Feet Armor in New World are pieces of protective gear equipped on the Feet Slot that offer defensive properties and also change the appearance of the player character. Feet Armor consist of Shoes and Boots. Feet Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Feet Armor in New World.
All Feet Armor in New World

Light Feet Armor
Light Armor offers the least protection, but don't impose any penalty to mobility

Medium Feet Armor
Medium Armor offers medium protection, granting a balance between defense and mobility

Heavy Feet Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Feet Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Rare | Tier IV | 450 | ![]() ![]()
Luck: +2.1% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.3% faster.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier: +22
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Ward: +4.5% Damage Absorption against Lost.
![]()
Reinforced: +36% Durability Increase.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.3% faster.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
![]()
Refreshing: Reduces max cooldowns by 2.6%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Ranger: +22
Dexterity
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Resilient: Critical hits deal 4.6% less damage to you.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Sentry: +22
Constitution
![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
![]()
Freedom: Slow, Stun, and Silence expires 4.6% faster.
![]()
Refreshing: Reduces max cooldowns by 2.6%
|
|
Medium |
Epic | Tier IV | 450 | ![]() ![]()
Luck: +2.1% chance at rare items from chests and monsters.
![]()
Beast Ward: +4.1% Damage Absorption against Beasts.
![]()
Freedom: Slow, Stun, and Silence expires 4.3% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Duelist
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Reinforced: +36% Durability increase.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Ranger: +22
Dexterity
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Nomad: +13
Constitution +9
Focus
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Vigor: Burn, Bleed, and Posison expires 4.6% faster.
![]()
Beast Ward: +4.5% Damage Absorption against Beasts.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Sentry: +22
Constitution
![]()
Freedom: Slow, Stun, and Silence expires 4.6% faster.
![]()
Refreshing: Reduces max cooldowns by 2.6%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Light |
Epic | Tier IV | 450 | ![]()
of the Sage: +18
Focus
![]()
Refreshing: Reduces max cooldowns by 2.3%
![]()
Reinforced Mining Luck: While Mining gain 4.1% chance at finding rare items.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.82% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Mage: +9
Focus +13
Intelligence
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
![]()
Refreshing: Reduces max cooldowns by 2.6%
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Priest: +13
Focus +9
Intelligence
![]()
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth
![]()
Refreshing: Reduces max cooldowns by 2.6%
![]()
Siphoning Blow: You gain 2.6% mana per hit. Does not trigger off persistent damage of DoT effects.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Cleric: +9
Constitution +13
Focus
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.6%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Druid: +13
Constitution +9
Intelligence
![]()
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
![]()
Freedom: Slow, Stun, and Silence expires 4.6% faster.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar: +25
Intelligence
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Druid: +15
Constitution +10
Intelligence
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires 4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Sentry
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires 4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires 4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Druid: +15
Constitution +10
Intelligence
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance: +14 Corruption Resistance
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance: +14 Corruption Resistance
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Refreshing: Reduces max cooldowns by 2.8%
![]()
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance: +14 Corruption Resistance
|
|
Heavy |
Legendary | Tier V | 600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
![]()
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger: +25
Dexterity
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
![]()
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Light |
Legendary | Tier V | 600 | ![]()
of the Soldier: +25
Strength
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
![]()
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 | ![]()
of the Barbarian: +4
Constitution +6
Strength
|
|
Heavy |
Rare | Tier IV | 420 | ![]() ![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Luck: +2% chance at rare items from chests and monsters.
|
|
Heavy |
Rare | Tier V | 560 | ![]()
of the Nomad: +13
Constitution +9
Focus
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Luck: +2.6% chance at rare items from chests and monsters.
|
|
Light |
Rare | Tier V | 500 | ![]()
of the Mage: +8
Focus +12
Intelligence
![]()
Lucky Waters III: Large boost to chance of catching better fish.
![]()
Fishing Colossus III: Large boost to chance of catching better fish.
|
|
Light |
Rare | Tier III | 360 | ![]() ![]()
Fishing Reach II: +2% Cast Distance
![]()
Fishing Colossus II: Medium boost to chance of catfching larger fish.
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger: +20
Dexterity
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Reinforced: +34% Durability increase.
![]()
Refreshing: Reduces max cooldowns by 2.4%
|
|
Light |
Uncommon | Tier V | 500 | ![]()
of the Barbarian: +8
Constitution +12
Strength
![]()
Reinforced: +35% Durability increase.
|
|
Light |
Rare | Tier IV | 420 | ![]()
of the Barbarian: +6
Constitution +10
Strength
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Reinforced: +32% Durability increase.
|
|
Light |
Epic | Tier IV | 495 | ![]()
of the Barbarian: +8
Constitution +12
Strength
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Reinforced: +34% Durability increase.
![]()
Refreshing Ward: Reduces active cooldowns by 1.6% after being hit 5 times. Does not trigger off persisent damage or DoT effects.
|
|
Medium |
Rare | Tier IV | 420 | ![]()
of the Ranger: +16
Dexterity
![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Reinforced: +32% Durability increase.
|
|
Light |
Rare | Tier IV | 435 | ![]()
of the Ranger: +17
Dexterity
![]()
Lucky Waters III: Large boost to chance of catching better fish.
![]()
Fishing Colossus II: Medium boost to chance of catching larger fish
|
|
Heavy |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Socket: An empty soket for a gem.
![]()
Luck: +2.3% chance at rare items from chests and monsters.
![]()
Resilient: Critical hits deals 4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 |
|
|
Heavy |
Common | Tier III | 300-400 |
|
|
Heavy |
Common | Tier IV | 400-500 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Heavy |
Common | Tier III | 300-400 |
|
|
Heavy |
Common | Tier IV | 400-500 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier II | 200-300 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier II | 200-300 |
|
|
Light |
Common | Tier III | 300-400 |
|
|
Light |
Common | Tier IV | 400-500 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier III | 300-400 |
|
|
Light |
Common | Tier IV | 400-500 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier II | 200-300 |
|
|
Light |
Common | Tier III | 200-300 |
|
|
Light |
Common | Tier IV | 200-300 |
|
|
Light |
Common | Tier V | 200-300 |
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Heavy |
Common | Tier II | 200-300 |
|
|
Heavy |
Common | Tier III | 300-400 |
|
|
Heavy |
Common | Tier IV | 400-500 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Heavy |
Common | Tier III | 300-400 |
|
|
Heavy |
Common | Tier IV | 400-500 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Heavy |
Common | Tier IV | 400-500 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Heavy |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier II | 200-300 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier II | 200-300 |
|
|
Light |
Common | Tier III | 300-400 |
|
|
Light |
Common | Tier IV | 400-500 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier III | 300-400 |
|
|
Light |
Common | Tier IV | 400-500 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier IV | 400-500 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Light |
Common | Tier V | 500-600 |
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|