Strength |
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Determines the amount of damage you deal with certain melee weapons | |
Primary damage influence | Great Axes Hatchets Sword and Shields War Hammers |
Secondary damage influence | Spears |
Strength is a Core Attribute in New World. Strength determines the amount of damage you deal with certain melee Weapons. It governs directly over four types of Weapons and indirectly over another type of Weapons. Core Attributes have thresholds every 50 points that grant you different bonuses. Players earn points to allocate to Core Attributes when they level up.
Strength Information
Strength rules directly over the damage output of the following Weapon types: Great Axes, Hatchets, Swords and War Hammers
Sword and Shield
- Primary Damage Scaling: Strength 1.17 points of damage per point invested
- Secondary Damage Scaling: Dexterity 0.85 points of damage per point invested
Hatchets
- Primary Damage Scaling: Strength 1.15 points of damage per point invested
- Secondary Damage Scaling: Dexterity 0.86 points of damage per point invested
Great Axes
- Primary Damage Scaling: Strength 1.66 points of damage per point invested
- No secondary Damage scaling attribute.
War Hammers
- Primary Damage Scaling: Strength 1.72 points of damage per point invested
- No secondary Damage scaling attribute.
Strength also influences the damage output of Spears as a secondary damage scaling Attribute:
Spears
- Primary Damage Scaling: Dexterity 1.29 points of damage per point invested
- Secondary Damage Scaling: Strength 0.92 points of damage per point invested
Strength Thresholds
Every 50 Points spent on Strength, players reach a threshold and two different Bonuses are unlocked. One is Combat-related, while the other one focuses on different Crafting or Gathering skills.
Points |
Combat Bonus |
Non-Combat Bonus |
---|---|---|
50 | +5% Damage to melee weapon light attacks | +10% Mining speed |
100 | +10% Damage to melee weapon heavy attacks | +20 Encumbrance |
150 | +50% Stamina damage from melee weapon light and heavy attacks | +10% decrease in weight of mined items |
200 | +10% Damage on stunned, slowed, or rooted Enemies | +10% Mining speed |
250 | Stamina regen is faster while performing light and heavy attacks with a melee weapon | +10% yield increase when mining |
300 | Light and heavy attacks with a melee weapon gain GRIT | 25% chance to mine an ore with a single swing |
Strength Related Affixes
The following Affixes grant Strength to Equipment, wether as a Primary bigger bonus or as a secondary smaller one.
Suffix |
Primary Bonus |
Secondary Bonus |
---|---|---|
Of the Barbarian |
Strength | Constitution |
Of the Battlemage |
Intelligence | Strength |
Of the Cavalier |
Dexterity | Strength |
Of the Fighter |
Strength | Dexterity |
Of the Knight |
Constitution | Strength |
Of the Monk |
Strength | Focus |
Of the Soldier |
Strength | None |
Of the Spellsword |
Strength | Intelligence |
Of the Zealot |
Focus | Strength |
Foods that grant Strength
By consuming the following Foods, players can gain a timed bonus to Strength. You can use the tab below to perform a quick search.
Quick Search of All Foods
Name |
Tier |
Primary Bonus |
Secondary Bonus |
---|---|---|---|
Bacon-Wrapped Scallops |
V | +24 Strength | +16 Dexterity |
Bear Flank Pinwheels |
IV | +18 Strength | +12 Constitution |
Blueberry Pie |
III | +12 Strength | +8 Focus |
Carrot Cake |
V | +24 Strength | +16 Constitution |
Clam Chowder |
IV | +30 Strength | None |
Fish and Chips |
IV | +18 Strength | +12 Focus |
Fried Calamari |
III | +12 Strength | +8 Dexterity |
Honey Roasted Ham |
V | +24 Strength | +16 Focus |
Pesto-Stuffed Turkey Breast |
IV | +18 Strength | +12 Intelligence |
Roasted Gnufish |
V | +40 Strength | None |
Spaghetti Bolognese |
V | +24 Strength | +16 Intelligence |
Supreme Omelet |
III | +20 Strength | None |
Steak With Mushroom Gravy |
III | +12 Strength | +8 Constitution |
Stuffed Squach |
III | +12 Strength | +8 Intelligence |
Venison Roast |
IV | +18 Strength | +12 Dexterity |
Strength Notes and Tips
- Notes and tips goes here...