Light Hands Armor is one of the three types of Hands Armor available in New World. The other two types of Hands Armor available are Heavy Hands Armor and Medium Hands Armor. Light Hands Armor are lighter than their counterparts, making it an ideal choice for highly-mobility character builds. On the other hand, it mitigates little of the damage received.
All Light Hands Armor in New World
Quick Search of All Light Hands Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Light |
Rare | Tier III | 350 | ![]()
Of the Sentry:
+13
Constitution
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
3.9% faster.
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Luck:
+1.6% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 450 | ![]() ![]()
Physical Ward II:
1.5% Physical Damage Absorption
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Luck:
+2.1% chance at rare items from chests and monsters.
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Corrupted Ward:
+4.1% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 | ![]()
Of the Priest:
+13
Focus
+9
Intelligence
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Reinforced:
+36% Durability increase.
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Refreshing: Reduces max cooldowns by
2.6%
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Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
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Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.6%
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
+25
Intelligence
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Empty Gem Slot: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by
2.8%
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Nomad:
+15
Constitution
+10
Focus
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Empty Gem Slot: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by
2.8%
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Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
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Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
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Corruption Resistance:
+14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 600 | ![]()
of the Soldier:
+25
Strength
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Empty Gem Slot: An empty socket for a gem.
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Luck:
+2.8% chance at rare items from chests and monsters.
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 | ![]()
of the Ranger:
+10
Dexterity
|
|
Light |
Rare | Tier V | 500 | ![]() ![]()
Lucky Waters III: Large boost to chance of catching better fish.
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Fishing Reach III:
+3% Cast Distance
|
|
Light |
Rare | Tier III | 360 | ![]() ![]()
Fishing Reach II:
+2% Cast Distance
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Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Light |
Rare | Tier V | 515 | ![]()
Reinforced:
+35% Durability increase.
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Reinforced:
+35% Durability increase.
|
|
Light |
Rare | Tier IV | 480 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Reinforced:
+34% Durability increase.
|
|
Light |
Epic | Tier IV | 495 | ![]()
of the Barbarian:
+8
Constitution
+12
Strength
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Empty Gem Slot: An empty socket for a gem.
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Reinforced:
+34% Durability increase.
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Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Light |
Rare | Tier IV | 435 | ![]()
Of the Sentry:
+17
Constitution
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Lucky Waters III: Large boost to chance of catching better fish.
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Fishing Reach II:
+2% Cast Distance.
|
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
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Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
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Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
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Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|