Chest Armor in New World are pieces of protective gear equipped on the Chest Slot that offer defensive properties and also change the appearance of the player character. Chest Armor consist of Breastplates, Coats, Robes, and Shirts. Chest Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Chest Armor in New World.
All Chest Armor in New World
Light Chest Armor
Light Armor offers the least protection, but don't impose any penalty to mobility
Medium Chest Armor
Medium Armor offers medium protection, granting a balance between defense and mobility
Heavy Chest Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Chest Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Uncommon | Tier II | 295 |
of the Sentry: +11
Constitution
Refreshing: Reduces max cooldowns by -1.7%.
|
|
Heavy |
Uncommon | Tier III | 350 |
Empty Gem Socket: An empty socket for a gem
|
|
Heavy |
Rare | Tier IV | 450 |
of the Barbarian: +7
Constitution +10
Strength
Refreshing Evasion: Reduces active cooldowns by -0.82% after exiting the dodge animation.
Corrupted Ward: +4.1% Damage Absorption against Corrupted.
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem
Luck: +2.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Brigand: +9
Constitution +13
Dexterity
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth.
Reinforced: +36% Durability increase.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
Fire Ward III: +3.0% Fire Damage Absorption.
Beast Ward: +4.5% Damage Absorption against Beasts.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Barbarian: +9
Constitution +13
Strength
Empty Gem Socket: An empty socket for a gem
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier V | 550 |
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
Luck: +2.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Nomad: +13
Constitution +9
Focus
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem
Lost Ward: +4.5% Damage Absorption against Lost.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Warden: +13
Constitution +9
Dexterity
Resilient: Critical hits deal 4.6% less damage to you.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier V | 550 |
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 |
of the Spellsword: +13
Strength +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
|
|
Heavy |
Epic | Tier V | 550 |
of the Druid: +13
Constitution +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
of the Barbarian: +9
Constitution +13
Strength
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Resilient: Critical hits deal 4.6% less damage to you.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Medium |
Uncommon | Tier II | 295 |
of the Nomad: +6
Constitution +4
Focus
Refreshing Ward: Reduces active cooldowns by -1% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Medium |
Rare | Tier III | 350 |
of the Assassin: +8
Dexterity +5
Intelligence
Empty Gem Socket: An empty socket for a gem
Corrupted Ward: +3.6% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier IV | 450 |
of the Cleric: +7
Constitution +10
Focus
Resilient: Critical hits deal 4.3% less damage to you.
Refreshing: Reduces max cooldowns by -2.3%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.3% faster.
|
|
Medium |
Epic | Tier V | 550 |
of the Ranger: +22
Dexterity
Empty Gem Socket: An empty socket for a gem
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Resilient: Critical hits deal 4.6% less damage to you.
|
|
Medium |
Epic | Tier V | 550 |
of the Priest: +13
Focus +9
Intelligence
Refreshing: Reduces max cooldowns by -2.6%.
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Medium |
Epic | Tier V | 550 |
of the Sentry: +22
Constitution
Physical Ward III: 2.0% Physical Damage Absorption.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Reinforced: +36% Durability increase.
|
|
Medium |
Epic | Tier V | 550 |
of the Spellsword: +13
Strength +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Medium |
Epic | Tier V | 550 |
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
Refreshing: Reduces max cooldowns by -2.6%.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Medium |
Epic | Tier V | 550 |
of the Assassin: +13
Dexterity +9
Intelligence
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier V | 550 |
of the Warden: +13
Constitution +9
Dexterity
Empty Gem Socket: An empty socket for a gem
Resilient: Critical hits deal 4.6% less damage to you.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Medium |
Epic | Tier V | 550 |
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 |
of the Mage: +9
Focus +13
Intelligence
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Luck: +2.5% chance at rare items from chests and monsters.
Siphoning Blow: You gain 2.6% mana per hit. (cooldown 2.6 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Medium |
Epic | Tier V | 550 |
of the Knight: +13
Constitution +9
Strength
Empty Gem Socket: An empty socket for a gem
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Medium |
Epic | Tier V | 550 |
of the Occultist: +9
Constitution +13
Intelligence
Empty Gem Socket: An empty socket for a gem
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 |
of the Brigand: +9
Constitution +13
Dexterity
Luck: +2.5% chance at rare items from chests and monsters.
Reinforced Harvesting Luck: While Harvesting gain 4.7% chance at finding rare items
Lost Ward: +4.5% Damage Absorption against Lost.
|
|
Light |
Uncommon | Tier II | 295 |
of the Sage: +11
Focus
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Light |
Rare | Tier III | 350 |
of the Nomad: +8
Constitution +5
Focus
Empty Gem Socket: An empty socket for a gem
Freedom: Slow, Stun, and Silence expires -3.9% faster.
|
|
Light |
Epic | Tier IV | 450 |
of the Spellsword: +10
Strength +7
Intelligence
Refreshing: Reduces max cooldowns by -2.3%.
Beast Ward: +4.1% Damage Absorption against Beasts.
|
|
Light |
Epic | Tier V | 550 |
of the Scholar: +22
Intelligence
Empty Gem Socket: An empty socket for a gem
Blight Resistance: +13 Blight Resistance.
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 |
of the Battlemage: +9
Strength +13
Intelligence
Luck: +2.5% chance at rare items from chests and monsters.
Refreshing: Reduces max cooldowns by -2.6%.
Lost Ward: +4.5% Damage Absorption against Lost..
|
|
Light |
Epic | Tier V | 550 |
of the Sage: +22
Focus
Fire Ward III: +3.0% Fire Damage Absorption.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 |
of the Spellsword: +13
Strength +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.6%.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Occultist: +9
Constitution +13
Intelligence
Refreshing: Reduces max cooldowns by -2.6%.
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier V | 550 |
of the Cleric: +9
Constitution +13
Focus
Luck: +2.5% chance at rare items from chests and monsters.
Corruption Resistance: +13 Corruption Resistance.
Vigor: Burn, Bleed, and Poison expires 4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
of the Trickster: +9
Dexterity +13
Intelligence
Empty Gem Socket: An empty socket for a gem
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 |
of the Druid: +13
Constitution +9
Intelligence
Resilient: Critical hits deal 4.6% less damage to you.
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Siphoning Blow: You gain 2.6% mana per hit. (cooldown 2.6 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Light |
Epic | Tier V | 550 |
of the Nomad: +13
Constitution +9
Focus
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth.
Refreshing: Reduces max cooldowns by -2.6%.
Blight Resistance: +13 Blight Resistance.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.6%.
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 |
of the Priest: +13
Focus +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Light |
Epic | Tier V | 550 |
of the Mage: +9
Focus +13
Intelligence
Freedom: Slow, Stun, and Silence expires -4.6% faster.
Refreshing: Reduces max cooldowns by -2.6%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar: +25
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
of the Ranger: +25
Dexterity
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Mage: +10
Focus +12
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 |
of the Brigand: +10
Constitution +15
Dexterity
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Brigand: +10
Constitution +15
Dexterity
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty socket for a gem
Refreshing: Reduces max cooldowns by -2.8%.
Corrupted Ward: +14% Damage Absorption against Corrupted.
Corruption Resistance: +14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
of the Sentry: +25
Constitution
Empty Gem Socket: An empty socket for a gem
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger: +25
Dexterity
Empty Gem Socket: An empty socket for a gem
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier: +25
Strength
Empty Gem Socket: An empty socket for a gem
Luck: +2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Heavy |
Uncommon | Tier III | 385 |
Of The Knight: +6
Constitution +9
Strength
|
|
Medium |
Uncommon | Tier III | 395 |
of the Nomad: +6
Constitution +9
Focus
|
|
Light |
Uncommon | Tier III | 345 |
of the Brigand: +5
Constitution +8
Dexterity
|
|
Light |
Uncommon | Tier II | 275 |
of the Nomad: +6
Constitution +4
Focus
|
|
Heavy |
Rare | Tier IV | 440 |
Empty Gem Socket: An empty socket for a gem
Reinforced: +32% Durability increase
|
|
Medium |
Rare | Tier III | 385 |
of the Ranger: +15
Dexterity
Empty Gem Socket: An empty socket for a gem
Lost Ward: +3.8% Damage Absorption against Lost.
|
|
Heavy |
Rare | Tier IV | 405 |
of the Soldier: +16
Strength
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +3.9% Damage Absorption against Ancient Guardians.
|
|
Medium |
Rare | Tier V | 570 |
of the Ranger: +23
Dexterity
Empty Gem Socket: An empty socket for a gem
Angry Earth Ward: +4.6% Damage Absorption against Angry Earth.
|
|
Medium |
Rare | Tier II | 300 |
of the Barbarian: +4
Constitution +6
Strength
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +3.4% Damage Absorption against Ancient Guardians.
|
|
Light |
Rare | Tier V | 500 |
of the Sentry: +20
Constitution
Fishing Colossus III: Larger boost to chance of catching larger fish.
Fishing Waters III: Large boost to chance of catching better fish.
|
|
Light |
Rare | Tier III | 345 |
of the Mage: +5
Focus +8
Intelligence
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +3.6% Damage Absorption against Ancient Guardians.
|
|
Heavy |
Legendary | Tier V | 570 |
Of The Battlemage: +9
Strength +14
Intelligence
Empty Gem Socket: An empty socket for a gem
Reinforced: +37% Durability increase
Reinforced: +37% Durability increase
Corrupted Ward: +4.6% Damage Absorption against Corrupted.
|
|
Light |
Rare | Tier IV | 445 |
Of The Sage: +18
Focus
Empty Gem Socket: An empty socket for a gem
Corrupted Ward: +4.1% Damage Absorption against Corrupted.
|
|
Heavy |
Rare | Tier IV | 470 |
of the Ranger: +19
Dexterity
Angry Earth Ward: +4.2% Damage Absorption against Angry Earth.
Freedom: Slow, Stun, and Silence expires -4.3% faster.
|
|
Light |
Rare | Tier III | 360 |
of the Ranger: +14
Dexterity
Fishing Waters II: Medium boost to chance of catching better fish.
