Swords are a type of Weapons in New World. Swords are Melee Weapons used in close combat and can be combined with a Shield to make the most of them. Both Swords and Shields can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many options and approaches to combat, allowing the player to deal damage in different ways
Swords and Shields Overview
Swords & Shields are unique in that they are both individual pieces of equipment. While the Sword can be used on its own, there is currently no dual-wielding ability in the game, and depriving oneself of the defensive capabilities the Shield offers is an inefficient use of the weapon pair. Thus, the Sword & Shield are paired together and share a Weapon Mastery tree. Offensively, the Sword offers quick and powerful melee strikes, complemented by the solid tanking capabilities offered by the Shield. Some disadvantages of using a Sword & Shield are the lack of reach and long cooldowns.
The Sword's damage scales off of the player's Strength and Dexterity Attributes. Investing in these attributes will improve the player's effectiveness with all Sword weapons.
Sword & Shield Skills
Swords and Shields have two Skill Trees to their disposal. The Swordmaster Skill Tree mainly focuses on boosting the player's offensive capabilities by increasing the damage output, granting more mobility, and taking advantage of the Sword & Shield combo to stun.
On the other hand, the Defender Skill Tree is primarily focused on boosting the player's defensive capabilities by increasing armor and reducing incoming damage from various sources
All Swords in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Swords
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Uncommon | Tier II | 260 | ![]() |
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of the Ranger:
+5
Dexterity
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Angry Earth Bane:
+7.9% Damage to Angry Earth.
|
|
Uncommon | Tier II | 265 | ![]() ![]() |
![]() ![]()
Empowered III:
40% of damage is converted to Arcane.
|
|
Uncommon | Tier II | 265 | ![]() |
![]() ![]()
Lost Bane:
+8% Damage to Lost.
|
|
Uncommon | Tier II | 305 | ![]() |
![]() ![]()
Enchanted: Light and Heavy attacks deal
6.9% more damage.
|
|
Uncommon | Tier II | 315 | ![]() |
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of the Soldier:
+7
Strength
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Corrupted Bane:
+11% Damage to Corrupted
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Barbarian:
+2
Constitution
+4
Strength
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Taunting I: Taunts are active. You generate
+100% more threat.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]() ![]()
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Soldier:
+6
Strength
![]()
Enchanted: Light and Heavy attacks deal
6.8% more damage.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]() ![]()
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Sentry:
+6
Constitution
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Ancient Bane:
+8.6% Damage to Ancients.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+6
Dexterity
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Refreshing Ward: Reduces actrrive cooldowns by
1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Ranger:
+6
Dexterity
![]()
Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]() ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
1.7%
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Ranger:
+6
Dexterity
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Beast Bane:
+8.6% Damage to Beasts
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Sentry:
+6
Constitution
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown)
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]()
of the Soldier:
+6
Strength
![]()
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Soldier:
+6
Strength
![]()
Hated: You generate
8.6% more threat.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Ranger:
+6
Dexterity
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Mortal Lifesteal: When you kill something gain
3.7% health.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
![]() ![]()
Empowered I:
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Sentry:
+6
Constitution
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Empowering Whirling Balde: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]() ![]()
Luck:
+1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | ![]() |
![]()
of the Soldier:
+6
Strength
![]()
Refreshing: Reduces max cooldowns by
1.7%
|
|
Rare | Tier III | 335 | ![]() |
![]()
of the Barbarian:
+2
Constitution
+5
Strength
![]()
Empowering Leaping Strike: Deal
9.4% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
![]()
Sturdy: You take
7.1% less stamina damage while blocking.
|
|
Rare | Tier III | 350 | ![]() |
![]()
of the Soldier:
+8
Strength
![]()
Mortal Energy: When you kill something gain
9.5 Stamina (5s cooldown)
![]()
Refreshing Evasion: Reduces active cooldowns by
0.73% after exiting the dodge animation.
|
|
Rare | Tier III | 350 | ![]() |
![]()
of the Sentry:
+8
Constitution
![]()
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Rare | Tier III | 3.60 | ![]() |
![]() ![]()
Blessed:
+19% Healing Bonus.
