Head Armor in New World are pieces of protective gear equipped on the Head Slot that offers defensive properties and also changes the appearance of the player character. Head Armor consist of Hats, Helmets and other headpieces. Head Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Head Armor in New World.
All Head Armor in New World

Light Head Armor
Light Armor offers the least protection, but don't impose any penalty to mobility

Medium Head Armor
Medium Armor offers medium protection, granting a balance between defense and mobility

Heavy Head Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Head Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier II | 300 | ![]()
of the Soldier:
+11
Strength
![]()
Resilient: Critical hits deal
3.7% less damage to you
|
|
Heavy |
Rare | Tier IV | 450 | ![]() ![]()
Resilient: Critical hits deal
4.3% less damage to you
![]()
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Knight:
+13
Constitution
+9
Strength
![]()
Physical Ward III:
2% Physical Damage Absoption
![]()
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Resilient: Critical hits deal
4.6% less damage to you
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Barbarian:
+9
Constitution
+13
Strength
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
![]()
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Ranger:
+22
Dexterity
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
![]()
Refreshing: Reduces max cooldown by
2.6%
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Beast Ward:
+4.5% Damage absorption against Beasts.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
![]()
Refreshing: Reduces max cooldown by
2.6%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier:
+22
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+36% Durability increase.
![]()
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
|
|
Medium |
Uncommon | Tier II | 300 | ![]()
of the Ranger:
+11
Dexterity
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Rare | Tier III | 350 | ![]() ![]()
Lost Ward:
+3.6% Damage Absorption against Lost.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.73% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 450 | ![]() ![]()
Refreshing: Reduces max cooldown by
2.3%
![]()
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
![]()
Ancient Ward:
+4.1% Damage absorption against Ancient Guardians.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]() ![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Ranger:
+22
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Reinforced:
+36% Durability increase.
![]()
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Luck:
+2.5% chance at rare items from chests and monster.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
![]()
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.v
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Mage:
+9
Focus
+13
Intelligence
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier II | 300 | ![]()
of the Scholar:
+11
Intelligence
![]()
Refreshing: Reduces max cooldown by
1.7%
|
|
Light |
Rare | Tier III | 350 | ![]()
of the Sage:
+13
Focus
![]()
Refreshing: Reduces max cooldown by
1.9%
![]()
Angry Earth Ward:
+3.6% Damage Absorption against Angry Earth.
|
|
Light |
Epic | Tier IV | 450 | ![]() ![]()
Freedom: Slow, Stun, and Silence expires
4.3% faster
![]()
Reinforced Logging Luck: While Logging gain
4.1% chance at finding rare items.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.3% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Brigand:
+9
Constitution
+13
Dexterity
![]()
Physical Ward III:
2% Physical Damage Absoption
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Nomad:
+13
Constitution
+9
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Sage:
+22
Focus
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Mage:
+9
Focus
+13
Intelligence
![]()
Resilient: Critical hits deal
4.3% less damage to you
![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Rare | Tier V | 550 | ![]() ![]()
Refreshing: Reduces max cooldown by
2.6%
![]()
Corruption Resistance:
+13 Corruption Resistance.
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Resilient: Critical hits deal
4.6% less damage to you
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
+25
Intelligence
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 | ![]()
of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monster.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monster.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you
|
|
Light |
Legendary | Tier V | 600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monster.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you
|
|
Heavy |
Rare | Tier III | 370 | ![]()
of the Sentry:
+14
Constitution
![]()
Physical Ward II:
1.5% Physical Damage absorption
![]()
Resilient: Critical hits deal
4% less damage to you
|
|
Light |
Rare | Tier III | 420 | ![]()
of the Scholar:
+16
Intelligence