Fishing Reach II: +2% Cast Distance
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger: +20
Dexterity
Empty Gem Socket: An empty socket for a gem
Reinforced: +34% Durability increase
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier III | 340 |
of the Soldier: +13
Strength
Empty Gem Socket: An empty socket for a gem
Lost Ward: +3.6% Damage Absorption against Lost.
|
|
Heavy |
Rare | Tier IV | 470 |
of the Barbarian: +7
Constitution +11
Strength
Empty Gem Socket: An empty socket for a gem
Ancient Ward: +4.2% Damage Absorption against Ancient Guardians.
|
|
Light |
Rare | Tier IV | 440 |
of the Barbarian: +7
Constitution +10
Strength
Empty Gem Socket: An empty socket for a gem
Luck: +2% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 495 |
of the Barbarian: +8
Constitution +12
Strength
Empty Gem Socket: An empty socket for a gem.
Luck: +2.3% chance at rare items from chests and monsters.
Refreshing Ward: Reduces active cooldowns by -1.6% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Light |
Rare | Tier IV | 450 |
Of The Sage: +18
Focus
Empty Gem Socket: An empty socket for a gem
Lost Ward: +4.1% Damage Absorption against Lost.
|
|
Medium |
Rare | Tier V | 510 |
Freedom: Slow, Stun, and Silence expires -4.5% faster.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Rare | Tier V | 535 |
of the Soldier: +22
Strength
Empty Gem Socket: An empty socket for a gem
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Medium |
Rare | Tier IV | 440 |
of the Ranger: +17
Dexterity
Empty Gem Socket: An empty socket for a gem
Reinforced: +32% Durability increase
|
|
Light |
Rare | Tier IV | 435 |
Fishing Reach II: +3% Cast Distance.
Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Socket: An empty socket for a gem
Reinforced: +34% Durability increase
Resilient: Critical hits deal 4.4% less damage to you.
|
|
Light |
Rare | Tier IV | 405 |
of the Mage: +6
Focus +9
Intelligence
Empty Gem Socket: An empty socket for a gem
Lost Ward: +3.9% Damage Absorption against Lost.
|
|
Medium |
Rare | Tier III | 330 |
of the Ranger: +12
Dexterity
Empty Gem Socket: An empty socket for a gem
Lost Ward: +3.5% Damage Absorption against Lost.
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier II | 200-300 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Medium |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier I | 100 | |
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 |
Of the Barbarian: +6
Constitution +10
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 |
Of the Barbarian: +6
Constitution +10
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 |
Of the Barbarian: +6
Constitution +10
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 |
Of the Priest: +6
Intelligence +10
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 |
Of the Priest: +6
Intelligence +10
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 |
Of the Priest: +6
Intelligence +10
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Medium |
Rare | Tier IV | 420 |
Of the Brigand: +6
Constitution +10
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Medium |
Rare | Tier IV | 420 |
Of the Brigand: +6
Constitution +10
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Medium |
Rare | Tier IV | 420 |
Of the Brigand: +6
Constitution +10
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Legendary | Tier V | 605 | 25 Dexterity Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Sturdy Energy: When blocking a hit while below 30% stamina, gain 38% increased stamina regen for 6s. (Effect is removed if player becomes exhausted) Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 605 | 25 Focus Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Medium |
Legendary | Tier V | 605 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Lost Ward: +4.8% Damage Absorption against Lost. Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. |
|
Medium |
Legendary | Tier V | 500-600 | 10 Constitution 15 Dexterity Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 10 Constitution 15 Dexterity Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
|
Light |
Legendary | Tier V | 500-600 | 25 Dexterity Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Fire Ward IV: +6% Fire Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Corruption Resistance: +15 Corruption Resistance. Also slows corruption damage. Insatiable Gravity Well: Gain 33% of your damage with Gravity Well back as health, and cast another 4m radius burst around you on successful hit that deals 100% weapon damage. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Intelligence Abyssal Ward IV: +6% Void Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Nullifying Oblivion: On activation, Oblivion removes limited duration buffs from enemies within its radius. Oblivion recharges 9.6% faster. |
|
Light |
Legendary | Tier V | 500-600 | 25 Dexterity Wilderness Ward IV: 19% Physical and 0.63% Elemental Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. Enfeebling Poison Shot: Poison Shot's arrow also applies Weaken, reducing target's damage by 14% for 6 seconds. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Sturdy Energy: When blocking a hit while below 30% stamina, gain 38% increased stamina regen for 6s. (Effect is removed if player becomes exhausted) |
|
Light |
Legendary | Tier V | 500-600 | 25 Intelligence Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Light |
Legendary | Tier V | 500-600 | 25 Focus Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Medium |
Legendary | Tier V | 500-600 | 25 Constitution Empty Gem Socket: An empty socket for a gem. Vigor: Burn, Bleed, and Poison expires 10% faster. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
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Heavy |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Light |
Legendary | Tier V | 500-600 | 25 Intelligence Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Light |
Legendary | Tier V | 500-600 | 25 Focus Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
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Medium |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
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Light |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |