Keeping it Simple

Territory Windsward
Type Main Story Quests
How to Get Talk to Sandris Cotheran
Requirements N/A
Reward  Armor Case (Level 4)
xp_experience_new_world_wiki_guide_25px 230
coins_gold_new_world_wiki_guide_25px 18.00
territory_standing_new_world_wiki_guide_25px 100
Enemies N/A
Bosses N/A

Keeping it Simple is a Main Story Quest in New World. Keeping it Simple takes place in Windsward and it requires: N/A. Keeping it Simple can be obtained as follows: Talk to Sandris Cotheran. By completing this quest you will be able to claim the following rewards:  Armor Case (Level 4), xp_experience_new_world_wiki_guide_25px 230, coins_gold_new_world_wiki_guide_25px 18.00 and territory_standing_new_world_wiki_guide_25px 100. 


Keeping it Simple Information

After claiming the rewards for completing the Fire up the Forges! quest, Sandris Cotheran will give you this Quest.


How to Get Keeping it Simple & Requirements

You can get this Quest as follows:


  • N/A


Keeping it Simple Walkthrough

Retrieve 90 Iron Ore from the Heavy Satchel in your Inventory

 Open your inventory and Open the Heavy Satchel you just obtained as reward for completing Artificer Gomes. You will obtain 90 Iron Ore and 20 Rawhide.

Craft Iron Ingots at the Smelter

There's a Smelter closeby, interact with it. Craft 9 Iron Ingots, Each Iron Ingot costs 4 Iron Ore.

Craft an Iron Longsword at the Forge

Go to the Forge and Craft the Iron Longsword.

Return to Sandris Cotheran and claim your rewards.


Keeping it Simple Rewards

  • Armor Case (Level 4)
  • xp_experience_new_world_wiki_guide_25px 230
  • coins_gold_new_world_wiki_guide_25px 18.00
  • territory_standing_new_world_wiki_guide_25px 100


Keeping it Simple Enemies & Bosses

The may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A


Keeping it Simple Notes and Tips

  • Notes & Tips go here


All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes

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    • Anonymous

      So I accidentally made rapiers instead of an iron sword, I reset the quest and now it won’t let me turn it in when I make the sword. The quest says I needs to get the supplies from the crate he gives me but I don’t get another one when I talk to him.

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