|
Legendary |
Tier V |
600 |
48 x 6 Thrust Damage |
30 Strength Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister. (Limited to 1 reload per shot. Will not reload past 3 canisters.) Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Mortal Lifesteal: When you kill something gain 4.7% health. (5s cooldown) |
|
Uncommon |
Tier V |
600 |
48 x 6 Thrust Damage |
30 Strength Vicious: +11% critical damage. 100% Random Gem 100% Random Perk 80% Random Perk |
|
Legendary |
Tier V |
590 |
48 x 6 Thrust Damage |
29 Strength Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 32% for 8s. Empty Gem Socket: An empty socket for a gem. Beast Bane: +14% Damage to Beasts. Enchanted: Light and Heavy attacks deal 9.5% more damage. |
|
Legendary |
Tier V |
590 |
24 x 6 Thrust Damage 24 x 6 Lightning Damage |
29 Strength Leeching Shrapnel Blast: Heal for 14% of the damage dealt from Azoth Shrapnel Blast. Electrified IV: 50% of damage is converted to Lightning. Damage scales off of base weapon stat or INT, whichever is higher. Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets and deals 11% weapon damage. (2s Cooldown) Mortal Refreshment: When you kill something, it will reduce all cooldowns by -5%. (5s cooldown) |
|
Legendary |
Tier V |
590 |
48 x 6 Thrust Damage |
29 Strength Exhilarate IV: +24% increased damage while your health is below 30%. Vicious: +11% critical damage. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets and deals 11% weapon damage. (2s cooldown) |
|
Legendary |
Tier V |
580 |
47 x 6 Thrust Damage |
9 Constitution 19 Strength Enchanted: Light and Heavy attacks deal 9.4% more damage. Vorpal: Increase +14% headshot damage. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) |
|
Epic |
Tier V |
575 |
47 x 6 Thrust Damage |
9 Constitution 19 Strength Gambit IV: +15% damage while your stamina is not full. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) |
|
Epic |
Tier V |
575 |
47 x 6 Thrust Damage |
9 Constitution 19 Strength Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 14% for 8s. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (10s cooldown) Mortal Lifesteal: When you kill something gain 4.7% health. (5s cooldown) |
|
Epic |
Tier V |
565 |
46 x 6 Thrust Damage |
28 Strength Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 13% for 8s. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Keen: +11% critical chance. |
|
Epic |
Tier V |
560 |
45 x 6 Thrust Damage |
27 Strength Ancient Bane: +13% Damage to Ancients. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister. (Limited to 1 reload per shot. Will not reload past 3 canisters) Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) |
|
Epic |
Tier V |
560 |
45 x 6 Thrust Damage |
9 Constitution 19 Strength Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root) Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 31% for 8s. Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 23%. |
|
Epic |
Tier V |
525 |
43 x 6 Thrust Damage |
25 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.5%. Keen: +9.9% critical chance. |
|
Epic |
Tier V |
525 |
43 x 6 Thrust Damage |
25 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.5%. Keen: +9.9% critical chance. |
|
Epic |
Tier V |
525 |
43 x 6 Thrust Damage |
25 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.5%. Keen: +9.9% critical chance. |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 470+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 70% Random Perk if Gear Score is 470+ 70% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 70% Random Perk if Gear Score is 470+ 70% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Dexterity 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Intelligence 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Focus 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Constitution 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength 50% Random Gem if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Brash IV: +30% damage against targets with full health. 100% Random Perk if Gear Score is 470+ 75% Random Perk if Gear Score is 470+ 50% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 50% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 10% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
Vicious: +11% critical damage. 90% Random Attribute if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 45% Random Perk if Gear Score is 470+ 45% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 60% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 60% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 60% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 60% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 60% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 35% Random Gem if Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 100% Random Gem if Gear Score is 470+ 70% Random Perk if Gear Score is 470+ 70% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 35% Random Gem if Gear Score is 470+ 70% Random Perk if Gear Score is 470+ 70% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength 10 Dexterity Exhilarate IV: Deal +24% increased damage while your health is below 30%. 100% Random Perk is Gear Score is 470+ 25% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength 10 Dexterity Empty Gem Socket: An empty socket for a gem. 100% Random Perk if Gear Score is 470+ 75% Random Perk if Gear Score is 470+ 75% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength 10 Dexterity Opportunist IV: +20% damage against targets with less than 30% health. 100% Random Perk if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Uncommon |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Nature Damage |
Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. 90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 25% Random Perk if Gear Score iS 470+ 65% Random Perk if Gear Score is 600+ |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Corrupted Bane: +14% damage to Corrupted. Empty Gem Socket: An empty socket for a gem. Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 14% for 8s. 68% Random Perk if Gear Score is 600+ |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Angry Earth Bane: +14% Damage to Angry Earth. Empty Gem Socket: An empty socket for a gem. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister. (Limited to 1 reload per shot. Wil not reload past 3 canisters) 65% Random Perk if Gear Score is 600+ |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Ancient Bane: +14% Damage to Ancients. Empty Gem Socket: An empty socket for a gem. Leeching Shrapnel Blast: Heal for 14% of the damage dealt from Azoth Shrapnel Blast. 65% Random Perk if Gear Score is 600+ |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Corrupted Bane: +14% damage to Corrupted. Empty Gem Socket: An empty socket for a gem. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 19% Empower for 3s or until next hit. 70% Random perk if Gear Score is 600+ |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Empty Gem Socket: An empty socket for a gem. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 19% Empower for 3s or until next hit. 15% Random Perk if Gear Score is 600+ |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Lost Bane: +14% Damage to Lost. Empty Gem Socket: An empty socket for a gem. Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 56% for 8s. 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Common |
Tier V |
500-600 |
48 x 6 Thrust Damage |
90% Random Attribute if Gear Score is 470+ 100% Random Perk if Gear Score is 470+ 20% Random Gem if Gear Score is 470+ 15% Random Perk if Gear Score is 470+ 65% Random Perk if Gear Score is 600+ |
|
Rare |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Flame Attunement: Attacks deal an additional 15% weapon damage as Fire. Does not trigger off persistent damage or DoT effects. (2s cooldown) Empty Gem Socket: An empty socket for a gem. 100% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Rare |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Arboreal Attunement: Attacks deal an additional 15% weapon damage as Nature. (2s cooldown) Empty Gem Socket: An empty socket for a gem. 100% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Rare |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Abyssal Attunement: Attacks deal an additional 15% weapon damage as void. Does not trigger off persistent damage or DoT effects. (2s cooldown) Empty Gem Socket: An empty socket for a gem. 100% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Rare |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Frost Attunement: Attacks deal an additional 15% weapon damage as Ice. Does not trigger off persistent damage or DoT effects. (2s cooldown) Empty Gem Socket: An empty socket for a gem. 100% Random Perk if Gear Score is 470+ 55% Random Perk if Gear Score is 600+ |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Exhilarate IV: Deal +24% increased damage while your health is below 30%. Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 14% for 8s. Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. Mortal Refreshment: When you kill something, it will reduce all cooldowns by -5%. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Brash IV: +30% damage against targets with full health. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 19% Empower for 3s or until next hit. Vicious: +11% critical damage. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (10s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Leeching Shrapnel Blast: Heal for 14% of the damage dealt from Azoth Shrapnel Blast. Enchanted: Light and Heavy attacks deal 9.6% more damage. Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Opportunist IV: +20% damage against targets with less than 30% health. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister. (Limited to 1 reload per shot. Will not reload past 3 canisters.) Keen: +11% critical chance. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Rally IV: +15% damage and outgoing healing while at full health. Crippling Blast Shot: Targets hit by Blast Shot are slowed, reducing movement speed by 19% for 5s. Shirking Abyss: Dodging through an enemy attack causes your next hit withing 5s to deal an additional 19% base weapon damage as void. Keen Speed: On Critical: gain 30% Haste 3s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root) Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 33% for 8s. Vorpal: Increase +14% headshot damage. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x6 Fire Damage |
