44%.
![]() ![]()
Siphoning Blow: You gain
2.5% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
24
Focus
![]()
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
26% of the damage done.
![]()
Blessed: +
17% Healing Bonus.
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
24
Intelligence
![]()
Lost Bane: +
12% Damage to Lost.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
24
Intelligence
![]()
Cruel III: +
10% damage against targets with an active Crowd Control status effect (
Slow,
Stun,
Root.)
![]()
Slowing Tether: On successful hit,
Baleful Tether inflicts Slow, reducing the target's move speed by
28% for 3s.
![]()
Mortal Energy: When you kill something gain
12 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
16
Focus
![]()
+
8
Intelligence
![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Vicious: +
9.5% critical damage.
![]()
Refreshing: Reduces max cooldowns by
2.5%.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Constitution
![]()
+
16
Intelligence
![]()
Rally III: +
12% damage and outgoing healing while at full health.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
16
Focus
![]()
+
8
Intelligence
![]()
Ancient Bane: +
12% Damage to Ancients.
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
![]()
Luck: +
2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Strength
![]()
+
16
Intelligence
![]()
Keen: +
9.5% critical chance.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Constitution
![]()
+
16
Focus
![]()
Lifestealing: You gain
4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 430 |
|
![]()
+
6
Focus
![]()
+
13
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8
% more damage.
![]()
Hated: You generate
11% more threat.
|
|
Epic | Tier IV | 430 |
|
![]()
+
6
Focus
![]()
+
13
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane: +
11% Damage to Lost.
![]()
Lifestealing: You gain
3.6% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 430 |
|
![]()
+
6
Focus
![]()
+
13
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
![]()
Mortal Energy: When you kill something gain
11 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 430 |
|
![]()
+
6
Focus
![]()
+
13
Intelligence
![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
![]()
Refreshing Evasion: Reduces active cooldowns by
0.8% after exiting the dodge animation.
|
|
Epic | Tier IV | 440 |
|
![]()
+
7
Focus
![]()
+
14
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing: Reduces max cooldowns by
2.2%.
|
|
Epic | Tier IV | 465 |
|
![]()
+
7
Focus
![]()
+
15
Intelligence
![]() Brash III: +25% damage against targets with full Health. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.3%.
|
|
Epic | Tier IV | 465 |
|
![]()
+
7
Focus
![]()
+
15
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Lifestealing: You gain
3.9% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Siphoning Blow: You gain
2.3% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 470 |
|
![]()
+
7
Focus
![]()
+
15
Intelligence
![]() Exhilarate III: +20% damage when player is below 30% Health. ![]()
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
25% of the damage done.
![]()
Mortal Siphoning: When you kill something gain
4.3% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 455 |
|
![]()
+
7
Focus
![]()
+
14
Intelligence
![]() Retaliate III: +12% damage after receiving 3 hits. ![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
![]()
Refreshing Evasion: Reduces active cooldowns by
0.82% after exiting the dodge animation.
|
|
Epic | Tier IV | 460 |
|
![]()
+
7
Focus
![]()
+
14
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Keen: +
8.9% critical chance.
![]()
Vicious: +
8.9% critical damage.
|
|
Epic | Tier IV | 400-500 | ![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Empowering Rupture: On killing blow of a target you've afflicted with
Essence Rupture, gain Empower, increasing your damage by
26% for 5s.
![]() |
|
|
Epic | Tier IV | 490 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Brash III: +25% damage against targets with full Health. ![]() ![]() |
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Corrupted Bane: +12% Damage to Corrupted. ![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]() ![]() |
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Brash IV: +30% damage against targets with full Health. ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
![]()
Vicious: +
9.5% critical damage.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
![]()
Mortal Energy: When you kill something gain
12 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) ![]()
Keen: +
9.5% critical chance.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Blessed: +
17% Healing Bonus.
![]()
Siphoning Blow: You gain
2.5% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]() ![]() |
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Corrupted Bane: +
12% Damage to Corrupted.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Diminishing Orb: On hit,
Orb of Decay reduces the duration of the target's buffs by
44%.
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
|
Epic | Tier IV | 400-500 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Vicious: +
9.5% critical damage.
![]()
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
|
Epic | Tier IV | 475 |
|
![]()
+7
Focus
![]()
+
15
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
25% of the damage done.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.84% after exiting the dodge animation.
|
|
Epic | Tier IV | 475 |
|
![]()
+7
Focus
![]()
+
15
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Empowering Rupture: On killing blow of a target you've afflicted with
Essence Rupture, gain Empower, increasing your damage by
25% for 5s.
![]()
Lifestealing: You gain
4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 495 |
|
![]()
+
8
Focus
![]()
+
16
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Diminishing Orb: On hit,
Orb of Decay reduces the duration of the target's buffs by
44%.
![]()
Siphoning Blow: You gain
2.4% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Common | Tier V | 500-600 |
|
|
|
Uncommon | Tier V | 500-600 |
|
![]()
+
10
Focus
![]()
+
20
Intelligence
|
|
Uncommon | Tier V | 500-600 |
|
![]()
+
10
Focus
![]()
+
20
Intelligence
|
|
Uncommon | Tier V | 500-600 |
|
![]() |
|
Epic | Tier V | 550 |
|
![]()
+
9
Focus
![]()
+
18
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Nullifying Oblivion: On activation,
Oblivion removes limited duration buffs from enemies within its radius.
![]()
Keen: +
10% critical chance.
|
|
Epic | Tier V | 575 |
|
![]()
+
9
Focus
![]()
+
19
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Enchanted: Light and Heavy attacks deal
9.3% more damage.
![]()
Blessed: +
19% Healing Bonus.
|
|
Epic | Tier V | 575 |
|
![]()
+
9
Focus
![]()
+
19
Intelligence
![]() Empty Gem Socket: An empty socket for a gem. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.7%.
|
|
Epic | Tier V | 580 |
|
![]()
+
9
Focus
![]()
+
19
Intelligence
![]() Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. ![]()
Corrupted Bane: +
14% Damage to Corrupted.
![]()
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
30% of the damage done.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]() Ancient Bane: +14% Damage to Ancients. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]() |
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.) ![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]() Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.) ![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Diminishing Orb: On hit, Orb of Decay reduces the duration of the target's buffs by 50%. ![]() ![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Focus
![]()
Rally IV: +
15% damage and outgoing healing while at full health.
![]() Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Angry Earth Bane: +14% Damage to Angry Earth. ![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Rally IV: +
15% damage and outgoing healing while at full health.
![]() Keen: +11% critical chance. ![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Opportunist IV: +
20% damage against targets with less than 30% Health.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]() Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown) ![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Focus
![]()
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]() Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s. ![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Focus
![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Putrefying Scream: On successful hit,
Petrifying Scream inflicts Disease, reducing the target's healing by
50% for 10s.
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown) ![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Keen: +11% critical chance. ![]()
Blessed: +
20% Healing bonus.
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
|
Legendary | Tier V | 500-600 | ![]()
+
20
Focus, +
10
Intelligence
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]() Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown) ![]()
Vicious: +
11% critical damage.
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
20
Focus, +
10
Intelligence
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]() Keen Speed: On Critical: gain 30% Haste for 3s. (Cooldown 5s.) ![]()
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Nullifying Oblivion: On activation, Oblivion removes limited duration buffs from enemies within its radius. ![]()
Blessed: +
20% Healing bonus.
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Voracious Blade: While below 50% health, successful Void Blade hits heal self for 30% of the damage done. ![]()
Vicious: +
11% critical damage.
![]()
Keen: +
11% critical chance.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s. ![]()
Enchanted: Light and Heavy attacks deal
9.6% more damage.
![]()
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]() Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown) ![]()
Enchanted: Light and Heavy attacks deal
9.6% more damage.
![]() |
|
Legendary | Tier V | 500-600 |
|
![]()
+
20
Focus, +
10
Intelligence
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]() Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.) ![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
20
Focus, +
10
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Vicious: +11% critical damage. ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
20
Focus, +
10
Intelligence
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]() Empowering Rupture: On killing blow of a target you've afflicted with Essence Rupture, gain Empower, increasing your damage by 30% for 5s. ![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
![]()
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Voracious Blade: While below 50% health, successful Void Blade hits heal self for 30% of the damage done. ![]()
Keen: +
11% critical chance.
![]()
Kind: You generate
14% less threat.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Exhilarate IV: +
24% damage when player is below 30% Health.
![]() Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.) ![]()
Luck: +
2.8% chance at rare items from chests and monsters.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]() Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown) ![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown) ![]()
Enchanted: Light and Heavy attacks deal
9.6% more damage.
![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Vicious: +11% critical damage. ![]()
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Ancient Bane: +14% Damage to Ancients. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Brash IV: +
30% damage against targets with full Health.
![]() Keen: +11% critical chance. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Keen: +
11% critical chance.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Intelligence
![]()
Opportunist IV: +
20% damage against targets with less than 30% Health.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Focus
![]()
Retaliate IV: +
15% damage after receiving 3 hits.
![]() Empowering Rupture: On killing blow of a target you've afflicted with Essence Rupture, gain Empower, increasing your damage by 30% for 5s. ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Focus
![]()
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]() Angry Earth Bane: +14% Damage to Angry Earth. ![]()
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
![]()
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Focus
![]()
Exhilarate IV: +
24% damage when player is below 30% Health.
![]() Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown) ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
30
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.) ![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Keen Speed: On Critical: gain 30% Haste for 3s. (Cooldown 5s.) ![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]() Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.) ![]()
20Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
![]() |
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Focus
![]()
Retaliate IV: +
15% damage after receiving 3 hits.
![]() Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. ![]()
Blessed: +
20% Healing Bonus.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]() Keen: +11% critical chance. ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]() Angry Earth Bane: +14% Damage to Angry Earth. ![]()
Slowing Tether: On successful hit,
Baleful Tether inflicts Slow, reducing the target's move speed by
30% for 3s.
![]()
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Angry Earth Bane: +14% Damage to Angry Earth. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]() Lost Bane: +14% Damage to Lost. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Putrefying Scream: On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by 50% for 10s. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Diminishing Orb: On hit, Orb of Decay reduces the duration of the target's buffs by 50%. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Keen: +
11% critical chance.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Ancient Bane: +14% Damage to Ancients. ![]()
Blessed: +
20% Healing bonus.
![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Keen: +11% critical chance. ![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Vicious: +11% critical damage. ![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Keen: +
11% critical chance.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Retaliate IV: +
15% damage after receiving 3 hits.
![]() Keen: +11% critical chance. ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]() |
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Slowing Tether: On successful hit,
Baleful Tether inflicts Slow, reducing the target's move speed by
30% for 3s.
![]() |
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Lost Bane: +14% Damage to Lost. ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Ancient Bane: +14% Damage to Ancients. ![]()
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
30% of the damage done.
![]()
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Angry Earth Bane: +14% Damage to Angry Earth. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Keen: +
11% critical chance.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Retaliate IV: +
15% damage after receiving 3 hits.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Opportunist IV: +
20% damage against targets with less than 30% Health.
![]() Corrupted Bane: +14% Damage to Corrupted. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing: Reduces max cooldowns by
2.8%.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.) ![]()
Blessed: +
20% Healing bonus.
![]()
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Constitution, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Nullifying Oblivion: On activation, Oblivion removes limited duration buffs from enemies within its radius. ![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Kind: You generate
14% less threat.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Putrefying Scream: On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by 50% for 10s. ![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]() Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown) ![]()
Refreshing Evasion: Reduces active cooldowns by 0.96% after exiting the dodge animation.
![]()
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Keen: +
11% critical chance.
![]()
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Gambit IV: +
15% damage while your stamina is not full.
![]() Keen: +11% critical chance. ![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Ancient Bane: +14% Damage to Ancients. ![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 600 |
|
![]()
+
10
Focus, +
20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]() Enchanted: Light and Heavy attacks deal 9.6% more damage. ![]()
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
![]()
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|