Musket Skills are one of the Weapon Skill Masteries available in New World. Muskets are long-ranged weapons that boast superior firepower in exchange for long reload times. Muskets use Ammunition for every shot and each shot travels in a straight line almost instantaneously, potentially requiring more precise aim than the Bow depending on player skill level.

Musket Skills are made up of the Sharpshooter and Trapper trees.

 

What attributes improve Musket damage?

Damage dealt with Musket Skills can be improved by assigning points to Dexterity and Intelligence

 

Musket Attacks

  • Standard Attack: Deals 100% Thrust damage
 
 
 
 
 
 
 
 
 

 

New World Musket Skills

 

Sharpshooter Skill Tree
Trapper Skill Tree
Table

 

Sharpshooter Tree Active Abilities

powder burn musket active sharpshooter tree icon new world wiki guide 125px
Powder Burn

Overload musket with gun powder, causing the next shot to deal 110% Weapon damage and cause a Burn status effect that deals 20% weapon damage per second for 9 seconds. Does not stack or combine with other overload shots. Cooldown: 15 seconds.

Upgrades:

  • backdraft musket active sharpshooter tree icon new world wiki guide 125pxBackdraft - Standard Musket shots deal 12% additional damage while target is on fire.
  • chronic trauma musket active sharpshooter tree icon new world wiki guide 125pxChronic Trauma - If Powder Burn is a Headshot, extend Burn duration for 13 seconds.

power shot musket active sharpshooter tree icon new world wiki guide 125px
Power Shot

Overload musket with gun powder, causing the next shot to deal 150% weapon damage. Does not stack or combine with other overload shots. 

12s Cooldown

Upgrades:

  • initial engagement musket active sharpshooter tree icon new world wiki guide 125pxInitial Engagement - When you hit with power shot gain Empower, causing attacks to deal an additional 10% damage for 5 seconds.
  • first blood musket active sharpshooter tree icon new world wiki guide 125pxFirst Blood - +10% additional damage to targets with full health.
  • bullseye musket active sharpshooter tree icon new world wiki guide 125pxBullseye - Power Shot Headshots reduce Power Shot's cooldown by 15%.

shooter's stance musket active sharpshooter tree icon new world wiki guide 125px
Shooter's Stance

Player enters a shooting aim stance to enhance shooting performance. Shots deal 100% weapon damage. While in stance mobility is reduced to zero, and reload time is reduced by 75%. Mode will exit after three shots.

18s Cooldown

Upgrades:

  • shoot more musket active sharpshooter tree icon new world wiki guide 125pxShoot More: Shots fired before exiting stance increased to five.
  • marksman musket active sharpshooter tree icon new world wiki guide 125pxMarksman: If 3 consecutive shots hit the same target, reduce all other Musket cooldowns by 25%.

Sharpshooter Tree Passive Abilities

critical reload musket passive sharpshooter tree icon new world wiki guide 125px
Critical Reload

Landing 3 Headshots within 10 seconds of each other grants an instant reload.

greater accuracy musket passive sharpshooter tree icon new world wiki guide 125px
Greater Accuracy

Accuracy penalty while hipfiring removed.

ballistic advantage musket passive sharpshooter tree icon new world wiki guide 125px
Ballistic Advantage

Removes damage Fall off from standard musket shots on targets more than 50 meters away.

hit your mark musket passive sharpshooter tree icon new world wiki guide 125px
Hit Your Mark

Increased Headshot and Critical hit damage to target the further the target is away from the player, for a max of 15% at up to 100 meters away. Does not forgo damage fall off.

called shot musket passive sharpshooter tree icon new world wiki guide 125px
Called Shot

Increase Musket damage by 5% if aimed down sight for more than 3 seconds.

empowering headshot musket passive sharpshooter tree icon new world wiki guide 125px
Empowering Headshot

On successful headshot: Grant Empower, increasing all Musket shot's damage by 10% for 5 seconds.

heightened precision musket passive sharpshooter tree icon new world wiki guide 125px
Heightened Precision

While aiming, successful hits with a musket grant a stackable 2.5% damage. This effect ends when a player stops aiming down sight for more than 5 seconds between shots. (Max 6 stack)

called shot resupply musket passive sharpshooter tree icon new world wiki guide 125px
Called Shot Resupply

Standard attack headshots reduce all musket ability cooldowns by 10%.

sniper musket passive sharpshooter tree icon new world wiki guide 125px
Sniper

Adds an optional 3x zoom view for all musket aim shots. Use Mouse Wheel up and down to zoom in and out while aiming. Also grants a 15% damage increase to all Headshots.

