Hatchets are a type of Weapon in New World. Hatchets are primarily melee weapons that can also be thrown to provide a ranged combat option. They can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
New World Hatchets Overview
The Hatchet is a versatile one-handed weapon that is primarily used to deal damage in close combat. However, investing in certain skills within its mastery trees unlocks the ability to throw the hatchet as a ranged weapon, opening up new ways to approach combat. The Hatchet mastery trees also offer a lot of potent self-healing and damage mitigating abilities, making the Hatchet a great weapon for tanking when complemented by proper armor.
The Hatchet's damage scales off of the player's Strength and Dexterity Attributes. Investing in these stats will improve the player's effectiveness with all Hatchet weapons.
The Hatchet Mastery is made up of the Beserker and Throwing trees.
Hatchet Skills
Hatchets have two Masteries at their disposal. The Berserker Skill Tree, mainly focus on boosting the player's melee attacks and increases both their speed and the player's, while the Throwing Skill Tree mainly focus on ranged combat, improving its damage output and inducing different status effects.
Please visit pur Hatchet Skills page for more information.
All Hatchets in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Hatchets
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
|
Epic | Tier IV | 400-500 | ![]() |
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Rally III:
+12% damage and outgoing healing while at full health.
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Siphoning Blow: You gain
2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
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Angry Earth Bane:
+12% Damage to Angry Earth.
|
|
Epic | Tier V | 500-600 | ![]() |
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of the Ranger (Tier IV): +20
Dexterity
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Gambit IV: +15.0% damage while your stamina is not full.
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Angry Earth Bane: +14% Damage to Angry Earth.
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Ancient Bane: Increases Damage to Ancients.
|
|
Uncommon | Tier II | 255 | ![]() |
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Refreshing Ward: Reduces active cooldowns by 0.92% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Uncommon | Tier II | 275 | ![]() |
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of the Ranger: +12
Dexterity
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Angry Earth Bane: +8.2% Increase Damage to Angry Earth.
|
|
Uncommon | Tier II | 305 | ![]() |
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of the Sentry: +14
Constitution
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Vicious: +6.4% critical damage.
|
|
Uncommon | Tier II | 305 | ![]() |
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of the Barbarian: +4
Constitution, +9
Strength
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Sure Footing: You move 20.0% faster while blocking.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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of the Soldier: +13
Strength
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Empowered I: 20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Luck: +1.4% chance at rare items from chests and monsters.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Soldier: +13
Strength
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Enchanted: Light and Heavy attacks deal 6.8% more damage.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Ranger: +13
Dexterity
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Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10.0 Seconds. (10.0 Seconds cooldown.)
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Sentry: +13
Constitution
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Ancient Bane: Increases Damage by +8.6% to Ancients.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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of the Barbarian: +4
Constitution, +9
Strength
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Abyssal I:
20% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Soldier: +13
Strength
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Corrupted Bane: Increase Damage to Corrupted by +10%
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Ranger: +13
Dexterity
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Keen Berserk: Increase Crit Chance by 6.1% while under 305% HP while Berserking.
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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of the Sentry
: +13 Constitution ![]()
Arboreal I: 20.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Soldier: +13
Strength
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Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Lost Bane: Increase damage to Lost by 8.6%
|
|
Uncommon | Tier II | 200-300 | ![]() ![]() |
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of the Ranger: +13
Dexterity
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Frozen I: 20.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Sentry: +13
Constitution
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Energizing Feral Rush: Gain 7.9 stamina for each successful hit with Feral Rush.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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Refreshing: Reduces max cooldowns by 1.7%.
|
|
Uncommon | Tier II | 200-300 | ![]() |
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of the Ranger: +13
Dexterity
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Mortal Lifesteal: When you kill something gain 3.7% health. (5.0 Seconds cooldown.)
|
|
Uncommon | Tier III | 395 | ![]() ![]() |
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Abyssal II: 30.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher. |
|
Uncommon | Tier III | 350 | ![]() ![]() |
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of the Barbarian: +5
Constitution. +11
Strength
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Ignited II: 30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 350 | ![]() |
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of the Soldier: +16
Strength
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Refreshing Ward: Reduces active cooldowns by 1.2% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
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Enchanted: Light and Heavy attacks deal 7.3% more damage.
|
|
Rare | Tier III | 360 | ![]() |
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of the Ranger: +15
Dexterity
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Keen Speed: On Critical: gain 30.0% Haste 2.0 Seconds. (Cooldown 10.0 Seconds.)