![]()
Mortal Siphoning: When you kill something gain
3.9% Mana. (5s cooldown)
|
|
Rare | Tier III | 360 | ![]() |
![]()
of the Ranger:
+8
Dexterity
![]()
Vicious:
+7.3% critical damage.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%.
|
|
Rare | Tier III | 375 | ![]() |
![]()
of the Soldier:
+8
Strength
![]()
Hated: You generate
10% more threat.
![]()
Mortal Energy: When you kill something gain
10 Stamina.
|
|
Epic | Tier III | 390 | ![]() |
![]()
of the Warden:
+6
Constitution
+3
Dexterity
![]()
Taunting III: Taunts are active. You generate
+200% more threat.
![]()
Luck:
+1.8% chance at rare items from chests and monsters.
![]()
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
|
|
Rare | Tier III | 400 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Ancient Bane:
+10% Damage to Ancients.
|
|
Rare | Tier III | 405 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.78% after exiting the dodge animation.
|
|
Uncommon | Tier III | 420 | ![]() ![]() |
![]()
of the Barbarian:
+3
Constitution
+6
Strength
![]()
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Epic | Tier III | 425 | ![]() |
![]()
of the Ranger:
+10
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
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Refreshing: Reduces max cooldowns by
2.2%
|
|
Legendary | Tier III | 425 | ![]() |
![]()
of the Barbarian:
+3
Constitution
+6
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
8% more damage.
![]()
Siphoning Blow: You gain
2.2% mana per hit.(Cooldown 22S). Does not trigger off persistent damage or DoT effects.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier III | 435 | ![]() ![]() |
![]()
of the Soldier:
+10
Strength
![]()
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
8% more damage.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s)
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldown by
2.1%
![]()
Keen:
+7.9% critical chance
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Abyssal II:
30% of damage is converted to Void. Damage scales off base weapon stats or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
|
Epic | Tier III | 300-400 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
![]()
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+10% Damage to Lost.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+9
Dexterity
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s).
![]()
Enchanted: Light and Heavy attcks deal
7.7% more damage.
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Corrupted Bane:
+13% Damage to Corrupted.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.1%
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Ignited II:
30% of damage is converted to Fire. Damage scale off base weapon stat or INT, whichever is higher.
![]()
Vicious:
+7.9% critical damage.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+9
Dexterity
![]()
Enchanted: Light and Heavy attacks deal
7.7% more damage.
![]()
Lost Bane:
+10% Damage to Lost
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]() ![]()
Empowered II:
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+10% Damage to Ancients.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
![]()
of the Ranger:
+9
Dexterity
![]()
Ignited II:
30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+10% Damage to Angry Earth
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Luck:
+1.9% chance at rare items from chests and monsters.
![]()
Lifestealing: You gain
1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Ranger:
+9
Dexterity
![]()
Beast Bane:
+10% Damage to Beasts.
![]()
Mortal Energy: When you kill something gain
10 Stamina. (5s cooldown.)
|
|
Epic | Tier III | 300-400 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Beast Bane:
+10% Damage to Beasts.
![]()
Sturdy: You take
7.7% less stamina damage while blocking.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Corrupted Bane:
+13% Damage to Corrupted
![]()
Mortal Lifesteal: When you kill something gain
4.1% health. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane:
+10% Damage to Lost
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s.
![]()
Refreshing: Reduces max cooldowns by
2.1%
|
|
Epic | Tier IV | 425 | ![]() |
![]() ![]()
Lost Bane:
+11% Damage to Lost
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5% (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 425 | ![]() |
![]()
of the Soldier:
+10
Strength
![]()
Luck:
+2% chance at rare items from chests and monsters.
![]()
Refreshing Ward: Reduces active cooldowns by
1.4% after being hit 5 times. Does not trigger off persistent damage or DoT effects
![]()
Sure Footing: You move
20% faster while blocking.
|
|
Epic | Tier IV | 425 | ![]() ![]() |
![]()
of the Ranger:
+10
Dexterity
![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Void: Basic attack hits trigger a Void Chain that bounces between close targets. (2s Cooldown).
![]()
Lifestealing: You gain
1.1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier IV | 430 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit
![]()
Mortal Lifesteal: When you kill something gain
4.2% health. (5s cooldown.)
|
|
Epic | Tier IV | 440 | ![]() ![]() |
![]()
of the Sentry:
+10
Constitution
![]()
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Empowering Leaping Strike: Deal
12% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.2%
|
|
Epic | Tier IV | 450 | ![]() |
![]() ![]()
Beast Bane:
+11% Damage to Beasts.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 455 | ![]() ![]() |
![]()
of the Soldier:
+11
Strength
![]()
Frozen III:
40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
![]()
Refreshing Ward: Reduces active cooldowns by
1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 460 | ![]() ![]() |
![]() ![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
![]()
Keen:
+8.9% critical chance.
|
|
Epic | Tier IV | 460 | ![]() ![]() |
![]()
of the Ranger:
+11
Dexterity
![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier IV | 470 | ![]() ![]() |
![]() ![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown)
![]()
Mortal Energy: When you kill something gain 12 Stamina. (5s cooldown.)
|
|
Epic | Tier IV | 475 | ![]() |
![]() ![]()
Chain Ice: Basic attac hits trigger a Ice Chain that bounces between close targets. (2s Cooldown).
![]()
Rogue:
+15% more backstab damage.
![]()
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack ir 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 475 | ![]() ![]() |
![]() ![]()
Ignited III:
40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown.)
|
|
Epic | Tier IV | 490 | ![]() ![]() |
![]()
of the Sentry:
+12
Constitution
![]()
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.85% after exciting the dodge animation.
![]()
Enchanted: Light and Heavy attacks deal
8.5% more damage.
|
|
Legandary | Tier IV | 490 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.4%
![]()
Keen:
+9.4% critical chance.
![]()
Keen Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier IV | 490 | ![]() |
![]() ![]()
Mortal Lifesteal: When you kill something gain
4.4% health. (5s cooldown.)
![]()
Sturdy: You take
8.5% less stamina damage while blocking.
![]()
Refreshing Ward: Reduce active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT Effects.
|
|
Epic | Tier IV | 500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane:
+16% Damage to Corrupted.
![]()
Ancient Bane:
+12% Damage to Ancients.
|
|
Epic | Tier IV | 520 | ![]() |
![]() ![]()
Beast Bane:
+13% Damage to Beasts.
![]()
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from selft to target hit.
|
|
Epic | Tier IV | 600 | ![]() ![]() |
![]() ![]()
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger:
+12
Dexterity
![]()
Hated: You generate
12% more threat.
![]()
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown)
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Refreshing Ward: Reduces active cooldowngs by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Taunting III: Taunts are active. You generate
+250% more threat.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10 cooldown)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Ancient Bane:
+12% Damage to Ancients.
![]()
Vicious:
+9.5% critical damage.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Electrified III:
40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+12% Damage to Lost
![]()
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane:
+12% Damage to Angry Earth
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Luck:
+2.3 chance at rare items from chests and monsters.
![]()
Empowering Leaping Strike: Deal
14% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown)
![]()
Sturdy: You take 8.6% less stamina damage while blocking.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Rogue:
+16% more backstab damage.
![]()
Refreshing Ward: Reduce active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Angry Earth Bane:
+12% Damage to Angry Earth.
![]()
Lifestealing: You gain
1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane:
+12% Damage to Lost.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by
2.5%
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Abyssal III:
40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Beast Bane:
+12% Damage to Beasts.
![]()
Keen:
+9.5% critical chance.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Arboreal III:
+40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Corrupted Bane:
+16% Damage to Corrupted.