![]()
Physical Ward II:
1.5% Physical Damage absorption
![]()
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Epic | Tier IV | 465 | ![]()
of the Soldier:
+18
Strength
![]() ![]()
Reinforced:
+33% Durability increase.
![]()
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
|
|
Heavy |
Legendary | Tier IV | 465 | ![]() ![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+12 Corruption Resistance.
![]()
Refreshing: Reduces max cooldown by
2.3%
|
|
Light |
Epic | Tier IV | 500 | ![]()
of the Scholar:
+20
Intelligence
![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldown by
2.5%
![]()
Healing Tomb: Gain
10% Health after exiting Entomb with full mana.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Soldier:
+25
Strength
![]() ![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Resilient: Critical hits deal
4.8% less damage to you
![]()
Luck:
+2.8% chance at rare items from chests and monster.
|
|
Light |
Epic | Tier V | 500-600 | ![]()
of the Ranger:
+25
Dexterity
![]() ![]()
Refreshing: Reduces max cooldown by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
+25
Intelligence
![]()
Physical Ward IV:
2.5% Physical Damage Absorption.
![]()
Corruption Resistance:
+14 Corruption Resistance.
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Epic | Tier V | 500-600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Lucky IV: You have
+0.5% chance at rare items from chests and monsters.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
![]()
Refreshing: Reduces max cooldown by
2.8%
|
|
Heavy |
Uncommon | Tier III | 380 | ![]() |
|
Light |
Uncommon | Tier II | 275 | ![]()
of the Sentry:
+10
Constitution
|
|
Light |
Rare | Tier IV | 490 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Light |
Rare | Tier V | 500 | ![]() ![]()
Fishing Reach III:
+3% Cast Distance
![]()
Fishing Colossus III: Large boost of chance of catching larger fish.
|
|
Light |
Rare | Tier III | 360 | ![]() ![]()
Fishing Colossus II: Medium boost to chance of catching larger fish.
![]()
Fishing Waters II: Medium boost to chance of catching better fish.
|
|
Light |
Rare | Tier V | 500 | ![]()
Reinforced:
+35% Durability increase.
![]()
Reinforced:
+35% Durability increase.
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger:
+20
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
![]()
Refreshing: Reduces max cooldown by
2.4%
|
|
Light |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.5% chance at rare items from chests and monster.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Light |
Rare | Tier IV | 435 | ![]()
of the Ranger:
+17
Dexterity
![]()
Fishing Colossus III: Large boost of chance of catching larger fish.
![]()
Lucky Waters II: Medium boost to chance of catching better fish.
|
|
Heavy |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
![]()
Resilient: Critical hits deals
4.4% less damage to you.
|
|
Heavy |
Epic | Tier V | 570 | ![]() ![]()
Corrupted Ward:
+4.6 Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
![]()
Blight Resistance:
+14 Blight Resistance
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Rare | Tier III | 375 | ![]()
Of the Ranger: +14
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Leeching Cyclone: Every hit of Cyclone heals you for 22% of weapon damage.
|
|
Medium |
Epic | Tier IV | 475 | ![]()
Of the Soldier: +19
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Accelerated Defiant Stance: Movement Speed Increased by 22% for 5 seconds after triggering Defiant Stance.
![]()
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Epic | Tier IV | 425 | ![]()
Of the Scholar: +
17
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Empowering Meteor Shower: Meteor Shower hits deal 23% additional damage to targets at full Health.
![]()
Refreshing Evasion: Reduces active cooldowns by 0.8% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 455 | ![]()
Of the Sage: +18
Focus
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 36%.
![]()
Refreshing: Reduces max cooldowns by 2.3%.
|
|
Medium |
Epic | Tier IV | 395 | ![]()
Of the Sentry: +15
Constitution
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Mending Execute: Gain 12% of health back on kill with Execute.
![]()
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +6
Focus +4
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +8
Focus +5
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Focus +4
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +8
Focus +5
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +6
Focus +4
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +8
Focus +5
Intelligence
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +12
Focus +8
Intelligence
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legednary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 605 |
|
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
Well that's just wrong, the heavy armor types don't all have the same element defense
0
+10
-1