Life Staff Skills are one of the Weapon Skill Masteries available in New World. The Life Staff is a magical weapon that employs healing and protective magic, as opposed to the destructive powers of the Fire Staff. As such, the Life Staff is primarily a support weapon that excels in keeping allies alive and bolstering their defenses.
Life Staff Skills are made up of the Healing and Protector trees.
New World Life Staff Skills
Healing Tree Active Abilities

Divine Embrace
Heal target for 150% weapon damage. Cooldown: 6 seconds.
Upgrades:
Privilege - Divine Embrace costs 25 Mana.
Shared Struggle - If target is below 50% health heal one additional ally within 8m for the same amount.
Rebound - If 2nd target is below 50% health heal another ally within 6m of that ally.

Sacred Ground
Create an area on the ground that lasts for 12s and heals 10% weapon damage every second. Cooldown: 20 seconds.
Upgrades:
Holy Ground - Regenerate Stamina and Mana 50% faster while in Sacred Ground.
Blessed - While allies are in Sacred Ground they are healed for 30% more from all healing.

Splash Of Light
You and all group members are healed for 60% weapon damage. Cooldown: 12 seconds.
Upgrades:
Shared Recovery - If you heal a target below 50% health gain 5% of your max mana.
Purify - Splash of Light also removes one debuff.
Healing Tree Passive Skills

Desperate Speed
When you heal an ally with less than 50% health Life Staff cooldowns are reduced by 10%.

Sacred Protection
While holding a Life Staff: increase the base health of all friendlies in your group by 10%.

Absolved
Life Staffs Light and Heavy attack no longer take mana.

Mending Touch
Life Staffs Heavy Attack now removes one debuff when hitting an ally.

Blissful Touch
Light attacks now heal target for 20% weapon damage when hitting an ally.

Revitalize
When you hit with a light attack reduce all your cooldowns by 5%.

Enchanted Justice
When hit in battle activate a healing aura for you and nearby friends in a 4m radius healing for 10% weapon damage each second for 6s. (cooldown 120s)

Intensify
Heavy Attacks give you increase healing by 10% for 10s (max 3 stacks).

Divine Blessing
When you heal an ally if their health is below 50%: heal for 30% more.
Protector Tree Active Skills

Orb Of Protection
Shoot out a light projectile that grants 15% Fortify for 20s, heals an ally for 10% of weapon damage, and deals 95% weapon damage when it hits an enemy. (Fortify reduces incoming damage.) Cooldown: 10 seconds.
Upgrades:
Protector's Blessing - If Orb of Protection hits an ally, they are healed over time for 20 seconds.
Shared Protection - If you successfully hit an ally, you also gain Fortify.
Aegis - When this projectile hits, it affects all allies within a 3-meter radius.

Light's Embrace
Targeted heal for 75% weapon damage +30% more for each buff on that target. Cooldown: 4 seconds.
Upgrades:
Inspire - When you heal a target with Lights Embrace target receives 25 stamina.
Connection - When you heal a target with Lights Embrace gain 2% of your max mana for each buff your target has.
Magnify - When you heal with Light's Embrace extend Life Staff buffs by 2 seconds.

Beacon
Shoot out a light projectile that deals 95% weapon damage to enemies, attaches to it's target and heals all nearby allies for 20% weapon damage each second for 10s. Cooldown: 35 seconds.
Upgrades:
Infused Light - Beacon's area of effect is now 50% larger.
Radiance's Blessing - Beacon lasts 5s longer
Speed Of Light - When Beacon heals a target it also applies 20% Haste for 3s. (Haste increases movement speed.)
Protector Tree Passive Skills

Bend Light
After a dodge roll your heals are 20% more effective for 5 seconds.

Protector's Strength
If you have a buff heal for 10% more.

Spirits United
Increases mana regeneration for you and group members by 3%.

Defensive Light
When you block a Melee attack: gain 5% max mana.

Protector's Touch
Life Staffs Light and Heavy grant 15% Fortify for 3s when hitting an enemy. (Fortify reduces incoming damage.)

Balance
When you get hit while below 50% health, gain 10% Haste for 5 seconds. (Cooldown: 20 seconds)

Glowing Focus
Buffs you grant last 20% longer

Magnify
When you heal with Light's Embrace extend Life Staff buffs by 2 seconds.
Life Staff Abilities Comparison Table
Quick Search of Sword and Shield Abilities
Name |
Tree |
Type |
Effect |
Tier |
Requirement |
---|---|---|---|---|---|
|
Healing | Active | Heal target for 150% weapon damage. Costs 25 Mana | Tier I | N/A |
|
Healing | Active | Create an area on the ground that lasts for 12s and heals 10% weapon damage every second | Tier II | 1 Tier I Ability |
|
Healing | Active | You and all group members are healed for 50% weapon damage. | Tier III | 1 Tier II Ability |
|
Healing | Upgrade | Divine Embrace costs 25 Mana | Tier II | Divine Embrace |
|
Healing | Upgrade | If target is below 50% health heal one additional ally within 8m for the same amount. | Tier IV | Privilige |
|
Healing | Upgrade | If 2nd target is below 50% health heal another ally within 6m of that ally. | Tier V | Shared Struggle |
|
Healing | Upgrade | Regenerate Stamina and Mana 100% faster while in Sacred Ground. | Tier III | Sacred Ground |
|
Healing | Upgrade | While allies are in Sacred Ground they are healed for 50% more from all healing. | Tier IV | Holy Ground |
|
Healing | Upgrade | If you heal a target below 50% health gain 3% of your max mana. | Tier IV | Splash of Light |
|
Healing | Upgrade | Splash of Light also removes one debuff. | Tier V | Shared Recovery |
|
Protector | Active | Shoot out a light projectile that grants 15% Fortify for 20s, heals an ally for 10% of weapon damage, and deals 95% weapon damage when it hits an enemy. (Fortify reduces incoming damage.) | Tier I | N/A |
|
Protector | Active | Targeted heal for 100% weapon damage +30% more for each buff on that target. | Tier III | 1 Tier II Ability |
|
Protector | Active | Shoot out a light projectile that deals 95% weapon damage to enemies, attaches to it's target and heals all nearby allies for 20% weapon damage each second for 10s | Tier II | 1 Tier I Ability |
|
Protector | Upgrade | If Orb of Protection hits an ally, they are healed over time for 20 seconds. | Tier Tier II | Orb of Protection |
|
Protector | Upgrade | If you successfully hit an ally, you also gain Fortify. | Tier III | Protector's Blessing |
|
Protector | Upgrade | When this projectile hits, it affects all allies within a 3-meter radius. | Tier IV | Shared Protection |
|
Protector | Upgrade | When you heal a target with Light's Embrace target receives 25 stamina. | Tier IV | Light's Embrace |
|
Protector | Upgrade | When you heal a target with Light's Embrace gain 2% of your max mana for each buff your target has. | Tier V | Connection |
|
Protector | Upgrade | When you heal with Light's Embrace extend Life Staff buffs by 2 seconds. | Tier VI | 10 previous Abilities |
|
Protector | Upgrade | Beacon's area of effect is now 50% larger. | Tier III | Beacon |
|
Protector | Upgrade | Beacon lasts 5s longer | Tier IV | Infused Light |
|
Protector | Upgrade | When Beacon heals a target it also applies 20% Haste for 3s. (Haste increases movement speed.) | Tier V | Radiance's Blessing |
|
Healing | Passive | When you heal an ally with less than 50% health Life Staff cooldowns are reduced by 10%. | Tier III | 1 Tier II Ability |
|
Healing | Passive | While holding a Life Staff: increase the base health of all friendlies in your group by 10%. | Tier V | 1 Tier IV Ability |
|
Healing | Passive | Life Staff's Light and Heavy attack no longer take mana. | Tier I | N/A |
|
Healing | Passive | Life Staff's Heavy Attack now removes one debuff when hitting an ally | Tier II | Absolved |
|
Healing | Passive | Light attacks now heal target for 20% weapon damage when hitting an ally. | Tier II | Absolved |
|
Healing | Passive | When you hit with a light attack reduce all your cooldowns by 5%. | Tier III | 1 Tier II Ability |
|
Healing | Passive | When hit in battle activate a healing aura for you and nearby friends in a 4m radius healing for 10% weapon damage each second for 6s. | Tier IV | 1 Tier III Ability |
|
Healing | Passive | Heavy Attacks give you increase healing by 10% for 10s (max 3 stacks). | Tier V | 1 Tier IV Ability |
|
Healing | Passive | When you heal an ally if their health is below 50%: heal for 30% more. | Tier VI | 10 previous Ability |
|
Protector | Passive | After a dodge roll your heals are 20% more effective for 5 seconds. | Tier I | N/A |
|
Protector | Passive | If you have a buff heal for 10% more. | Tier III | 1 Tier II Ability |
|
Protector | Passive | Increases mana regeneration for you and group members by 3%. | Tier V | 1 Tier IV Abillity |
|
Protector | Passive | When you block a Melee attack: gain 5% max mana. | Tier I | N/A |
|
Protector | Passive | Life Staffs Light and Heavy grant 15% Fortify for 3s when hitting an enemy. (Fortify reduces incoming damage.) | Tier II | 1 Tier I Ability |
|
Protector | Passive | When you get hit while below 50% health, gain 10% Haste for 5 seconds. | Tier IV | 1 Tier III Ability |
|
Protector | Passive | Buffs you grant last 20% longer | Tier V | 1 Tier IV Ability |
|
Protector | Passive | When you heal with Light's Embrace extend Life Staff buffs by 2 seconds. | Tier VI | 10 previous Abilities |