30 Strength Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. Enchanted: Light and Heavy attacks deal 9.6% more damage. Keen: +11% critical chance. Accuracy: You have +93% more accuracy. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Constitution 10 Strength Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root) Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. Shirking Nature: Dodging through an enemy attack causes your next hit within 5s to deal an additional 19% base weapon damage as Nature. Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x6 Fire Damage |
10 Constitution 20 Strength Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. Ruinous: +38% Siege Damage. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Constitution 10 Strength Brash IV: +30% damage against targets with full health. Enchanted: Light and Heavy attacks deal 9.6% more damage. Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets and deals 11% weapon damage. (2s Cooldown) Hated: You generate 14% more threat. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Opportunist IV: +20% damage against targets with less than 30% health. Vicious: +11% critical damage. Accuracy: You have +93% more accuracy. Kind: You generate 14% less threat. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Vorpal: Increase +14% headshot damage. Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown) Enchanted: Light and Heavy attacks deal 9.6% more damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Rally IV: +15% damage and outgoing healing while at full health. Shirking Lightning: Dodging through an enemy attack causes your next hit within 5s to deal an additional 19% base weapon damage as Lightning. Vicious: +11% critical damage. Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Lightning Damage |
10 Constitution 20 Strength Electrified IV: 50% of damage is converted to Lightning. Damage scaless off base weapon stat or INT, whichever is higher. Keen Speed: On Critical: gain 30% Haste 3s. (5s cooldown) Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown) Corrupted Bane: +14% damage to Corrupted. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
10 Constitution 20 Strength Exhilarate IV: +24% increased damage while your health is below 30%. Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets and deals 11% weapon damage. (2s cooldown) Beast Bane: +14% Damage to Beasts. Keen: +11% critical chance. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister. (Limited to 1 reload per shot. Will not reload past 3 canisters.) Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Shirking Abyss: Dodging through an enemy attack causes your next hit withing 5s to deal an additional 19% base weapon damage as void. |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Keen Speed: On Critical: gain 30% Haste 3s. (5s cooldown) Mortal Refreshment: When you kill something, it will reduce all cooldowns by -5%. (5s cooldown) Enchanted: Light and Heavy attacks deal 9.6% more damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root) Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (10s cooldown) Accuracy: You have +93% more accuracy. |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Nature Damage |
30 Strength Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. Ancient Bane: +14% Damage to Ancients. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Vicious: +11% critical damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
10 Constitution 20 Strength Retaliate IV: +15% damage for 2 seconds after taking a hit. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (10s cooldown) Vorpal: Increase +14% headshot damage. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Void Damage |
30 Strength Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. Lost Bane: +14% Damage to Lost. Enchanted: Light and Heavy attacks deal 9.6% more damage. Mortal Refreshment: When you kill something, it will reduce all cooldowns by -5%. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Exhilarate IV: +24% increased damage while your health is below 30%. Lost Bane: +14% Damage to Lost. Enchanted: Light and Heavy attacks deal 9.6% more damage. Chain Void: Basic attacks hits trigger a Void chain that bounces between close targets and deals 11% weapon damage. (2s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
10 Constitution 20 Strength Brash IV: +30% damage against targets with full health. Ruinous: +38% Siege Damage. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Shirking Frost: Dodging through an enemy attack causes your next hit within 5s to deal an additional 19% base weapon damage as Ice. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Rally IV: +15% damage and outgoing healing while at full health. Shirking Abyss: Dodging through an enemy attack causes your next hit withing 5s to deal an additional 19% base weapon damage as void. Kind: You generate 14% less threat. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Brash IV: +30% damage against targets with full health. Vorpal: Increase +14% headshot damage. Corrupted Bane: +14% damage to Corrupted. Enchanted: Light and Heavy attacks deal 9.6% more damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Chain Ice: Basic attack hits trigger an Ice chain that bounces between close targets and deals 11% weapon damage. (2s cooldown) Ancient Bane: +14% Damage to Ancients. Luck: +2.8% chance at rare items from chests and monsters. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Shirking Flames: Dodging through an enemy attack causes your next hiot within 5s to deal an additional 19% base weapon damage as Fire. Enchanted: Light and Heavy attacks deal 9.6% more damage. Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
10 Constitution 20 Strength Gambit IV: +15% damage while your stamina is not full. Shirking Arcane: Dodging through an enemy attack causes your next hit within 5s to deal an additional 19% base weapon damage as Arcane. Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown) Keen: +11% critical chance. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
10 Constitution 20 Strength Empty Gem Socket: An empty socket for a gem. Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 33% for 8s. Keen Speed: On Critical: gain 30% Haste 3s. (5s cooldown) Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Constitution 10 Strength Retaliate IV: +15% damage for 2 seconds after taking a hit. Crippling Blast Shot: Targets hit by Blast Shot are slowed, reducing movement speed by 19% for 5s. Mortal Refreshment: When you kill something, it will reduce all cooldowns by -5%. (5s cooldown) Hated: You generate 14% more threat. |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x6 Fire Damage |
30 Strength Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 5s. (5s cooldown) Beast Bane: +14% Damage to Beasts. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Enchanted: Light and Heavy attacks deal 9.6% more damage. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) Ancient Bane: +14% Damage to Ancients. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Vicious: +11% critical damage. Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown) Angry Earth Bane: +14% Damage to Angry Earth. |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Arcane Damage |
20 Strength 10 Dexterity Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 33% for 8s. Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown) Keen Speed: On Critical: gain 30% Haste 3s. (5s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 19% Empower for 3s or until next hit. Vicious: +11% critical damage. Accuracy: You have +93% more accuracy. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
10 Constitution 20 Strength Brash IV: +30% damage against targets with full health. Enchanted: Light and Heavy attacks deal 9.6% more damage. Vorpal: Increase +14% headshot damage. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Keen: +11% critical chance. Chain Arcane: Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) Mortal Lifesteal: When you kill something gain 6.8% health. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Void Damage |
10 Constitution 20 Strength Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. Keen: +11% critical chance. Corrupted Bane: +14% damage to Corrupted. Mortal Lifesteal: When you kill something gain 6.8% health. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength Empty Gem Socket: An empty socket for a gem. Accuracy: You have +93% more accuracy. Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) Lost Bane: +14% Damage to Lost. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength Empty Gem Socket: An empty socket for a gem. Keen: +11% critical chance. Shirking Arcane: Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Exhilarate IV: +24% increased damage while your health is below 30%. Accuracy: You have +93% more accuracy. Shirking Arcane: Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane. Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Rally IV: +15% damage and outgoing healing while at full health. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister and grant 14% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) Enchanted: Light and Heavy attacks deal 9.6% more damage. Ancient Bane: +14% Damage to Ancients. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Angry Earth Bane: +14% Damage to Angry Earth. Kind: You generate -42% less threat. (Max 99% from all sources.) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Brash IV: +30% damage against targets with full health. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) Corrupted Bane: +14% damage to Corrupted. Kind: You generate -42% less threat. (Max 99% from all sources.) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s cooldown) Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) Enchanted: Light and Heavy attacks deal 9.6% more damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Retaliate IV: +15% damage for 2 seconds after taking a hit. Keen: +11% critical chance. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) Hated: You generate 14% more threat. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Brash IV: +30% damage against targets with full health. Vicious: +11% critical damage. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) Vorpal: Increase +14% headshot damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Crippling Blast Shot: Targets hit by Blast Shot are slowed, reducing movement speed by 32% for 5s. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) Vorpal: Increase +14% headshot damage. |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Ice Damage |
30 Strength Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) Keen: +11% critical chance. Mortal Lifesteal: When you kill something gain 6.8% health. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root) Corrupted Bane: +14% damage to Corrupted. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) Mortal Lifesteal: When you kill something gain 6.8% health. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Void Damage |
30 Strength Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. Corrupted Bane: +14% damage to Corrupted. Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) Crippling Blast Shot: Targets hit by Blast Shot are slowed, reducing movement speed by 32% for 5s. |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Lightning Damage |
30 Strength Electrified IV: 50% of damage is converted to Lightning. Damage scales off of base weapon stat or INT, whichever is higher. Keen: +11% critical chance. Vorpal: Increase +14% headshot damage. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Brash IV: +30% damage against targets with full health. Ancient Bane: +14% Damage to Ancients. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 32% Empower for 3s or until next hit. Enchanted: Light and Heavy attacks deal 9.6% more damage. |
|
Legendary |
Tier V |
500-600 |
24 x 6 Thrust Damage 24 x 6 Arcane Damage |
30 Strength Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. Angry Earth Bane: +14% Damage to Angry Earth. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Mortal Fortification: When you kill something gain 15% Fortify for 10s. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Rally IV: +15% damage and outgoing healing while at full health. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Chain Nature: Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) Beast Bane: +14% Damage to Beasts. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Rally IV: +15% damage and outgoing healing while at full health. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 32% Empower for 3s or until next hit. Ancient Bane: +14% Damage to Ancients. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Empty Gem Socket: An empty socket for a gem. Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. Keen: +11% critical chance. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Constitution Taunting IV: Taunts are active. You generate +300% more threat. Refreshing: Reduces max cooldowns by 2.8%. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) Vicious: +11% critical damage. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. Enchanted: Light and Heavy attacks deal 9.6% more damage. Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 56% for 8s. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength 10 Intelligence Empty Gem Socket: An empty socket for a gem. Lost Bane: +14% Damage to Lost. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Gambit IV: +15% damage while your stamina is not full. Corrupted Bane: +14% damage to Corrupted. Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) Keen: +11% critical chance. |
|
Epic |
Tier V |
500-600 |
48 x 6 Thrust Damage |
20 Strength 10 Intelligence Vorpal: Increase +14% headshot damage. Shirking Flames: Dodging through an enemy attack causes your next hiot within 6s to deal an additional 39% base weapon damage as Fire. Keen: +11% critical chance. |
|
Legendary |
Tier V |
500-600 |
48 x 6 Thrust Damage |
30 Strength Vicious: +11% critical damage. Gambit IV: +15% damage while your stamina is not full. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Penetrating Headshot: PvP Only: Headshots penetrate 22% of a player's armor. |
|
Epic |
Tier IV |
495 |
24 x 6 Thrust Damage 24 x 6 Ice Damage |
24 Strength Crippling Blast Shot: Targets hit by Blast Shot are slowed, reducing movement speed by 29% for 5s. Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. Chain Ice: Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s cooldown) |
