Ice Gauntlets are a type of Weapon in New World. Weapons are pieces of equipment used to deal damage to enemies in battle. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways. Ice Gauntlets are magical weapons that utilize powerful Ice spells which excel in crowd control.
New World Ice Gauntlets Overview
The Ice Gauntlet is a magical weapon of destructive power that boasts superior crowd control, utilizing Ice spells with powerful slowing and freezing effects. The Ice Gauntlet can also create ice-elemental constructs that can aid in dealing damage or protecting the player from harm.
The Ice Gauntlet's damage scales with the player's Intelligence Attribute, with some points in Focus providing bonuses to maximum mana and regeneration, allowing the player to cast more spells. Investing in these attributes will improve the player's effectiveness with all Ice Gauntlet weapons.
Ice Gauntlet Skills
Ice Gauntlets feature two Skill Trees, the Ice Tempest and the Ice Conjurer Tree. Players can spend points on both Skill Trees, as you are not locked into any one tree and can spend your points however you wish as you make your way down the tree's ability line. Weapon Skills have a cap of level 20 while each Mastery's tree has 19 abilities that can be unlocked for a total of 38 Ice Gauntlet Skills.
Please visit our Ice Gauntlet Skills for more information.
Ice Gauntlets in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Ice Gauntlets
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Rare | Tier II | 260 | ![]() |
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Of the Scholar: +
11 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Pylon Burst:
Add a 1 meter radius damage AOE when Pylon Casts.
|
|
Uncommon | Tier II | 270 | ![]() |
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Of the Scholar: +
12 Intelligence
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Lost Bane:
+8.1% Damage to Lost.
|
|
Rare | Tier II | 305 | ![]() ![]() |
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Of the Scholar: +
14 Intelligence
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Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Rare | Tier III | 340 | ![]() |
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Of the Scholar: +
15 Intelligence
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Cruel III:
+10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Luck:
+1.6% chance at rare items from chests and monsters.
|
|
Rare | Tier III | 345 | ![]() |
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Of the Druid: +
10 Constitution +
5 Intelligence
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Mortal Siphoning:
When you kill something gain 3.9% Mana. (5s cooldown.)
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Unbroken Winds:
Gain 10% Mana after a full Wind Chill burst.
|
|
Rare | Tier III | 350 | ![]() |
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Of the Scholar: +
16 Intelligence
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Gambit III:
+12% damage while your stamina is not full.
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Chain Nature:
Basic attack hits trigger a Nature chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier III | 360 | ![]() |
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Exhilarate III:
+20% damage when player is below 30% Health.
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Mortal Lifesteal:
When you kill something gain 3.9% health. (5s cooldown.)
|
|
Rare | Tier III | 375 | ![]() |
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Of the Scholar: +
17 Intelligence
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Gambit III:
+12% damage while your stamina is not full.
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Rogue:
+13% more backstab damage.
|
|
Rare | Tier III | 375 | ![]() |
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Of the Scholar: +
17 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Kind:
You generate 10% less threat.
|
|
Rare | Tier III | 395 | ![]() |
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Of the Scholar: +
18 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Ancient Bane:
+10% Damage to Ancients.
|
|
Rare | Tier III | 399 | ![]() ![]() |
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Of the Scholar: +
19 Intelligence
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Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.1%.
|
|
Rare | Tier III | 300-400 | ![]() |
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Of the Scholar: +
19 Intelligence
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Opportunist II:
+12% damage against targets with less than 30% Health.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.1%.
|
|
Legendary | Tier IV | 375 | ![]() |
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Of the Scholar: +
17 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Vicious:
+7.5% critical damage.
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Chain Ice:
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Mortal Power:
When you kill something gain 15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier IV | 425 | ![]() |
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Opportunist IV:
+20% damage against targets with less than 30% Health.
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Siphoning Blow:
You gain 2.2% mana per hit. (cooldown 22s). Does not trigger off persistent damage or DoT effects.
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Mortal Siphoning:
When you kill something gain 4.2% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 435 | ![]() |
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Of the Scholar: +
21 Intelligence
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Corrupted Bane:
+14% Damage to Corrupted.
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Mortal Energy:
When you kill something gain 11 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 450 | ![]() |
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Of the Mage: +
7 Focus +
14 Intelligence
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Brash IV:
+30% damage against targets with full Health.
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Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
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Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 455 | ![]() |
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Of the Sentry: +
122 Constitution
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Retaliate IV:
+15% damage after receiving 3 hits.
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Hated:
You generate 11% more threat.
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Refreshing Evasion:
Reduces active cooldowns by 0.82% after exiting the dodge animation.
|
|
Epic | Tier IV | 460 | ![]() ![]() |
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Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Vicious:
+8.9% critical damage.
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Chain Nature:
Basic attack hits trigger a Nature chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier IV | 460 | ![]() |
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Of the Scholar: +
22 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Mortal Power:
When you kill something gain 15% Empowered for 5s. (5s cooldown.)
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Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
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Kind:
You generate 12% less threat.
|
|
Epic | Tier IV | 475 | ![]() |
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Brash IV:
+30% damage against targets with full Health.
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Mortal Siphoning:
When you kill something gain 4.4% Mana. (5s cooldown.)
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Rogue:
+15% more backstab damage.
|
|
Legendary | Tier IV | 495 | ![]() |
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Of the Scholar: +
24 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.4%.
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Luck:
+2.3% chance at rare items from chests and monsters.
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Mortal Fortification:
When you kill something gain 10% Fortify for 3s. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
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Of the Scholar: +
24 Intelligence
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Luck:
+2.3% chance at rare items from chests and monsters.
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Siphoning Blow:
You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier IV | 400-500 | ![]() |
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Of the Scholar: +
24 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Keen:
+9.5% critical chance.
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Keen Speed:
On Critical: gain 30% Haste 2s. (Cooldown 10s.)
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Mortal Energy:
When you kill something gain 12 Stamina. (5s cooldown.)
|
|
Legendary | Tier IV | 400-500 | ![]() |
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Brash III:
+25% damage against targets with full Health.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
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Chain Ice:
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Vicious:
+9.5% critical damage.
|
|
Legendary | Tier IV | 400-500 | ![]() |
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Of the Scholar: +
24 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Chain Lightning:
Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
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Mortal Refreshment:
When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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Siphoning Blow:
You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 565 | ![]() |
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Empty Gem Socket:
An empty socket for a gem.
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Kind:
You generate 13% less threat.
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Angry Earth Bane:
+13% Damage to Angry Earth.
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Deadly Frost:
Frigid Showers ability will cause damage to enemies with Frostbite.
|
|
Legendary | Tier V | 590 | ![]() |
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Empty Gem Socket:
An empty socket for a gem.
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Enchanted:
Light and Heavy attacks deal 9.5% more damage.
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Siphoning Blow:
You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
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Mortal Siphoning:
When you kill something gain 4.8% Mana. (5s cooldown.)
|
|
Legendary | Tier V | 590 | ![]() |
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Of the Scholar: +
29 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Keen:
+11% critical chance.
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Keen Speed:
On Critical: gain 30% Haste 2s. (Cooldown 10s.)
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Lifestealing:
You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Unending Thaw:
Frost effects remains on enemies for 2 seconds after exiting Ice Storm.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
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Enchanted:
Light and Heavy attacks deal 9.5% more damage.
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
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Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Keenly Jagged:
On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Sentry: +
30 Constitution
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Empty Gem Socket:
An empty socket for a gem.
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Mortal Lifesteal:
When you kill something gain 4.8% health. (5s cooldown.)
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Sturdy:
You take 9.5% less stamina damage while blocking.
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Lifestealing:
You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Enchanted:
Light and Heavy attacks deal 9.5% more damage.
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Unending Thaw:
Frost effects remains on enemies for 2 seconds after exiting Ice Storm.
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Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Mage: +
10 Focus +20 Intelligence
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Vicious:
+9.5% critical damage.
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Keen:
+11% critical chance.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Pylon Burst:
Add a 1 meter radius damage AOE when Pylon Casts.
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Mortal Lifesteal:
When you kill something gain 4.8% health. (5s cooldown.)
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Beast Bane:
+14% Damage to Beasts.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket:
An empty socket for a gem.
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Chain Ice:
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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Mortal Refreshment:
When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Luck:
+2.8% chance at rare items from chests and monsters.
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Healing Tomb:
Gain 10% Health after exiting Entomb with full mana.
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Refreshing Evasion:
Reduces active cooldowns by 0.95% after exiting the dodge animation.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Sentry: +
30 Constitution
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Rally IV:
+15% damage and outgoing healing while at full health.
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Enchanted:
Light and Heavy attacks deal 9.5% more damage.
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Healing Tomb:
Gain 10% Health after exiting Entomb with full mana.
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Keen Speed:
On Critical: gain 30% Haste 2s. (Cooldown 10s.)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Lifestealing:
You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Mortal Lifesteal:
When you kill something gain 4.8% health. (5s cooldown.)
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Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Deadly Frost:
Frigid Showers ability will cause damage to enemies with Frostbite.
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Luck: +2.8% chance at rare items from chests and monsters.
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Refreshing Move:
Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Empty Gem Socket:
An empty socket for a gem.
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Chain Ice:
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Iced Refresh:
A killing blow with Ice Spike's Major Spike will reduce all Ice cooldowns by 75%.
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Mortal Refreshment:
When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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|
Legendary | Tier V | 500-600 | ![]() |
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Gambit IV:
+15% damage while your stamina is not full.
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Refreshing:
Reduces max cooldowns by 2.8%.
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Mortal Siphoning:
When you kill something gain 4.8% Mana. (5s cooldown.)
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Opportunist IV:
+20% damage against targets with less than 30% Health.
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Keen:
+11% critical chance.
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Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
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Mortal Siphoning:
When you kill something gain 4.8% Mana. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Sentry: +30
Constitution
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Gambit IV:
+15% damage while your stamina is not full.
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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Iced Refresh:
A killing blow with Ice Spike's Major Spike will reduce all Ice cooldowns by 75%.
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Chain Fire:
Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Empty Gem Socket:
An empty socket for a gem.
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Unbroken Winds:
Gain 10% Mana after a full Wind Chill burst.
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Keenly Empowered:
On Critical: gain 15% Empower 5s. (Cooldown 10s.)
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Vicious:
+11% critical damage.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Vicious:
+11% critical damage.
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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Mortal Siphoning:
When you kill something gain 4.8% Mana. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
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Empty Gem Socket:
An empty socket for a gem.
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Keenly Fortified:
On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
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Kind:
You generate 14% less threat.
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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|
Legendary | Tier V | 500-600 | ![]() |
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Exhilarate IV:
+24% damage when player is below 30% Health.
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Ruinous:
+38% Siege Damage.
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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Keen:
+11% critical chance.
|
|
Rare | Tier III | 370 | ![]() |
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Of the Ranger: +
17 Dexterity
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Siphoning Blow:
You gain 2.8% mana per hit. (cooldown 28s). Does not trigger off persistent damage or DoT effects.
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Keenly Fortified:
On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Rare | Tier III | 4.20 | ![]() |
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Of the Scholar: +
20 Intelligence
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Keen:
+11% critical chance.
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Mortal Siphoning:
When you kill something gain 4.8% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 465 | ![]() |
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Of the Scholar: +
22 Intelligence
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Cruel III:
+10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Keenly Jagged:
On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
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Mortal Siphoning:
When you kill something gain 4.8% Mana. (5s cooldown.)
|
|
Epic | Tier IV | 465 | ![]() |
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Of the Scholar: +
22 Intelligence
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Keen:
+11% critical chance.
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Vicious:
+11% critical damage.
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Deadly Frost:
Frigid Showers ability will cause damage to enemies with Frostbite.
|
|
Epic | Tier IV | 500 | ![]() |
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Of the Scholar: +
24 Intelligence
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Rally IV:
+15% damage and outgoing healing while at full health.
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Keen:
+11% critical chance.
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Vicious:
+11% critical damage.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Chain Ice:
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Vicious:
+11% critical damage.
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Keen:
+11% critical chance.
|
|
Legendary | Tier V | 500-600 | ![]() |
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Of the Scholar: +
30 Intelligence
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Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Unending Thaw:
Frost effects remains on enemies for 2 seconds after exiting Ice Storm.
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Chain Ice:
Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Vicious:
+11% critical damage.
|
|
Common | Tier II | 165 | ![]() |
|
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Uncommon | Tier II | 280 | ![]() |
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of the Scholar: +12
Intelligence
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Uncommon | Tier III | 355 | ![]() |
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of the Scholar: +16
Intelligence
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Legendary | Tier V | 580 | ![]() |
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Of The Trickster: +9
Dexterity +19
Intelligence
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Empty Gem Slot: An empty socket for a gem.
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Chain Ice: Basic attack hits trigger a Ice Chain that bounces betweeen close targets. (2s Cooldown.)
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Mortal Refreshment: When you kill something reduce all cooldowns by -5% (5s cooldown.)
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Siphoning Blow: You gain 2.7% mana per hit. (cooldown 27ss). Does not trigger off persistent damage or DoT effects.
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|
Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Scholar: +30
Intelligence
|
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Uncommon | Tier V | 500-600 | ![]() |
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Of the Scholar: +30
Intelligence
|
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Uncommon | Tier III | 300-400 | ![]() |
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Of the Scholar: +19
Intelligence
|
|
Uncommon | Tier III | 300-400 | ![]() |
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Of the Scholar: +19
Intelligence
|
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Common | Tier IV | 400-500 | ![]() |
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Uncommon | Tier IV | 400-500 | ![]() |
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Of the Scholar: +24
Intelligence
|
|
Uncommon | Tier IV | 400-500 | ![]() |
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Of the Scholar: +24
Intelligence
|
|
Common | Tier V | 500-600 | ![]() |
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Common | Tier III | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Of The Trickster: +10
Dexterity +20
Intelligence
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Exhilarate IV:
+24% damage when player is below 30% Health.
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|
Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Of The Trickster: +10
Dexterity +20
Intelligence
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Opportunist IV:
+20% damage against targets with less than 30% Health.
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Of The Trickster: +10
Dexterity +20
Intelligence
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Opportunist IV:
+20% damage against targets with less than 30% Health.
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Common | Tier III | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
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Uncommon | Tier II | 280 | ![]() |
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Empty Gem Socket: An empty socket for a gem.
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Uncommon | Tier II | 280 | ![]() |
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Of the Mage: 1?
Intelligence 1
Focus
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Empty Gem Socket: An empty socket for a gem.
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Uncommon | Tier II | 280 | ![]() |
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Of the Mage: 1
Intelligence 1
Focus
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Empty Gem Socket: An empty socket for a gem.
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Rare | Tier III | 320 | ![]() |
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Of the Mage: 4
Intelligence 2
Focus
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Rare | Tier III | 320 | ![]() |
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Of the Mage: 4
Intelligence 2
Focus
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 7.0% more damage.
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Rare | Tier III | 320 | ![]() |
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Of the Mage: 4
Intelligence 2
Focus
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Rare | Tier III | 395 | ![]() |
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Of the Mage: 10
Intelligence 5
Focus
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Rare | Tier III | 395 | ![]() |
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Of the Mage: 10
Intelligence 5
Focus
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 7.7% more damage.
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Rare | Tier III | 395 | ![]() |
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Of the Mage: 10
Intelligence 5
Focus
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
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Epic | Tier IV | 470 | ![]() |
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Of the Mage: 10
Intelligence 5
Focus
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier IV | 470 | ![]() |
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Of the Mage: 10
Intelligence 5
Focus
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 8.4% more damage.
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Keen: +9.1% critical chance.
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Epic | Tier IV | 470 | ![]() |
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Of the Mage: 10
Intelligence 5
Focus
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
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Mortal Energy: When you kill something gain 11.7 Stamina.
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Epic | Tier V | 525 | ![]() |
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Of the Mage: 19
Intelligence 8
Focus
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Empty Gem Socket: An empty socket for a gem.
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Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
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Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Epic | Tier V | 525 | ![]() |
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Of the Mage: 19
Intelligence 8
Focus
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Empty Gem Socket: An empty socket for a gem.
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Enchanted: Light and Heavy attacks deal 8.9% more damage.
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Keen: +10% critical chance.
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Epic | Tier V | 525 | ![]() |
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Of the Mage: 19
Intelligence 8
Focus
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Empty Gem Socket: An empty socket for a gem.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
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Mortal Energy: When you kill something gain 12.7 Stamina.
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