Light Feet Armor are one of the three types of Feet Armor available in New World. The other two types of Feet Armor available are Heavy Feet Armor and Medium Feet Armor. Light Feet Armor are lighter than their counterparts, making them an ideal choice for highly-mobility character builds. On the other hand, they don't mitigate much of the damage received.
All Light Feet Armor in New World
Quick Search of All Light Feet Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Light |
Epic | Tier IV | 450 |
of the Sage: +18
Focus
Refreshing: Reduces max cooldowns by 2.3%
Reinforced Mining Luck: While Mining gain 4.1% chance at finding rare items.
Refreshing Evasion: Reduces active cooldowns by 0.82% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 |
of the Mage: +9
Focus +13
Intelligence
Empty Gem Socket: An empty soket for a gem.
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
Refreshing: Reduces max cooldowns by 2.6%
|
|
Light |
Epic | Tier V | 550 |
of the Priest: +13
Focus +9
Intelligence
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth
Refreshing: Reduces max cooldowns by 2.6%
Siphoning Blow: You gain 2.6% mana per hit. Does not trigger off persistent damage of DoT effects.
|
|
Light |
Epic | Tier V | 550 |
of the Cleric: +9
Constitution +13
Focus
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.6%
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Druid: +13
Constitution +9
Intelligence
Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
Freedom: Slow, Stun, and Silence expires 4.6% faster.
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar: +25
Intelligence
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth
|
|
Light |
Legendary | Tier V | 500-600 |
of the Druid: +15
Constitution +10
Intelligence
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.8%
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires 4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Druid: +15
Constitution +10
Intelligence
Empty Gem Socket: An empty soket for a gem.
Refreshing: Reduces max cooldowns by 2.8%
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty soket for a gem.
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 |
of the Barbarian: +4
Constitution +6
Strength
|
|
Light |
Rare | Tier V | 500 |
of the Mage: +8
Focus +12
Intelligence
Lucky Waters III: Large boost to chance of catching better fish.
Fishing Colossus III: Large boost to chance of catching better fish.
|
|
Light |
Rare | Tier III | 360 |
Fishing Reach II: +2% Cast Distance
Fishing Colossus II: Medium boost to chance of catfching larger fish.
|
|
Light |
Uncommon | Tier V | 500 |
of the Barbarian: +8
Constitution +12
Strength
Reinforced: +35% Durability increase.
|
|
Light |
Rare | Tier IV | 420 |
of the Barbarian: +6
Constitution +10
Strength
Empty Gem Socket: An empty soket for a gem.
Reinforced: +32% Durability increase.
|
|
Light |
Epic | Tier IV | 495 |
of the Barbarian: +8
Constitution +12
Strength
Empty Gem Socket: An empty soket for a gem.
Reinforced: +34% Durability increase.
Refreshing Ward: Reduces active cooldowns by 1.6% after being hit 5 times. Does not trigger off persisent damage or DoT effects.
|
|
Light |
Rare | Tier IV | 435 |
of the Ranger: +17
Dexterity
Lucky Waters III: Large boost to chance of catching better fish.
Fishing Colossus II: Medium boost to chance of catching larger fish
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 200-300 | |
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
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