Heavy Hands Armor are one of the three types of Hands Armor available in New World. The other two types of Hands Armor available are Light Hands Armor and Medium Hands Armor. Heavy Hands Armor are the heaviest Hands Armor available, making them ideal for tanky Builds because of the amount of damage protection they provide. On the other hand, they offer little to no mobility once equipped.
All Heavy Hands Armor in New World
Quick Search of All Hands Armor
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier III | 350 | ![]()
Of the Sentry: +13
Constitution
![]()
Reinforced:
+ 29% Durability increase.
|
|
Heavy |
Rare | Tier IV | 450 | ![]()
Of the Soldier:
+18
Strength
![]()
Physical Ward II:
1.5% Physical Damage Absorption
![]()
Refreshing: Reduces max cooldowns by
2.3%
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Soldier:
+22
Strength
![]()
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
![]()
Resilient: Critical hits deal
4.6% less damage to you.
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Epic | Tier V | 550 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Angry Earth Ward:
+4.5% Damage Absorption against Angry Earth.
![]()
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 | ![]()
of the Sentry:
+22
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
![]()
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
Of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
![]()
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 | ![]()
Of the Sentry:
+25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Refreshing: Reduces max cooldowns by
2.8%
![]()
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
![]()
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 | ![]()
Of the Sentry: +25
Constitution
![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.8% chance at rare items from chests and monsters.
![]()
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
![]()
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Heavy |
Rare | Tier IV | 480 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.2% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier IV | 495 | ![]() ![]()
Empty Gem Slot: An empty socket for a gem.
![]()
Luck:
+2.3% chance at rare items from chests and monsters.
![]()
Resilient: Critical hits deal
4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 | ![]()
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 | ![]()
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 | ![]()
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitutiton +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]() Refreshing: Reduces max cooldowns by 1.9%. |
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitution +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 | ![]()
Of the Barbarian: +4
Constitution +6
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 | ![]()
Of the Barbarian: +5
Constitutiton +8
Strength
![]()
Physical Ward I: 1% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward II: 1.5% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 | ![]()
Of the Barbarian: +8
Constitution +12
Strength
![]()
Physical Ward III: 2% Physical Damage Absorption.
![]()
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Legendary | Tier V | 605 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
|
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 |
100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 590 |
|
|
Heavy |
Legendary | Tier V | 570 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|
|
Heavy |
Legendary | Tier V | 500-600 |
|