Medium Feet Armor are one of the three types of Feet Armor available in New World. The other two types of Feet Armor available are Heavy Feet Armor and Light Feet Armor. Medium Feet Armor offer a mix of features that can be found on their counterparts, but not at such a high level.
All Medium Feet Armor in New World
Quick Search of All Medium Feet
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Medium |
Epic | Tier IV | 450 | ![]() ![]()
Luck: +2.1% chance at rare items from chests and monsters.
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Beast Ward: +4.1% Damage Absorption against Beasts.
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Freedom: Slow, Stun, and Silence expires 4.3% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Duelist
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Empty Gem Socket: An empty soket for a gem.
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Reinforced: +36% Durability increase.
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Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Ranger: +22
Dexterity
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Luck: +2.5% chance at rare items from chests and monsters.
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Refreshing Evasion: Reduces active cooldowns by 0.91% after exiting the dodge animation.
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Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Nomad: +13
Constitution +9
Focus
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Empty Gem Socket: An empty soket for a gem.
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Vigor: Burn, Bleed, and Posison expires 4.6% faster.
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Beast Ward: +4.5% Damage Absorption against Beasts.
|
|
Medium |
Epic | Tier V | 550 | ![]()
of the Sentry: +22
Constitution
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Freedom: Slow, Stun, and Silence expires 4.6% faster.
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Refreshing: Reduces max cooldowns by 2.6%
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Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.6% faster.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
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Empty Gem Socket: An empty soket for a gem.
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Refreshing: Reduces max cooldowns by 2.8%
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Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
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Angry Earth Ward: +4.8% Damage Absorption against Angry Earth
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Sentry
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Empty Gem Socket: An empty soket for a gem.
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Refreshing: Reduces max cooldowns by 2.8%
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Ancient Ward: +4.8% Damage Absorption against Ancient Guardians.
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Freedom: Slow, Stun, and Silence expires 4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
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Empty Gem Socket: An empty soket for a gem.
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Refreshing: Reduces max cooldowns by 2.8%
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Corrupted Ward: +4.8% Damage Absorption against Corrupted.
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Corruption Resistance: +14 Corruption Resistance
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger: +25
Dexterity
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Empty Gem Socket: An empty soket for a gem.
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Luck: +2.8% chance at rare items from chests and monsters.
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Invigorated: Weaken, Disease, Exhaust, and Rend expires 4.8% faster.
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Resilient: Critical hits deal 4.8% less damage to you.
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger: +20
Dexterity
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Empty Gem Socket: An empty soket for a gem.
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Reinforced: +34% Durability increase.
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Refreshing: Reduces max cooldowns by 2.4%
|
|
Medium |
Rare | Tier IV | 420 | ![]()
of the Ranger: +16
Dexterity
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Empty Gem Socket: An empty soket for a gem.
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Reinforced: +32% Durability increase.
|
|
Medium |
Common | Tier II | 200-300 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Common | Tier II | 200-300 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier III | 300-400 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier IV | 400-500 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Common | Tier V | 500-600 |
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
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Physical Ward II: 1.5% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
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Physical Ward III: 2% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
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Physical Ward II: 1.5% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
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Physical Ward III: 2% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
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Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
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Physical Ward II: 1.5% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
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Physical Ward III: 2% Physical Damage Absorption.
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Refreshing: Reduces max cooldowns by 2.5%.
|
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