Heavy Hands Armor are one of the three types of Hands Armor available in New World. The other two types of Hands Armor available are Light Hands Armor and Medium Hands Armor. Heavy Hands Armor are the heaviest Hands Armor available, making them ideal for tanky Builds because of the amount of damage protection they provide. On the other hand, they offer little to no mobility once equipped.
All Heavy Hands Armor in New World
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Name |
Type |
Rarity |
Tier |
Gear Score |
Perks |
---|---|---|---|---|---|
|
Heavy |
Uncommon | Tier III | 350 |
Of the Sentry: +13
Constitution
Reinforced:
+ 29% Durability increase.
|
|
Heavy |
Rare | Tier IV | 450 |
Of the Soldier:
+18
Strength
Physical Ward II:
1.5% Physical Damage Absorption
Refreshing: Reduces max cooldowns by
2.3%
|
|
Heavy |
Epic | Tier V | 550 |
of the Soldier:
+22
Strength
Corrupted Ward:
+4.5% Damage Absorption against Corrupted.
Resilient: Critical hits deal
4.6% less damage to you.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Epic | Tier V | 550 |
Empty Gem Slot: An empty socket for a gem.
Angry Earth Ward:
+4.5% Damage Absorption against Angry Earth.
Freedom: Slow, Stun, and Silence expires
4.6% faster.
|
|
Heavy |
Epic | Tier V | 550 |
of the Sentry:
+22
Constitution
Empty Gem Slot: An empty socket for a gem.
Ancient Ward:
+4.5% Damage Absorption against Ancient Guardians.
Refreshing: Reduces max cooldowns by
2.6%
|
|
Heavy |
Legendary | Tier V | 500-600 |
of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Angry Earth Ward:
+4.8% Damage Absorption against Angry Earth.
|
|
Heavy |
Legendary | Tier V | 500-600 |
Of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Ancient Ward:
+4.8% Damage Absorption against Ancient Guardians.
Freedom: Slow, Stun, and Silence expires
4.8% faster.
|
|
Heavy |
Legendary | Tier V | 500-600 |
Of the Sentry:
+25
Constitution
Empty Gem Slot: An empty socket for a gem.
Refreshing: Reduces max cooldowns by
2.8%
Corrupted Ward:
+4.8% Damage Absorption against Corrupted.
Corruption Resistance:
+14 Corruption Resistance.
|
|
Heavy |
Legendary | Tier V | 600 |
Of the Sentry: +25
Constitution
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.8% chance at rare items from chests and monsters.
Invigorated: Weaken, Disease, Exhaust, and Rend expires
4.8% faster.
Resilient: Critical hits deal
4.8% less damage to you.
|
|
Heavy |
Rare | Tier IV | 480 |
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.2% chance at rare items from chests and monsters.
|
|
Heavy |
Epic | Tier IV | 495 |
Empty Gem Slot: An empty socket for a gem.
Luck:
+2.3% chance at rare items from chests and monsters.
Resilient: Critical hits deal
4.4% less damage to you.
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier III | 300-400 |
of the Sentry: +15
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier IV | 400-500 |
of the Sentry: +20
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Uncommon | Tier V | 500-600 |
of the Sentry: +25
Constitution
|
|
Heavy |
Common | Tier II | 200-300 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier III | 300-400 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier IV | 400-500 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Common | Tier V | 500-600 | |
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitutiton +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%. |
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitution +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Uncommon | Tier II | 280 |
Of the Barbarian: +4
Constitution +6
Strength
Physical Ward I: 1% Physical Damage Absorption.
|
|
Heavy |
Rare | Tier III | 345 |
Of the Barbarian: +5
Constitutiton +8
Strength
Physical Ward I: 1% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 1.9%.
|
|
Heavy |
Rare | Tier IV | 495 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward II: 1.5% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.4%.
|
|
Heavy |
Rare | Tier V | 525 |
Of the Barbarian: +8
Constitution +12
Strength
Physical Ward III: 2% Physical Damage Absorption.
