![]() Dirty Tactics
Tier V Epic
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560 Gear Score 75 Damage 2% Critical Hit Chance 1.15 Critical Damage Multiplier 56 Block Stamina Damage 56 Stagger Damage |
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Scales with Strength 90%, Intelligence 65% 13.4 Weight ![]() 3000 Durability Requires Level ?? |
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Can be Crafted / Bind on Equip |
Dirty Tactics is one of the Epic Blunderbusses in New World. Blunderbusses are one of the 13 Weapon types available in New World for the players to choose from. They are ranged weapons that offers high-mobility coupled with potent close-to-mid range damage. This weapon is good for both melee and mid-ranged combat, good for crowd control and mobility. The Blunderbuss' damage scale primarily with Strength and secondarily with Intelligence. Weapons in New World are the main means for players to deal damage.
Many would decry its wielder for being unfair.
Dirty Tactics Related Masteries
Dirty Tactics uses the Blunderbuss Skill Mastery which is divided into two different trees; The Containment tree which allows players to close the gap with their enemies; and the Chaos tree focuses on creating distance between the player and opponent by bombarding areas with explosive AoE damage.
Where to find Dirty Tactics
Dirty Tactics can be dropped by:
??
Dirty Tactics can be acquired by completing:
??
How to Craft Dirty Tactics
To craft Dirty Tactics you need the following materials:
- 20x Asmodeum
- 15x Glittering Ebony
- 5x Runic Leather
- 1x Intricate Firearm Lock
- 4x Cinnabar
- 2x Wildwood
Dirty Tactics Information & Stats
These are the base stats for Dirty Tactics
- 560 Gear Score
- 75 Damage
- 2% Critical Hit Chance
- 1.15 Critical Damage Multiplier
- 56 Block Stamina Damage
- 56 Stagger Damage
- Tier V
- Scales with Strength 90%, Intelligence 65%
- 13.4 Weight
- 3000 Durability
- Salvageable: __salvageable__
- Bind on Equip
Dirty Tactics Perks
These are the available Perks of Dirty Tactics:
19 Strength
- +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root)
- Net Shot inflicts exhaust, reducing target's stamina regeneration by 31% for 8s.
- Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 23%.
Dirty Tactics Notes and Tips
- Notes and tips go here.