Void Gauntlet Skills are one of the Weapon Skill Masteries available in New World. The Void Gauntlet is a hybrid magical damage and support weapon that can manipulate the powers of the Void, allowing its user to conjure the destructive Void Blade to wreak havoc across the battlefield or the Orb of Decay, a dual phase projectile that can heal allies and afflict enemies with powerful debilitating effects.
Void Gauntlet Skills are made up of the Annihilation and Decay trees.
New World Void Gauntlet Skills
Annihilation Tree Active Skills

Void Blade
Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100.0% weapon damage or hold to perform a thrust attack that deals 150.0% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5.0% weapon damage per second and reducing damage absorption by 5.0% for 8.0s. Stacks up to 3.0 times. 15.0s duration.
Costs 20.0 Mana.
Upgrades:
Fortified Blade - Gain Fortify on start, increasing damage absorption by 20.0% for 5.0s.
Vicious Void - +10.0% Critical Damage on Void Blade attacks.
Leeching Blade - Successful thrust attacks heal self for 5.0% weapon damage per Disintegrate stack on target. Scales exclusively with Focus.

Oblivion
Summon a circular rift of Void energy at your feet that deals 30.0% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20.0%. 5.0m radius. 6s duration.
Costs 30.0 Mana.
Upgrades:
Withering Oblivion - Your attacks inflict Weaken to targets inside the radius, reducing their damage by 5.0% for 5.0s per hit. Stacks up to 3.0 times.
Invigorating Oblivion - +15.0 Stamina per second for self and friendlies while inside the radius.

Petrifying Scream
Unleash a Void-infused scream, dealing 100.0% weapon damage, staggering and inflicting Root to enemies 5m in front of you. Disables enemy movement for 2.0s.
Costs 25.0 Mana.
Upgrades:
Bone-chilling Voice - Root duration increased by 1.0s on targets below 50.0% health.
Fortifying Echoes - Gain Fortify for each enemy hit, increasing damage absorption by 10.0% for 10.0s per hit. Stacks up to 3.0 times.
Annihilation Tree Passive Abilities

Keen Confidence
+10.0% Critical Chance while above 50.0% health.

Forsaken Pact
+10.0% damage while below 50% mana.

Refreshing Precision
+10.0% Cooldown Reduction on all abilities on Critical Hit.

Keen Humility
+10.0% Critical Chance while all abilities are on cooldown.

Empowering Proximity
Gain Empower when casting abilities within 5.0m of an enemy, increasing damage by 10.0% for 5.0s. Stacks up to 3.0 times.

Efficient Harvest
Harvest Essence health drain is reduced by 50% while below 25% mana.

Leeching Agony
On Critical Hit, gain health equal to 15.0% of damage done.

Refreshing Frailty
+5.0% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by 3.0 or more debuff stacks (can be from different debuffs).

Voidcaller
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3.0m aura that heals self and friendlies for 30.0% weapon damage and deals 30.0% weapon damage per second to enemies within. Healing scales exclusively with Focus. 5.0s duration. 20.0s cooldown.
Decay Tree Active Skills

Orb of Decay
Fire an unblockable orb that passes through enemies, deals 100.0% weapon damage and inflicts Disintegrate, dealing 5.0% weapon damage per second and reducing damage absorption by 5.0% for 8.0s. Stacks up to 3.0 times. At max range, it transforms into a healing orb and returns, healing friendlies for 20.0% weapon damage per second for 5.0s. Healing scales exclusively with Focus.
Costs 20.0 Mana.
Upgrades:
Draining Orb - Gain +5.0% mana per enemy hit by the orb.
Slowing Orb - The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30.0% for 3.0s.
Detonating Orb - Press the ability input again to detonate the orb with a 4.0m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 100.0% weapon damage and apply a stack of Disintegrate or heal friendlies for 70.0% weapon damage. Healing scales exclusively with Focus.

Baleful Tether
Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4.0% per second (4.0% maximum). The tether ends if the target moves beyond 15.0m. 10.0s duration.
Costs 25.0 Mana.
Upgrades:
Tethered Refresh - Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5.0%.
Tethered Focus - +100.0% mana regeneration while the tether is active.
Soul Eater - Regain 80.0% weapon damage as health if the tethered target dies. Scales exclusively with Focus.

Essence Rupture
Fire a projectile that inflicts Essence Rupture for 10.0 seconds, healing anyone that hits the target for 20.0% of the damage done. Does not apply to damage-over-time.
Costs 25.0 Mana.
Upgrades:
Invigorating Rupture - Players additionally receive 15.0 stamina when hitting the afflicted target.
Overflowing Essence - Friendlies within 4.0m of the afflicted target are healed for 80.0% of your weapon damage when Essence Rupture ends. Scales exclusively with Focus.
Decay Tree Passive Skills

Deadly Range
+10.0% damage on successful ranged heavy attacks against targets more than 8.0m away.

Fervent Thirst
+5.0% Mana per successful ranged light attack against targets afflicted by your Void Gauntlet debuffs.

Radiant Efficiency
Mana costs are reduced by 25.0% while above 50.0% Mana.

Refreshing Harvest
Cooldowns are reduced by 10.0% per second while performing Harvest Essence.

Leeching Bolts
Healing from ranged heavy attacks is increased by an additional 30.0% of damage dealt if the target is below 50.0% health.

Extended Suffering
Successful ranged heavy attacks increase the duration of non-crowd control debuffs you have applied by 10.0%.

Mending Evasion
Dodging with full mana heals you for 80.0% weapon damage. Scales exclusively with Focus. 20.0s cooldown.

