Feeling Welcome

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Territory Everfall
Type Main Story
How to Get Talk to Leyson Reese
Requirements N/A
Reward xp_experience_new_world_wiki_guide_25px 170
coins_gold_new_world_wiki_guide_25px 16.00
Enemies N/A
Bosses N/A

Feeling Welcome is a Main Story Quest in New World. Feeling Welcome takes places in Everfall and it requires: N/A. Feeling Welcome can be obtained as follows: Talk to Leyson Reese. By completing this quest you will be able to claim the following rewards: xp_experience_new_world_wiki_guide_25px  170 and coins_gold_new_world_wiki_guide_25px 16.00. 

 

Feeling Welcome Information

After claiming the rewards for completing the An Unpleasant Task quest, Leyson Reese will give this Quest.

 

How to Get Feeling Welcome & Requirements

You can get this Quest as follows:

Requirements:

  • N/A

 

Feeling Welcome Walkthrough

Gather Flint from the ground

Flint can be found on the ground on the coast. It looks like rocks, and sometimes they are found in groups.

Gather Wood from a bush

Bushes can be found in grass areas.

Craft a Flint Skinning Knife at the Watch Tower

Go to the Watcher's Campfire. Interact with it and choose Craft. Craft the Flint Skinning Knife on the crafting menu (Learned - Tools - Survival Tools - Flint Skinning Knife).

Talk to Leyson Reese

Talk to Leyson Reese to claim your Rewards.

 

Feeling Welcome Rewards

  • xp_experience_new_world_wiki_guide_25px 170
  • coins_gold_new_world_wiki_guide_25px 16.00

 

Feeling Welcome Enemies & Bosses

The may encounter some of the following enemies during this quest:

  • N/A

You must defeat the following Bosses to progress in the Quest:

  • N/A

 

Feeling Welcome Notes and Tips

  • Notes & Tips go here

 

 
All Quests in New World
A Fine Meal  ♦  A Lost Cause  ♦  A Proper Feast  ♦  A Skinning Knife  ♦  A Warm Bed  ♦  Adiana's Fountain  ♦  All That Remains  ♦  Among the Drowned  ♦  An Unpleasant Task  ♦  Argent and Aether  ♦  Artificer Gomes  ♦  Artificer Petrowksi  ♦  Azoth-Tinged Fish  ♦  Baited  ♦  Baring Teeth  ♦  Basics of Survival  ♦  Bearer of Bad Tidings  ♦  Between Settlements  ♦  Checking In  ♦  Commitment to the Cause  ♦  Constable's New Friend  ♦  Constable's Orders  ♦  Contact the Factions  ♦  Corruption-Tinged Fish  ♦  Covenant Initiation: Crone's Rest  ♦  Ecological Report  ♦  Fancypants  ♦  Finely Crafted  ♦  Fire up the Forges!  ♦  Fish Reagents  ♦  Fishing Basics  ♦  Fishing With Shields  ♦  Forge Your Azoth Staff  ♦  Forging Ahead (Everfall)  ♦  Forging Ahead (First Light)  ♦  Forging Ahead (Monarch's Bluffs)  ♦  Getting Acquainted with Everfall  ♦  Hold the Line  ♦  Hotspot Hunt  ♦  Inform the Magistrate (First Light)  ♦  Inform the Magistrate (Windsward)  ♦  Into the Breaches  ♦  Keeping it Simple  ♦  Legacies of the Storm  ♦  Magistrate's Focus  ♦  Make Yourself at Home  ♦  Man About Town  ♦  Marauder Initiation: Reedgill Fishery  ♦  Nature's Gifts  ♦  New Alliances (Everfall)  ♦  New Alliances (First Light)  ♦  New Alliances (Windsward)  ♦  New Initiate, Old Order  ♦  Official Business  ♦  Old Stone Remembers  ♦  One Last Thing  ♦  Overseer's Orders  ♦  Plans of the Pestilent  ♦  Practice Makes Perfect  ♦  Preparing for Siege  ♦  Provide for Yourself  ♦  Remnant of Doom  ♦  Rumors about a Hermit  ♦  Rumors and Reactions  ♦  Rustle Up a Meal  ♦  Settlement Priorities  ♦  Settling In  ♦  Sharp Teeth, Fine Fur  ♦  Simple Things  ♦  Slow and Steady  ♦  Soulwarden Rations  ♦  Stories Among Ships  ♦  Storm Warning  ♦  Storms on the Horizon  ♦  Supplies and Storage  ♦  Survival Tips  ♦  Survivalist Karsattin  ♦  Syndicate Initiation: Abadier's Anger  ♦  The Corruption Expert  ♦  The First Component  ♦  The Giant Ones  ♦  The Last Soulwarden  ♦  The Living Seed  ♦  The Lone Wolf  ♦  The Magistrate's Counsel  ♦  The Marketplace  ♦  The Old Man at the River  ♦  The Old Man Who Cried Corruption  ♦  The Rest of the Crew  ♦  The Restless Drowned  ♦  This is Not Good  ♦  To Be a Grand Master  ♦  Trader's Market  ♦  Treasures of the Deep  ♦  Trial of the Chronicler  ♦  Warn the Magistrate  ♦  Watcher's Report  ♦  We Can Do This  ♦  Weakness of the Ego  ♦  Weapons of the Sea  ♦  What it Takes



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