Medium Hands Armor are one of the three types of Hands Armor available in New World. The other two types of Hands Armor available are Heavy Hands Armor and Light Hands Armor. Medium Hands Armor are a mix between both Light Hands Armor and Heavy Hands Armor, granting many of the features available on these types of armor, but to a lesser extent.
All Medium Hands Armor in New World
Quick Search of All Medium Hands Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Medium |
Rare | Tier III | 350 | ![]()
Of the Sentry:
+13
Constitution
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Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
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Resilient: Critical hits deal
4.6% less damage to you.
|
|
Medium |
Epic | Tier IV | 450 | ![]() ![]()
Arcane Ward II:
+2.5% Arcane Damage Absorption.
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Lost Ward:
+4.1% Damage Absorption against Lost.
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Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster.
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Resilient: Critical hits deal
4.6% less damage to you.
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Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
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Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Lost Ward:
+4.5% Damage Absorption against Lost.
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Refreshing: Reduces max cooldowns by
2.6%
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
Of the Ranger
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Empty Gem Slot: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by
2.8%
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by
2.8%
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Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
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Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
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Refreshing: Reduces max cooldowns by
2.8%
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Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
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Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger:
+25
Dexterity
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Empty Gem Slot: An empty socket for a gem.
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Luck:
+2.8% chance at rare items from chests and monsters.
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Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
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Resilient: Critical hits deal
4.8% less damage to you.
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger:
+20
Dexterity
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Empty Gem Slot: An empty socket for a gem.
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Reinforced:
+34% Durability increase.
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Refreshing: Reduces max cooldowns by
2.4%
|
|
Medium |
Rare | Tier IV | 480 | ![]()
of the Ranger:
+19
Dexterity
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Empty Gem Slot: An empty socket for a gem.
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Reinforced:
+34% Durability increase.
|
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Legendary | Tier V | 605 |
|
|
Medium |
Legendary | Tier V | 600 |
|
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|