Hands Armor in New World are pieces of protective gear equipped on the Hands Slot that offer defensive properties and also change the appearance of the player character. Hands Armor consist of Gloves, Gauntlets and Vambraces. Hands Armor can be acquired by Crafting, found as random loot in chests and containers, dropped by Enemies and Bosses or obtained as a reward for completing Quests. This page covers information on all available Hands Armor in New World.
All Hands Armor in New World
Light Hands Armor
Light Armor offers the least protection, but don't impose any penalty to mobility
Medium Hands Armor
Medium Armor offers medium protection, granting a balance between defense and mobility
Heavy Hands Armor
Heavy armor offers the best protection against damage at the expense of a limited mobility.
Quick Search of All Hands Armor
The table is also sortable! Click on the header to sort it as you see fit.
Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier III | 350 |
Of the Sentry: +13
Constitution
Reinforced:
+ 29% Durability increase.
|
|
Heavy |
Rare | Tier IV | 450 |
Of the Soldier:
+18
Strength
Physical Ward II:
1.5% Physical Damage Absorption
Refreshing: Reduces max cooldowns by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier:
+22
Strength
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Resilient: Critical hits deal
4.6% less damage to you.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Angry Earth Ward:
+4.5% Damage Absorption against Angry Earth.
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
of the Sentry:
+22
Constitution
Empty Gem Slot: An empty socket for a gem.
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Medium |
Rare | Tier III | 350 |
Of the Sentry:
+13
Constitution
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
Resilient: Critical hits deal
4.6% less damage to you.
|
|
Medium |
Epic | Tier IV | 450 |
Arcane Ward II:
+2.5% Arcane Damage Absorption.
Lost Ward:
+4.1% Damage Absorption against Lost.
Luck:
+2.1% chance at rare items from chests and monsters.
|
|
Medium |
Epic | Tier V | 550 |
Freedom: Slow, Stun, and Silence expires
4.6% faster.
Resilient: Critical hits deal
4.6% less damage to you.
Refreshing Ward: Reduces active cooldowns by
1.2% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldowns by
2.3%
|
|
Medium |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Lost Ward:
+4.5% Damage Absorption against Lost.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Rare | Tier III | 350 |
Of the Sentry:
+13
Constitution
Invigorated: Weaken, Disease, Exhaust, and Rend expires
3.9% faster.
Luck:
+1.6% chance at rare items from chests and monsters.
|
|
Light |
Epic | Tier IV | 450 |
Physical Ward II:
1.5% Physical Damage Absorption
Luck:
+2.1% chance at rare items from chests and monsters.
Corrupted Ward:
+4.1% Damage Absorption against Corrupted.
|
|
Light |
Epic | Tier V | 550 |
Of the Priest:
+13
Focus
+9
Intelligence
Reinforced:
+36% Durability increase.
Refreshing: Reduces max cooldowns by
2.6%
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.6% faster.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.6%
Refreshing: Reduces max cooldowns by
2.6%
|
|
Light |
Legendary | Tier V | 500-600 |
of the Scholar:
+25
Intelligence
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Medium |
Legendary | Tier V | 500-600 |
Of the Ranger
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Light |
Legendary | Tier V | 500-600 |
of the Nomad:
+15
Constitution
+10
Focus
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
Of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Light |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Medium |
Legendary | Tier V | 500-600 |
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 500-600 |
Of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
Of the Sentry: +25
Constitution
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Medium |
Legendary | Tier V | 600 |
of the Ranger:
+25
Dexterity
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Legendary | Tier V | 600 |
of the Soldier:
+25
Strength
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Light |
Uncommon | Tier II | 275 |
of the Ranger:
+10
Dexterity
|
|
Heavy |
Rare | Tier IV | 480 |
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.2% chance at rare items from chests and monsters.
|
|
Light |
Rare | Tier V | 500 |
Lucky Waters III: Large boost to chance of catching better fish.