Glimpse of the Void
Gain a stack of Void Essence per successful ability hit. At 0.0 or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. 15.0s cooldown.
Void Gauntlet Abilities Comparison Table
Quick Search of Void Gauntlet Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirement |
---|---|---|---|---|---|
|
Annihilation | Active | Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100.0% weapon damage or hold to perform a thrust attack that deals 150.0% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5.0% weapon damage per second and reducing damage absorption by 5.0% for 8.0s. Stacks up to 3.0 times. 15.0s duration. Costs 20.0 Mana. |
Tier I | None |
|
Annihilation | Active | Summon a circular rift of Void energy at your feet that deals 30.0% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20.0%. 5.0m radius. 6s duration. Costs 30.0 Mana. |
Tier II | 1 Tier I Ability |
|
Annihilation | Active | Unleash a Void-infused scream, dealing 100.0% weapon damage, staggering and inflicting Root to enemies 5m in front of you. Disables enemy movement for 2.0s. Costs 25.0 Mana. |
Tier III | 1 Tier II Ability |
|
Annihilation | Upgrade | Gain Fortify on start, increasing damage absorption by 20.0% for 5.0s. |
Tier II | Void Blade |
|
Annihilation | Upgrade | +10.0% Critical Damage on Void Blade attacks. |
Tier IV | Fortified Blade |
|
Annihilation | Upgrade | Successful thrust attacks heal self for 5.0% weapon damage per Disintegrate stack on target. Scales exclusively with Focus. |
Tier V | Vicious Void |
|
Annihilation | Upgrade | Your attacks inflict Weaken to targets inside the radius, reducing their damage by 5.0% for 5.0s per hit. Stacks up to 3.0 times. |
Tier III | Oblivion |
|
Annihilation | Upgrade | +15.0 Stamina per second for self and friendlies while inside the radius. |
Tier IV | Withering Oblivion |
|
Annihilation | Upgrade | Root duration increased by 1.0s on targets below 50.0% health. |
Tier IV | Petrifying Scream |
|
Annihilation | Upgrade | Gain Fortify for each enemy hit, increasing damage absorption by 10.0% for 10.0s per hit. Stacks up to 3.0 times. |
Tier V | Bone-chilling Voice |
|
Annihilation | Passive | +10.0% Critical Chance while above 50.0% health. |
Tier I | None |
|
Annihilation | Passive | +10.0% damage while below 50% mana. |
Tier I | None |
|
Annihilation | Passive | +10.0% Cooldown Reduction on all abilities on Critical Hit. |
Tier II | 1 Tier I Ability |
|
Annihilation | Passive | +10.0% Critical Chance while all abilities are on cooldown. |
Tier II | 1 Tier I Ability |
|
Annihilation | Passive | Gain Empower when casting abilities within 5.0m of an enemy, increasing damage by 10.0% for 5.0s. Stacks up to 3.0 times. |
Tier III | 1 Tier II Ability |
|
Annihilation | Passive | Harvest Essence health drain is reduced by 50% while below 25% mana. |
Tier III | 1 Tier II Ability |
|
Annihilation | Passive | On Critical Hit, gain health equal to 15.0% of damage done. |
Tier IV | 1 Tier III Ability |
|
Annihilation | Passive | +5.0% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by 3.0 or more debuff stacks (can be from different debuffs). |
Tier V | 1 Tier IV Ability |
|
Annihilation | Passive | On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3.0m aura that heals self and friendlies for 30.0% weapon damage and deals 30.0% weapon damage per second to enemies within. Healing scales exclusively with Focus. 5.0s duration. 20.0s cooldown. |
Tier VI | 10 Annihilation Abilities |
|
Decay | Active | Fire an unblockable orb that passes through enemies, deals 100.0% weapon damage and inflicts Disintegrate, dealing 5.0% weapon damage per second and reducing damage absorption by 5.0% for 8.0s. Stacks up to 3.0 times. At max range, it transforms into a healing orb and returns, healing friendlies for 20.0% weapon damage per second for 5.0s. Healing scales exclusively with Focus. Costs 20.0 Mana. |
Tier I | None |
|
Decay | Active | Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4.0% per second (4.0% maximum). The tether ends if the target moves beyond 15.0m. 10.0s duration. Costs 25.0 Mana. |
Tier II | 1 Tier I Ability |
|
Decay | Active | Fire a projectile that inflicts Essence Rupture for 10.0 seconds, healing anyone that hits the target for 20.0% of the damage done. Does not apply to damage-over-time. Costs 25.0 Mana. |
Tier III | 1 Tier II Ability |
|
Decay | Upgrade | Gain +5.0% mana per enemy hit by the orb. |
Tier II | Orb of Decay |
|
Decay | Upgrade | The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30.0% for 3.0s. |
Tier III | Draining Orb |
|
Decay | Upgrade | Press the ability input again to detonate the orb with a 4.0m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 100.0% weapon damage and apply a stack of Disintegrate or heal friendlies for 70.0% weapon damage. Healing scales exclusively with Focus. |
Tier IV | Slowing Orb |
|
Decay | Upgrade | Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5.0%. |
Tier III | Baleful Tether |
|
Decay | Upgrade | +100.0% mana regeneration while the tether is active. |
Tier IV | Tethered Refresh |
|
Decay | Upgrade | Regain 80.0% weapon damage as health if the tethered target dies. Scales exclusively with Focus. |
Tier V | Tethered Focus |
|
Decay | Upgrade | Players additionally receive 15.0 stamina when hitting the afflicted target. |
Tier IV | Essence Rupture |
|
Decay | Upgrade | Friendlies within 4.0m of the afflicted target are healed for 80.0% of your weapon damage when Essence Rupture ends. Scales exclusively with Focus. |
Tier V | Invigorating Rupture |
|
Decay | Passive | +10.0% damage on successful ranged heavy attacks against targets more than 8.0m away. |
Tier I | None |
|
Decay | Passive | +5.0% Mana per successful ranged light attack against targets afflicted by your Void Gauntlet debuffs. |
Tier I | None |
|
Decay | Passive | Mana costs are reduced by 25.0% while above 50.0% Mana. |
Tier II | 1 Tier I Ability |
|
Decay | Passive | Cooldowns are reduced by 10.0% per second while performing Harvest Essence. |
Tier II | 1 Tier I Ability |
|
Decay | Passive | Healing from ranged heavy attacks is increased by an additional 30.0% of damage dealt if the target is below 50.0% health. |
Tier III | 1 Tier II Ability |
|
Decay | Passive | Successful ranged heavy attacks increase the duration of non-crowd control debuffs you have applied by 10.0%. |
Tier IV | 1 Tier III Ability |
|
Decay | Passive | Dodging with full mana heals you for 80.0% weapon damage. Scales exclusively with Focus. 20.0s cooldown. |
Tier V | 1 Tier IV Ability |
|
Decay | Passive | Gain a stack of Void Essence per successful ability hit. At 4 or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. 15.0s cooldown. |
Tier VI | 10 Decay Abilities |