Refreshing: Reduces max cooldowns by 2.5%.
|
|
Heavy |
Legendary | Tier V | 605 | 25 Strength Ancient Ward: +4.8% Damage Absorption against Ancient Guardians. Empty Gem Socket: An empty socket for a gem. Invigorated: Weaken, Disease, Exhaust, and Rend expires 10% faster. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Physical Ward IV: 2.5% Physical Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Corrupted Ward: +4.8% Damage Absorption against Corrupted. Empty Gem Socket: An empty socket for a gem. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. |
|
Heavy |
Legendary | Tier V | 600 | 25 Strength Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Dexterity Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Intelligence Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Focus Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 25 Constitution Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Empty Gem Socket: An empty socket for a gem. Refreshing: Reduces max cooldowns by 2.8%. 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Gem 100% Random Perk 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 600 | 90% Random Attribute 100% Random Perk 100% Random Gem 100% Random Perk 100% Random Perk |
|
Heavy |
Legendary | Tier V | 590 | 24 Strength Empty Gem Socket: An empty socket for a gem. Indestructible: This item no longer loses durability. Reinforced Mining Luck: While Mining gain 4.9% chance at finding rare items. Luck: While Mining gain 5.2% chance at finding rare items. |
|
Heavy |
Legendary | Tier V | 590 | 24 Constitution Empty Gem Socket: An empty socket for a gem. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Refreshing: Reduces max cooldowns by 2.8%. Resilient: Critical hits deal 4.8% less damage to you. |
|
Heavy |
Legendary | Tier V | 590 | 24 Strength Fire Ward IV: +6% Fire Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Indestructible: This item no longer loses durability. |
|
Heavy |
Legendary | Tier V | 590 | 24 Constitution Elemental Ward IV: 2.5% Elemental Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing: Reduces max cooldowns by 2.8%. Vigor: Burn, Bleed, and Poison expires 10% faster. |
|
Heavy |
Legendary | Tier V | 590 | 24 Constitution Elemental Ward IV: 2.5% Elemental Damage Absorption. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) |
|
Heavy |
Legendary | Tier V | 590 | 24 Constitution Empty Gem Socket: An empty socket for a gem. Empowering Breaker: When your attacks are blocked, gain a stack of empower, increasing damage by 3.8% for 5s (5 stacks Max) Physical Aversion: You take 3.8% less damage from ranged physical attacks. Ancient Ward: +4.7% Damage Absorption against Ancient Guardians. |
|
Heavy |
Legendary | Tier V | 570 | 14 Strength Empty Gem Socket: An empty socket for a gem. Angry Earth Ward: +4.8% Damage Absorption against Angry Earth. Engineer Expertise: +2 Engineer Crafted Item Quality. Indestructible: This item no longer loses durability. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Spectral Ward IV: 1.9% Elemental and 0.63% Physical Damage Absorption. Refreshing Evasion: Reduces active cooldowns by 0.74% after exiting the dodge animation. Corrupted Ward: +4.8% Damage Absorption against Corrupted. Elemental Aversion: You take 3.8% less damage from ranged elemental attacks. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Strength Thrust Ward IV: +5 Thrust Damage Absorption. Physical Aversion: You take 3.8% less damage from ranged physical attacks. Refreshing: Reduces max cooldowns by 2.8%. Resilient: Critical hits deal 4.8% less damage to you. |
|
Heavy |
Legendary | Tier V | 500-600 | 25 Constitution Resilient: PvP Only: Critical hits deal 4.8% less damage to you. Elemental Ward IV: 2.5% Elemental Damage Absorption. Refreshing Ward: Reduces active cooldowns by 1.9% after being hit 4 times. Does not trigger off persistent damage, DoT effects or blocked attacks. Shirking Heals: PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) |