Fishing Reach III:
+3% Cast Distance
|
|
Light |
Rare | Tier III | 360 |
Fishing Reach II:
+2% Cast Distance
Fishing Colossus II: Medium boost to chance of catching larger fish.
|
|
Medium |
Epic | Tier IV | 495 |
of the Ranger:
+20
Dexterity
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Refreshing: Reduces max cooldowns by
2.4%
|
|
Light |
Rare | Tier V | 515 |
Reinforced:
+35% Durability increase.
Reinforced:
+35% Durability increase.
|
|
Light |
Rare | Tier IV | 480 |
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
|
|
Light |
Epic | Tier IV | 495 |
of the Barbarian:
+8
Constitution
+12
Strength
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damge or DoT effects.
|
|
Medium |
Rare | Tier IV | 480 |
of the Ranger:
+19
Dexterity
Empty Gem Slot: An empty socket for a gem.
Reinforced:
+34% Durability increase.
|
|
Light |
Rare | Tier IV | 435 |
Of the Sentry:
+17
Constitution
Lucky Waters III: Large boost to chance of catching better fish.
Fishing Reach II:
+2% Cast Distance.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.3% chance at rare items from chests and monsters.
Resilient: Critical hits deal
4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier III | 300-400 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier IV | 400-500 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Medium |
Uncommon | Tier V | 500-600 | |
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier III | 300-400 |
of the Mage: +6
Focus +9
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier IV | 400-500 |
of the Mage: +8
Focus +12
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Uncommon | Tier V | 500-600 |
of the Mage: +10
Focus +15
Intelligence
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Reinforced: +38% Durability increase.
Reinforced Skinning Luck: While Skinning gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Light |
Rare | Tier V | 500-600 |
Vigor: Burn, Bleed, and Poison expires 4.8% faster.
Reinforced Harvesting Luck: While Harvesting gain 5% chance at finding rare items.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier II | 200-300 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier III | 300-400 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier IV | 400-500 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Medium |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier II | 200-300 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier III | 300-400 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier IV | 400-500 | |
|
Light |
Common | Tier V | 500-600 | |
|
Light |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitutiton +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%. |
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitutiton +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Uncommon | Tier II | 280 |
Of the Priest: +4
Intelligence +6
Focus
Physical Ward I: 1% Physical Damage Absorption.
|
|
Light |
Rare | Tier III | 345 |
Of the Priest: +5
Intelligence +8
Focus
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Light |
Rare | Tier IV | 495 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Light |
Rare | Tier V | 525 |
Of the Priest: +8
Intelligence +12
Focus
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Medium |
Uncommon | Tier II | 280 |
Of the Brigand: +4
Constitution +6
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
|
|
Medium |
Rare | Tier III | 345 |
Of the Brigand: +5
Constitution +8
Dexterity
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Medium |
Rare | Tier IV | 495 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Medium |
Rare | Tier V | 525 |
Of the Brigand: +8
Constitution +12
Dexterity
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Light |
Legendary | Tier V | 600 | 25 Intelligence Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Focus Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
|
Light |
Legendary | Tier V | 600 | 25 Strength Lost Ward: +4.8% Damage Absorption against Lost. Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Light |
Legendary | Tier V | 600 | 25 Dexterity Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
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Light |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Light |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Light |
Legendary | Tier V | 590 | 24 Strength Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Physical Aversion: You take 3.8% less damage from ranged physical attacks. |
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Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Freedom: Slow, Stun, and Root expires 10% faster. Refreshing: Reduces max cooldowns by 2.8%. |
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Light |
Legendary | Tier V | 590 | 24 Intelligence Empty Gem Socket: An empty socket for a gem. Reinforced Harvesting Luck: While Harvesting gain 4.9% chance at finding rare items. Blight Resistance: +14 Blight Resistance. Also slows blight damage. Indestructible: This item no longer loses durability. |
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Light |
Legendary | Tier V | 590 | 24 Dexterity Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
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Light |
Legendary | Tier V | 590 | 24 Intelligence Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Shirking Fortification: Dodging through an enemy attack grants fortify, increasing damage absorption by 3.8% for 6s. Each armor piece with this perk increases the potency of the effect. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Light |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Vigor: Burn, Bleed, and Poison expires 10% faster. |
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Light |
Legendary | Tier V | 500-600 | 25 Intelligence Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Light |
Legendary | Tier V | 500-600 | 25 Focus Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Light |
Legendary | Tier V | 500-600 | 10 Constitution 15 Focus Lucky IV: You have +0.5% chance at rare items from chests and monsters. Luck: +2.8% chance at rare items from chests and monsters. Indestructible: This item no longer loses durability. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
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Light |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing: Reduces max cooldowns by 2.8%. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
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Medium |
Legendary | Tier V | 605 | 25 Dexterity Corrupted Ward: +4.8% Damage Absorption against Corrupted. Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. |
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Medium |
Legendary | Tier V | 600 | 25 Constitution Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Empty Gem Socket: An empty socket for a gem. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
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Medium |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Medium |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Medium |
Legendary | Tier V | 590 | 24 Focus Empty Gem Socket: An empty socket for a gem. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. |
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Medium |
Legendary | Tier V | 590 | 24 Dexterity Empty Gem Socket: An empty socket for a gem. Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. |
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Medium |
Legendary | Tier V | 590 | 15 Dexterity Empty Gem Socket: An empty socket for a gem. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing Evasion: Reduces active cooldowns by 0.73% after exiting the dodge animation. Resilient: PvP Only: Critical hits deal 4.8% less damage to you. |
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Medium |
Legendary | Tier V | 590 | 24 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Corruption Resistance: +14 Corruption Resistance. Also slows corruption damage. Refreshing: Reduces max cooldowns by 2.8%. Freedom: Slow, Stun, and Root expires 10% faster. |
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Medium |
Legendary | Tier V | 500-600 | 25 Dexterity Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Medium |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Physical Ward IV: 2.5% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |
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Heavy |
Legendary | Tier V | 605 | 25 Strength Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
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Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
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Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
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Heavy |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Heavy |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Heavy |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Heavy |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Heavy |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
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Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
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Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
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Heavy |
Legendary | Tier V | 590 | 24 Strength Empty Gem Socket: An empty socket for a gem. Indestructible: This item no longer loses durability. Reinforced Mining Luck: While Mining gain 4.9% chance at finding rare items. Luck: While Mining gain 5.2% chance at finding rare items. |
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Heavy |
Legendary | Tier V | 590 | 24 Constitution Empty Gem Socket: An empty socket for a gem. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Refreshing: Reduces max cooldowns by 2.8%. Resilient: Critical hits deal 4.8% less damage to you. |
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Heavy |
Legendary | Tier V | 590 | 24 Strength Fire Ward IV: +6% Fire Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Indestructible: This item no longer loses durability. |
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Heavy |
Legendary | Tier V | 590 | 24 Constitution Elemental Ward IV: 2.5% Elemental Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. Vigor: Burn, Bleed, and Poison expires 10% faster. |
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Heavy |
Legendary | Tier V | 590 | 24 Constitution Elemental Ward IV: 2.5% Elemental Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) |
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Heavy |
Legendary | Tier V | 590 | 24 Constitution Empty Gem Socket: An empty socket for a gem. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Physical Aversion: You take 3.8% less damage from ranged physical attacks. Ancient Ward: +4.7% Damage Absorption against Ancient Guardians. |
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Heavy |
Legendary | Tier V | 570 | 14 Strength Empty Gem Socket: An empty socket for a gem. Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Engineer Expertise: +2 Engineer Crafted Item Quality. Indestructible: This item no longer loses durability. |
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Heavy |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
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Heavy |
Legendary | Tier V | 500-600 | 25 Strength Thrust Ward IV: +5 Thrust Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. Resilient: Critical hits deal 4.8% less damage to you. |
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Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |