Head Armor in New World are pieces of protective gear equipped on the Head Slot that offers defensive properties and also changes the appearance of the player character. Head Armor consist of Hats, Helmets and other headpieces. Head Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Head Armor in New World.
All Head Armor in New World
Light Head Armor
Light Armor offers the least protection, but don't impose any penalty to mobility
Medium Head Armor
Medium Armor offers medium protection, granting a balance between defense and mobility
Heavy Head Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Head Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier II | 300 |
of the Soldier:
+11
Strength
Resilient: Critical hits deal
3.7% less damage to you
|
|
Heavy |
Rare | Tier IV | 450 |
Resilient: Critical hits deal
4.3% less damage to you
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Knight:
+13
Constitution
+9
Strength
Physical Ward III:
2% Physical Damage Absoption
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Resilient: Critical hits deal
4.6% less damage to you
|
|
Heavy |
Epic | Tier V | 550 |
of the Barbarian:
+9
Constitution
+13
Strength
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Freedom: Slow, Stun, and Silence expires
4.6% faster
Refreshing: Reduces max cooldown by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Ranger:
+22
Dexterity
Lost Ward:
+4.5% Damage Absorption against Lost.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldown by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Heavy |
Epic | Tier V | 550 |
Beast Ward:
+4.5% Damage absorption against Beasts.
Freedom: Slow, Stun, and Silence expires
4.6% faster
Refreshing: Reduces max cooldown by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier:
+22
Strength
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+36% Durability increase.
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
|
|
Medium |
Uncommon | Tier II | 300 |
of the Ranger:
+11
Dexterity
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Rare | Tier III | 350 |
Lost Ward:
+3.6% Damage Absorption against Lost.
Refreshing Evasion: Reduces active cooldowns by
0.73% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 450 |
Refreshing: Reduces max cooldown by
2.3%
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
Ancient Ward:
+4.1% Damage absorption against Ancient Guardians.
|
|
Medium |
Epic | Tier V | 550 |
Freedom: Slow, Stun, and Silence expires
4.6% faster
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier V | 550 |
of the Ranger:
+22
Dexterity
Empty Gem Slot: An empty socket for a gem.
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Medium |
Epic | Tier V | 550 |
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Reinforced:
+36% Durability increase.
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 |
Luck:
+2.5% chance at rare items from chests and monster.
Freedom: Slow, Stun, and Silence expires
4.6% faster
Refreshing: Reduces max cooldown by
2.6%
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.6%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.v
|
|
Medium |
Epic | Tier V | 550 |
Refreshing Ward: Reduces active cooldowns by
1.7% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Lost Ward:
+4.5% Damage Absorption against Lost.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Epic | Tier V | 550 |
of the Mage:
+9
Focus
+13
Intelligence
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.6%
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier II | 300 |
of the Scholar:
+11
Intelligence
Refreshing: Reduces max cooldown by
1.7%
|
|
Light |
Rare | Tier III | 350 |
of the Sage:
+13
Focus
Refreshing: Reduces max cooldown by
1.9%
Angry Earth Ward:
+3.6% Damage Absorption against Angry Earth.
|
|
Light |
Epic | Tier IV | 450 |
Freedom: Slow, Stun, and Silence expires
4.3% faster
Reinforced Logging Luck: While Logging gain
4.1% chance at finding rare items.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.3% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Brigand:
+9
Constitution
+13
Dexterity
Physical Ward III:
2% Physical Damage Absoption
Lost Ward:
+4.5% Damage Absorption against Lost.
Refreshing Evasion: Reduces active cooldowns by
0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 |
of the Nomad:
+13
Constitution
+9
Focus
Empty Gem Slot: An empty socket for a gem.
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Sage:
+22
Focus
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldown by
2.6%
Vigor: Burn, Bleed, and Poison expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Mage:
+9
Focus
+13
Intelligence
Resilient: Critical hits deal
4.3% less damage to you
Refreshing: Reduces max cooldown by
2.6%
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Lost Ward:
+4.5% Damage Absorption against Lost.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
|
|
Light |
Rare | Tier V | 550 |
Refreshing: Reduces max cooldown by
2.6%
Corruption Resistance:
+13 Corruption Resistance.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Resilient: Critical hits deal
4.6% less damage to you
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar:
+25
Intelligence
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Ancient Ward:
+4.5% Damage absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.6% faster
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldown by
2.8%
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monster.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monster.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monster.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you
|
|
Heavy |
Rare | Tier III | 370 |
of the Sentry:
+14
Constitution
Physical Ward II:
1.5% Physical Damage absorption
Resilient: Critical hits deal
4% less damage to you
|
|
Light |
Rare | Tier III | 420 |
of the Scholar:
+16
Intelligence
Physical Ward II:
1.5% Physical Damage absorption
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Epic | Tier IV | 465 |
of the Soldier:
+18
Strength
Reinforced:
+33% Durability increase.
Vigor: Burn, Bleed, and Poison expires
4.3% faster.
|
|
Heavy |
Legendary | Tier IV | 465 |
Physical Ward IV:
2.5% Physical Damage Absorption.
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Corruption Resistance:
+12 Corruption Resistance.
Refreshing: Reduces max cooldown by
2.3%
|
|
Light |
Epic | Tier IV | 500 |
of the Scholar:
+20
Intelligence
Physical Ward IV:
2.5% Physical Damage Absorption.
Refreshing: Reduces max cooldown by
2.5%
Healing Tomb: Gain
10% Health after exiting Entomb with full mana.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Soldier:
+25
Strength
Refreshing: Reduces max cooldown by
2.8%
Resilient: Critical hits deal
4.8% less damage to you
Luck:
+2.8% chance at rare items from chests and monster.
|
|
Light |
Epic | Tier V | 500-600 |
of the Ranger:
+25
Dexterity
Refreshing: Reduces max cooldown by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar:
+25
Intelligence
Physical Ward IV:
2.5% Physical Damage Absorption.
Corruption Resistance:
+14 Corruption Resistance.
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Refreshing: Reduces max cooldown by
2.8%
|
|
Light |
Epic | Tier V | 500-600 |
of the Ranger:
+25
Dexterity
Lucky IV: You have
+0.5% chance at rare items from chests and monsters.
Luck:
+2.5% chance at rare items from chests and monster.
Refreshing: Reduces max cooldown by
2.8%
|
|
Heavy |
Uncommon | Tier III | 380 | |
|
Light |
Uncommon | Tier II | 275 |
of the Sentry:
+10
Constitution
|
|
Light |
Rare | Tier IV | 490 |
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.5% chance at rare items from chests and monster.
|
|
Light |
Rare | Tier V | 500 |
Fishing Reach III:
+3% Cast Distance
Fishing Colossus III: Large boost of chance of catching larger fish.
|
|
Light |
Rare | Tier III | 360 |
Fishing Colossus II: Medium boost to chance of catching larger fish.
Fishing Waters II: Medium boost to chance of catching better fish.
|
|
Light |
Rare | Tier V | 500 |
Reinforced:
+35% Durability increase.
Reinforced:
+35% Durability increase.
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger:
+20
Dexterity
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Refreshing: Reduces max cooldown by
2.4%
|
|
Light |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.5% chance at rare items from chests and monster.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Light |
Rare | Tier IV | 435 |
of the Ranger:
+17
Dexterity
Fishing Colossus III: Large boost of chance of catching larger fish.
Lucky Waters II: Medium boost to chance of catching better fish.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Resilient: Critical hits deals
4.4% less damage to you.
|
|
Heavy |
Epic | Tier V | 570 |
Corrupted Ward:
+4.6 Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
Blight Resistance:
+14 Blight Resistance
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Rare | Tier III | 375 |
Of the Ranger: +14
Dexterity
Empty Gem Socket: An empty socket for a gem.
Leeching Cyclone: Every hit of Cyclone heals you for 22% of weapon damage.
|
|
Medium |
Epic | Tier IV | 475 |
Of the Soldier: +19
Strength
Empty Gem Socket: An empty socket for a gem.
Accelerated Defiant Stance: Movement Speed Increased by 22% for 5 seconds after triggering Defiant Stance.
Refreshing Ward: Reduces active cooldowns by 1.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Epic | Tier IV | 425 |
Of the Scholar: +
17
Intelligence
Empty Gem Socket: An empty socket for a gem.
Empowering Meteor Shower: Meteor Shower hits deal 23% additional damage to targets at full Health.
Refreshing Evasion: Reduces active cooldowns by 0.8% after exiting the dodge animation.
|
|
Medium |
Epic | Tier IV | 455 |
Of the Sage: +18
Focus
Empty Gem Socket: An empty socket for a gem.
Refreshing Divine Embrace: Using Divine Embrace on a target below 50% health reduces the cooldown by 36%.
Refreshing: Reduces max cooldowns by 2.3%.
|
|
Medium |
Epic | Tier IV | 395 |
Of the Sentry: +15
Constitution
Empty Gem Socket: An empty socket for a gem.
Mending Execute: Gain 12% of health back on kill with Execute.
Refreshing Ward: Reduces active cooldowns by 1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +6
Focus +4
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +8
Focus +5
Intelligence
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +12
Focus +8
Intelligence
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Priest: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Priest: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Priest: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Priest: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Priest: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Priest: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Priest: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legednary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Focus Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Lost Ward: +4.8% Damage Absorption against Lost. Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Resilient: Critical hits deal 4.8% less damage to you. Refreshing: Reduces max cooldowns by 2.8%. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Light |
Legendary | Tier V | 500-600 | 25 Dexterity Wilderness Ward IV: 1.9% Physical and 0.63% Elemental Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. Empowering Explosive Arrow: Explosive Arrow hits grant Empower, increase damage by 19% for 10 seconds or until the next attack. |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Critical Retribution: On Crit taken, gain 9.4% increased crit chance for 7s (20s Cooldown) Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Empty Gem Socket: An empty socket for a gem. Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 9.4% for 5 seconds. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Healing Tomb: Heal for 17% of your base Health after Entomb ends. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Indestructible: This item no longer loses durability. Vigor: Burn, Bleed, and Poison expires 10% faster. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
|
Medium |
Legendary | Tier V | 605 | 25 Dexterity Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Critical Retribution: On Crit taken, gain 9.4% increased crit chance for 7s (20s Cooldown) Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Empty Gem Socket: An empty socket for a gem. Refreshing Penetrating Shot: Penetrating Shot kills reduce this ability by 0.74% after exiting the dodge animation. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Resilient: Critical hits deal 4.8% less damage to you. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Strength Empty Gem Socket: An empty socket for a gem. Refreshing Mighty Gavel: Mighty Gavel hits reduce the ability's cooldown by 9.6% (Max 2 activations per impact.) Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Empowering Fireball: Fireball impact deals 31% additional damage. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Focus Empty Gem Socket: An empty socket for a gem. Fortifying Sacred Ground: Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 9.4% for 5 seconds. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Resilient: Critical hits deal 4.8% less damage to you. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Empty Gem Socket: An empty socket for a gem. Enfeebling Maelstrom: Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 14% for 8 seconds. Refreshing: Reduces max cooldowns by 2.8%. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Empty Gem Socket: An empty socket for a gem. Refreshing Power Shot: Power Shot kills reduce this ability's cooldown by 52%. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Accelerating Flamethrower: Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 20% for 2 seconds. Burn from flamethrower lasts 15% longer. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Resilient: Critical hits deal 4.8% less damage to you. Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Abyssal Ward IV: +6% Void Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Resilient: Critical hits deal 4.8% less damage to you. Refreshing: Reduces max cooldowns by 2.8%. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Fire Ward IV: +6% Fire Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. Crippling Reap: If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by 30% for 4 seconds. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Heavy |
Legendary | Tier V | 500-600 | 10 Strength 15 Dexterity Empty Gem Socket: An empty socket for a gem. Critical Retribution: On Crit taken, gain 9.4% increased crit chance for 7s (20s Cooldown) Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
Well that's just wrong, the heavy armor types don't all have the same element defense
0
+10
-1