Chest Armor in New World are pieces of protective gear equipped on the Chest Slot that offer defensive properties and also change the appearance of the player character. Chest Armor consist of Breastplates, Coats, Robes, and Shirts. Chest Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Chest Armor in New World.
All Chest Armor in New World

Light Chest Armor
Light Armor offers the least protection, but don't impose any penalty to mobility

Medium Chest Armor
Medium Armor offers medium protection, granting a balance between defense and mobility

Heavy Chest Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Chest Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Uncommon | Tier II | 295 | ![]()
of the Sentry: +11
Constitution
![]()
Refreshing: Reduces max cooldowns by -1.7%.
|
|
Heavy |
Uncommon | Tier III | 350 | ![]() ![]()
Empty Gem Socket: An empty socket for a gem
|
|
Heavy |
Rare | Tier IV | 450 | ![]()
of the Barbarian: +7
Constitution +10
Strength
![]()
Refreshing Evasion: Reduces active cooldowns by -0.82% after exiting the dodge animation.
![]()
Corrupted Ward: +4.1% Damage Absorption against Corrupted.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier: +22
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Brigand: +9
Constitution +13
Dexterity
![]()
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth.
![]()
Reinforced: +36% Durability increase.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Fire Ward III: +3.0% Fire Damage Absorption.
![]()
Beast Ward: +4.5% Damage Absorption against Beasts.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Barbarian: +9
Constitution +13
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Nomad: +13
Constitution +9
Focus
![]()
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier: +22
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Ward: +4.5% Damage Absorption against Lost.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Warden: +13
Constitution +9
Dexterity
![]()
Resilient: Critical hits deal 4.6% less damage to you.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Spellsword: +13
Strength +9
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
![]()
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Druid: +13
Constitution +9
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
![]()
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Resilient: Critical hits deal 4.6% less damage to you.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Medium |
Uncommon | Tier II | 295 | ![]()
of the Nomad: +6
Constitution +4
Focus
![]()
Refreshing Ward: Reduces active cooldowns by -1% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Medium |
Rare | Tier III | 350 | ![]()
of the Assassin: +8
Dexterity +5
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Corrupted Ward: +3.6% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier IV | 450 | ![]()
of the Cleric: +7
Constitution +10
Focus
![]()
Resilient: Critical hits deal 4.3% less damage to you.
![]()
Refreshing: Reduces max cooldowns by -2.3%.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.3% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Ranger: +22
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Resilient: Critical hits deal 4.6% less damage to you.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Priest: +13
Focus +9
Intelligence
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Sentry: +22
Constitution
![]()
Physical Ward III: 2.0% Physical Damage Absorption.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Reinforced: +36% Durability increase.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Spellsword: +13
Strength +9
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Assassin: +13
Dexterity +9
Intelligence
![]()
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Warden: +13
Constitution +9
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Resilient: Critical hits deal 4.6% less damage to you.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Mage: +9
Focus +13
Intelligence
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Siphoning Blow: You gain 2.6% mana per hit. (cooldown 2.6 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Refreshing Ward: Reduces active cooldowns by -1.7% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Occultist: +9
Constitution +13
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Brigand: +9
Constitution +13
Dexterity
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Reinforced Harvesting Luck: While Harvesting gain 4.7% chance at finding rare items
![]()
Lost Ward: +4.5% Damage Absorption against Lost.
|
|
Light |
Uncommon | Tier II | 295 | ![]()
of the Sage: +11
Focus
![]()
Vigor: Burn, Bleed, and Poison expires -4.6% faster.
|
|
Light |
Rare | Tier III | 350 | ![]()
of the Nomad: +8
Constitution +5
Focus
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Freedom: Slow, Stun, and Silence expires -3.9% faster.
|
|
Light |
Epic | Tier IV | 450 | ![]()
of the Spellsword: +10
Strength +7
Intelligence
![]()
Refreshing: Reduces max cooldowns by -2.3%.
![]()
Beast Ward: +4.1% Damage Absorption against Beasts.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Scholar: +22
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Blight Resistance: +13 Blight Resistance.
![]()
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Battlemage: +9
Strength +13
Intelligence
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Lost Ward: +4.5% Damage Absorption against Lost..
