Getting Acquainted with Everfall

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Territory Everfall
Type Main Story Quest
How to Get Talk to Balian Clark
Requirements N/A
Reward xp_experience_new_world_wiki_guide_25px 210
coins_gold_new_world_wiki_guide_25px 17.50
territory_standing_new_world_wiki_guide_25px 100
Enemies N/A
Bosses N/A

Getting Acquainted with Everfall is a Main Story Quest in New World. Getting Acquainted with Everfall takes place in Everfall and it requires: N/A. Getting Acquainted with Everfall can be obtained as follows: Talk to Balian Clark. By completing this quest you will be able to claim the following rewards: xp_experience_new_world_wiki_guide_25px 210, coins_gold_new_world_wiki_guide_25px 17.50 and territory_standing_new_world_wiki_guide_25px 100 . 

 

Getting Acquainted with Everfall Information

After claiming the rewards for completing the A Warm Bed quest, Balian Clark will give you this Quest.

 

How to Get Getting Acquainted with Everfall & Requirements

You can get this Quest as follows:

Requirements:

  • N/A

 

Getting Acquainted with Everfall Walkthrough

Open the Trading Post

Interact with the trading post marked on your compass. You can trade items with other players.

Open a Storage Shed

Interact with the Storage Shed marked on your compass. You can storage items and retrieve items you storaged before. 

Talk to Balian Clark and claim your rewards.

 

Getting Acquainted with Everfall Rewards

  • xp_experience_new_world_wiki_guide_25px 210
  • coins_gold_new_world_wiki_guide_25px 17.50
  • territory_standing_new_world_wiki_guide_25px 100

 

Getting Acquainted with Everfall Enemies & Bosses

The may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A

 

Getting Acquainted with Everfall Notes and Tips

  • Notes & Tips go here

 

 
All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes



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