Decay in New World is one of the two Skill Mastery trees available to the Void Gauntlet. The Decay tree arms players with the Orb of Decay projectile that can afflict enemies with powerful debilitating effects and heal allies. The Decay tree serves a support role but can more than hold its own in combat with sustained Disintegrate damage and the ability to strip away enemy offensive and defensive capabilities while protecting allies.
- Void Gauntlets scale off of the Intelligence stat as a primary source of damage while also benefiting from Focus as a secondary damage stat and a modifier for healing abilities.
All Decay Tree Abilities in New World
Decay Tree Active Skills

Orb of Decay
Fire an unblockable orb that passes through enemies, deals 100.0% weapon damage and inflicts Disintegrate, dealing 5.0% weapon damage per second and reducing damage absorption by 5.0% for 8.0s. Stacks up to 3.0 times. At max range, it transforms into a healing orb and returns, healing friendlies for 20.0% weapon damage per second for 5.0s. Healing scales exclusively with Focus.
Costs 20.0 Mana.
Upgrades:
Draining Orb - Gain +5.0% mana per enemy hit by the orb.
Slowing Orb - The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30.0% for 3.0s.
Detonating Orb - Press the ability input again to detonate the orb with a 4.0m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 100.0% weapon damage and apply a stack of Disintegrate or heal friendlies for 70.0% weapon damage. Healing scales exclusively with Focus.

Baleful Tether
Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4.0% per second (4.0% maximum). The tether ends if the target moves beyond 15.0m. 10.0s duration.
Costs 25.0 Mana.
Upgrades:
Tethered Refresh - Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5.0%.
Tethered Focus - +100.0% mana regeneration while the tether is active.
Soul Eater - Regain 80.0% weapon damage as health if the tethered target dies. Scales exclusively with Focus.

Essence Rupture
Fire a projectile that inflicts Essence Rupture for 10.0 seconds, healing anyone that hits the target for 20.0% of the damage done. Does not apply to damage-over-time.
Costs 25.0 Mana.
Upgrades:
Invigorating Rupture - Players additionally receive 15.0 stamina when hitting the afflicted target.
Overflowing Essence - Friendlies within 4.0m of the afflicted target are healed for 80.0% of your weapon damage when Essence Rupture ends. Scales exclusively with Focus.
Decay Tree Passive Skills

Deadly Range
+10.0% damage on successful ranged heavy attacks against targets more than 8.0m away.

Fervent Thirst
+5.0% Mana per successful ranged light attack against targets afflicted by your Void Gauntlet debuffs.

Radiant Efficiency
Mana costs are reduced by 25.0% while above 50.0% Mana.

Refreshing Harvest
Cooldowns are reduced by 10.0% per second while performing Harvest Essence.

Leeching Bolts
Healing from ranged heavy attacks is increased by an additional 30.0% of damage dealt if the target is below 50.0% health.

Extended Suffering
Successful ranged heavy attacks increase the duration of non-crowd control debuffs you have applied by 10.0%.

Mending Evasion
Dodging with full mana heals you for 80.0% weapon damage. Scales exclusively with Focus. 20.0s cooldown.

Glimpse of the Void
Gain a stack of Void Essence per successful ability hit. At 0.0 or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. 15.0s cooldown.