Storms on the Horizon

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Territory First Light
Type Main Story
How to Get Talk to Nora Linch
Requirements N/A
Reward xp_experience_new_world_wiki_guide_25px 280
coins_gold_new_world_wiki_guide_25px 43.75
territory_standing_new_world_wiki_guide_25px 175
Enemies Drowned
Bosses N/A

Storms on the Horizon is a Main Story Quest in New World. Storms on the Horizon takes places in First Light and it requires: N/A. Storms on the Horizon can be obtained as follows: Talk to Nora Linch. By completing this quest you will be able to claim the following rewards: xp_experience_new_world_wiki_guide_25px 280, coins_gold_new_world_wiki_guide_25px 43.75 and territory_standing_new_world_wiki_guide_25px 175. 

 

Storms on the Horizon Information

After claiming the rewards for completing the Hold the Line quest, Nora Linch will give you this Quest. It's the first quest that grants Territory Standing territory_standing_new_world_wiki_guide_25px as a reward.

 

How to Get Storms on the Horizon & Requirements

You can get this Quest as follows:

Requirements:

  • N/A

 

Storms on the Horizon Walkthrough

Open the Map

Open the Map [Press M]. Select the First Light Settlement.

Talk to Sylvia Oakes

Go to the First Light Settlement, find the Sylvia Oakes and talk to her. Claim your rewards.

 

Storms on the Horizon Rewards

  • xp_experience_new_world_wiki_guide_25px 280
  • coins_gold_new_world_wiki_guide_25px 43.75
  • territory_standing_new_world_wiki_guide_25px 175

 

Storms on the Horizon Enemies & Bosses

The may encounter some of the following enemies during this quest:

You must defeat the following Bosses to progress in the Quest:

  • N/A

 

Storms on the Horizon Notes and Tips

  • Notes & Tips go here

 

 
All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Feeling Welcome  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes



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