Trapper is one of the two available skill trees for the Musket Mastery in New World. Trapper abilities mainly focus on crowd control devices such as traps and bombs. Muskets benefit mainly from Dexterity, but Intelligence also contributes although on a secondary level.
All Trapper Tree Abilities in New World
Trapper Tree Active Abilities
Overload musket with gun powder, causing the next shot to deal 120% Weapon Damage, staggering target and knocking them back 3 meters. Does not stack or combine with other Overloaded shots.
Throw a trap that last for 20 seconds. When triggered it causes target to be Rooted, immobilizing target for 3 seconds. Cooldown: 20 seconds.
Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 235% weapon damage to all targets within 3m.
Trapper Tree Passive Abilities
+10% increased damage to targets below 30% health.
Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50 and deal 10% of Armor Penetration to targets that aren't blocking with a shield.
After a Dodge: Gain Haste, increasing movement speed by 10% for 3 seconds.
Attacking a target with an active debuff restores 5 stamina.
Walking/Strafing movement speed Increased by 10% when an enemy is within 8 meters of player.
Hitting a target with an active debuff triggers Empower, increasing player's damage to be increased by 5% for 5 seconds.
Dodging Reloads the musket. (Can only trigger once every three seconds)
Deal 10% extra damage to targets with an active crowd control effect.(Slow, Root, Stun)
Increases Musket Damage by 20% against targets affected by Trapper Tree status effect.