![]()
Enchanted: Light and Heavy attacks deal
8.6% more damage.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Legendary | Tier V | 525 | ![]() |
![]()
of the Warden:
+8
Constitution
+4
Dexterity
![]()
Brash IV:
+30% damage against targets with full health
![]()
Corrupted Bane:
+17% Damage to Corrupted.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown)
![]()
Empowering Leaping Strike: Deal
15% additional damage to targets slowerd by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier V | 525 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Ancient Bane:
+13% Damage to Ancients.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier V | 525 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50% of damge is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keen:
+10% critical chance.
|
|
Epic | Tier V | 550 | ![]() |
![]()
of the Soldier:
+13
Strength
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown).
![]()
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
![]()
Chain Void: Basic attack hits trigger a Void Chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 555 | ![]() |
![]() ![]()
Gambit IV:
+15% damage while your stamina is not full.
![]()
Beast Bane:
+13% damage to Beasts.
![]()
Keen:
+10% critical chance.
|
|
Epic | Tier V | 570 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to corrupted.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Legendary | Tier V | 600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s).
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Chain Fire: Basic attacks hits trigger a Fire chain that bounces between close targets (2s Cooldown).
![]()
Mortal Energy: When you kill something gain 14 Stamina
![]()
Beast Bane:
+14% Damage to Beasts.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted.
![]()
Hated: You generate
14% more threat.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown).
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+15
Dexterity
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to corrupted.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Rally IV:
+15% damage and outgoing healing while at full health.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted.
![]()
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+14% Damage to Lost.
![]()
Rogue:
+19% more backstab damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Corrupted Bane:
+19% Damage to Corrupted.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Warden:
+10
Constitution
+5
Dexterity
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Hated: You generate
14% more threat.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s)
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Vicious:
+11% critical damage.
![]()
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Barbarian:
+5
Constitution
+10
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown).
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+15
Dexterity
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persisent damage or DoT effects.
![]()
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Spellsword:
+10
Strength
+5
Intelligence
![]()
Chain Ice: Basic attacks hits trigger a Ice Chain that bounces between close targets. (2s Cooldown).
![]()
Sure Footing: You move
20% faster while blocking.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Taunting IV: Taunts are active. You generate
+300% more threat.
![]()
Lost Bane:
+14% Damage to Lost.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Keen Speed: On Critical: gain 30% Haste 2s (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistentt damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+15
Dexterity
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Mortal Refreshment: When you kill something reduce all coldowns by
-5%. (5s cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health.
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane:
+14% Damage to Beasts.
![]()
Hated: You generate
14% more threat
![]()
Mortal Lifesteal: When you kill something gain
4.8% health.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
![]()
Sturdy: You take
9.5% less stamina damage while blocking.
![]()
Beast Bane:
+14% Damage to Beasts.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Barbarian:
+5
Constitution
+10
Strength
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health.
![]()
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Vicious:
+11% Critical damage.
![]()
Keen:
+11% critical chance.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]()
of the Soldierr:
+15
Strength
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
![]()
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown).
![]()
Mortal Lifesteal: When you kill something gain
4.8% health.
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Battlemage:
+5
Strength
+10
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Cavalier:
+5
Strength
+10
Intelligence
![]()
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces activae cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Empowering Leaping Strike: Deal
17% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Knight:
+10
Constitution
+5
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV:
+24% damage when player is below
30% health.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s)
![]()
Empowering Leaping Strike: Deal
17% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Rogue:
+19% more backstab damage
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Sentry:
+15
Constitution
![]()
Cruel IV:
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Vicious:
+11% Critical chance
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Sentry:
+15
Constitution
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Sure Footing: You move
20% faster while blocking.
![]()
Mortal Fortification: When you kill something gain
10% Fortify fot 3s. (5s cooldown.)
![]()
Refreshing: Reduces max cooldowns by
2.8%
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per secondf for 10s.
![]()
Keen:
+11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Empowering Whirling Blade: Base damage is increased by
20% while performing a Whirling blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Warden:
+10
Constitution
+5
Dexterity
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldown by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Fortification: When you kill something gain
10% Fortify fot 3s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Evasion: Reduces active cooldowns by
0.95% after exiting the dodge animation.
