Impaler is one of the two available skill trees for the Spear Mastery in New WorldImpaler Abilities mainly focus on damage and inflicting Bleed and Rend. Spears mainly benefit from Dexterity, but Strength also contributes although on a secondary level.

 

All Impaler Tree Abilities in New World

 

Impaler Tree Active Abilities

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Perforate

Three quick piercing strikes that each deal 80% weapon damage and apply Rend, reducing the target's damage absorption by 5% for 10s. Cooldown: 12 seconds.

Upgrades:

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Rupturing Strikes

Rend increased to 10% per strike against targets above 50% health.

Impactful Strikes

Target is staggered if you successfully land all three hits.

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Skewer

Rush forward and skewer your target, dealing 125% weapon damage. Applies Bleed, dealing 20% weapon damage every second for 10 seconds. Cooldown: 15 seconds.

Upgrades:

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Deadly Ambush

20% damage against targets with full health.

Follow Through

Gain Empower on Critical Hits, increasing damage by 20% for 10 seconds.

Deep Wound

Bleed duration increased to 15 seconds.

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Vault Kick

Use your spear to vault forward and kick your target, dealing 75% weapon damage. Applies Stun for 1.5 seconds. 

Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, This ability causes a 2-second taunt when it hits. (Taunt causes monsters to only focus on you.) Cooldown: 15 seconds.

Upgrades:

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Relentless Blows

Gain Empower after successful hits on targets below 50% health, increasing damage by 20% for 6 seconds.

Continuous Motion

Cooldowns for other spear abilities are reduced by 30% on successful hit.

Spear Passive Abilities

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Precise Jabs

+5% Critical Chance on Light Attacks.

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Cripping Jabs

The last hit of the Light Attack chain applies 30% Slow for 3 seconds to targets below 30% health.

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Unerring Precision

+20% damage against targets with active Grit.

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Exacerbating Crits

Critical Hits extend the duration of your Spear debuffs and damage overtime effects by 20%

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Refreshing Jabs

All spear cooldowns are reduced by 10% on the second hit of the light attack chain.

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Finishing Blows

+15% damage against targets with less than 30% health.

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Aggressive Maneuvers

The first successful hit with an ability within 2 seconds of dodging reduces all Spear cooldowns by 20%.

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Exposed Wounds

+15% Critical Chance against targets with Bleed

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Exploited Weakness

+10% damage per debuff on target (30% Max)




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