 

Trapper Tree Active Abilities

stopping power musket active trapper tree icon new world wiki guide 125px
Stopping Power

Overload musket with gun powder, causing the next shot to deal 120% Weapon Damage, staggering target and knocking them back 3 meters. Does not stack or combine with other Overloaded shots. 

15s Cooldown

  • lasting impression musket active trapper tree icon new world wiki guide 125pxLasting Impression: Targets hit with Stopping Power are Exhausted; reducing stamina regeneration speed by 10% for 8 seconds.
  • supplementary repulsion musket active trapper tree icon new world wiki guide 125pxSupplementary Repulsion: Targets hit with Stopping Power are slowed by 10% for 8 seconds.

traps musket active trapper tree icon new world wiki guide 125px
Traps

Throw a trap that last for 20 seconds. When triggered it causes target to be Rooted, immobilizing target for 3 seconds. Cooldown: 20 seconds.

  • trapped damage musket active trapper tree icon new world wiki guide 125pxTrapped Damage: Traps apply Rend to target increasing damage to trapped targets by 20% for 3 seconds.
  • scent of blood musket active trapper tree icon new world wiki guide 125pxScent of Blood: Regen 100% of weapon damage done as health when dealing damage to trapped targets.
  • double trap musket active trapper tree icon new world wiki guide 125pxDouble Trap: Ability to have two active traps.

sticky bomb musket active trapper tree icon new world wiki guide 125px
Sticky Bomb

Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 235% weapon damage to all targets within 3m.

12s Cooldown

  • unflinching walk musket active trapper tree icon new world wiki guide 125pxUnflinching Walk: Sticky bomb grants player 40 stamina when it deals damage with an explosion.
  • sticky slow musket active trapper tree icon new world wiki guide 125pxSticky Slow: Direct hits with the Sticky Bomb cause the target to be Slowed by 15% for 3 seconds.

Trapper Tree Passive Abilities

salt on the wounds musket passive trapper tree icon new world wiki guide 125px
Salt On The Wounds

+10% increased damage to targets below 30% health.

weakened defense musket passive trapper tree icon new world wiki guide 125px
Weakened Defense

Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50 and deal 10% of Armor Penetration to targets that aren't blocking with a shield.

hustle musket passive trapper tree icon new world wiki guide 125px
Hustle

After a Dodge: Gain Haste, increasing movement speed by 10% for 3 seconds.

energy burst musket passive trapper tree icon new world wiki guide 125px
Energy Burst

Attacking a target with an active debuff restores 5 stamina.

back it up musket passive trapper tree icon new world wiki guide 125px
Back It Up

Walking/Strafing movement speed Increased by 10% when an enemy is within 8 meters of player.

empowering weakness musket passive trapper tree icon new world wiki guide 125px
Empowering Weakness

Hitting a target with an active debuff triggers Empower, increasing player's damage to be increased by 5% for 5 seconds.

tactical reload musket passive trapper tree icon new world wiki guide 125px
Tactical Reload

Dodging Reloads the musket. (Can only trigger once every three seconds)

kick 'em when they're down musket passive trapper tree icon new world wiki guide 125px
Kick 'Em When They're Down

Deal 10% extra damage to targets with an active crowd control effect.(Slow, Root, Stun)

lethal combo musket passive trapper tree icon new world wiki guide 125px
Lethal Combo

Increases Musket Damage by 20% against targets affected by Trapper Tree status effect.

 

Musket Abilities Comparison Table

Quick Search of Sword and Shield Abilities 

Name

Tree

Type

Effect

Tier

Requirement

powder burn musket active sharpshooter tree icon new world wiki guide 125px
Powder Burn

Sharpshooter Active Overload musket with gun powder, causing the next shot to deal 110% Weapon damage and cause a Burn status effect that deals 20% weapon damage per second for 9 seconds. Does not stack or combine with other overload shots. Tier II 1 Tier I bility

power shot musket active sharpshooter tree icon new world wiki guide 125px
Power Shot

Sharpshooter Active Overload musket with gun powder, causing the next shot to deal 150% weapon damage. Does not stack or combine with other overload shots Tier I N/A

shooter's stance musket active sharpshooter tree icon new world wiki guide 125px
Shooter's Stance

Sharpshooter Active Player enters a shooting aim stance to enhance shooting performance. Shots deal 100% weapon damage. While in stance mobility is reduced to zero, and reload time is reduced by 75%. Mode will exit after three shots Tier III 1 Tier II Ability 

backdraft musket active sharpshooter tree icon new world wiki guide 125px
Backdraft

Sharpshooter Upgrade Standard Musket shots deal 12% additional damage while target is on fire. Tier III Powder Burn

chronic trauma musket active sharpshooter tree icon new world wiki guide 125px
Chronic Trauma

Sharpshooter Upgrade If Powder Burn is a Headshot, extend Burn duration for 13 seconds. Tier IV Backdraft

initial engagement musket active sharpshooter tree icon new world wiki guide 125px
Initial Engagement

Sharpshooter Upgrade When you hit with Power Shot gain Empower, causing attacks to deal an additional 10% damage for 5 seconds. Tier II Power Shot

first blood musket active sharpshooter tree icon new world wiki guide 125px
First Blood

Sharpshooter Upgrade +10% additional damage to targets with full health. Tier III Initial Engagement

bullseye musket active sharpshooter tree icon new world wiki guide 125px
Bullseye

Sharpshooter Upgrade Power Shot Headshots reduce Power Shot's cooldown by 15%. Tier IV First Blood

shoot more musket active sharpshooter tree icon new world wiki guide 125px
Shoot More

Sharpshooter Upgrade Shots fired before exiting stance increased to five. Tier IV Shooter's Stance

marksman musket active sharpshooter tree icon new world wiki guide 125px
Marksman

Sharpshooter Upgrade If 3 consecutive shots hit the same target, reduce all other Musket cooldowns by 25%. Tier V Shoot More

stopping power musket active trapper tree icon new world wiki guide 125px
Stopping Power

Trapper Active Overload musket with gun powder, causing the next shot to deal 120% Weapon Damage, staggering target and knocking them back 3 meters. Does not stack or combine with other Overloaded shots.  Tier II 1 Tier II Ability 

traps musket active trapper tree icon new world wiki guide 125px
Traps

Trapper Active Throw a trap that last for 20 seconds. When triggered it causes target to be Rooted, immobilizing target for 3 seconds Tier I N/A

sticky bomb musket active trapper tree icon new world wiki guide 125px
Sticky Bomb

Trapper Active Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 235% weapon damage to all targets within 3m. Tier III 1 Tier II Ability 

lasting impression musket active trapper tree icon new world wiki guide 125px
Lasting Impression

Trapper Upgrade Targets hit with Stopping Power are Exhausted; reducing stamina regeneration speed by 10% for 8 seconds. Tier III Stopping Power

supplementary repulsion musket active trapper tree icon new world wiki guide 125px
Supplementary Repulsion

Trapper Upgrade Targets hit with Stopping Power are slowed by 10% for 8 seconds. Tier V Lasting Impression

trapped damage musket active trapper tree icon new world wiki guide 125px
Trapped Damage:

Trapper Upgrade Traps apply Rend to target increasing damage to trapped targets by 20% for 3 seconds. Tier II Traps

scent of blood musket active trapper tree icon new world wiki guide 125px
Scent of Blood

Trapper Upgrade Regen 100% of weapon damage done as health when dealing damage to trapped targets. Tier IV Trapped Damage

double trap musket active trapper tree icon new world wiki guide 125px
Double Trap

Trapper Upgrade Ability to have two active traps. Tier V Scent of Blood

unflinching walk musket active trapper tree icon new world wiki guide 125px
Unflinching Walk

Trapper Upgrade Sticky bomb grants player 40 stamina when it deals damage with an explosion. Tier IV Sticky Bomb

sticky slow musket active trapper tree icon new world wiki guide 125px
Sticky Slow

Trapper Upgrade Direct hits with the Sticky Bomb cause the target to be Slowed by 15% for 3 seconds. Tier V  Unflinching Walk

critical reload musket passive sharpshooter tree icon new world wiki guide 125px
Critical Reload

Sharpshooter Passive Landing 3 Headshots within 10 seconds of each other grants an instant reload. Tier I N/A

greater accuracy musket passive sharpshooter tree icon new world wiki guide 125px
Greater Accuracy

Sharpshooter Passive Accuracy penalty while hipfiring removed Tier II 1 Tier I Ability 

ballistic advantage musket passive sharpshooter tree icon new world wiki guide 125px
Ballistic Advantage

Sharpshooter Passive Removes damage Fall off from standard musket shots on targets more than 50 meters away. Tier III  1 Tier II Ability

hit your mark musket passive sharpshooter tree icon new world wiki guide 125px
Hit Your Mark

Sharpshooter Passive Increased Headshot and Critical hit damage to target the further the target is away from the player, for a max of 15% at up to 100 meters away. Does not forgo damage fall off. Tier V  1 Tier IV Ability 

called shot musket passive sharpshooter tree icon new world wiki guide 125pxCalled Shot

Sharpshooter Passive Increase Musket damage by 5% if aimed down sight for more than 3 seconds. Tier I N/A 

empowering headshot musket passive sharpshooter tree icon new world wiki guide 125px
Empowering Headshot

Sharpshooter Passive On successful headshot: Grant Empower, increasing all Musket shot's damage by 10% for 5 seconds. Tier II   

heightened precision musket passive sharpshooter tree icon new world wiki guide 125px
Heightened Precision

Sharpshooter Passive While aiming, successful hits with a musket grant a stackable 2.5% damage. This effect ends when a player stops aiming down sight for more than 5 seconds between shots. (Max 6 stack) Tier V 1 Tier IV Ability

called shot resupply musket passive sharpshooter tree icon new world wiki guide 125px
Called Shot Resupply

Sharpshooter Passive Standard attack headshots reduce all musket ability cooldowns by 10%. Tier IV 1 Tier III Ability 

sniper musket passive sharpshooter tree icon new world wiki guide 125px
Sniper

Sharpshooter Passive Adds an optional 3x zoom view for all musket aim shots. Use Mouse Wheel up and down to zoom in and out while aiming. Also grants a 15% damage increase to all Headshots. Tier VI 10 previous Abilities

salt on the wounds musket passive trapper tree icon new world wiki guide 125px
Salt On The Wounds

Trapper Passive +10% increased damage to targets below 30% health. Tier I N/A

weakened defense musket passive trapper tree icon new world wiki guide 125px
Weakened Defense

Trapper Passive Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50 and deal 10% of Armor Penetration to targets that aren't blocking with a shield. Tier II 1 Tier I Ability

hustle musket passive trapper tree icon new world wiki guide 125px
Hustle

Trapper Passive After a Dodge: Gain Haste, increasing movement speed by 10% for 3 seconds. Tier III  1 Tier II Ability 

energy burst musket passive trapper tree icon new world wiki guide 125px
Energy Burst

Trapper Passive Attacking a target with an active debuff restores 5 stamina. Tier IV  1 Tier III Ability 

back it up musket passive trapper tree icon new world wiki guide 125px
Back It Up

Trapper Passive Walking/Strafing movement speed Increased by 10% when an enemy is within 8 meters of player. Tier I  N/A

empowering weakness musket passive trapper tree icon new world wiki guide 125px
Empowering Weakness

Trapper Passive Hitting a target with an active debuff triggers Empower, increasing player's damage to be increased by 5% for 5 seconds. Tier II  1 Tier I Ability 

tactical reload musket passive trapper tree icon new world wiki guide 125px
Tactical Reload

Trapper Passive Dodging Reloads the musket. (Can only trigger once every three seconds) Tier IV  1 Tier III Ability 

kick 'em when they're down musket passive trapper tree icon new world wiki guide 125px
Kick 'Em When They're Down

Trapper Passive Deal 10% extra damage to targets with an active crowd control effect.(Slow, Root, Stun) Tier V  1 Tier IV Ability 

lethal combo musket passive trapper tree icon new world wiki guide 125px
Lethal Combo

Trapper Passive Increases Musket Damage by 20% against targets affected by Trapper Tree status effect. Tier VI  10 previous Abilities 

 




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