|
Epic |
Tier IV |
490 |
41 x 6 Thrust Damage |
24 Strength Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister and grant 13% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.4%. |
|
Epic |
Tier IV |
470 |
39 x 6 Thrust Damage |
22 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.3%. Keen: +9% critical chance. |
|
Epic |
Tier IV |
470 |
39 x 6 Thrust Damage |
22 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.3%. Keen: +9% critical chance. |
|
Epic |
Tier IV |
470 |
39 x 6 Thrust Damage |
22 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.3%. Keen: +9% critical chance. |
|
Rare |
Tier IV |
465 |
22 x 6 Thrust Damage 15 x6 Fire Damage |
22 Strength Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister and grant 13% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) |
|
Rare |
Tier IV |
465 |
38 x 6 Thrust Damage |
7 Strength 15 Dexterity Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) Vicious: +9% critical damage. |
|
Rare |
Tier IV |
465 |
22 x 6 Thrust Damage 15 x 6 Void Damage |
22 Strength Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. Lost Bane: +12% Damage to Lost. |
|
Rare |
Tier IV |
465 |
38 x 6 Thrust Damage |
22 Strength Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister and grant 12% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) |
|
Rare |
Tier IV |
450 |
37 x 6 Thrust Damage |
21 Strength Enchanted: Light and Heavy attacks deal 8.2% more damage. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) |
|
Epic |
Tier IV |
430 |
35 x 6 Thrust Damage |
20 Strength Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 20% for 8s. Empty Gem Socket: An empty socket for a gem. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) |
|
Common |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
70% Random Attribute if Gear Score is 370+ 40% Random Perk if Gear Score is 370+ 30% Random Gem if Gear Score is 370+ 15% Random Perk if Gear Score is 450+ |
|
Uncommon |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
30 Strength 100% Random Perk if Gear Score is 370+ 30% Random Gem if Gear Score is 370+ 15% Random Perk if Gear Score is 450+ |
|
Uncommon |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength 100% Random Perk if Gear Score is 370+ 30% Random Gem if Gear Score is 370+ 15% Random Perk if Gear Score is 450+ |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Chain Ice: Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s cooldown) Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Constitution 16 Strength Gambit III: +12% damage while your stamina is not full. Chain Void: Basic attacks hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s cooldown) Lifestealing: You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects. |
|
Epic |
Tier IV |
400-500 |
25 x 6 Thrust Damage 16 x 6 Nature Damage |
24 Strength Arboreal III: 40% damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 51% for 8s. Accuracy: You have +80% more accuracy. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Leeching Shrapnel Blast: Heal for 21% of the damage dealt from Azoth Shrapnel Blast. Vorpal: Increase +12% headshot damage. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Constitution 16 Strength Brash III: +25% damage against targets with full Health. Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 21% for 8s. Keen: +9.5% critical chance. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) Chain Nature: Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 30% Empower for 3s or until next hit. Enchanted: Light and Heavy attacks deal 8.6% more damage. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Rally III: +12% damage and outgoing healing while at full health. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) Enchanted: Light and Heavy attacks deal 8.6% more damage. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Constitution 16 Strength Empty Gem Socket: An empty socket for a gem. Ancient Bane: +12% Damage to Ancients. Luck: +2.3% chance at rare items from chests and monsters. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Opportunist III: +16% damage against targets with less than 30% Health. Crippling Blast Shot: Targets hit by Blast Shot are slowed, reducing movement speed by 30% for 5s. Mortal Lifesteal: When you kill something gain 6.1% health. (1s cooldown) |
|
Epic |
Tier IV |
400-500 |
25 x 6 Thrust Damage 16 x 6 Void Damage |
24 Strength Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) Lifestealing: You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s cooldown) Corrupted Bane: +12% damage to Corrupted. |
|
Epic |
Tier IV |
400-500 |
25 x 6 Thrust Damage 16 x 6 Nature Damage |
