Impaler is one of the two available skill trees for the Spear Mastery in New World. Impaler Abilities mainly focus on damage and inflicting Bleed and Rend. Spears mainly benefit from Dexterity, but Strength also contributes although on a secondary level.
All Impaler Tree Abilities in New World
Impaler Tree Active Abilities
Three quick piercing strikes that each deal 80% weapon damage and apply Rend, reducing the target's damage absorption by 5% for 10s. Cooldown: 12 seconds.
Rend increased to 10% per strike against targets above 50% health.
Target is staggered if you successfully land all three hits.
Rush forward and skewer your target, dealing 125% weapon damage. Applies Bleed, dealing 20% weapon damage every second for 10 seconds. Cooldown: 15 seconds.
20% damage against targets with full health.
Gain Empower on Critical Hits, increasing damage by 20% for 10 seconds.
Bleed duration increased to 15 seconds.
Use your spear to vault forward and kick your target, dealing 75% weapon damage. Applies Stun for 1.5 seconds.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, This ability causes a 2-second taunt when it hits. (Taunt causes monsters to only focus on you.) Cooldown: 15 seconds.
Gain Empower after successful hits on targets below 50% health, increasing damage by 20% for 6 seconds.
Cooldowns for other spear abilities are reduced by 30% on successful hit.
Spear Passive Abilities
+5% Critical Chance on Light Attacks.
The last hit of the Light Attack chain applies 30% Slow for 3 seconds to targets below 30% health.
+20% damage against targets with active Grit.
Critical Hits extend the duration of your Spear debuffs and damage overtime effects by 20%
All spear cooldowns are reduced by 10% on the second hit of the light attack chain.
+15% damage against targets with less than 30% health.
The first successful hit with an ability within 2 seconds of dodging reduces all Spear cooldowns by 20%.
+15% Critical Chance against targets with Bleed
+10% damage per debuff on target (30% Max)