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Brigand:
+5
Constitution
+10
Dexterity
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s. cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Sentry:
+15
Constitution
![]()
Retaliate IV:
+15% damage after receiving 3 hits.
![]()
Ancient Bane:
+14% Damage to Ancients.
![]()
Hated: You generate
14% more threat.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Knight:
+10
Constitution
+5
Strength
![]()
Opportunist IV:
+20% damage against targets with less than
30% Health.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health.
![]()
Enchanted: Light and Heavy attacks deal 9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Assassin:
+10
Dexterity
+5
Intelligence
![]()
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Beast Bane:
+14% Damage to Beasts.
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Battlemage:
+5
Strength
+10
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Hated: You generate
14% more threat.
![]()
Sturdy: You take
9.5% less stamina damage while blocking
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Brigand:
+5
Constitution
+10
Dexterity
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Lost Bane:
+14% Damage to Lost.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s)
![]()
Sure Footing: You move
20% faster while blocking.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Nomad:
+10
Constitution
+5
Focus
![]()
Taunting IV: Taunts are active. You generate
300% more threat.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Knight:
+10
Constitution
+5
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane:
+14% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Warden:
+10
Constitution
+5
Dexterity
![]()
Taunting IV: Taunts are active. You generate
300% more threat.
![]()
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
![]()
Sturdy: You take
9.5% less stamina damage while blocking
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Barbarian:
+5
Constitution
+10
Strength
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane:
+14% Damage to Lost.
![]()
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Spellsword:
+10
Strength
+5
Intelligence
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
![]()
Chain Arcane: Basic attack hits trigger a Arcane chain thar bounces between close targets. (2s Cooldown.)
![]()
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal
9.5% more damage.
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger:
+15
Dexterity
![]()
Abyssal IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Void: Basic attack hits trigger a Void Chain that bounces between close targets. (2s Cooldown)
![]()
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV:
50% of damage is converted to Nature. Damage scales off weapon stat or FOC; whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s (10s cooldown)
![]()
Rogue:
+19% more backstab damage.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Assassin:
+10
Dexterity
+5
Intelligence
![]()
Retaliate IV:
+15% damage after receiving 3 hits.
![]()
Chain Fire: Basic attacks hits trigger a Fire chain that bounce between close targets. (2s Cooldown).
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Barbarian:
+5
Consitution
+10
Strength
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Keen: +
11% Critical Chance
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Sentry:
+15
Constitution
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
![]()
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldown by
2.8%
![]()
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Hated: You generate
14% more threat.
![]()
Lifestealing: You gain
1.4% of your damage as health. Does not trigger off persistent damage or DoT Effects.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Knight:
+10
Constitution
+5
Strength
![]()
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by
-5%. (5s cooldown)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
![]()
Ancient Bane:
+12% Damage to Ancients.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Rogue:
+13% more backstab damage.
|
|
Uncommon | Tier III | 300-400 | ![]() |
![]()
of the Soldier:
+9
Strength
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Warden:
+10
Constitution
+5
Dexterity
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Barbarian:
+5
Constitution
+10
Strength
![]()
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
|
|
Epic | Tier V | 400-500 | ![]() ![]() |
![]()
of the Barbarian:
+5
Constitution
+10
Strength
![]()
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen Speed: On Critical: gain
30% Haste 2s. (Cooldown 10s.)
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier III | 370 | ![]() |
![]()
of the Sentry:
+8
Constitution
![]()
Taunting II: Taunts are active. You generate
+200% more threat.
![]()
Hated: You generate
14% more threat.
|
|
Rare | Tier III | 420 | ![]() ![]() |
![]() ![]()
Frozen III:
50% of damage is converted to ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Ice: Basic attack hits trigger a Ice Chain that bounces between close targets (2s Cooldown).
|
|
Epic | Tier IV | 465 | ![]() |
![]()
of the Sentry:
+11
Constitution
![]()
Taunting III: Taunts are active. You generate
+250% more threat.
![]()
Hated: You generate
12% more threat.
![]()
Refreshing: Reduces max cooldowns by
2.3%
|
|
Epic | Tier IV | 490 | ![]() ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldown by
2.8%
![]()
Contagious Reverse Stab: Reverse Stab transfers an active debuff from self to target hit.
|
|
Epic | Tier IV | 500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Taunting IV: Taunts are active. You generate
300% more threat.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Keenly Overpowered: On Critical: gain
15% Empower 5s. (Cooldown 10s)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Angry Earth Bane:
+14% Damage to Angry Earth.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Ranger:
+15
Dexterity
![]()
Cruel IV:
50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen:
+11% Critical chance.
![]()
Rogue:
+19% more backstab damage.
![]()
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s (10s cooldown)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Sentry:
+15
Constitution
![]()
Taunting IV: Taunts are active. You generate
+300% more threat.
![]()
Hated: You generate
14% more threat.
![]()
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (cooldown 10s)
![]()
Keen: +
11% Critical Chance
|
|
Common | Tier I | 100 | ![]() |
|
|
Common | Tier II | 155 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Legendary | Tier V | 570 | ![]() |
![]()
of the Soldier: +14
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Accelerated Defiant Stance: Movement Speed increased by 26% for 5 seconds after triggering Defiant Stance.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
![]()
Enchanted: Light and Heavy attacks deal 9.3% more damage.
|
|
Epic | Tier V | 535 | ![]() |
![]()
of the Barbarian: +4
Constitution +6
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Empowering Armor Breaker: If Armor Breaker breaks a block, the next attack within 5 seconds deals 24% additional damage.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.6%
|
|
Uncommon | Tier III | 330 | ![]() |
![]()
of the Sentry: +7
Constitution
![]()
Taunting I: Taunts are active. You generate +100% more threat.
|
|
Epic | Tier V | 580 | ![]() ![]() |
![]()
Of The Soldier: +14
Strength
![]()
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon damage or INT, whichever is higher.
![]()
Corrupted Bane: +18% Damage to Corrupted.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier V | 500-600 |
|
|
|
Rare | Tier III | 395 | ![]() |
![]()
of the Barbarian: +3
Constitution +6
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Bane: +10% Damage to Ancients.
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Uncommon | Tier IV | 415 | ![]() |
![]() |
|
Rare | Tier IV | 470 | ![]() |
![]()
of the Barbarian: +3
Constitution +7
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +15% Damage to Corrupted.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() |
|
Uncommon | Tier V | 500-600 | ![]() |
![]() |
|
Uncommon | Tier III | 300-400 | ![]() |
![]() |
|
Uncommon | Tier III | 300-400 | ![]() |
![]() |
|
Common | Tier IV | 400-500 | ![]() |
|
|
Uncommon | Tier IV | 400-500 | ![]() |
![]() |
|
Uncommon | Tier IV | 400-500 | ![]() |
![]() |
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier III | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV: +24% damage when player is below 30% health.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Soldier:
+9
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane:
+10% Damage to Lost.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane:
+12% Damage to Lost.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane:
+12% Damage to Lost.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Bane: +12% Damage to Ancients.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier III | 500-600 | ![]() |
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane:
+19% Damage to Corrupted
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Commmon | Tier II | 200-300 | ![]() |
|
|
Commmon | Tier III | 300-400 | ![]() |
|
|
Commmon | Tier IV | 400-500 | ![]() |
|
|
Commmon | Tier V | 500-600 | ![]() |
|
|
Uncommon | Tier V | 500-600 | ![]() |
![]()
Vicious: +11% Critical chance
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier:
+15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane:
+16% Damage to Corrupted
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier:
+12
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane:
+12% Damage to Lost.
![]()
Empowering Whirling Blade: Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
|
|
Legendary | Tier V | 570 | ![]() |
|
- Anonymous
- Anonymous
changed stats?
0
+10
-1