24 Strength Arboreal III: 40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Gambit III: +12% damage while your stamina is not full. Chain Arcane: Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) Keen Speed: On Critical: gain 20% Haste 10s. (10s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Focus 16 Strength Mortal Energy: When you kill something gain 28 Stamina. (1s cooldown) Corrupted Bane: +12% damage to Corrupted. Enchanted: Light and Heavy attacks deal 8.6% more damage. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Cruel III: +10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) Chain Nature: Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) Ancient Bane: +12% Damage to Ancients. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister and grant 13% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Constitution 16 Strength Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 51% for 8s. Mortal Energy: When you kill something gain 28 Stamina. (1s cooldown) Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
16 Constitution 8 Strength Shirking Flames: Dodging through an enemy attack causes your next hiot within 6s to deal an additional 32% base weapon damage as Fire. Mortal Fortification: When you kill something gain 15% Fortify for 10s. (1s cooldown) Hated: You generate 123% more threat. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Leeching Shrapnel Blast: Heal for 21% of the damage dealt from Azoth Shrapnel Blast. Mortal Lifesteal: When you kill something gain 6.1% health. (1s cooldown) Kind: You generate -37% less threat. (max 99% from all sources.) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Mortal Lifesteal: When you kill something gain 6.1% health. (1s cooldown) Beast Bane: +12% Damage to Beasts. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Opportunist III: +16% damage against targets with less than 30% Health. Shirking Flames: Dodging through an enemy attack causes your next hiot within 6s to deal an additional 32% base weapon damage as Fire. Keen Speed: On Critical: gain 20% Haste 10s. (10s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Constitution Taunting III: Taunts are active. You generate +250% more threat. Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 30% Empower for 3s or until next hit. Keenly Fortified: On Critical: gain 10% Fortify for 3s. (10s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Strength 16 Intelligence Angry Earth Bane: +12% Damage to Angry Earth. Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%. Siphoning Blow: You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
8 Constitution 16 Strength Mortal Refreshment: When you kill something, it will reduce all cooldowns by -10%. (1s cooldown) Accuracy: You have +80% more accuracy. Keen Speed: On Critical: gain 20% Haste 10s. (10s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Plagued Crits: Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%. Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s cooldown) Plagued Splitting Grenade: Splitting Grenade hits inflict disease, reducing healing efficiency on target by 21% for 8s. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Gambit III: +12% damage while your stamina is not full. Mortal Energy: When you kill something gain 28 Stamina. (1s cooldown) Keen Speed: On Critical: gain 20% Haste 10s. (10s cooldown) |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Opportunist III: +16% damage against targets with less than 30% Health. Mortal Power (Blunderbuss Perk): When you kill something gain 15% Empowered for 20s. (1s cooldown) Shirking Lightning: Dodging through an enemy attack causes your next hit within 5s to deal an additional 32% base weapon damage as Lightning. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Keenly Jagged: On Crit: Cause bleed that deals 7% weapon damage per second for 6s. (7s cooldown) Vicious: +9.5% critical damage. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Empty Gem Socket: An empty socket for a gem. Corrupted Bane: +12% damage to Corrupted. Shirking Frost: Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice. |
|
Epic |
Tier IV |
400-500 |
42 x 6 Thrust Damage |
24 Strength Corrupted Bane: +12% damage to Corrupted. Keenly Empowered: On Critical: gain 15% Empower for 5s. (10s cooldown) Resupplying Mortar Charge: Mortar Charge kills reload 1 additional canister and grant 13% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger past 3 canisters or after final shot.) |
|
Rare |
Tier III |
375 |
31 x 6 Thrust Damage |
17 Strength Venturing Claw Shot: When Claw Shot connects to a target at least 10m away, gain a 26% Empower for 3s or until next hit. Empty Gem Socket: An empty socket for a gem. |
|
Rare |
Tier III |
335 |
29 x 6 Thrust Damage |
15 Strength Leeching Shrapnel Blast: Heal for 18% of the damage dealt from Azoth Shrapnel Blast. Empty Gem Socket: An empty socket for a gem. |
|
Uncommon |
Tier II |
275 |
25 x 6 Thrust Damage |
12 Strength Exhaustive Net Shot: Net Shot inflicts exhaust, reducing target's stamina regeneration by 41% for 8s. |
|
Common |
Tier III |
300-400 |
33 x 6 Thrust Damage |
65% Random Attribute if Gear Score is 270+ 40% Random Perk if Gear Score is 270+ 25% Random Gem if Gear Score is 325+ |
|
Common |
Tier II |
200-300 |
33 x 6 Thrust Damage |
50% Random Attribute if Gear Score is 170+ 35% Random Perk if Gear Score is 170+ |