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Vorpal: Increase +5.0% headshot damage.
|
|
Rare | Tier III | 370 | ![]() ![]() |
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Arboreal II: 30.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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Enchanted: Light and Heavy attacks deal 7.5% more damage.
|
|
Rare | Tier III | 375 | ![]() ![]() |
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of the Barbarian: +5
Constitution, +11
Strength
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Ignited III: 40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Rogue: +13% more backstab damage.
|
|
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|
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|
Rare | Tier III | 390 | ![]() ![]() |
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Abyssal II: 30.0% of damage is converted to Void.
Damage scales off base weapon stat or INT, whichever is higher. ![]()
Rogue: +13% more backstab damage.
|
|
Rare | Tier III | 390 | ![]() |
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Refreshing: Reduces max cooldowns by 2.1%.
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Keen: +7.7% critical chance.
|
|
Rare | Tier III | 400 | ![]() |
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of the Ranger: +19
Dexterity
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Kind: You generate 10% less threat.
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Mending Infected Throw: infected Throw kills return 19% of the player's HP.
|
|
Rare | Tier III | 300-400 | ![]() |
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of the Soldier: +19
Strength
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Mortal Fortification: For every kill gain 10% Fortify for 3s. (5s cooldown.)
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Lost Bane: +10% increased Damage to Lost.
|
|
Rare | Tier III | 300-400 | ![]() |
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of the Soldier: +19
Strength
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Luck: +1.9% chance at rare items from chests and monsters.
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Lifestealing: You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
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of the Barbarian: +6 Constitution, +12 Strength
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Frozen II: 30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Mortal Energy: When you kill something gain 10 Stamina. (5s cooldown.)
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
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Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Sure Footing: You move 20% faster while blocking.
|
|
Uncommon | Tier III | 300-400 | ![]() |
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of the Ranger: +19
Dexterirty
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Beast Bane: +10% Damage to Beasts.
|
|
Uncommon | Tier III | 300-400 | ![]() ![]() |
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of the Sentry: +19
Constitution
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Ignited II: 30% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
|
Rare | Tier III | 300-400 | ![]() |
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Corrupted Bane: +13% Damage to Corrupted.
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Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Rare | Tier III | 300-400 | ![]() |
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of the Ranger: +19
Dexterity
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Empty Gem Slot: An empty socket for a gem.
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Ancient Bane: +10% Damage to Ancients.
|
|
Rare | Tier III | 300-400 | ![]() |
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Mending Infected Throw: Infected Throw kills return 19% of the player's HP.
![]() Refreshing Torrent: Every hit of Raging Torrent reduces all Hatchet cooldowns by 3.2%. |
|
Rare | Tier III | 300-400 | ![]() ![]() |
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of the Soldier: +19
Strength
![]()
Abyssal II: 30% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
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Enchanted: Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 300-400 | ![]() ![]() |
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of the Soldier: +19
Strength
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Empty Gem Slot: An empty socket for a gem.
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Ancient Bane: +10% Damage to Ancients.
|
|
Rare | Tier III | 300-400 | ![]() |
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of the Sentry: +19
Constitution
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Empowered II: 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Sturdy: You take 7.7% less stamina damage while blocking.
|
|
Epic | Tier IV | 425 | ![]() |
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Ancient Bane: +11% Damage to Ancients.
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Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier IV | 450 | ![]() |
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of the Ranger: +21
Dexterity
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Energizing Rending Throw: Rending Throw kills grant 27 Stamina.
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Mortal Lifesteal: Rending Throw kills grant 27 Stamina.
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Enchanted: Light and Heavy attacks deal 8.2% more damage.
|
|
Epic | Tier IV | 450 | ![]() |
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Vicious: +8.7% critical damage.
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Vicious: +8.7% critical damage.
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Exhilirate IV: +24% damage when player is below 30% Health.
|
|
Rare | Tier IV | 460 | ![]() ![]() |
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of the Soldier: +22
Strength
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Frozen III: 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Ancient Bane: +12% Damage to Ancients.
|
|
Rare | Tier IV | 460 | ![]() |
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of the Soldier: +22
Strength
![]() ![]()
Keen: +8.9 Critical Chance
|
|
Rare | Tier IV | 460 | ![]() ![]() |
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of the Soldier: +22
Strength
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Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Lost Bane: +12% Damage to Lost.
|
|
Rare | Tier IV | 465 | ![]() ![]() |
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of the Soldier: +22
Strength
![]()
Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 465 | ![]() |
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of the Soldier: +22
Strength
![]()
Retaliate III: +12% damage after receiving 3 hits.
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Lifestealing: +12% damage after receiving 3 hits.
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Enchanted: Light and Heavy attacks deal 8.3% more damage.
|
|
Epic | Tier IV | 465 | ![]() |
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of the Barbarian: +7
Constitution, +15
Strength
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Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Enchanted: Light and Heavy attacks deal 8.3% more damage.
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Vicious: +9% critical damage.
|
|
Rare | Tier IV | 475 | ![]() |
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Gambit III: +12% damage while your stamina is not full.
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Vorpal: Increase +12% headshot damage.
|
|
Epic | Tier IV | 480 | ![]() ![]() |
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of the Knight: +15
Constitution, +7
Strength
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Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Ancient Bane: +12% Damage to Ancients.
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Refreshing Evasion: Reduces active cooldowns by 0.85% after exiting the dodge animation.
|
|
Epic | Tier IV | 490 | ![]() |
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of the Knight: +16
Constitution, +8
Strength
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Brash III: +25% damage against targets with full Health.
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Mortal Lifesteal: When you kill something gain 4.4% health. (5s cooldown.)
![]()
Energizing Feral Rush: Gain 14 stamina for each successful hit with Feral Rush.
|
|
Rare | Tier IV | 490 | ![]() ![]() |
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of the Sentry: +24
Constitution
![]()
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Torrent: Every hit of Raging Torrent reduces all Hatchet cooldowns by 3.8%.
|
|
Rare | Tier IV | 499 | ![]() ![]() |
![]() ![]()
Arboreal III: 40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane: +12% Damage to Angry Earth.
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Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by 1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Arboreal III: 40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Rogue: +16% more backstab damage.
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Luck: +2.3% chance at rare items from chests and monsters.
|
|
Rare | Tier IV | 400-500 | ![]() |
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of the Spellsword: +16
Strength, +8
Intelligence
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Kind: You generate 12% less threat.
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Siphoning Blow: You gain 2.5% mana per hit. (cooldown 25s). Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier IV | 400-500 | ![]() |
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Opportunist III: +16% damage against targets with less than 30% Health.
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Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
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Mortal Energy: When you kill something gain 12 Stamina. (5s cooldown.)
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Luck: +2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Soldier: +24
Strength
![]()
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Kind: You generate 12% less threat.
![]()
Keen: You generate 12% less threat.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Lost Bane: +12% Damage to Lost.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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Keen Berserk: Increase Crit Chance by 11% while under 559% HP while Berserking.
|
|
Epic | Tier IV | 400-500 | ![]() |
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of the Trickster: +8
Dexterity, +16
Intelligence
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Empty Gem Slot: An empty socket for a gem
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Corrupted Bane: +16% Damage to Corrupted.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Rare | Tier IV | 400-500 | ![]() |
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of the Warden: +16
Constitution, +8
Dexterity
![]()
Cruel III: +10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Luck: +2.3% chance at rare items from chests and monsters.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]() ![]()
Angry Earth Bane: +12% Damage to Angry Earth.
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Enchanted: Light and Heavy attacks deal 8.6% more damage.
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Keenly Fortified:On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() |
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Lost Bane: +12% Damage to Lost.
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Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Rare | Tier IV | 400-500 | ![]() |
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Retaliate III: +12% damage after receiving 3 hits.
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Lost Bane: +12% Damage to Lost.
|
|
Rare | Tier IV | 400-500 | ![]() |
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Brash III: +25% damage against targets with full Health.
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Frozen III: 40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Sentry: +24
Constitution
![]()
Abyssal III: 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Corrupted Bane:+16% Damage to Corrupted.
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Refreshing Move: light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
|
|
Epic | Tier IV | 400-500 | ![]() ![]() |
![]() ![]()
Ignited III:40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Angry Earth Bane:+12% Damage to Angry Earth.
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Vorpal Distancing Throw: Social Distancing headshots deal 23% additional damage.
|
|
Epic | Tier IV | 400-500 | ![]() |
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of the Battlemage: +8
Strength, +16
Intelligence
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Corrupted Bane: +16% Damage to Corrupted.
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Refreshing Ward: Reduces active cooldowns by 1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Brash III: +25% damage against targets with full Health.
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Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Rare | Tier IV | 400-500 | ![]() ![]() |
![]()
of the Soldier: +24
Strength
![]()
Ignited III: 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier IV | 400-500 | ![]() |
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of the Brigand: +8
Constitution, +16
Dexterity
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Ancient Bane: +12% Damage to Ancients.
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Hated: You generate 12% more threat.
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Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
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Exhilarate III: +20% damage when player is below 30% Health.
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Energizing Rending: Throw: Rending Throw kills grant 30 Stamina.
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Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
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Corrupted Bane: +16% Damage to Corrupted.
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Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
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Vorpal Distancing Throw: Social Distancing headshots deal 23% additional damage.
|
|
Epic | Tier V | 550 | ![]() |
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.6%.
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Mortal Siphoning: When you kill something gain 4.6% Mana. (5s cooldown.)
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Energizing Rending Throw: Rending Throw kills grant 34 Stamina.
|
|
Rare | Tier V | 555 | ![]() ![]() |
![]()
of the Soldier: +27
Strength
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Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Mending Infected Throw: Infected Throw kills return 26% of the player's HP.
|
|
Epic | Tier V | 565 | ![]() |
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Mortal Lifesteal: When you kill something gain 4.7% health. (5s cooldown.)
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Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Luck: +2.6% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 590 | ![]() ![]() |
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Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
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Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
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Keen: +11% critical chance.
|
|
Epic | Tier V | 590 | ![]() ![]() |
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Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
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Beast Bane: +14% Damage to Beasts.
|
|
Legendary | Tier V | 600 | ![]() |
![]()
of the Soldier: +30
Strength
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Empty Gem Slot: An empty socket for a gem.
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Keen Berserk: Increase Crit Chance by 14% while under 686% HP while Berserking.
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Sturdy: You take 9.5% less stamina damage while blocking.
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Enchanted: Light and Heavy attacks deal 9.5% more damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
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Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Vorpal: Increase +14% headshot damage.
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Luck: +2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
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Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
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Beast Bane: +14% Damage to Beasts.
|
|
Epic | Tier V | 500-600 | ![]() |
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Rally IV: +15% damage and outgoing healing while at full health.
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Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
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Keenly Jagged: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
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Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Rally IV: +15% damage and outgoing healing while at full health.
![]()
Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Bane: +14% Damage to Ancients.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Gambit IV: +15% damage while your stamina is not full.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane: +14% Damage to Beasts.
![]()
Vorpal Distancing Throw: Social Distancing headshots deal 28% additional damage.
![]()
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Sentry: + 30
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
![]()
Vorpal: Increase +14% headshot damage.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Warden: +20
Constitution, +10
Dexterity
![]()
Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Brash IV: +30% damage against targets with full Health.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Sentry: +30
Constitution
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Lost Bane: +14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Sentry: +30
Constitution
![]()
Empty Gem Slot: An empty socket for a Gem
![]()
Angry Earth Bane: +14% Damage to Angry Earth
![]()
Chain Fire: Basic attack hits trigger a Fire Chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
![]()
Keen: +11% critical chance.
