Light Hands Armor is one of the three types of Hands Armor available in New World. The other two types of Hands Armor available are Heavy Hands Armor and Medium Hands Armor. Light Hands Armor are lighter than their counterparts, making it an ideal choice for highly-mobility character builds. On the other hand, it mitigates little of the damage received.
All Light Hands Armor in New World
Quick Search of All Light Hands Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Light |
Rare | Tier III | 350 |
Of the Sentry:
+13
Constitution
Invigorated: Weaken, Disease, Exhaust, and Rend expires
3.9% faster.
Luck:
+1.6% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 450 |
Physical Ward II:
1.5% Physical Damage Absorption
Luck:
+2.1% chance at rare items from chests and monsters.
Corrupted Ward:
+4.1% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 |
Of the Priest:
+13
Focus
+9
Intelligence
Reinforced:
+36% Durability increase.
Refreshing: Reduces max cooldowns by
2.6%
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.6%
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar:
+25
Intelligence
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Nomad:
+15
Constitution
+10
Focus
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 |
of the Ranger:
+10
Dexterity
|
|
Light |
Rare | Tier V | 500 |
Lucky Waters III: Large boost to chance of catching better fish.
Fishing Reach III:
+3% Cast Distance
|
|
Light |
Rare | Tier III | 360 |
Fishing Reach II:
+2% Cast Distance
Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Light |
Rare | Tier V | 515 |
Reinforced:
+35% Durability increase.
Reinforced:
+35% Durability increase.
|
|
Light |
Rare | Tier IV | 480 |
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
|
|
Light |
Epic | Tier IV | 495 |
of the Barbarian:
+8
Constitution
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Light |
Rare | Tier IV | 435 |
Of the Sentry:
+17
Constitution
Lucky Waters III: Large boost to chance of catching better fish.
Fishing Reach II:
+2% Cast Distance.
|
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Focus Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Lost Ward: +4.8% Damage Absorption against Lost. Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 590 | 24 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Physical Aversion: You take 3.8% less damage from ranged physical attacks. |
|
Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 590 | 24 Intelligence Empty Gem Socket: An empty socket for a gem. Reinforced Harvesting Luck: While Harvesting gain 4.9% chance at finding rare items. Blight Resistance: +14 Blight Resistance. Also slows blight damage. Indestructible: This item no longer loses durability. |
|
Light |
Legendary | Tier V | 590 | 24 Dexterity Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Light |
Legendary | Tier V | 590 | 24 Intelligence Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 10 Constitution 15 Focus Lucky IV: You have +0.5% chance at rare items from chests and monsters. Luck: +2.8% chance at rare items from chests and monsters. Indestructible: This item no longer loses durability. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Light |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |