To Be a Grand Master

Territory Reekwater
Type Side Quests
Quest Giver Gaspar Machera
Requirements Complete Previous Quest

Legendary Pole Reward Box
Experience 3,750 XP
Coin 157.50 Coin
Territory Standing 175 Standing
Azoth 30 Azoth

Previous Quest Ecological Report
Next Quest N/A

To Be a Grand Master is a Side Quest in New World which takes place in Reekwater. Side Quests are optional tasks that the player can complete for additional experience and rewards but are not required in order to move the story forward. However, Side Quests can also have their own story progression that can influence other aspects of the game. This page provides guided information on completing the To Be a Grand Master quest as well as details on its related NPCs, objectives, rewards and more.


New World To Be a Grand Master Quest Guide

To Be a Grand Master is part of the Fishing Quest chain which consists of special Side Quests focused on the Fishing Trade Skill. Each quest requires the player to complete a Fishing-related task and also serves as a soft introduction to various Fishing mechanics such as BaitFish Size & Rarity, Hotspots and more. There are 15 Quests in the chain and each rewards a piece of equipment useful in Fishing, along with other rewards.

  • Each Quest must be completed in order before the next one is unlocked.
  • Completing this quest chain is currently the only way to acquire one of the 4 Legendary Fishing Poles.
  • Note that while you can begin the Quest Chain as early as Character Level 3 and there are no further level requirements, you will be visiting some of the higher-level Territories and venturing into them at lower levels can prove perilous. Furthermore, the equipment rewarded have level requirements before you can use them so consider taking your time with these quests.
  • See the Fishing page for other related info


How to Get To Be a Grand Master Quest

The To Be a Grand Master Quest can be obtained as follows:

  • Speak to Gaspar Machera, found at the northwest tip of Siren's Stand in Reekwater. Follow the road going southeast from the settlement.

Additional Requirements:


To Be a Grand Master Walkthrough


Reach Fishing Level 100 and talk to Grand Master Machera in Reekwater.


  1. Speak to Gaspar Machera.
  2. Return to Gaspar Machera upon reaching Fishing Level 100.

This final quest is rather simple and is all about the grind. A rule of thumb is to always try and catch the largest and rarest fish that you can which means using your best Bait, and a good balance between size and rarity-boosting Perks on your equipment. Find a bunch of Hotspots that are close to each other and hop between them as they become active. Stick to the 2-Star Hotspots as these contain more fish overall and have a shorter respawn time, ultimately yielding more XP over time than 3-Star Hotspots.

 Refer to the table below for the XP gained per catch. Check the Fishing guide for other details.

Fish XP Table
Tier Small Medium Large
Common 100 110 120
Uncommon 150 156 163
Rare 175 188 200
Legendary 550


  • You gain 10 XP towards Fishing whenever you get a Bite, on top of each fish's XP per catch.
  • Aquatic Snails, Clams, and Tadpoles are classed as Medium Uncommon fish, yielding 156 XP per catch.
  • Oysters and Starfish are classified as Small Rare fish, yielding 175 XP per catch. Treasure Chests are classed as Large Rare "fish", yielding 200 XP per catch.
  • Legendary fish have no size classifications and all provide 550 XP per catch.



To Be a Grand Master Rewards


To Be a Grand Master Enemies & Bosses

You may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A


To Be a Grand Master Notes and Tips

  • Notes and Tips go here


All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes


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