The Old Man at the River

Territory Monarch's Bluffs
Type Main Story Quest
How to Get Talk to Urbanus Bixford
Requirements Level 12
Reward Armor Case Level 10
xp_experience_new_world_wiki_guide_25px 390
coins_gold_new_world_wiki_guide_25px 20.00
territory_standing_new_world_wiki_guide_25px 100
Enemies N/A
Bosses N/A

The Old Man at the River is a Main Story Quest in New World. The Old Man at the River takes place in Monarch's Bluffs and it requires: Level 12. The Old Man at the River can be obtained as follows: Talk to Urbanus Bixford. By completing this quest you will be able to claim the following rewards: Armor Case Level 10, xp_experience_new_world_wiki_guide_25px 390, coins_gold_new_world_wiki_guide_25px 20.00 and territory_standing_new_world_wiki_guide_25px 100


The Old Man at the River Information

After claiming the rewards for completing the Make Yourself at Home quest, Urbanus Bixford will give you this Quest.


How to Get The Old Man at the River & Requirements

You can get this Quest as follows:


  • Level 12


The Old Man at the River Walkthrough

Complete Quests and Faction Missions to Earn Experience - Reach Level 12

This quest is given very early in the game and you'll probably have to level up to get there. Completing Quests and Faction Missions is the fastest way but you can reach that level in ANY way, like defeating Enemies.

(Optional) Use Your Map to Fast Travel to the Spirit Shrine

Even though it's an optional task it is recommended to activate the Spirit Shrine to come back quickly later to turn in or for future quests.

Search the Mysterious Old Man in Fisherman's Bend

Use your map or follow the mark on your compass to reach Fisherman's Bend

Talk To Jonas Alazar

Once you reached Fisherman's Bend, approach to Jonas Alazar and talk to him. Claim your rewards.


The Old Man at the River Rewards

  • Armor Case Level 10
  • xp_experience_new_world_wiki_guide_25px 390
  • coins_gold_new_world_wiki_guide_25px 20.00
  • territory_standing_new_world_wiki_guide_25px 100


The Old Man at the River Enemies & Bosses

The may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A


The Old Man at the River Notes and Tips

  • Notes & Tips go here


All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes

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