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
![]()
Keen Berserk: Increase Crit Chance by 14% while under 686% HP while Berserking.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Barbarian: +10
Constituion, +20
Strength
![]()
Rally IV: +15% damage and outgoing healing while at full health.
![]()
Lost Bane: +14% Damage to Lost.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.95% after exiting the dodge animation.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Sentry: +30
Constitution
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Refreshing Torrent: Every hit of Raging Torrent reduces all Hatchet cooldowns by 4.6%.
![]()
Lifestealing: You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Warden: +20
Constitution, +10
Dexterity
![]()
Enchanted: Light and Heavy attacks deal 9.5% more damage.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Warden: +20
Constitution, +10
Dexterity
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Bane: +19% Damage to Corrupted.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Barbarian: +10
Constitution, +20
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +14% Damage to Lost.
![]()
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
![]()
Enchanted: Light and Heavy attacks deal 9.5% more damage.
![]()
Beast Bane: +14% Damage to Beasts.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Knight: +20
Constitution, +10
Strength
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Ancient Bane: +14% Damage to Ancients.
![]()
Sure Footing: You move 20% faster while blocking.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Battlemage: +10
Strength, +20
Intelligence
![]()
Refreshing: Reduces max cooldowns by 2.8%.
![]()
Mending Infected Throw: Infected Throw kills return 28% of the player's HP.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Beast Bane: +14% Damage to Beasts.
![]()
Refreshing Torrent: Every hit of Raging Torrent reduces all Hatchet cooldowns by 4.6%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Warden: +20
Constitution, +10
Dexterity
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Keen Berserk: Increase Crit Chance by 14% while under 686% HP while Berserking.
![]()
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Lost Bane: +14% Damage to Lost.
![]()
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
![]()
Refreshing: Reduces max cooldowns by 2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Knight: +20
Constitution, +10
Strength
![]()
Lost Bane: +14% Damage to Lost.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Assassin: +20
Dexterity, +10
Intelligence
![]()
Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
![]()
Keen Berserk: Increase Crit Chance by 14% while under 686% HP while Berserking.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Assassin: +20
Dexterity, +10
Intelligence
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Kind: You generate 14% less threat.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
![]()
Vorpal: Increase +14% headshot damage.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Beast Bane: +14% Damage to Beasts.
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Vorpal Distancing Throw: Social Distancing headshots deal 28% additional damage.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
![]()
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Knight: +20
Constitution, +10
Strength
![]()
Exhilarate IV: +24% damage when player is below 30% Health.
![]()
Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Bane: +14% Damage to Lost.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Warden: +20
Constitution, +10
Dexterity
![]()
Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Ancient Bane: +14% Damage to Ancients.
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Energizing Rending Throw: Rending Throw kills grant 37 Stamina.
![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.95% after exiting the dodge animation.
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Brash IV: +30% damage against targets with full Health.
![]()
Refreshing Torrent: Every hit of Raging Torrent reduces all Hatchet cooldowns by 4.6%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5%. (5s cooldown.)
![]()
Corrupted Bane: +19% Damage to Corrupted.
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Retaliate IV: +15% damage after receiving 3 hits.
![]()
Vorpal Distancing Throw: Social Distancing headshots deal 28% additional damage.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Trickster: +10
Dexterity, +20
Intelligence
![]()
Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Vicious: +11% critical damage.
![]()
Keen: +11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Battlemage: +10
Strength, +20
Intelligence
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Kind: You generate 14% less threat.
![]()
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Keenly Fortified: On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
![]()
Mending Infected Throw: Infected Throw kills return 28% of the player's HP.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Trickster: +10
Dexterity, +20
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Beast Bane: +14% Damage to Beasts.
|
|
Rare | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV: +24% damage when player is below 30% Health.
![]()
Ancient Bane: +14% Damage to Ancients.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]()
of the Sentry: +30
Constitution
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
![]()
Refreshing: Reduces max cooldowns by 2.8%.
