Heavy Feet Armor are one of the three types of Feet Armor available in New World. The other two types of Feet Armor available are Light Feet Armor and Medium Feet Armor. Heavy Feet Armor are the heaviest Feet Armor available in the game, granting more physical and elemental protection than their counterparts but, sacrificing mobility by doing so.
All Heavy Feet Armor in New World
Quick Search of All Heavy Feet Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Rare | Tier IV | 450 |
Luck: +2.1% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.3% faster.
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier: +22
Strength
Empty Gem Slot: An empty socket for a gem.
Lost Ward: +4.5% Damage Absorption against Lost.
Reinforced: +36% Durability Increase.
|
|
Heavy |
Epic | Tier V | 550 |
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.3% faster.
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
Refreshing: Reduces max cooldowns by 2.6%
|
|
Heavy |
Epic | Tier V | 550 |
of the Ranger: +22
Dexterity
Empty Gem Socket: An empty soket for a gem.
Resilient: Critical hits deal 4.6% less damage to you.
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
|
|
Heavy |
Epic | Tier V | 550 |
of the Sentry: +22
Constitution
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
Freedom: Slow, Stun, and Silence expires 4.6% faster.
Refreshing: Reduces max cooldowns by 2.6%
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.8%
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires 4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.8%
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance
|
|
Heavy |
Legendary | Tier V | 600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty soket for a gem.
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Heavy |
Rare | Tier IV | 420 |
Empty Gem Socket: An empty soket for a gem.
Luck: +2% chance at rare items from chests and monsters.
|
|
Heavy |
Rare | Tier V | 560 |
of the Nomad: +13
Constitution +9
Focus
Empty Gem Socket: An empty soket for a gem.
Luck: +2.6% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Socket: An empty soket for a gem.
Luck: +2.3% chance at rare items from chests and monsters.
Resilient: Critical hits deals 4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
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