Legs Armor in New World are pieces of protective gear equipped on the Legs Slot that offer defensive properties and also change the appearance of the player character. Legs Armor consist of Pants, Trousers and Greaves. Legs Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Legs Armor in New World.
All Legs Armor in New World
Light Legs Armor
Light Armor offers the least protection, but don't impose any penalty to mobility
Medium Legs Armor
Medium Armor offers medium protection, granting a balance between defense and mobility
Heavy Legs Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Legs Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Rare | Tier IV | 450 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier:
+22
Strength
Empty Gem Slot: An empty socket for a gem
Freedom: Slow, Stun, and Silence expires
4.6% faster.
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Heavy |
Epic | Tier V | 550 |
Beast Ward:
+4.5% Damage Absorption against Beasts.
Freedom: Slow, Stun, and Silence expires
4.6% faster.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
of the Sentry:
+22
Constitution
Empty Gem Slot: An empty socket for a gem
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Vigor: Burn, Bleed, Poison expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
Luck:
+2.5% chance at rare items from chests and monsters.
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Epic | Tier IV | 450 |
of the Sentry:
+18
Constitution
Empty Gem Slot: An empty socket for a gem
Reinforced:
+33% Durability increase.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.6%
Luck:
+2.5% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 |
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Vigor: Burn, Bleed, Poison expires
4.6% faster.
Reinforced:
+36% Durability increase.
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem
Luck:
+2.5% chance at rare items from chests and monsters.
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Medium |
Epic | Tier V | 550 |
Reinforced Skinning Luck: While Skinning gain
4.7% chance at finding rare items.
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Light |
Epic | Tier IV | 450 |
Empty Gem Slot: An empty socket for a gem
Resilient: Critical hits deal
4.3% less damage to you.
Freedom: Slow, Stun, and Silence expires
4.3% faster.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem
Resilient: Critical hits deal
4.3% less damage to you.
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 |
of the Scholar:
+22
Intelligence
Refreshing: Reduces max cooldowns by
2.3%
Luck:
+2.5% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Sage:
+22
Focus
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.3%
Refreshing: Reduces max cooldowns by
2.3%
|
|
Light |
Epic | Tier V | 550 |
Reinforced:
+36% Durability increase.
Vigor: Burn, Bleed, Poison expires
4.6% faster.
Luck:
+2.5% chance at rare items from chests and monsters.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar:
+25
Intelligence
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
48% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 | |
|
Heavy |
Rare | Tier IV | 460 |
Empty Gem Slot: An empty socket for a gem
Reinforced:
+33% Durability increase.
|
|
Light |
Rare | Tier V | 500 |
of the Ranger:
+20
Dexterity
Fishing Reach III:
+3% Cast Distance.
Lucky Waters III: Large boost to chance of catching better fish.
|
|
Heavy |
Rare | Tier V | 560 |
Resilient: Critical hits deal
4.7% less damage to you.
Corrupted Ward:
+4.6% Damage Absorption against Corrupted.
|
|
Light |
Rare | Tier III | 360 |
of the Sentry:
+14
Constitution
Fishing Colossus II: Medium boost to chance of catching larger fish.
Lucky Waters II: Medium boost to chance of catching better fish.
|
|
Medium |
Rare | Tier V | 515 |
Corrupted Ward:
+4.4% Damage Absorption against Corrupted.
Resilient: Critical hits deal
4.5% less damage to you.
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger:
+20
Dexterity
Empty Gem Slot: An empty socket for a gem
Luck:
+2.3% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by
2.4%
|
|
Light |
Rare | Tier IV | 460 |
Empty Gem Slot: An empty socket for a gem
Reinforced:
+33% Durability increase.
|
|
Light |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem
Reinforced:
+34% Durability increase.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Rare | Tier IV | 460 |
of the Ranger:
+18
Dexterity
Empty Gem Slot: An empty socket for a gem
Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Light |
Rare | Tier IV | 435 |
of the Nomad:
+10
Constitution
+7
Focus
Fishing Colossus III: Large boost to chance of catching larger fish.
Fishing Reach II:
+2% Cast Distance.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem
Reinforced:
+34% Durability increase.
Resilient: Critical hits deal
4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 200-300 | |
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier V | 200-300 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier I | 100 | |
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Uncommon | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Focus Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Lost Ward: +4.8% Damage Absorption against Lost. Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 9.2% for 5 seconds. Luck: +2.7% chance at rare items from chests and monsters. |
|
Light |
Legendary | Tier V | 590 | 24 Intelligence Empty Gem Socket: An empty socket for a gem. Vigor: Burn, Bleed, and Poison expires 10% faster. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. |
|
Light |
Legendary | Tier V | 590 | 24 Constitution Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. |
|
Light |
Legendary | Tier V | 590 | 24 Dexterity Elemental Ward IV: 2.5% Elemental Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Light |
Legendary | Tier V | 590 | 24 Intelligence Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Mending Protection: Increase healing power by 23% for 3 seconds if Orb of Protection heals an ally with less than 50% health. Refreshing: Reduces max cooldowns by 2.8%. Shirking Energy: If a hit is avoided by dodging while in a light equip load, gain 14 stamina (6s cooldown) |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
|
Medium |
Legendary | Tier V | 605 | 25 Dexterity Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Shirking Energy: If a hit is avoided by dodging while in a light equip load, gain 14 stamina (6s cooldown) Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Medium |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 590 | 24 Dexterity Empty Gem Socket: An empty socket for a gem. Shirking Energy: If a hit is avoided by dodging while in a light equip load, gain 14 stamina (6s cooldown) Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Medium |
Legendary | Tier V | 590 | 24 Dexterity Empty Gem Socket: An empty socket for a gem. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Medium |
Legendary | Tier V | 590 | 24 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Corruption Resistance: +14 Corruption Resistance. Also slows corruption damage. Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 570 | 23 Dexterity Empty Gem Socket: An empty socket for a gem. Luck: +2.6% chance at rare items from chests and monsters. Blight Resistance: +14 Blight Resistance. Also slows blight damage. Indestructible: This item no longer loses durability. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Medium |
Legendary | Tier V | 500-600 | 10 Constitution 15 Dexterity Empty Gem Socket: An empty socket for a gem. Vigor: Burn, Bleed, and Poison expires 10% faster. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Luck: +2.8% chance at rare items from chests and monsters. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |