Medium Hands Armor are one of the three types of Hands Armor available in New World. The other two types of Hands Armor available are Heavy Hands Armor and Light Hands Armor. Medium Hands Armor are a mix between both Light Hands Armor and Heavy Hands Armor, granting many of the features available on these types of armor, but to a lesser extent.
All Medium Hands Armor in New World
Quick Search of All Medium Hands Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Medium |
Rare | Tier III | 350 |
Of the Sentry:
+13
Constitution
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
Resilient: Critical hits deal
4.6% less damage to you.
|
|
Medium |
Epic | Tier IV | 450 |
Arcane Ward II:
+2.5% Arcane Damage Absorption.
Lost Ward:
+4.1% Damage Absorption against Lost.
Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 |
Freedom: Slow, Stun, and Silence expires
4.6% faster.
Resilient: Critical hits deal
4.6% less damage to you.
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Lost Ward:
+4.5% Damage Absorption against Lost.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Medium |
Legendary | Tier V | 500-600 |
Of the Ranger
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger:
+20
Dexterity
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Refreshing: Reduces max cooldowns by
2.4%
|
|
Medium |
Rare | Tier IV | 480 |
of the Ranger:
+19
Dexterity
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
|
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Legendary | Tier V | 605 | 25 Dexterity Corrupted Ward: +4.8% Damage Absorption against Corrupted. Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Medium |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Medium |
Legendary | Tier V | 590 | 24 Dexterity Empty Gem Socket: An empty socket for a gem. Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Medium |
Legendary | Tier V | 590 | 15 Dexterity Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Evasion: Reduces active cooldowns by 0.73% after exiting the dodge animation. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. |
|
Medium |
Legendary | Tier V | 590 | 24 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Corruption Resistance: +14 Corruption Resistance. Also slows corruption damage. Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |