Faction Missions in New World are special tasks that players can undertake to gain standing with their chosen Faction.  Faction Missions help improve a player's Faction Rank as well as generate influence for their Faction within a Territory, which ties in to the War mechanic. Faction missions also award Faction Tokens which can be exchanged for special rewards unique to each Faction such as Weapons and Armor. This page covers information on the various missions available for each Faction, their rewards, as well as other systems that tie into them.

 

New World Faction Missions

There are three Factions that players can join in New World: the militaristic Marauders, the secretive Syndicate and the religious Covenant. Each Faction has a set of principles and a unique motivation for wanting control of Aeternum. These three Factions form the basis for Territorial Control and ties heavily into many of the game's mechanics, especially open-world PvP (Player versus Player) combat.

 

After completing the Report for Duty (Everfall), Official Business (Windsward), Rumors and Reactions (First Light) or Magistrate's Focus (Monarch's Bluffs) the magistrate of your Settlement will tell you to join a Faction, players can accept Faction Missions from their Faction representative in any Settlement and complete them in exchange for xp_experience_new_world_wiki_guide_25px XP, coins_gold_new_world_wiki_guide_25px Coin, and Faction Tokens (marauders_tokens_new_world_wiki_guide_25px,syndicate_tokens_new_world_wiki_guide_25px or covenant_tokens_new_world_wiki_guide_25px) . Faction Missions provide a way for players to contribute to their Faction's influence within a Territory. Factions offer specialized equipment in exchange of Tokens, act as a source of income, and are the group you work with to wage War on other Territories to expand your Faction’s control of Aeternum. Faction Members of Controlling Faction enjoy benefits in Territory and Settlement.

After joining a Faction you will only be able to join a Company with players of the same Faction. If flagged for PVP, you will be able to group up with players from the same Faction. Your choice to join a faction isn't permanent, you can change your faction from the Bio screen once. But after that, you can change it again every 120 days. 

Faction Missions are divided into PvE and PvP types.

PvE Faction Missions focus on defending the Territory against creatures, gathering resources for the Settlement, as well as crafting and feeding into the economy. PvE Missions can help to reinforce a Faction's control and they also provide Faction Tokens which can be traded in for special rewards such as unique equipment. Players can also take on Invasions, which are large scale PvE sieges in which the goal is to defend the fort from encroaching waves of Corrupted forces.

PvP Faction Missions task players with things like recovering tactical information, delivering critical messages or items to another Territory, or patrolling an area for opposing Factions members. PvP Missions can be undertaken in defense of a controlled Territory or in an attempt to control an opposing Faction's Territory. Generating influence and its effects will differ depending on the circumstance of the mission undertaken. Generating influence in an enemy-controlled Territory will serve to undermine that Faction's influence, while generating influence in a home Territory will serve to reinforce your Faction's control. Accepting a PvP Faction mission will auto-flag you for PvP. Unflagging yourself will automatically abandon the mission. Dying during your PvP mission will cause you to fail it and you’ll have to go back and accept another. See the War page for more information on undermining and reinforcing Faction influence in a Territory and the War mechanic in detail.

The Mauraders Faction Missions

Living examples of the credo "might makes right," the Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength and determination to stake a claim can do so.

 

PvE Missions
Mission Objectives Token Reward Influence Generated
Mission Sample Collect x pieces of Wood 15 Low
PvP Missions
Mission Objectives Token Reward Influence Generated
Mission Sample Defeat Enemy Patrols in Area 35 Moderate

 

The Syndicate Faction Missions

Working in the shadows and dealing with secrets, members of the Syndicate use their boundless guile and intellect in pursuit of forbidden knowledge.

PvE Missions
Mission Objectives Token Reward Influence Generated
Mission Sample Collect x pieces of Wood 15 Low
PvP Missions
Mission Objectives Token Reward Influence Generated
Mission Sample Defeat Enemy Patrols in Area 35 Moderate

 

The Covenant Faction Missions

Divine champions who are driven by conviction and their faith in the light of the Spark, the Covenant fights with righteousness and justice for the struggling souls of all living things.

PvE Missions
Mission Objectives Token Reward Influence Generated
Mission Sample Collect x pieces of Wood 15 Low
PvP Missions
Mission Objectives Token Reward Influence Generated
Mission Sample Defeat Enemy Patrols in Area 35 Moderate

 

 




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