Hands Armor in New World are pieces of protective gear equipped on the Hands Slot that offer defensive properties and also change the appearance of the player character. Hands Armor consist of Gloves, Gauntlets and Vambraces. Hands Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Hands Armor in New World.
All Hands Armor in New World

Light Hands Armor
Light Armor offers the least protection, but don't impose any penalty to mobility

Medium Hands Armor
Medium Armor offers medium protection, granting a balance between defense and mobility

Heavy Hands Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Hands Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier III | 350 | ![]()
Of the Sentry: +13
Constitution
![]()
Reinforced:
+ 29% Durability increase.
|
|
Heavy |
Rare | Tier IV | 450 | ![]()
Of the Soldier:
+18
Strength
![]()
Physical Ward II:
1.5% Physical Damage Absorption
![]()
Refreshing: Reduces max cooldowns by
2.3%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier:
+22
Strength
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Resilient: Critical hits deal
4.6% less damage to you.
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Ward:
+4.5% Damage Absorption against Angry Earth.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Sentry:
+22
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Medium |
Rare | Tier III | 350 | ![]()
Of the Sentry:
+13
Constitution
![]()
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
![]()
Resilient: Critical hits deal
4.6% less damage to you.
|
|
Medium |
Epic | Tier IV | 450 | ![]() ![]()
Arcane Ward II:
+2.5% Arcane Damage Absorption.
![]()
Lost Ward:
+4.1% Damage Absorption against Lost.
![]()
Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster.
![]()
Resilient: Critical hits deal
4.6% less damage to you.
![]()
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
![]()
Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Lost Ward:
+4.5% Damage Absorption against Lost.
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Rare | Tier III | 350 | ![]()
Of the Sentry:
+13
Constitution
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
3.9% faster.
![]()
Luck:
+1.6% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 450 | ![]() ![]()
Physical Ward II:
1.5% Physical Damage Absorption
![]()
Luck:
+2.1% chance at rare items from chests and monsters.
![]()
Corrupted Ward:
+4.1% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 | ![]()
Of the Priest:
+13
Focus
+9
Intelligence
![]()
Reinforced:
+36% Durability increase.
![]()
Refreshing: Reduces max cooldowns by
2.6%
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.6%
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Scholar:
+25
Intelligence
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]()
Of the Ranger
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 | ![]()
of the Nomad:
+15
Constitution
+10
Focus
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
Of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 500-600 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
Of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 | ![]()
Of the Sentry: +25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Medium |
Legendary | Tier V | 600 | ![]()
of the Ranger:
+25
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Legendary | Tier V | 600 | ![]()
of the Soldier:
+25
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 | ![]()
of the Ranger:
+10
Dexterity
|
|
Heavy |
Rare | Tier IV | 480 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.2% chance at rare items from chests and monsters.
|
|
Light |
Rare | Tier V | 500 | ![]() ![]()
Lucky Waters III: Large boost to chance of catching better fish.
![]()
Fishing Reach III:
+3% Cast Distance
|
|
Light |
Rare | Tier III | 360 | ![]() ![]()
Fishing Reach II:
+2% Cast Distance
![]()
Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Medium |
Epic | Tier IV | 495 | ![]()
of the Ranger:
+20
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
![]()
Refreshing: Reduces max cooldowns by
2.4%
|
|
Light |
Rare | Tier V | 515 | ![]()
Reinforced:
+35% Durability increase.
![]()
Reinforced:
+35% Durability increase.
|
|
Light |
Rare | Tier IV | 480 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
|
|
Light |
Epic | Tier IV | 495 | ![]()
of the Barbarian:
+8
Constitution
+12
Strength
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
![]()
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Medium |
Rare | Tier IV | 480 | ![]()
of the Ranger:
+19
Dexterity
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Reinforced:
+34% Durability increase.
|
|
Light |
Rare | Tier IV | 435 | ![]()
Of the Sentry:
+17
Constitution
![]()
Lucky Waters III: Large boost to chance of catching better fish.
![]()
Fishing Reach II:
+2% Cast Distance.
|
|
Heavy |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
![]()
Resilient: Critical hits deal
4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier III | 300-400 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier IV | 400-500 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Medium |
Uncommon | Tier V | 500-600 | ![]() |
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 | ![]()
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 | ![]()
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 | ![]()
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Reinforced: +38% Durability increase.
![]()
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 | ![]()
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
![]()
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitutiton +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]() Refreshing: Reduces max cooldowns by 1.9%. |
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitutiton +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 | ![]()
Of the Priest: +4
Intelligence +6
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 | ![]()
Of the Priest: +5
Intelligence +8
Focus
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 | ![]()
Of the Priest: +8
Intelligence +12
Focus
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 | ![]()
Of the Brigand: +4
Constitution +6
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 | ![]()
Of the Brigand: +5
Constitution +8
Dexterity
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 | ![]()
Of the Brigand: +8
Constitution +12
Dexterity
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
|
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 |
100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 590 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Light |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 605 |
|
|
Medium |
Legendary | Tier V | 600 |
|
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 |
100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 590 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Medium |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 605 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 570 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|