![]()
Sturdy: You take 9.5% less stamina damage while blocking.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Hated: You generate 14% more threat.
![]()
Keen: +11% critical chance.
![]() Luck: +2.8% chance at rare items from chests and monsters. |
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Brigand: +10
Constitution, +20
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Ancient Bane: +14% Damage to Ancients.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Refreshing: Reduces max cooldowns by 2.8%.
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]() Empty Gem Socket: An empty socket for a gem. ![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Gambit IV: +15% damage while your stamina is not full.
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Energizing Rending Throw: Rending Throw kills grant 37 Stamina.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Brigand: +10
Constitution, +20
Dexterity
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Energizing Rending Throw: Rending Throw kills grant 37 Stamina.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Beast Bane: +14% Damage to Beasts.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Brigand: +10
Constitution, +20
Dexterity
![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
![]()
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Mending Infected Throw: Infected Throw kills return 28% of the player's HP.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]() ![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
![]()
Lifestealing: You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
![]()
Mortal Power: When you kill something gain 15% Empowered for 5s. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]()
of the Spellsword: +20
Strength, +10
Intelligence
![]()
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Siphoning: When you kill something gain 4.8% Mana. (5s cooldown.)
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Frozen IV: 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
|
|
Rare | Tier V | 500-600 | ![]() |
![]()
of the Assassin: +20
Dexterity, +10
Intelligence
![]()
Retaliate IV: +15% damage after receiving 3 hits.
![]()
Vorpal Distancing Throw: Social Distancing headshots deal 28% additional damage.
|
|
Legendary | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Keen: +11% critical chance.
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Spellsword: +20
Strength, +10
Intelligence
![]()
Mortal Siphoning: When you kill something gain 4.8% Mana. (5s cooldown.)
![]()
Keen: +11% critical chance.
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]()
of the Warden: +20
Constitution, +10
Dexterity
![]()
>
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
![]()
Keen: +11% critical chance.
|
|
Rare | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Arboreal IV: 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.95% after exiting the dodge animation.
|
|
Epic | Tier V | 500-600 | ![]() ![]() |
![]() ![]()
Abyssal IV: 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Beast Bane: +14% Damage to Beasts.
![]()
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
|
|
Epic | Tier V | 500-600 | ![]() |
![]()
of the Knight: +20
Constitution, +10
Strength
![]()
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
![]()
Mortal Fortification: When you kill something gain 10% Fortify for 3s. (5s cooldown.)
![]()
Refreshing Torrent: Every hit of Raging Torrent reduces all Hatchet cooldowns by 4.6%.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Corrupted Bane: +16% Damage to Corrupted.
![]()
Angry Earth Bane: +12% Damage to Angry Earth.
|
|
Rare | Tier III | 300-400 | ![]() |
![]()
of the Brigand: +6
Constitution, +12
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Lost Bane: +10% Damage to Lost.
|
|
Rare | Tier III | 325 | ![]() ![]() |
![]()
of the Spellsword: +5
Constitution, +10
Strength
![]()
Electrified I: 20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Keen Speed: On Critical: gain 30% Haste 2s. (Cooldown 10s.)
![]()
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]()
of the Ranger: +30
Dexterity
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Ancient Bane: +14% Damage to Ancients.
![]()
Keen: +11% critical chance.
![]()
Vicious: +11% critical damage.
|
|
Rare | Tier III | 370 | ![]() ![]() |
![]()
of the Ranger: +17
Dexterity
![]()
Empowered II: 30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Refreshing: Reduces max cooldowns by 2%.
|
|
Rare | Tier III | 420 | ![]() |
![]() ![]()
Enchanted: Light and Heavy attacks deal 7.9% more damage.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.2%.
|
|
Epic | Tier IV | 500 | ![]() |
![]()
of the Soldier: +24
Strength
![]()
Gambit IV: +15% damage while your stamina is not full.
![]()
Enchanted: Light and Heavy attacks deal 8.6% more damage.
![]()
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
|
|
Epic | Tier IV | 500 | ![]() |
![]()
of the Ranger: +24
Dexterity
![]()
Gambit IV: +15% damage while your stamina is not full.
![]() Keen: +9.5% critical chance. ![]()
Vicious: +9.5% critical damage.
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]()
of the Soldier: +30
Strength
![]()
Electrified IV: 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Keenly Jagged: On Crit: cause bleed that deals 7% weapon damage per second for 10s. (10s cooldown.)
![]()
Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Legendary | Tier V | 500-600 | ![]() ![]() |
![]()
of the Soldier: +30
Strength
![]()
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
![]()
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
![]()
Vicious: +11% critical damage.
![]()
Keen Berserk: Increase Crit Chance by 14% while under 686% HP while Berserking.
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Common | Tier II | 200-300 | ![]() |
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Uncommon | Tier III | 330 | ![]() |
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Uncommon | Tier III | 355 | ![]() |
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Uncommon | Tier III | 345 | ![]() |
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Energizing Feral Rush: Gain 9.5 stamina for each successful hit with Feral Rush.
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Rare | Tier III | 330 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Lost Bane: +9.2% Damage to Lost.
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Common | Tier III | 300-400 | ![]() |
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Uncommon | Tier III | 300-400 | ![]() |
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Uncommon | Tier III | 300-400 | ![]() |
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Epic | Tier V | 580 | ![]() ![]() |
![]()
of the Soldier: +28
Strength
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Empowered III: 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Corrupted Bane: +18% Damage to Corrupted.
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Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
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Uncommon | Tier V | 510 | ![]() |
![]()
of the Soldier: +25
Strength
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Energizing Feral Rush: Gain 15 stamina for each successful hit with Feral Rush.
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Rare | Tier V | 515 | ![]() |
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Corrupted Ward: +4.4% Damage Absorption against Corrupted.
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Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
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Common | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Uncommon | Tier V | 500-600 | ![]() |
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Rare | Tier IV | 460 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem
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Corrupted Bane: +15% Damage to Corrupted.
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Rare | Tier IV | 440 | ![]() |
![]() ![]()
Empty Gem Slot: An empty socket for a gem
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Lost Bane: +9.2% Damage to Lost.
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Common | Tier IV | 400-500 | ![]() |
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Uncommon | Tier IV | 400-500 | ![]() |
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Uncommon | Tier IV | 400-500 | ![]() |
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Common | Tier V | 500-600 | ![]() |
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Common | Tier III | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
|
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
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Common | Tier V | 500-600 | ![]() |
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
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Empty Gem Slot: An empty socket for a gem
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Corrupted Bane: +??% Damage to Corrupted.
Mending Infected Throw
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Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Exhilarate IV: +24% damage when player is below 30% Health.
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Rare | Tier III | 300-400 | ![]() |
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of the Soldier: +19
Strength
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Empty Gem Slot: An empty socket for a gem
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Lost Bane: +10% Damage to Lost.
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Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
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Empty Gem Slot: An empty socket for a gem
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Lost Bane: +12% Damage to Lost.
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Mending Infected Throw: Infected Throw kills return 23% of the player's HP.
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Common | Tier V | 500-600 | ![]() |
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Common | Tier IV | 500-600 | ![]() |
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
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Empty Gem Slot: An empty socket for a gem
![]()
Corrupted Bane: +19% Damage to Corrupted.
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Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
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Common | Tier V | 500-600 | ![]() |
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier II | 200-300 | ![]() |
|
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Lost Bane: +12% Damage to Lost.
![]()
Mending Infected Throw: Infected Throw kills return 23% of the player's HP.
|
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Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
![]()
Empty Gem Slot: An empty socket for a gem
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Ancient Bane: +12% Damage to Ancients.
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Mending Infected Throw: Infected Throw kills return 23% of the player's HP.
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Corrupted Bane: +19% Damage to Corrupted.
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Mending Infected Throw: Infected Throw kills return 28% of the player's HP.
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Common | Tier II | 200-300 | ![]() |
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Common | Tier III | 300-400 | ![]() |
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
|
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Common | Tier V | 500-600 | ![]() |
|
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Uncommon | Tier V | 500-600 | ![]() |
![]() ![]()
Opportunist IV: +20% damage against targets with less than 30% Health.
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
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Empty Gem Slot: An empty socket for a gem
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Angry Earth Bane: +14% Damage to Angry Earth.
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Mending Infected Throw: Infected Throw kills return 28% of the player's HP.
|
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Common | Tier III | 500-600 | ![]() |
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Corrupted Bane: +19% Damage to Corrupted.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
|
|
Common | Tier II | 200-300 | ![]() |
|
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Common | Tier III | 300-400 | ![]() |
|
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Common | Tier IV | 400-500 | ![]() |
|
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Common | Tier V | 500-600 | ![]() |
|
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Uncommon | Tier V | 500-600 | ![]() |
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Vicious: +11% critical damage.
|
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Epic | Tier V | 500-600 | ![]() |
![]()
of the Soldier: +30
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Angry Earth Bane: +14% Damage to Angry Earth.
![]()
Energizing Feral Rush: Gain 18 stamina for each successful hit with Feral Rush.
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Corrupted Bane: +16% Damage to Corrupted.
![]()
Energizing Feral Rush: Gain 15 stamina for each successful hit with Feral Rush.
|
|
Common | Tier IV | 500-600 | ![]() |
|
|
Common | Tier II | 200-300 | ![]() |
|
|
Common | Tier III | 300-400 | ![]() |
|
|
Common | Tier IV | 400-500 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Common | Tier V | 500-600 | ![]() |
|
|
Epic | Tier IV | 400-500 | ![]() |
![]()
of the Soldier: +24
Strength
![]()
Empty Gem Slot: An empty socket for a gem
![]()
Lost Bane: +12% Damage to Lost.
![]()
Energizing Feral Rush: Gain 15 stamina for each successful hit with Feral Rush.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
of the Soldier: +2
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
of the Soldier: +2
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
of the Soldier: +2
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
of the Soldier: +2
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
of the Soldier: +2
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
|
|
Uncommon | Tier II | 280 | ![]() |
![]()
of the Soldier: +2
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
|
|
Rare | Tier III | 320 | ![]() |
![]()
of the Soldier: +7
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.1% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 320 | ![]() |
![]()
of the Soldier: +7
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 7% more damage.
|
|
Rare | Tier III | 320 | ![]() |
![]()
of the Soldier: +7
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Rare | Tier III | 395 | ![]() |
![]()
of the Soldier: +15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Rare | Tier III | 395 | ![]() |
![]()
of the Soldier: +15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 7.7% more damage.
|
|
Rare | Tier III | 395 | ![]() |
![]()
of the Soldier: +15
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.1%. (5s cooldown)
|
|
Epic | Tier IV | 470 | ![]() |
![]()
of the Soldier: +16
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lifestealing: You gain 1.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier IV | 470 | ![]() |
![]()
of the Soldier: +16
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8.4% more damage.
![]()
Keen: +9.1% critical chance.
|
|
Epic | Tier IV | 470 | ![]() |
![]()
of the Soldier: +16
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
![]()
Mortal Energy: When you kill something gain 11.7 Stamina.
|
|
Epic | Tier V | 525 | ![]() |
![]()
of the Soldier: +28
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing Ward: Reduces active cooldowns by 1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lifestealing: You gain 1.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
|
Epic | Tier V | 525 | ![]() |
![]()
of the Soldier: +28
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Enchanted: Light and Heavy attacks deal 8.9% more damage.
![]()
Keen: +10% critical chance.
|
|
Epic | Tier V | 525 | ![]() |
![]()
of the Soldier:
+28
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Mortal Refreshment: When you kill something reduce all cooldowns by -5.2%. (5s cooldown)
![]()
Mortal Energy: When you kill something gain 12.7 Stamina.
|
|
Rare | Tier V | 515 | ![]() |
|
u should add level requirements to the table
0
+10
-1