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Sage: +22
Focus
![]()
Fire Ward III: +3.0% Fire Damage Absorption.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Refreshing Evasion: Reduces active cooldowns by -0.91% after exiting the dodge animation.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Spellsword: +13
Strength +9
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Occultist: +9
Constitution +13
Intelligence
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
![]()
Luck: +2.5% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Cleric: +9
Constitution +13
Focus
![]()
Luck: +2.5% chance at rare items from chests and monsters.
![]()
Corruption Resistance: +13 Corruption Resistance.
![]()
Vigor: Burn, Bleed, and Poison expires 4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Trickster: +9
Dexterity +13
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
![]()
Ancient Ward: +4.5% Damage Absorption against Ancient Guardians.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Druid: +13
Constitution +9
Intelligence
![]()
Resilient: Critical hits deal 4.6% less damage to you.
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Siphoning Blow: You gain 2.6% mana per hit. (cooldown 2.6 Seconds). Does not trigger off persistent damage or Damage over time effects.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Nomad: +13
Constitution +9
Focus
![]()
Angry Earth Ward: +4.5% Damage Absorption against Angry Earth.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Blight Resistance: +13 Blight Resistance.
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Priest: +13
Focus +9
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
|
|
Light |
Epic | Tier V | 550 | ![]()
of the Mage: +9
Focus +13
Intelligence
![]()
Freedom: Slow, Stun, and Silence expires -4.6% faster.
![]()
Refreshing: Reduces max cooldowns by -2.6%.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.6% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar: +25
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Ranger: +25
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
![]()
Angry Earth Ward: +4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +12
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Brigand: +10
Constitution +15
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Soldier: +25
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires -4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance: +14 Corruption Resistance.
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Corrupted Ward: +4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance: +14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Soldier: +25
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Refreshing: Reduces max cooldowns by -2.8%.
![]()
Corrupted Ward: +14% Damage Absorption against Corrupted.
![]()
Corruption Resistance: +14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 | ![]()
of the Sentry: +25
Constitution
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
![]()
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger: +25
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
![]()
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Light |
Legendary | Tier V | 600 | ![]() ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Luck: +2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires -4.8% faster.
![]()
Resilient: Critical hits deal 4.8% less damage to you.
|
|
Heavy |
Uncommon | Tier III | 385 | ![]()
Of The Knight: +6
Constitution +9
Strength
|
|
Medium |
Uncommon | Tier III | 395 | ![]()
of the Nomad: +6
Constitution +9
Focus
|
|
Light |
Uncommon | Tier III | 345 | ![]()
of the Brigand: +5
Constitution +8
Dexterity
|
|
Light |
Uncommon | Tier II | 275 | ![]()
of the Nomad: +6
Constitution +4
Focus
|
|
Heavy |
Rare | Tier IV | 440 | ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Reinforced: +32% Durability increase
|
|
Medium |
Rare | Tier III | 385 | ![]()
of the Ranger: +15
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Ward: +3.8% Damage Absorption against Lost.
|
|
Heavy |
Rare | Tier IV | 405 | ![]()
of the Soldier: +16
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Ancient Ward: +3.9% Damage Absorption against Ancient Guardians.
|
|
Medium |
Rare | Tier V | 570 | ![]()
of the Ranger: +23
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Angry Earth Ward: +4.6% Damage Absorption against Angry Earth.
|
|
Medium |
Rare | Tier II | 300 | ![]()
of the Barbarian: +4
Constitution +6
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Ancient Ward: +3.4% Damage Absorption against Ancient Guardians.
|
|
Light |
Rare | Tier V | 500 | ![]()
of the Sentry: +20
Constitution
![]()
Fishing Colossus III: Larger boost to chance of catching larger fish.
![]()
Fishing Waters III: Large boost to chance of catching better fish.
|
|
Light |
Rare | Tier III | 345 | ![]()
of the Mage: +5
Focus +8
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Ancient Ward: +3.6% Damage Absorption against Ancient Guardians.
|
|
Heavy |
Legendary | Tier V | 570 | ![]()
Of The Battlemage: +9
Strength +14
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Reinforced: +37% Durability increase
![]()
Reinforced: +37% Durability increase
![]()
Corrupted Ward: +4.6% Damage Absorption against Corrupted.
|
|
Light |
Rare | Tier IV | 445 | ![]() ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Corrupted Ward: +4.1% Damage Absorption against Corrupted.
|
|
Heavy |
Rare | Tier IV | 470 | ![]()
of the Ranger: +19
Dexterity
![]()
Angry Earth Ward: +4.2% Damage Absorption against Angry Earth.
![]()
Freedom: Slow, Stun, and Silence expires -4.3% faster.
|
|
Light |
Rare | Tier III | 360 | ![]()
of the Ranger: +14
Dexterity
![]()
Fishing Waters II: Medium boost to chance of catching better fish.
![]()
Fishing Reach II: +2% Cast Distance
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger: +20
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Reinforced: +34% Durability increase
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier III | 340 | ![]()
of the Soldier: +13
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Ward: +3.6% Damage Absorption against Lost.
|
|
Heavy |
Rare | Tier IV | 470 | ![]()
of the Barbarian: +7
Constitution +11
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Ancient Ward: +4.2% Damage Absorption against Ancient Guardians.
|
|
Light |
Rare | Tier IV | 440 | ![]()
of the Barbarian: +7
Constitution +10
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Luck: +2% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 495 | ![]()
of the Barbarian: +8
Constitution +12
Strength
![]()
Empty Gem Socket: An empty socket for a gem.
![]()
Luck: +2.3% chance at rare items from chests and monsters.
![]()
Refreshing Ward: Reduces active cooldowns by -1.6% after being hit 5 times. Does not trigger off persistent damage or Damage over time effects.
|
|
Light |
Rare | Tier IV | 450 | ![]()
Of The Sage: +18
Focus
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Ward: +4.1% Damage Absorption against Lost.
|
|
Medium |
Rare | Tier V | 510 | ![]()
Freedom: Slow, Stun, and Silence expires -4.5% faster.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Rare | Tier V | 535 | ![]()
of the Soldier: +22
Strength
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Corrupted Ward: +4.5% Damage Absorption against Corrupted.
|
|
Medium |
Rare | Tier IV | 440 | ![]()
of the Ranger: +17
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Reinforced: +32% Durability increase
|
|
Light |
Rare | Tier IV | 435 | ![]() ![]()
Fishing Reach II: +3% Cast Distance.
![]()
Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Heavy |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Socket: An empty socket for a gem
![]()
Reinforced: +34% Durability increase
![]()
Resilient: Critical hits deal 4.4% less damage to you.
|
|
Light |
Rare | Tier IV | 405 | ![]()
of the Mage: +6
Focus +9
Intelligence
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Ward: +3.9% Damage Absorption against Lost.
|
|
Medium |
Rare | Tier III | 330 | ![]()
of the Ranger: +12
Dexterity
![]()
Empty Gem Socket: An empty socket for a gem
![]()
Lost Ward: +3.5% Damage Absorption against Lost.
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Heavy |
Common | Tier V | 500-600 | |
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier II | 200-300 | |
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Medium |
Common | Tier III | 300-400 | ![]() |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Common | Tier IV | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Common | Tier I | 100 | |
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 | ![]()
Of the Barbarian: +6
Constitution +10
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 | ![]()
Of the Barbarian: +6
Constitution +10
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Heavy |
Rare | Tier IV | 420 | ![]()
Of the Barbarian: +6
Constitution +10
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 | ![]()
Of the Priest: +6
Intelligence +10
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 | ![]()
Of the Priest: +6
Intelligence +10
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Light |
Rare | Tier IV | 420 | ![]()
Of the Priest: +6
Intelligence +10
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Medium |
Rare | Tier IV | 420 | ![]()
Of the Brigand: +6
Constitution +10
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Medium |
Rare | Tier IV | 420 | ![]()
Of the Brigand: +6
Constitution +10
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -1.9%.
|
|
Medium |
Rare | Tier IV | 420 | ![]()
Of the Brigand: +6
Constitution +10
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.2%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by -2.5%.
|
|
Medium |
Legendary | Tier V | 605 |
|
|
Light |
Legendary | Tier V | 605 |
|
|
Medium |
Legendary | Tier V | 605 |
|
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|